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593 lines
13 KiB
593 lines
13 KiB
/*+
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Copyright (c) 2000 Microsoft Corporation
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Module Name:
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DelayWinMMCallback.cpp
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Abstract:
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This Shim does not allow the application to be called from inside the WINMM callback routine.
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Very few API's are supported inside the callback. The callback routine's data is stored away,
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and passed to the application inside the WM_TIMER callback.
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History:
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05/11/2000 robkenny
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--*/
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#include "precomp.h"
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#include "CharVector.h"
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IMPLEMENT_SHIM_BEGIN(DelayWinMMCallback)
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#include "ShimHookMacro.h"
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APIHOOK_ENUM_BEGIN
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APIHOOK_ENUM_ENTRY(waveOutOpen)
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APIHOOK_ENUM_ENTRY(waveOutClose)
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APIHOOK_ENUM_ENTRY(SetTimer)
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APIHOOK_ENUM_END
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//---------------------------------------------------------------------------------------
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// Which device is currently inside the callback routine
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// NULL means nobody is inside the routine.
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static HWAVEOUT g_InsideCallback = NULL;
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typedef void CALLBACK WAVE_OUT_CALLBACK(
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HWAVEOUT hwo,
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UINT uMsg,
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DWORD dwInstance,
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DWORD dwParam1,
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DWORD dwParam2
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);
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//---------------------------------------------------------------------------------------
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/*+
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Just a convenient way of storing the WINMM callback data
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--*/
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class WinMMCallbackData
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{
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public:
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UINT m_uMsg;
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DWORD m_dwInstance;
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DWORD m_dwParam1;
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DWORD m_dwParam2;
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WinMMCallbackData(
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UINT uMsg,
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DWORD dwInstance,
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DWORD dwParam1,
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DWORD dwParam2
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)
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{
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m_uMsg = uMsg;
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m_dwInstance = dwInstance;
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m_dwParam1 = dwParam1;
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m_dwParam2 = dwParam2;
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}
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};
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/*
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Information particular to a single Wave Out device.
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--*/
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class WaveOutInfo
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{
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public:
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HWAVEOUT m_DeviceId;
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WAVE_OUT_CALLBACK * m_OrigCallback;
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VectorT<WinMMCallbackData> m_CallbackData;
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inline WaveOutInfo();
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inline bool operator == (const HWAVEOUT & deviceId) const;
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inline bool operator == (const WaveOutInfo & woi) const;
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void AddCallbackData(const WinMMCallbackData & callbackData);
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void CallCallbackRoutines();
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void ClearCallbackData();
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};
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inline WaveOutInfo::WaveOutInfo()
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{
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m_DeviceId = NULL;
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m_OrigCallback = NULL;
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}
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/*+
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Does this WaveOutInfo class have the same device id?
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--*/
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inline bool WaveOutInfo::operator == (const HWAVEOUT & deviceId) const
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{
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return deviceId == m_DeviceId;
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}
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/*+
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Are these two WaveOutInfo classes the same?
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--*/
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inline bool WaveOutInfo::operator == (const WaveOutInfo & woi) const
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{
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return woi.m_DeviceId == m_DeviceId;
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}
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/*+
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Add this callback data
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--*/
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void WaveOutInfo::AddCallbackData(const WinMMCallbackData & callbackData)
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{
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DPFN( eDbgLevelInfo, "AddCallbackData(0x%08x) uMsg(0x%08x).", m_DeviceId, callbackData.m_uMsg);
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m_CallbackData.Append(callbackData);
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}
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/*+
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Call the app with all the postponed WINMM callback data.
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--*/
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void WaveOutInfo::CallCallbackRoutines()
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{
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int nEntries = m_CallbackData.Size();
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for (int i = 0; i < nEntries; ++i)
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{
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WinMMCallbackData & callbackData = m_CallbackData.Get(i);
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if (m_OrigCallback)
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{
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DPFN(
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eDbgLevelInfo,
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"CallCallbackRoutines m_uMsg(0x08x) m_dwInstance(0x08x) m_dwParam1(0x08x) m_dwParam2(0x08x).",
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callbackData.m_uMsg,
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callbackData.m_dwInstance,
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callbackData.m_dwParam1,
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callbackData.m_dwParam2);
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(*m_OrigCallback)(
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m_DeviceId,
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callbackData.m_uMsg,
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callbackData.m_dwInstance,
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callbackData.m_dwParam1,
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callbackData.m_dwParam2);
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}
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}
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ClearCallbackData();
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}
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void WaveOutInfo::ClearCallbackData()
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{
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m_CallbackData.Reset();
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}
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//---------------------------------------------------------------------------------------
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/*+
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A vector of WaveOutInfo objects.
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Access to this list must be inside a critical section.
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--*/
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class WaveOutList : public VectorT<WaveOutInfo>
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{
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private:
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// Prevent copy
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WaveOutList(const WaveOutList & );
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WaveOutList & operator = (const WaveOutList & );
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private:
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static WaveOutList * TheWaveOutList;
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CRITICAL_SECTION TheWaveOutListLock;
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inline WaveOutList();
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inline ~WaveOutList();
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static WaveOutList * GetLocked();
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inline void Lock();
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inline void Unlock();
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void Dump();
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int FindWave(const HWAVEOUT & hwo) const;
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void ClearCallbackData();
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public:
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// All access to this class is through these static interfaces.
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// The app has no direct access to the list, therefore cannot accidentally
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// leave the list locked or unlocked.
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// All operations are Atomic.
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static void Add(const WaveOutInfo & woi);
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static void RemoveWaveOut(const HWAVEOUT & hwo);
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static void AddCallbackData(const HWAVEOUT & hwo, const WinMMCallbackData & callbackData);
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static void CallCallbackRoutines();
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};
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/*+
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A static pointer to the one-and-only wave out list.
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--*/
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WaveOutList * WaveOutList::TheWaveOutList = NULL;
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/*+
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Init the class
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--*/
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inline WaveOutList::WaveOutList()
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{
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InitializeCriticalSection(&TheWaveOutListLock);
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}
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/*+
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Clean up, releasing all resources.
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--*/
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inline WaveOutList::~WaveOutList()
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{
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DeleteCriticalSection(&TheWaveOutListLock);
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}
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/*+
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Enter the critical section
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--*/
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inline void WaveOutList::Lock()
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{
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EnterCriticalSection(&TheWaveOutListLock);
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}
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/*+
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Unlock the list
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--*/
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inline void WaveOutList::Unlock()
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{
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LeaveCriticalSection(&TheWaveOutListLock);
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}
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/*+
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Return a locked pointer to the list
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--*/
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WaveOutList * WaveOutList::GetLocked()
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{
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if (!TheWaveOutList)
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{
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TheWaveOutList = new WaveOutList;
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}
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if (TheWaveOutList)
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TheWaveOutList->Lock();
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return TheWaveOutList;
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}
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/*+
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Search for the member in the list, return index or -1
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--*/
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int WaveOutList::FindWave(const HWAVEOUT & findMe) const
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{
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for (int i = 0; i < Size(); ++i)
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{
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const WaveOutInfo & hwo = Get(i);
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if (Get(i) == findMe)
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return i;
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}
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return -1;
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}
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/*+
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Dump the list, caller is responsible for locking
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--*/
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void WaveOutList::Dump()
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{
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#if DBG
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for (int i = 0; i < Size(); ++i)
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{
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DPFN(
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eDbgLevelInfo,
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"TheWaveOutListLock[i] = HWO(%04d) CALLBACK(0x%08x).",
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i,
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Get(i).m_DeviceId,
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Get(i).m_OrigCallback);
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}
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#endif
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}
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/*+
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Add this wave out device to the global list.
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--*/
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void WaveOutList::Add(const WaveOutInfo & woi)
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{
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WaveOutList * waveOutList = WaveOutList::GetLocked();
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if (!waveOutList)
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return;
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int index = waveOutList->Find(woi);
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if (index == -1)
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waveOutList->Append(woi);
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#if DBG
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waveOutList->Dump();
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#endif
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// unlock the list
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waveOutList->Unlock();
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}
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/*+
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Remove the wavout entry with the specified wave out handle from the global list
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--*/
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void WaveOutList::RemoveWaveOut(const HWAVEOUT & hwo)
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{
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// Get a pointer to the locked list
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WaveOutList * waveOutList = WaveOutList::GetLocked();
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if (!waveOutList)
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return;
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// Look for our device and mark it for a reset.
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int woiIndex = waveOutList->FindWave(hwo);
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if (woiIndex >= 0)
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{
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waveOutList->Remove(woiIndex);
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#if DBG
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waveOutList->Dump();
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#endif
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}
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// unlock the list
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waveOutList->Unlock();
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}
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/*+
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Save this callback data for later.
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--*/
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void WaveOutList::AddCallbackData(const HWAVEOUT & hwo, const WinMMCallbackData & callbackData)
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{
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// Get a pointer to the locked list
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WaveOutList * waveOutList = WaveOutList::GetLocked();
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if (!waveOutList)
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return;
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// Look for our device and if it has a callback
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int woiIndex = waveOutList->FindWave(hwo);
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if (woiIndex >= 0)
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{
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WaveOutInfo & woi = waveOutList->Get(woiIndex);
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woi.AddCallbackData(callbackData);
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}
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// unlock the list
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waveOutList->Unlock();
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}
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/*+
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Clear the callback data for all our waveout devices.
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--*/
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void WaveOutList::ClearCallbackData()
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{
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int nEntries = Size();
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for (int i = 0; i < nEntries; ++i)
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{
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WaveOutInfo & woi = Get(i);
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woi.ClearCallbackData();
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}
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}
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/*+
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Get the callback value for this wave out device.
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--*/
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void WaveOutList::CallCallbackRoutines()
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{
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// Get a pointer to the locked list
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WaveOutList * waveOutList = WaveOutList::GetLocked();
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if (!waveOutList)
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return;
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// Quick exit if the list is empty.
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if (waveOutList->Size() == 0)
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{
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waveOutList->Unlock();
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return;
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}
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// We make a duplicate of the list because we cannot call back to the application while
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// the list is locked. If it is locked, the first WINMM callback will block attempting
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// to add data to the locked list.
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VectorT<WaveOutInfo> waveOutCallbackCopy = *waveOutList;
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// Remove the callback data from the original list
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waveOutList->ClearCallbackData();
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// unlock the list
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waveOutList->Unlock();
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DPFN(
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eDbgLevelInfo,
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"CallCallbackRoutines Start %d entries.",
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waveOutCallbackCopy.Size());
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int nEntries = waveOutCallbackCopy.Size();
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for (int i = 0; i < nEntries; ++i)
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{
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WaveOutInfo & woi = waveOutCallbackCopy.Get(i);
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woi.CallCallbackRoutines();
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}
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}
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//---------------------------------------------------------------------------------------
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/*+
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Our version of the WaveCallback routine, all this routine does is to store away
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the callback data, for later use..
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--*/
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void CALLBACK WaveOutCallback(
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HWAVEOUT hwo,
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UINT uMsg,
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DWORD dwInstance,
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DWORD dwParam1,
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DWORD dwParam2
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)
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{
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WaveOutList::AddCallbackData(hwo, WinMMCallbackData(uMsg, dwInstance, dwParam1, dwParam2));
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}
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/*+
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Call waveOutOpen, saving dwCallback if it is a function.
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--*/
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MMRESULT
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APIHOOK(waveOutOpen)(
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LPHWAVEOUT phwo,
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UINT uDeviceID,
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LPWAVEFORMATEX pwfx,
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DWORD dwCallback,
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DWORD dwCallbackInstance,
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DWORD fdwOpen
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)
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{
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WAVE_OUT_CALLBACK * myCallback = &WaveOutCallback;
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MMRESULT returnValue = ORIGINAL_API(waveOutOpen)(
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phwo,
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uDeviceID,
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pwfx,
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(DWORD)myCallback,
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dwCallbackInstance,
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fdwOpen);
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if (returnValue == MMSYSERR_NOERROR && (fdwOpen & CALLBACK_FUNCTION))
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{
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WaveOutInfo woi;
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woi.m_DeviceId = *phwo;
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woi.m_OrigCallback = (WAVE_OUT_CALLBACK *)dwCallback;
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WaveOutList::Add(woi);
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LOGN( eDbgLevelError, "waveOutOpen(%d,...) has callback. Added to list.", *phwo);
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}
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return returnValue;
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}
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/*+
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Call waveOutClose and forget the callback for the device.
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--*/
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MMRESULT
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APIHOOK(waveOutClose)(
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HWAVEOUT hwo
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)
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{
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LOGN( eDbgLevelError, "waveOutClose(%d) called. Remove callback from list.", hwo);
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WaveOutList::RemoveWaveOut(hwo);
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MMRESULT returnValue = ORIGINAL_API(waveOutClose)(hwo);
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return returnValue;
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}
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//--------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------
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/*+
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Up to this point, this module is generic; that is going to change.
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The app necessating this fix uses the WM_TIMER message to pump the
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sound system, unfortunately the timer can occur while the game is
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inside the WINMM callback routine, causing a deadlock occurs when this timer
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callback calls a WINMM routine.
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--*/
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static TIMERPROC g_OrigTimerCallback = NULL;
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VOID CALLBACK TimerCallback(
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HWND hwnd, // handle to window
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UINT uMsg, // WM_TIMER message
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UINT_PTR idEvent, // timer identifier
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DWORD dwTime // current system time
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)
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{
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if (g_OrigTimerCallback)
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{
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// Pass all the delayed WINMM timer callback data
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WaveOutList::CallCallbackRoutines();
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// Now call the original callback routine.
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(*g_OrigTimerCallback)(hwnd, uMsg, idEvent, dwTime);
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}
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}
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/*+
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Substitute our timer routine for theirs.
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--*/
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UINT_PTR
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APIHOOK(SetTimer)(
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HWND hWnd, // handle to window
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UINT_PTR nIDEvent, // timer identifier
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UINT uElapse, // time-out value
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TIMERPROC lpTimerFunc // timer procedure
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)
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{
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g_OrigTimerCallback = lpTimerFunc;
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LOGN( eDbgLevelError, "SetTimer called. Substitute our timer routine for theirs.");
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UINT_PTR returnValue = ORIGINAL_API(SetTimer)(hWnd, nIDEvent, uElapse, TimerCallback);
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return returnValue;
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}
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/*+
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Register hooked functions
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--*/
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HOOK_BEGIN
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APIHOOK_ENTRY(WINMM.DLL, waveOutOpen)
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APIHOOK_ENTRY(WINMM.DLL, waveOutClose)
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APIHOOK_ENTRY(USER32.DLL, SetTimer)
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HOOK_END
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IMPLEMENT_SHIM_END
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