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77 lines
1.7 KiB
77 lines
1.7 KiB
/**************************************************************************
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*
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* Copyright (c) 2000 Microsoft Corporation
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*
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* Module Name:
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*
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* CachedBitmap class definition
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*
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* Abstract:
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*
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* CachedBitmap is a representation of an accelerated drawing
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* that has restrictions on what operations are allowed in order
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* to accelerate the drawing to the destination.
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*
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*
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Created:
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*
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* 04/23/2000 asecchia
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* Created it.
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*
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**************************************************************************/
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#ifndef _GDIPLUSCACHEDBITMAP_H
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#define _GDIPLUSCACHEDBITMAP_H
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/**************************************************************************
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*
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* Class Name:
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*
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* CachedBitmap
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*
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* Abstract:
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*
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* An object to store a bitmap prepared for rendering on a particular
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* Graphics object. The memory storage for the CachedBitmap is opaque
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* to the other Engine code, so the only operations supported are
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* initializing the data (with a bitmap) and using the graphics to
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* draw it on the screen with an integer offset.
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*
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* Look for the class definition in GdiplusHeaders.h
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*
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* Created:
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*
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* 04/23/2000 asecchia
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* Created it.
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*
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**************************************************************************/
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inline
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CachedBitmap::CachedBitmap(
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IN Bitmap *bitmap,
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IN Graphics *graphics)
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{
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nativeCachedBitmap = NULL;
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lastResult = DllExports::GdipCreateCachedBitmap(
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(GpBitmap *)bitmap->nativeImage,
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graphics->nativeGraphics,
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&nativeCachedBitmap
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);
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}
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inline
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CachedBitmap::~CachedBitmap()
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{
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DllExports::GdipDeleteCachedBitmap(nativeCachedBitmap);
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}
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inline Status
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CachedBitmap::GetLastStatus() const
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{
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Status lastStatus = lastResult;
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lastResult = Ok;
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return (lastStatus);
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}
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#endif
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