Source code of Windows XP (NT5)
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/*************************************************
* blockvw.h *
* *
* Copyright (C) 1995-1999 Microsoft Inc. *
* *
*************************************************/
// blockvw.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBlockView view
class CBlockView : public COSBView
{
DECLARE_DYNCREATE(CBlockView)
protected:
CBlockView(); // protected constructor used by dynamic creation
// Attributes
public:
CBlockDoc* GetDocument()
{return (CBlockDoc*) m_pDocument;}
// Operations
public:
BOOL NewBackground(CDIB* pDIB);
virtual void Render(CRect* pClipRect = NULL);
void NewSprite(CSprite* pSprite);
void GameOver(BOOL bHighScore=FALSE);
BOOL IsStart() const {return m_bStart;}
void SetSpeed(int iSpeed);
void ForceSpeed(int nSpeed);
// Implementation
protected:
virtual ~CBlockView();
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual void OnInitialUpdate(); // first time after construct
// Generated message map functions
//{{AFX_MSG(CBlockView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnActionFast();
afx_msg void OnActionSlow();
afx_msg void OnActionStop();
afx_msg void OnFileStart();
afx_msg void OnFileSuspend();
afx_msg void OnUpdateFileSuspend(CCmdUI* pCmdUI);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnUpdateActionFast(CCmdUI* pCmdUI);
afx_msg void OnUpdateActionSlow(CCmdUI* pCmdUI);
afx_msg void OnActionNormal();
afx_msg void OnUpdateActionNormal(CCmdUI* pCmdUI);
afx_msg void OnActionNormalfast();
afx_msg void OnUpdateActionNormalfast(CCmdUI* pCmdUI);
afx_msg void OnUpdateActionNormalslow(CCmdUI* pCmdUI);
afx_msg void OnActionNormalslow();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMenuSelect( UINT nItemID, UINT nFl, HMENU hSysMenu );
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnAppAbout();
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnSetFocus(CWnd* pOldWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL m_bMouseCaptured; // TRUE if mouse captured
CBlock* m_pCapturedSprite;// Pointer to captured sprite (for drag)
CPoint m_ptOffset; // offset into hit sprite
UINT m_uiTimer; // timer id
CPoint m_ptCaptured; // point where sprite was captured
int m_iSpeed;
BOOL m_bStart;
BOOL m_bSuspend;
BOOL m_bFocusWnd;
};
#define SPEED_FAST 35
#define SPEED_NORMALFAST 75
#define SPEED_NORMAL 150
#define SPEED_NORMALSLOW 225
#define SPEED_SLOW 300
/////////////////////////////////////////////////////////////////////////////