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701 lines
15 KiB
701 lines
15 KiB
/*++
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Copyright (c) 2000 Microsoft Corporation
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Module Name:
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DirectPlayConnection
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Abstract:
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DirectPlayConnection is a wrapper around the direct play interfaces
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to just do what is needed for this application. It takes care of
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connecting to the remote machine and sending/recieving the connction
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paramters.
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Author:
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Marc Reyhner 7/5/2000
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--*/
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#include "stdafx.h"
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#ifdef TRC_FILE
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#undef TRC_FILE
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#endif
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#define TRC_FILE "rcdpc"
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#include "DirectPlayConnection.h"
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#include "exception.h"
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#include "resource.h"
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static BOOL SendLaunchSuccessful(LPDIRECTPLAYLOBBY2 pLobby);
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// A structure for passing data to our callback
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// function for enumerating the player list.
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typedef struct _CALLBACKDATA {
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DPID playerID;
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BOOL bSet;
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} CALLBACKDATA, FAR *LPCALLBACKDATA;
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#define DPSYS_CONNECTPARMSMSG 0x0111
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typedef struct _DPMSG_CONNECTPARMS
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{
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DWORD dwType; // Message type
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DWORD dwDataSize;
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} DPMSG_CONNECTPARMS, FAR *LPDPMSG_CONNECTPARMS;
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// Callback function for enumerating the player list.
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static BOOL FAR PASCAL
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PlayerCallback(
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DPID dpId,
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DWORD dwPlayerType,
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LPCDPNAME lpName,
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DWORD dwFlags,
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LPVOID lpContext
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);
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CDirectPlayConnection::CDirectPlayConnection(
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)
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/*++
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Routine Description:
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This is the constructor for CDirectPlayConnection. All that
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it does is create the direct play lobby.
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Arguments:
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None
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Return Value:
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None
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--*/
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{
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HRESULT hr;
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DC_BEGIN_FN("CDirectPlayConnection::CDirectPlayConnection");
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m_rLobby = NULL;
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m_rSettings = NULL;
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m_rDirectPlay = NULL;
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m_bConnected = FALSE;
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m_PlayerID = 0;
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hr = CoCreateInstance(CLSID_DirectPlayLobby,NULL,CLSCTX_ALL,
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IID_IDirectPlayLobby,(LPVOID*)&m_rLobby);
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if (hr != S_OK) {
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TRC_ERR((TB,TEXT("Error creating IDirectPlayLobby")));
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goto FAILURE;
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}
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m_hEventHandle = CreateEvent(NULL,FALSE,FALSE,NULL);
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if (!m_hEventHandle) {
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TRC_ERR((TB,TEXT("Error creating event handle")));
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goto FAILURE;
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}
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DC_END_FN();
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return;
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FAILURE:
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if (m_rLobby) {
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m_rLobby->Release();
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m_rLobby = NULL;
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}
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if (m_hEventHandle) {
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CloseHandle(m_hEventHandle);
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m_hEventHandle = NULL;
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}
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throw CException(IDS_DPERRORCREATE);
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}
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CDirectPlayConnection::~CDirectPlayConnection(
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)
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/*++
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Routine Description:
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This destroys all the direct play objects that were created.
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Arguments:
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None
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Return Value:
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None
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--*/
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{
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DC_BEGIN_FN("CDirectPlayConnection::~CDirectPlayConnection");
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if (m_bConnected) {
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DisconnectRemoteApplication();
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}
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if (m_rLobby) {
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m_rLobby->Release();
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}
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if (m_rDirectPlay) {
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m_rDirectPlay->Release();
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}
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if (m_rSettings) {
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delete m_rSettings;
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}
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DC_END_FN();
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}
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VOID
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CDirectPlayConnection::ConnectToRemoteApplication(
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)
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/*++
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Routine Description:
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This connects to the remote application. If we were not started
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by a lobby application an exception will be thrown at this point.
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Arguments:
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None
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Return Value:
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None
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--*/
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{
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DWORD dwSize = 0;
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HRESULT hr;
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DC_BEGIN_FN("CDirectPlayConnection::ConnectToRemoteApplication");
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hr = m_rLobby->GetConnectionSettings(0,NULL,&dwSize);
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if (hr != DPERR_BUFFERTOOSMALL) {
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TRC_ERR((TB,TEXT("Error getting connection settings size")));
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goto FAILURE;
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}
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m_rSettings = (DPLCONNECTION *)new BYTE [dwSize];
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if (!m_rSettings) {
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TRC_ERR((TB,TEXT("Out of memory")));
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goto FAILURE;
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}
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hr = m_rLobby->GetConnectionSettings(0,m_rSettings,&dwSize);
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if (hr != DP_OK) {
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TRC_ERR((TB,TEXT("Error getting connection settings")));
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goto FAILURE;
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}
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/* m_rSettings->lpSessionDesc->dwFlags |= DPSESSION_SECURESERVER;
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hr = m_rLobby->SetConnectionSettings(0,0,m_rSettings);
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if (hr != DP_OK) {
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TRC_ERR((TB,TEXT("Error setting connection settings")));
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goto FAILURE;
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}*/
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hr = m_rLobby->Connect(0,&m_rDirectPlay,NULL);
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if (hr != DP_OK) {
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TRC_ERR((TB,TEXT("Error connecting to remote application: 0x%8lx"),hr));
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goto FAILURE;
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}
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hr = m_rDirectPlay->CreatePlayer(&m_PlayerID,NULL,m_hEventHandle,NULL,0,0);
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if (hr != DP_OK) {
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TRC_ERR((TB,TEXT("Error creating player")));
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goto FAILURE;
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}
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m_bConnected = TRUE;
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DC_END_FN();
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return;
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FAILURE:
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if (m_rSettings) {
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delete m_rSettings;
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m_rSettings = NULL;
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}
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if (m_rDirectPlay) {
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m_rDirectPlay->Release();
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m_rDirectPlay = NULL;
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}
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//
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// We did a TRC_ERR up where the error was thrown so we won't
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// do another here.
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//
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if (hr == DPERR_NOTLOBBIED) {
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throw CException(IDS_DPNOTLOBBIED);
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} else {
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throw CException(IDS_DPERRORCONNECT);
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}
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}
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VOID
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CDirectPlayConnection::DisconnectRemoteApplication(
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)
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{
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DC_BEGIN_FN("CDirectPlayConnection::DisconnectRemoteApplication");
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if (!m_bConnected) {
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TRC_ERR((TB,TEXT("Not connected to remote application")));
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throw CException(IDS_DPNOTCONNECTED);
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}
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m_rDirectPlay->Close();
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m_rDirectPlay->Release();
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m_rDirectPlay = NULL;
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delete m_rSettings;
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m_rSettings = NULL;
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m_bConnected = FALSE;
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DC_END_FN();
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}
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VOID
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CDirectPlayConnection::SendConnectionParameters(
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IN BSTR parms
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)
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/*++
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Routine Description:
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This sends the connection parms to the client application
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Arguments:
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parms - The connection parms for Salem.
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Return Value:
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None
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--*/
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{
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LPVOID sendBuffer;
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DWORD cbSendBuffer;
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LPDPMSG_CONNECTPARMS unsecMsg;
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DPID otherPlayerID;
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HRESULT hr;
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DC_BEGIN_FN("CDirectPlayConnection::SendConnectionParameters");
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sendBuffer = NULL;
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if (!m_bConnected) {
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TRC_ERR((TB,TEXT("Not connected to remote application")));
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throw CException(IDS_DPNOTCONNECTED);
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}
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otherPlayerID = xGetOtherPlayerID();
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if (m_rSettings->lpSessionDesc->dwFlags & DPSESSION_SECURESERVER) {
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hr = m_rDirectPlay->Send(m_PlayerID,otherPlayerID,
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DPSEND_ENCRYPTED|DPSEND_GUARANTEED|DPSEND_SIGNED,parms,
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(wcslen(parms)+1)*sizeof(OLECHAR));
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if (hr != DP_OK) {
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TRC_ERR((TB,TEXT("Error sending dp message.")));
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throw CException(IDS_DPERRORSEND);
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}
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} else {
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cbSendBuffer = sizeof(DPMSG_CONNECTPARMS) + (wcslen(parms)+1)*sizeof(OLECHAR);
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sendBuffer = new BYTE [ cbSendBuffer ];
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if (!sendBuffer) {
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TRC_ERR((TB,TEXT("Out of memory.")));
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throw CException(IDS_DPERRORSEND);
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}
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unsecMsg = (LPDPMSG_CONNECTPARMS)sendBuffer;
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unsecMsg->dwType = DPSYS_CONNECTPARMSMSG;
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unsecMsg->dwDataSize = cbSendBuffer - sizeof(DPMSG_CONNECTPARMS);
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CopyMemory((LPBYTE)sendBuffer + sizeof(DPMSG_CONNECTPARMS),parms,
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unsecMsg->dwDataSize);
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hr = m_rDirectPlay->Send(m_PlayerID,otherPlayerID,DPSEND_GUARANTEED,
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sendBuffer,cbSendBuffer);
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delete sendBuffer;
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sendBuffer = NULL;
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if (hr != DP_OK) {
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TRC_ERR((TB,TEXT("Error sending dp message.")));
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throw CException(IDS_DPERRORSEND);
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}
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}
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DC_END_FN();
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}
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BSTR
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CDirectPlayConnection::ReceiveConnectionParameters(
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)
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/*++
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Routine Description:
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This reads the connection parms sent by the server. This will
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block waiting for the server to send.
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Arguments:
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None
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Return Value:
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BSTR - The connection parameters.
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--*/
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{
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BSTR parms = NULL;
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DPID otherPlayerID;
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LPDPMSG_GENERIC lpMsg;
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LPDPMSG_SECUREMESSAGE lpMsgSec = NULL;
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LPDPMSG_CONNECTPARMS lpMsgUnsec = NULL;
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DWORD dwSize = 0;
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DWORD endWaitTime, dwWaitTime;
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BOOL bFirstTimeInLoop;
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DWORD dwResult;
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DC_BEGIN_FN("CDirectPlayConnection::ReceiveConnectionParameters");
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if (!m_bConnected) {
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TRC_ERR((TB,TEXT("Not connected to remote application")));
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throw CException(IDS_DPNOTCONNECTED);
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}
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otherPlayerID = xGetOtherPlayerID();
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endWaitTime = GetTickCount() + GETPARMSTIMEOUT;
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bFirstTimeInLoop = TRUE;
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while (endWaitTime > GetTickCount()) {
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dwWaitTime = endWaitTime - GetTickCount();
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if (dwWaitTime <= 0) {
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// We hit time between the beginning of the loop
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// and now.
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break;
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}
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if (bFirstTimeInLoop) {
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bFirstTimeInLoop = FALSE;
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} else {
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dwResult = WaitForSingleObject(m_hEventHandle,dwWaitTime);
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if (dwResult != WAIT_OBJECT_0) {
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TRC_ERR((TB,TEXT("Timed waiting for event.")));
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goto FAILURE;
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}
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}
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while (lpMsg = xReceiveMessage(0,m_PlayerID,DPRECEIVE_TOPLAYER)) {
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if (lpMsg->dwType == DPSYS_SECUREMESSAGE) {
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lpMsgSec = (LPDPMSG_SECUREMESSAGE)lpMsg;
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if (!(lpMsgSec->dwFlags & (DPSEND_SIGNED|DPSEND_ENCRYPTED))) {
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TRC_ERR((TB,TEXT("Message not signed or encrypted.")));
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goto FAILURE;
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}
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parms = (BSTR)new BYTE [lpMsgSec->dwDataSize];
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if (!parms) {
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TRC_ERR((TB,TEXT("Out of memory")));
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goto FAILURE;
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}
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CopyMemory(parms,lpMsgSec->lpData,lpMsgSec->dwDataSize);
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break;
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} else if (lpMsg->dwType == DPSYS_CONNECTPARMSMSG) {
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lpMsgUnsec = (LPDPMSG_CONNECTPARMS)lpMsg;
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parms = (BSTR)new BYTE [lpMsgUnsec->dwDataSize];
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if (!parms) {
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TRC_ERR((TB,TEXT("Out of memory")));
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goto FAILURE;
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}
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CopyMemory(parms,((PCHAR)lpMsgUnsec) + sizeof(DPMSG_CONNECTPARMS),
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lpMsgUnsec->dwDataSize);
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break;
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} else {
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delete lpMsg;
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lpMsg = NULL;
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}
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}
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if (lpMsg) {
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break;
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}
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}
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if (!lpMsg) {
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TRC_ERR((TB,TEXT("No messages ever showed up.")));
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goto FAILURE;
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}
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delete lpMsg;
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DC_END_FN();
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return parms;
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FAILURE:
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if (lpMsg) {
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delete lpMsg;
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}
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if (parms) {
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delete parms;
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}
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throw CException(IDS_DPERRORRECEIVE);
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}
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BOOL
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CDirectPlayConnection::IsServer(
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)
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/*++
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Routine Description:
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This returns whether or not this is the server.
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Arguments:
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None
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Return Value:
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BOOL - Is this the server
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--*/
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{
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DC_BEGIN_FN("CDirectPlayConnection::IsServer");
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if (!m_bConnected) {
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TRC_ERR((TB,TEXT("Not connected to remote application")));
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throw CException(IDS_DPNOTCONNECTED);
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}
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DC_END_FN();
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return (m_rSettings->dwFlags & DPLCONNECTION_CREATESESSION);
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}
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DPID
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CDirectPlayConnection::xGetOtherPlayerID(
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)
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/*++
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Routine Description:
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This finds out what the playerID for the remote session is. If the player
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has not yet been created we loop waiting for it to be created.
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Arguments:
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None
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Return Value:
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None
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--*/
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{
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LPDPMSG_GENERIC lpMsg = NULL;
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LPDPMSG_CREATEPLAYERORGROUP lpCreateMsg;
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DWORD dwResult;
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DWORD dwWaitTime;
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DWORD timeOutTime;
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DPID otherPlayer = 0;
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CALLBACKDATA playerData;
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HRESULT hr;
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DC_BEGIN_FN("CDirectPlayConnection::xGetOtherPlayerID");
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playerData.bSet = FALSE;
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hr = m_rDirectPlay->EnumPlayers(NULL,PlayerCallback,&playerData,DPENUMPLAYERS_REMOTE);
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if (hr == DP_OK && playerData.bSet) {
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DC_END_FN();
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return playerData.playerID;
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}
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timeOutTime = GetTickCount() + GETREMOTEPLAYERTIMEOUT;
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while (timeOutTime > GetTickCount()) {
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dwWaitTime = timeOutTime - GetTickCount();
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if (dwWaitTime <= 0) {
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// We hit time between the beginning of the loop
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// and now.
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break;
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}
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dwResult = WaitForSingleObject(m_hEventHandle,dwWaitTime);
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if (dwResult != WAIT_OBJECT_0) {
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TRC_ERR((TB,TEXT("Timed out waiting for event.")));
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throw CException(IDS_DPERRORTIMEOUT);
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}
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while (lpMsg = xReceiveMessage(DPID_SYSMSG,m_PlayerID,
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DPRECEIVE_TOPLAYER|DPRECEIVE_FROMPLAYER)) {
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if (lpMsg->dwType == DPSYS_CREATEPLAYERORGROUP) {
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lpCreateMsg = (LPDPMSG_CREATEPLAYERORGROUP)lpMsg;
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if (lpCreateMsg->dwPlayerType == DPPLAYERTYPE_PLAYER) {
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if (lpCreateMsg->dpId != m_PlayerID) {
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otherPlayer = lpCreateMsg->dpId;
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break;
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}
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}
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}
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delete lpMsg;
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}
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if (otherPlayer) {
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break;
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}
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}
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if (lpMsg) {
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delete lpMsg;
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}
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if (otherPlayer) {
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DC_END_FN();
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return otherPlayer;
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}
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TRC_ERR((TB,TEXT("Timed out waiting to find remote player.")));
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throw CException(IDS_DPERRORTIMEOUT);
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}
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static BOOL FAR PASCAL
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PlayerCallback(
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IN DPID dpId,
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IN DWORD dwPlayerType,
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IN LPCDPNAME lpName,
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IN DWORD dwFlags,
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IN OUT LPVOID lpContext
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)
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/*++
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Routine Description:
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This is the callback for the direct play player enumeration functin.
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We just set what the other playerID is and then return.
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Arguments:
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None
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Return Value:
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BOOL - Should we continue the enumeration.
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--*/
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{
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DC_BEGIN_FN("PlayerCallback");
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LPCALLBACKDATA data = (LPCALLBACKDATA)lpContext;
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data->playerID = dpId;
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data->bSet = TRUE;
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DC_END_FN();
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return FALSE;
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}
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LPDPMSG_GENERIC
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CDirectPlayConnection::xReceiveMessage(
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IN DPID from,
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IN DPID to,
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IN DWORD dwFlags
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)
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/*++
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Routine Description:
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This reads the next message for the given from and to addresses.
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Arguments:
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from - Who the message is from.
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to - Who the message is to.
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dwFlags - flags for the incoming message.
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Return Value:
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LPDPMSG_GENERIC - If there was a message.
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NULL - There was not a message available.
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--*/
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{
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HRESULT hr;
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LPVOID lpMsg;
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DWORD dwSize = 0;
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DC_BEGIN_FN("CDirectPlayConnection::xReceiveMessage");
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hr = m_rDirectPlay->Receive(&from,&to,dwFlags,NULL,&dwSize);
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if (hr != DPERR_BUFFERTOOSMALL) {
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if (hr == DPERR_NOMESSAGES) {
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DC_END_FN();
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return NULL;
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} else {
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TRC_ERR((TB,TEXT("Error receiving message size.")));
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goto FAILURE;
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}
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}
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lpMsg = (LPVOID)new BYTE [dwSize];
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if (!lpMsg) {
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TRC_ERR((TB,TEXT("Out of memory.")));
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goto FAILURE;
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}
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hr = m_rDirectPlay->Receive(&from,&to,dwFlags,lpMsg,&dwSize);
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if (hr != DP_OK) {
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TRC_ERR((TB,TEXT("Error receiving message.")));
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goto FAILURE;
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}
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DC_END_FN();
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return (LPDPMSG_GENERIC)lpMsg;
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FAILURE:
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if (lpMsg) {
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delete lpMsg;
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}
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throw CException(IDS_DPERRORMSGRECIEVE);
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}
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static BOOL
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SendLaunchSuccessful(
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IN OUT LPDIRECTPLAYLOBBY2 pLobby
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)
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{
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HRESULT hr;
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DPLMSG_GENERIC msg;
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msg.dwType = DPLSYS_DPLAYCONNECTSUCCEEDED;
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hr = pLobby->SendLobbyMessage( DPLMSG_STANDARD, 0, &msg, sizeof(msg) );
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if ( FAILED(hr) )
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{
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MessageBox( NULL, TEXT("Send system message failed."), TEXT("Error"), MB_OK |
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MB_APPLMODAL );
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return false;
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}
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return true;
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}
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