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335 lines
11 KiB
335 lines
11 KiB
/*******************************************************************************
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*
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* admindoc.h
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*
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* interface of the CWinAdminDoc class
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*
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* copyright notice: Copyright 1997, Citrix Systems Inc.
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* Copyright (c) 1998 - 1999 Microsoft Corporation
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*
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* $Author: donm $ Don Messerli
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*
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* $Log: N:\nt\private\utils\citrix\winutils\tsadmin\VCS\admindoc.h $
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*
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* Rev 1.8 19 Feb 1998 17:39:36 donm
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* removed latest extension DLL support
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*
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* Rev 1.6 19 Jan 1998 16:45:32 donm
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* new ui behavior for domains and servers
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*
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* Rev 1.5 03 Nov 1997 15:17:26 donm
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* Added Domains
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*
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* Rev 1.4 22 Oct 1997 21:06:10 donm
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* update
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*
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* Rev 1.3 18 Oct 1997 18:49:30 donm
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* update
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*
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* Rev 1.2 13 Oct 1997 18:41:42 donm
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* update
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*
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* Rev 1.1 26 Aug 1997 19:13:28 donm
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* bug fixes/changes from WinFrame 1.7
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*
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* Rev 1.0 30 Jul 1997 17:10:14 butchd
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* Initial revision.
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*
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*******************************************************************************/
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#ifndef _ADMINDOC_H
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#define _ADMINDOC_H
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#include <afxmt.h>
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#define TV_THISCOMP 0x1
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#define TV_FAVS 0x2
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#define TV_ALLSERVERS 0x4
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enum FOCUS_STATE { TREE_VIEW , TAB_CTRL , PAGED_ITEM };
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class CWinAdminDoc : public CDocument
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{
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protected: // create from serialization only
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CWinAdminDoc();
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DECLARE_DYNCREATE(CWinAdminDoc)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWinAdminDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual BOOL CanCloseFrame(CFrameWnd *pFW);
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virtual void Serialize(CArchive& ar);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CWinAdminDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// return a pointer to the server linked list
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CObList *GetServerList() { return &m_ServerList; }
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// return a pointer to the Wd linked list
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CObList *GetWdList() { return &m_WdList; }
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// return a pointer to the domain linked list
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CObList *GetDomainList() { return &m_DomainList; }
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// remember currently selected node in tree
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void SetTreeCurrent(CObject* selected, NODETYPE type);
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// remember a temporary tree item (for some context menus)
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void SetTreeTemp(CObject* selected, NODETYPE type) {
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m_pTempSelectedNode = selected;
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m_TempSelectedType = type;
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}
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// Returns the current view
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VIEW GetCurrentView() { return m_CurrentView; }
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// sets the current view
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void SetCurrentView(VIEW view) { m_CurrentView = view; }
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// Returns the current page
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int GetCurrentPage() { return m_CurrentPage; }
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// sets the current page
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void SetCurrentPage(int page) { m_CurrentPage = page; }
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// Returns a pointer to the currently selected tree node
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CObject *GetCurrentSelectedNode() { return m_CurrentSelectedNode; }
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// Returns a pointer to the temp selected tree node
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CObject *GetTempSelectedNode() { return m_pTempSelectedNode; }
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// send a message to selected WinStations
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void SendWinStationMessage(BOOL bTemp, MessageParms* pParms);
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// connect to selected WinStation
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void ConnectWinStation(BOOL bTemp, BOOL bUser); // TRUE if User, FALSE if WinStation
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// disconnect selected WinStations
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void DisconnectWinStation(BOOL bTemp);
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// reset selected WinStations
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void ResetWinStation(BOOL bTemp, BOOL bReset); // TRUE if Reset, FALSE if Logoff
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// shadow selected WinStations
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void ShadowWinStation(BOOL bTemp);
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// show status dialog for selected WinStations
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void StatusWinStation(BOOL bTemp);
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// terminate selected processes
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void TerminateProcess();
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// do a refresh
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void Refresh();
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// Connect to selected Server(s)
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void ServerConnect();
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// Disconnect from the selected Server(s)
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void ServerDisconnect();
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// Connect to all the servers in temporarily selected Domain
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void TempDomainConnectAllServers();
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// Disconnect from all servers in temporarily selected Domain
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void TempDomainDisconnectAllServers();
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// Find all the servers in a Domain
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void DomainFindServers();
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// Connect to all the servers in currently selected Domain
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void CurrentDomainConnectAllServers();
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// Disconnect from all servers in currently selected Domain
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void CurrentDomainDisconnectAllServers();
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// Connect to all servers
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void ConnectToAllServers();
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// Disconnect from all servers
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void DisconnectFromAllServers();
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// Find all servers in all domains
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void FindAllServers();
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// lock the server linked list
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void LockServerList() { m_ServerListCriticalSection.Lock(); }
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// unlock the server linked list
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void UnlockServerList() { m_ServerListCriticalSection.Unlock(); }
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// lock the Wd linked list
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void LockWdList() { m_WdListCriticalSection.Lock(); }
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// unlock the Wd linked list
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void UnlockWdList() { m_WdListCriticalSection.Unlock(); }
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// returns a pointer to a given CServer object if it is in our list
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CServer *FindServerByName(TCHAR *pServerName);
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// returns a pointer to a given CWd object if it is in our list
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CWd *FindWdByName(TCHAR *pWdName);
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// sets the AllViewsReady variable
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void SetAllViewsReady() {
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if(m_pMainWnd && ::IsWindow(m_pMainWnd->GetSafeHwnd())) {
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m_pMainWnd->SendMessage(WM_ADMIN_VIEWS_READY, 0, 0);
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}
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m_AllViewsReady = TRUE;
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}
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// returns TRUE if all the views are ready
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BOOL AreAllViewsReady() { return m_AllViewsReady; }
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// sets the m_pMainWnd variable
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void SetMainWnd(CWnd *pWnd) { m_pMainWnd = pWnd; }
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// returns the m_pMainWnd variable
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CWnd *GetMainWnd() { return m_pMainWnd; }
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// returns TRUE as long as the process enum thread should keep running
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static BOOL ShouldProcessContinue() { return m_ProcessContinue; }
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// Add a Server to ServerList in sorted order
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void AddServer(CServer *pServer);
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// Inform the document that the Process List Refresh Time has changed
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void ProcessListRefreshChanged(UINT refresh) { m_ProcessWakeUpEvent.SetEvent(); }
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void FixUnknownString(TCHAR *string) { if(!wcscmp(string, m_UnknownString)) wcscpy(string,TEXT(" ")); }
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ULONG GetCurrentSubNet() { return m_CurrentSubNet; }
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void SetCurrentSubNet(ULONG sn) { m_CurrentSubNet = sn; }
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ExtServerInfo *GetDefaultExtServerInfo() { return m_pDefaultExtServerInfo; }
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ExtGlobalInfo *GetExtGlobalInfo() { return m_pExtGlobalInfo; }
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// Returns a pointer to the current domain object
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CDomain *GetCurrentDomain() { return m_pCurrentDomain; }
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// Returns a pointer to the current server object
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CServer *GetCurrentServer() { return m_pCurrentServer; }
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// Functions to check whether certain actions can be performed on the
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// currently selected items in the views
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BOOL CanConnect();
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BOOL CanDisconnect();
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BOOL CanRefresh() { return !m_InRefresh; }
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BOOL CanReset();
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BOOL CanShadow();
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BOOL CanSendMessage();
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BOOL CanStatus();
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BOOL CanLogoff();
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BOOL CanTerminate();
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BOOL CanServerConnect();
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BOOL CanServerDisconnect();
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BOOL CanTempConnect();
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BOOL CanTempDisconnect();
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BOOL CanTempReset();
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BOOL CanTempShadow();
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BOOL CanTempSendMessage();
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BOOL CanTempStatus();
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BOOL CanTempDomainConnect();
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BOOL CanTempDomainFindServers();
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BOOL CanDomainConnect();
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BOOL IsAlreadyFavorite( );
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void SetOnTabFlag( ){ m_fOnTab = TRUE; }
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void ResetOnTabFlag( ) { m_fOnTab = FALSE; }
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BOOL IsOnTabFlagged( ) { return m_fOnTab; }
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// Background thread to enumerate processes for the current server
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// Called with AfxBeginThread
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static UINT ProcessThreadProc(LPVOID);
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CWinThread *m_pProcessThread;
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static BOOL m_ProcessContinue;
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// Event to wakeup process thread so that
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// he can exit (WaitForSingleEvent instead of Sleep)
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// or enumerate processes
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CEvent m_ProcessWakeUpEvent;
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// Function to terminate a process
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// Called with AfxBeginThread
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static UINT TerminateProc(LPVOID);
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// Set the connections persistent preference
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void SetConnectionsPersistent(BOOL p) { m_ConnectionsPersistent = p; }
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// Should connections be persistent?
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BOOL AreConnectionsPersistent() { return(m_ConnectionsPersistent == TRUE); }
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// Should we connect to a particular server?
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BOOL ShouldConnect(LPWSTR pServerName);
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BOOL ShouldAddToFav( LPTSTR pServerName );
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// Are we shutting down
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BOOL IsInShutdown() { return m_bInShutdown; }
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void ServerAddToFavorites( BOOL );
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FOCUS_STATE GetLastRegisteredFocus( ){ return m_focusstate; }
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void RegisterLastFocus( FOCUS_STATE x ) { m_focusstate = x; }
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FOCUS_STATE GetPrevFocus( ) { return m_prevFocusState; }
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void SetPrevFocus( FOCUS_STATE x ) { m_prevFocusState = x; }
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void AddToFavoritesNow();
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// Add a Domain to DomainList in sorted order
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void AddDomain(CDomain *pDomain);
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private:
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// Read the list of trusted domains and builds linked list of domains
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void BuildDomainList();
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// builds the list of CWd objects
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void BuildWdList();
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// Helper function for the above
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BOOL CheckActionAllowed(BOOL (*CheckFunction)(CWinStation *pWinStation), BOOL AllowMultileSelected);
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// Callbacks passed to CheckActionAllowed
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static BOOL CheckConnectAllowed(CWinStation *pWinStation);
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static BOOL CheckDisconnectAllowed(CWinStation *pWinStation);
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static BOOL CheckResetAllowed(CWinStation *pWinStation);
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static BOOL CheckSendMessageAllowed(CWinStation *pWinStation);
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static BOOL CheckShadowAllowed(CWinStation *pWinStation);
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static BOOL CheckStatusAllowed(CWinStation *pWinStation);
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// Called when the CMainFrame is about to close
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// Does what the destructor used to do
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void Shutdown(CDialog *pDlg);
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// Display message string in shutdown dialog
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void ShutdownMessage(UINT id, CDialog *dlg);
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// Read the user preferences
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void ReadPreferences();
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// Write the user preferences
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void WritePreferences();
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// Function to Enumerate the Hydra Servers on the Network.
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static LPWSTR EnumHydraServers(LPWSTR pDomain, DWORD VerMajor, DWORD VerMinor);
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CObList m_ServerList; // List of CServer objects
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CCriticalSection m_ServerListCriticalSection;
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CObList m_WdList; // List of CWd objects
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CCriticalSection m_WdListCriticalSection;
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// List of Domains
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// This list does not have a critical section (and lock/unlock functions)
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// because it is never used by two different threads at the same time
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CObList m_DomainList;
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CObject* m_CurrentSelectedNode;
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NODETYPE m_CurrentSelectedType;
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// TempSelected are for server context menus in the tree
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// so that tree item doesn't have to be selected to
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// make popup menu work
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CObject* m_pTempSelectedNode;
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NODETYPE m_TempSelectedType;
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void UpdateAllProcesses();
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LPCTSTR m_UnknownString; // Pointer to the "(unknown)" string from UTILDLL.DLL
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ULONG m_CurrentSubNet; // Subnet of the current server
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VIEW m_CurrentView;
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int m_CurrentPage;
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BOOL m_AllViewsReady;
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BOOL m_InRefresh;
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BOOL m_bInShutdown;
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CWnd *m_pMainWnd;
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CDomain *m_pCurrentDomain;
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CServer *m_pCurrentServer;
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ExtServerInfo *m_pDefaultExtServerInfo;
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ExtGlobalInfo *m_pExtGlobalInfo;
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// user preferences
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UINT m_ConnectionsPersistent;
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LPWSTR m_pPersistentConnections;
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LPWSTR m_pszFavList;
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FOCUS_STATE m_focusstate;
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FOCUS_STATE m_prevFocusState;
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BOOL m_fOnTab;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CWinAdminDoc)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif // _ADMINDOC_H
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