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617 lines
23 KiB
617 lines
23 KiB
/*
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* control.h
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*
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* Copyright (c) 1993 - 1996 by DataBeam Corporation, Lexington, KY
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*
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* Abstract:
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* This is the interface file for the MCS Controller class. There will
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* be exactly one instance of this class at run-time, whose job it is
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* to coordinate the creation, deletion, and linking of other objects
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* in the system.
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*
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* The controller is primarily responsible for managing five "layers"
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* of objects in the system at run-time. These layers can be depicted
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* as follows:
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*
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* +---+ +------------------------+
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* | | <---> | Application Interfaces |
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* | | +------------------------+
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* | | |
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* | C | +------------------------+
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* | o | <---> | User Attachments |
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* | n | +------------------------+
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* | t | |
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* | r | +------------------------+
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* | o | <---> | Domains |
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* | l | +------------------------+
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* | l | |
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* | e | +------------------------+
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* | r | <---> | MCS Connections |
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* | | +------------------------+
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* | | |
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* | | +------------------------+
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* | | <---> | Transport Interfaces |
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* +---+ +------------------------+
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*
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* The controller is the first object created in the MCS system. It is
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* responsible for creating all other objects during initialization. In
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* the constructor, the controller creates all necessary application
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* interface and transport interface objects. These are the objects
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* through which MCS communicates with the outside world. They are
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* static in that they live throughout the lifetime of MCS itself.
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*
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* During initialization, the node controller must register itself with
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* the controller so that the controller knows which application interface
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* object to use when issuing indications and confirms back to the node
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* controller. Note that even though it is possible to have more than
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* one way to communicate with applications, there is still only one node
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* controller.
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*
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* Four of the five layers of objects communicate with the controller
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* through the owner callback facility. This mechanism is used to send
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* requests to the controller.
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*
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* User attachments (instances of class User) are created when the
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* controller receives an AttachUserRequest from one of the application
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* interface objects (with a valid domain selector). A new user object
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* is created, who in turn registers with the correct application interface
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* object to insure proper data flow at run-time.
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*
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* Domains (instances of class Domain) are created when the controller
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* receives a CreateDomain from one of the application interface objects.
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* Since both user attachments and MCS connections identify specific
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* domains, this must occur before any attaching or connecting can be
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* done.
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*
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* MCS connections (instances of class Connection) are created in two
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* possible ways. First, when a ConnectProviderRequest is received from
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* one of the application interface objects (with a valid local domain
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* selector and a valid transport address). Second, when a
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* ConnectProviderResponse is received from one of the application
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* interface objects in response to a previous connect provider indication.
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* Either way, a Connection object is created to represent the new MCS
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* connection.
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*
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* User attachments are deleted in one of two ways. First, when a
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* DetachUserRequest is received from an application interface with a
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* valid user handle. Second, if the user attachment is told by the
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* domain that the attachment is severed. In the latter case, the user
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* object asks the controller to delete it using the owner callback
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* facility.
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*
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* Domains are deleted when a DeleteDomain is received from an application
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* interface.
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*
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* Connections are deleted in one of three ways. First, when a
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* DisconnectProviderRequest is received from an application interface
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* with a valid connection handle. Second, if the transport interface
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* detects a loss of the connection at a lower layer. Third, if the
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* connection is told by the domain that the connection is to be severed.
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* In the latter two cases, the connection object asks the controller to
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* delete it using the owner callback facility.
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*
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* The primary role of the controller is to create and delete all of these
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* objects, and to "plug" them together as needed.
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*
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* During initialization, the controller also creates a single instance
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* of a memory manager. This objects is then passed on to all other
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* objects that require its services (in their constructors). A possible
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* way to improve upon this scheme would be to create a memory manager
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* for each domain, so that traffic in one domain does not influence
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* traffic in another.
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*
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* Portable:
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* Not completely. During initialization, the constructor "knows"
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* how to create application interface and transport interface objects
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* that are specific to the environment. In the case of the transport
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* interfaces, it actually reads a windows ".INI" file. It can also
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* optionally allocate a windows timer in order have a "heartbeat". Other
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* than initialization, everything else is portable.
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*
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* Caveats:
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* There can be only one instance of this class in an MCS provider.
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*
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* Author:
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* James P. Galvin, Jr.
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*/
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#ifndef _CONTROLLER_
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#define _CONTROLLER_
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/*
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* Include files.
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*/
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#include "omcscode.h"
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/*
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* This structure is used to hold information about an incoming connection,
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* while MCS waits for a connect provider response from the node controller.
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*/
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typedef struct
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{
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TransportConnection transport_connection;
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BOOL upward_connection;
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DomainParameters domain_parameters;
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DomainParameters minimum_domain_parameters;
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DomainParameters maximum_domain_parameters;
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} ConnectionPending;
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typedef ConnectionPending * PConnectionPending;
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/*
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* This is the set of container definitions defined using templates. All
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* containers are based on classes in the Rogue Wave Tools.h++ class
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* library.
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*
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* The controller keeps a list of objects at each of the five levels, as
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* follows:
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*
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* DomainList
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* This is a dictionary of currently existing domain objects, which is
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* keyed by DomainSelector.
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* CConnectionList2
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* This is a dictionary of currently existing connection objects, which is
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* keyed by connection handle.
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* TransportList
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* This is a dictionary of currently existing transport interface objects,
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* which is keyed by transport identifier. Note that the transport
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* identifier is just a character string.
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* ConnectionPendingList
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* This is a dictionary of pending connections. The key is the connection
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* handle, and the value is a pointer to a connection pending structure
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* that "remembers" details about a pending connection that are not
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* going to be passed back in the connect provider response.
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* ConnectionPollList
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* This is a singly-linked list that is used to hold all connection
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* objects. This list is used to iterate through the list, granting a time
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* slice to each object during the heartbeat.
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*/
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class CConnPendingList2 : public CList2
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{
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DEFINE_CLIST2_(CConnPendingList2, PConnectionPending, ConnectionHandle)
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};
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class CConnPollList : public CList
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{
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DEFINE_CLIST(CConnPollList, PConnection)
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};
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/*
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* The controller makes extensive use of the owner callback mechanism to
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* receive requests from the objects that it owns. In order for the
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* requests to be differentiated here in the controller, each object must
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* issue its message using a different message offset. The required message
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* offset is given to each object as it is created by the controller. The
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* message offsets for the five layers of objects are as follows.
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*
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* This allows the controller to easily determine what type of object a
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* given owner callback message is from (see the implementation of the
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* OwnerCallback member function for details).
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*/
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#define APPLICATION_MESSAGE_BASE 0
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#define USER_MESSAGE_BASE 100
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#define DOMAIN_MESSAGE_BASE 200
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#define CONNECTION_MESSAGE_BASE 300
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#ifndef TRANSPORT_MESSAGE_BASE
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#define TRANSPORT_MESSAGE_BASE 400
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#endif // !TRANSPORT_MESSAGE_BASE
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/*
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** The following are timeout times that are used to set and test the
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** Controller_Wait_Timeout instance variable of a Controller object.
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** When the controller is signalled thru an event to process and send
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** msgs to an application, GCC, etc..., tries to process it. Sometimes
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** the event can't be processed immediately. In these cases, we make
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** the controller timeout in the WaitForMultipleObjects finite, and set
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** the Controller_Event_Mask to store which event we want to re-try
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** later. When the event is processed, the mask is reset.
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*/
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#define CONTROLLER_THREAD_TIMEOUT 200
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#define TRANSPORT_RECEIVE_TIMEOUT 300
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#define TRANSPORT_TRANSMIT_TIMEOUT 10000
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/*
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** The following are the indices in the arrays of masks and timeouts.
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*/
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#define TRANSPORT_RECEIVE_INDEX 0
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#define TRANSPORT_TRANSMIT_INDEX 1
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#define GCC_FLUSH_OUTGOING_PDU_INDEX 3
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/*
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** The following values are the masks used for checking against
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** the Controller_Event_Mask in the PollMCSDevices() member of the
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** MCS Controller.
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*/
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#define TRANSPORT_RECEIVE_MASK (0x1 << TRANSPORT_RECEIVE_INDEX)
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#define TRANSPORT_TRANSMIT_MASK (0x1 << TRANSPORT_TRANSMIT_INDEX)
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#define GCC_FLUSH_OUTGOING_PDU_MASK (0x1 << GCC_FLUSH_OUTGOING_PDU_INDEX)
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#define TRANSPORT_MASK (TRANSPORT_RECEIVE_MASK | TRANSPORT_TRANSMIT_MASK)
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/*
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* These are the owner callback functions that an application interface object
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* can send to its creator (which is typically the MCS controller). The
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* first one allows an application interface object to tell the controller that
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* it represents the interface to the node controller application. The rest
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* are primitives that would generally come from the node controller
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* application, but must be acted upon internally by the MCS controller.
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*
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* When an object instantiates an application interface object (or any other
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* object that uses owner callbacks), it is accepting the responsibility of
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* receiving and handling those callbacks. For that reason, any object that
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* issues owner callbacks will have those callbacks defined as part of the
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* interface file (since they really are part of a bi-directional interface).
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*
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* Each owner callback function, along with a description of how its parameters
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* are packed, is described in the following section.
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*/
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#define REGISTER_NODE_CONTROLLER 0
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#define RESET_DEVICE 1
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#define CREATE_DOMAIN 2
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#define DELETE_DOMAIN 3
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#define CONNECT_PROVIDER_REQUEST 4
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#define CONNECT_PROVIDER_RESPONSE 5
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#define DISCONNECT_PROVIDER_REQUEST 6
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#define APPLICATION_ATTACH_USER_REQUEST 7
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/*
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* These are the structures used by some of the owner callback function listed
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* above (for the case that the parameters to a function cannot fit into two
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* 32-bit parameters).
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*/
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#ifdef NM_RESET_DEVICE
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typedef struct
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{
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PChar device_identifier;
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} ResetDeviceInfo;
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typedef ResetDeviceInfo * PResetDeviceInfo;
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#endif // #ifdef NM_RESET_DEVICE
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typedef struct
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{
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TransportAddress local_address;
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PInt local_address_length;
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} LocalAddressInfo;
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typedef LocalAddressInfo * PLocalAddressInfo;
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typedef struct
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{
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GCCConfID *calling_domain;
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GCCConfID *called_domain;
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PChar calling_address;
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PChar called_address;
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BOOL fSecure;
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BOOL upward_connection;
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PDomainParameters domain_parameters;
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PUChar user_data;
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ULong user_data_length;
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PConnectionHandle connection_handle;
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} ConnectRequestInfo;
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typedef ConnectRequestInfo * PConnectRequestInfo;
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typedef struct
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{
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ConnectionHandle connection_handle;
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GCCConfID *domain_selector;
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PDomainParameters domain_parameters;
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Result result;
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PUChar user_data;
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ULong user_data_length;
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} ConnectResponseInfo;
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typedef ConnectResponseInfo * PConnectResponseInfo;
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typedef struct
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{
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GCCConfID *domain_selector;
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PUser *ppuser;
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} AttachRequestInfo;
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typedef AttachRequestInfo * PAttachRequestInfo;
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/*
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* These structures are used to hold information that would not fit into
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* the one parameter defined as part of an MCS call back function. In the case
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* where these structures are used for call backs, the address of the structure
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* is passed as the only parameter.
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*/
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// LONCHANC: we dropped calling and called domain selectors here.
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typedef struct
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{
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ConnectionHandle connection_handle;
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BOOL upward_connection;
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DomainParameters domain_parameters;
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unsigned char * user_data;
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unsigned long user_data_length;
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BOOL fSecure;
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} ConnectProviderIndication;
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typedef ConnectProviderIndication * PConnectProviderIndication;
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typedef struct
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{
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ConnectionHandle connection_handle;
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DomainParameters domain_parameters;
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Result result;
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unsigned char * user_data;
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unsigned long user_data_length;
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PBYTE pb_cred;
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DWORD cb_cred;
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} ConnectProviderConfirm;
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typedef ConnectProviderConfirm * PConnectProviderConfirm;
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/*
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* This is the class definition for the Controller class. It is worth
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* noting that there are only three public member functions defined in the
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* controller (besides the constructor and the destructor). The Owner
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* callback function is used by all "owned" objects to make requests
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* of the controller (who created them). The poll routine, which is
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* called from the windows timer event handler. This is the heartbeat
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* of MCS at the current time.
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*/
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class Controller : public CRefCount
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{
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public:
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Controller (
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PMCSError mcs_error);
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~Controller ();
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Void CreateTCPWindow ();
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Void DestroyTCPWindow ();
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Void EventLoop ();
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BOOL FindSocketNumber(ConnectionHandle connection_handle, SOCKET * socket_number);
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BOOL GetLocalAddress(
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ConnectionHandle connection_handle,
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TransportAddress local_address,
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PInt local_address_length);
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// the old owner callback
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void HandleTransportDataIndication(PTransportData);
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void HandleTransportWaitUpdateIndication(BOOL fMoreData);
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#ifdef NM_RESET_DEVICE
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MCSError HandleAppletResetDevice(PResetDeviceInfo);
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#endif
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MCSError HandleAppletCreateDomain(GCCConfID *domain_selector);
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MCSError HandleAppletDeleteDomain(GCCConfID *domain_selector);
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MCSError HandleAppletConnectProviderRequest(PConnectRequestInfo);
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MCSError HandleAppletConnectProviderResponse(PConnectResponseInfo);
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MCSError HandleAppletDisconnectProviderRequest(ConnectionHandle);
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MCSError HandleAppletAttachUserRequest(PAttachRequestInfo);
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void HandleConnDeleteConnection(ConnectionHandle);
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void HandleConnConnectProviderConfirm(PConnectConfirmInfo, ConnectionHandle);
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void HandleTransportDisconnectIndication(TransportConnection, ULONG *pnNotify);
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#ifdef TSTATUS_INDICATION
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void HandleTransportStatusIndication(PTransportStatus);
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#endif
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private:
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#ifdef NM_RESET_DEVICE
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ULong ApplicationResetDevice (
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PChar device_identifier);
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#endif // NM_RESET_DEVICE
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MCSError ApplicationCreateDomain(GCCConfID *domain_selector);
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MCSError ApplicationDeleteDomain(GCCConfID *domain_selector);
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MCSError ApplicationConnectProviderRequest (
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PConnectRequestInfo pcriConnectRequestInfo);
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MCSError ApplicationConnectProviderResponse (
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ConnectionHandle connection_handle,
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GCCConfID *domain_selector,
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PDomainParameters domain_parameters,
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Result result,
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PUChar user_data,
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ULong user_data_length);
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MCSError ApplicationDisconnectProviderRequest (
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ConnectionHandle connection_handle);
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MCSError ApplicationAttachUserRequest (
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GCCConfID *domain_selector,
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PUser *ppUser);
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Void ConnectionDeleteConnection (
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ConnectionHandle connection_handle);
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void ConnectionConnectProviderConfirm (
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ConnectionHandle connection_handle,
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PDomainParameters domain_parameters,
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Result result,
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PMemory memory);
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Void TransportDisconnectIndication (
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TransportConnection transport_connection);
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Void TransportDataIndication (
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TransportConnection transport_connection,
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PUChar user_data,
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ULong user_data_length);
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#ifdef TSTATUS_INDICATION
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Void TransportStatusIndication (
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PTransportStatus transport_status);
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#endif
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Void ProcessConnectInitial (
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TransportConnection transport_connection,
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ConnectInitialPDU *pdu_structure);
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Void ProcessConnectAdditional (
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TransportConnection transport_connection,
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ConnectAdditionalPDU *pdu_structure);
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Void ConnectResponse (
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TransportConnection transport_connection,
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Result result,
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PDomainParameters domain_parameters,
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ConnectID connect_id,
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PUChar user_data,
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ULong user_data_length);
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Void ConnectResult (
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TransportConnection transport_connection,
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Result result);
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ConnectionHandle AllocateConnectionHandle ();
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Void PollMCSDevices ();
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Void UpdateWaitInfo (
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BOOL bMoreData,
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UINT index);
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ConnectionHandle Connection_Handle_Counter;
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HANDLE Transport_Transmit_Event;
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HANDLE Connection_Deletion_Pending_Event;
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BOOL Controller_Closing;
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BOOL m_fControllerThreadActive;
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CDomainList2 m_DomainList2;
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CConnectionList2 m_ConnectionList2;
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CConnPollList m_ConnPollList;
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CConnPendingList2 m_ConnPendingList2;
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CConnectionList2 m_ConnectionDeletionList2;
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BOOL Connection_Deletion_Pending;
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BOOL Domain_Traffic_Allowed;
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DWORD Controller_Wait_Timeout;
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DWORD Controller_Event_Mask;
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#ifndef NO_TCP_TIMER
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UINT_PTR Timer_ID;
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#endif /* NO_TCP_TIMER */
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public:
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HANDLE Synchronization_Event;
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};
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typedef Controller * PController;
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/*
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* Controller (
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* UShort timer_duration,
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* PMCSError mcs_error)
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*
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* Functional Description:
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* This is the constructor for the MCS controller. Its primary
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* duty is to instantiate the application interface and transport
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* interface objects that will be used by this provider. These objects
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* are static in that they are created by the controller constructor
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* and destroyed by the controller destructor (below). Unlike other
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* objects in the system, they are NOT created and destroyed as needed.
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*
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* The constructor also instantiates the memory manager that will be
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* used throughout the MCS system.
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*
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* The constructor also allocates a windows timer that is used to
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* provide MCS with a "heartbeat". This is VERY platform specific and
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* will definitely change before final release.
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*
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* Note that if anything goes wrong, the mcs_error variable will be
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* set to the appropriate error. It is assumed that whoever is creating
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* the controller will check this return value and destroy the newly
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* created controller if something is wrong.
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*
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* Note that it is not possible to use MCS if there is not at least
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* one application interface object successfully created. However, it
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* is possible to use MCS if there are no transport interfaces. Multiple
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* user applications could use this to communicate with one another. On the
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* other hand, MCS_NO_TRANSPORT_STACKS is considered a fatal error.
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*
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* Formal Parameters:
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* timer_duration (i)
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* If non-zero, this causes the constructor to allocate a timer to
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* provide the heartbeat, and this variable is in milliseconds. If
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* zero, no timer is allocated, and the application is responsible
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* for providing the heartbeat.
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* mcs_error (o)
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* This is the return value for the constructor. In C++ constructors
|
|
* cannot directly return a value, but this can be simulated by passing
|
|
* in the address of a return value variable. This value should be
|
|
* checked by whoever creates the controller. If it is anything but
|
|
* MCS_NO_ERROR, the controller should be
|
|
* deleted immediately, as this is a non-recoverable failure.
|
|
*
|
|
* Return Value:
|
|
* MCS_NO_ERROR
|
|
* Everything worked fine, and the controller is ready to be used.
|
|
* MCS_NO_TRANSPORT_STACKS
|
|
* The controller initialized okay, but the TCP transport did
|
|
* not initialize.
|
|
* MCS_ALLOCATION_FAILURE
|
|
* MCS was unable to initialize properly due to a memory allocation
|
|
* failure. The controller should be deleted immediately.
|
|
*
|
|
* Side Effects:
|
|
* The proper initialization of the application interface and transport
|
|
* interface objects will probably cause device initializations to occur
|
|
* in readying for communication.
|
|
*
|
|
* Caveats:
|
|
* None.
|
|
*/
|
|
/*
|
|
* ~Controller ();
|
|
*
|
|
* Functional Description:
|
|
* This is the controller destructor. Its primary purpose is to free up
|
|
* all resources used by this MCS provider. It attempts to destroy all
|
|
* objects in a controlled fashion so as to cleanly sever both user
|
|
* attachments and MCS connections. It does this by destroying
|
|
* connections first, and then transport interfaces. Next it deletes
|
|
* user attachments, followed by application interfaces. Only then does
|
|
* it destroy existing domains (which should be empty as a result of all
|
|
* the previous destruction).
|
|
*
|
|
* Note that this is the ONLY place where application interface and
|
|
* transport interface objects are destroyed.
|
|
*
|
|
* Formal Parameters:
|
|
* Destructors have no parameters.
|
|
*
|
|
* Return Value:
|
|
* Destructors have no return value.
|
|
*
|
|
* Side Effects:
|
|
* All external connections are broken, and devices will be released.
|
|
*
|
|
* Caveats:
|
|
* None.
|
|
*/
|
|
|
|
/*
|
|
* ULong OwnerCallback (
|
|
* unsigned int message,
|
|
* PVoid parameter1,
|
|
* ULong parameter2)
|
|
*
|
|
* Functional Description:
|
|
* This is the owner callback routine for the MCS controller. This member
|
|
* function is used when it is necessary for an object created by the
|
|
* controller to send a message back to it.
|
|
* Essentially, it allows objects to make requests of their creators
|
|
* without having to "tightly couple" the two classes by having them
|
|
* both aware of the public interface of the other.
|
|
*
|
|
* When an object such as the controller creates an object that expects
|
|
* to use the owner callback facility, the creator is accepting the
|
|
* responsibility of handling owner callbacks. All owner callbacks
|
|
* are defined as part of the interface specification for the object
|
|
* that will issue them.
|
|
*
|
|
* How the controller handles each owner callback is considered an
|
|
* implementation issue within the controller. As such, that information
|
|
* can be found in the controller implementation file.
|
|
*
|
|
* Formal Parameters:
|
|
* message (i)
|
|
* This is the message to processed. Note that when the controller
|
|
* creates each object, it gives it a message offset to use for owner
|
|
* callbacks, so that the controller can differentiate between
|
|
* callbacks from different classes.
|
|
* parameter1 (i)
|
|
* The meaning of this parameter varies according to the message being
|
|
* processed. See the interface specification for the class issuing
|
|
* the owner callback for a detailed explanation.
|
|
* parameter2 (i)
|
|
* The meaning of this parameter varies according to the message being
|
|
* processed. See the interface specification for the class issuing
|
|
* the owner callback for a detailed explanation.
|
|
*
|
|
* Return Value:
|
|
* Each owner callback returns an unsigned long. The meaning of this
|
|
* return value varies according to the message being processed. See the
|
|
* interface specification for the class issuing the owner callback for a
|
|
* detailed explanation.
|
|
*
|
|
* Side Effects:
|
|
* Message specific.
|
|
*
|
|
* Caveats:
|
|
* None.
|
|
*/
|
|
|
|
#endif
|
|
|