Source code of Windows XP (NT5)
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/*
* @doc INTERNAL
*
* @module magellan.cpp -- Handle magellan mouse. |
*
* Magellan mouse can roll scroll and mButtonDown drag scroll.
*
* History: <nl>
* Jon Matousek - 1996
* 4/1/2000 KeithCu - Cleanup, coding convention, support for textflows
*
* Copyright (c) 1995-1996 Microsoft Corporation. All rights reserved.
*/
#include "_common.h"
#if !defined(NOMAGELLAN)
#include "_edit.h"
#include "_disp.h"
#include "_magelln.h"
ASSERTDATA
const SHORT scrollCursors[] =
{ // Cursor for various
0, // directions.
IDC_SCROLLNORTH,
IDC_SCROLLSOUTH,
IDC_SCROLLEAST,
IDC_SCROLLNE,
IDC_SCROLLSE,
IDC_SCROLLWEST,
IDC_SCROLLNW,
IDC_SCROLLSW
};
const SHORT mDownBMPs[] =
{ // mButtonDown origin BMPs.
0,
IDB_1DVSCROL,
IDB_1DHSCROL,
IDB_2DSCROL
};
const SHORT noScrollCursors[] =
{
0,
IDC_NOSCROLLV,
IDC_NOSCROLLH,
IDC_NOSCROLLVH
};
//Convert the compass from logical to visual
const BYTE mapCursorTflowSW[] =
{
0, 3, 6, 2, 5, 8, 1, 4, 7
};
const BYTE mapCursorTflowWN[] =
{
0, 2, 1, 6, 8, 7, 3, 5, 4
};
const BYTE mapCursorTflowNE[] =
{
0, 6, 3, 1, 7, 4, 2, 8, 5
};
BOOL CMagellan::ContinueMButtonScroll(CTxtEdit *ped, INT x, INT y)
{
POINTUV ptuv;
POINT ptxy = {x,y};
ped->_pdp->PointuvFromPoint(ptuv, ptxy);
return (_ptStart.u == ptuv.u && _ptStart.v == ptuv.v);
}
/*
* CMagellan::MagellanStartMButtonScroll
*
* @mfunc
* Called when we get an mButtonDown message. Initiates tracking
* of the mouse which in turn will scroll at various speeds based
* on how far the user moves the mouse from the mDownPt.
*
* @rdesc
* TRUE if the caller should capture the mouse.
*
*/
BOOL CMagellan::MagellanStartMButtonScroll(CTxtEdit &ed, POINT ptxy)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanStartMButtonScroll");
RECTUV rc;
BOOL fCapture = FALSE;
CDisplay *pdp = ed._pdp;
POINTUV pt;
pdp->PointuvFromPoint(pt, ptxy);
pdp->GetViewRect(rc); // skip scroll bars, etc.
if (PtInRect(&rc, pt) && !_fMButtonScroll)
{
fCapture = TRUE;
_ID_currMDownBMP = 0;
_fMButtonScroll = TRUE; // Now tracking...
_ptStart = pt;
_fLastScrollWasRoll = FALSE; // Differentiate type.
CheckInstallMagellanTrackTimer(ed); // Fire up timer...
}
return fCapture;
}
/*
* CMagellan::MagellanEndMButtonScroll
*
* @mfunc
* Finished tracking mButtonDown magellan scroll, finish up state.
*
*/
VOID CMagellan::MagellanEndMButtonScroll(CTxtEdit &ed)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanEndMButtonScroll");
CDisplay *pdp = ed._pdp;
_fMButtonScroll = FALSE;
CheckRemoveMagellanUpdaterTimer(ed); // Remove timer...
pdp->FinishSmoothVScroll(); // So smooth scroll stops.
InvertMagellanDownBMP(pdp, FALSE, NULL); // Turn it off.
if (_MagellanMDownBMP) // Release bitmap.
{
DeleteObject(_MagellanMDownBMP);
_MagellanMDownBMP = NULL;
_ID_currMDownBMP = 0;
}
}
/*
* CMagellan::MagellanRollScroll
*
* @mfunc
* Handle the Magellan WM_MOUSEROLLER message. This routine has global, internal
* state that allows the number of lines scrolled to increase if the user continues
* to roll the wheel in rapid succession.
*
*/
VOID CMagellan::MagellanRollScroll (CDisplay *pdp, int direction, WORD cLines,
int speedNum, int speedDenom, BOOL fAdditive)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanRollScroll");
static DWORD lastFastRollTime;
static int lastDirection;
static INT cFastRolls;
DWORD tickCount = GetTickCount();
if (!_fMButtonScroll)
{
// start/continue fast
if (tickCount - lastFastRollTime < FAST_ROLL_SCROLL_TRANSITION_TICKS
|| ((lastDirection ^ (direction < 0 ? -1 : 1)) == 0 // or, same sign
&& _fLastScrollWasRoll // and in slow.
&& pdp->IsSmoothVScolling()))
{
cFastRolls++;
if (cFastRolls > FASTER_ROLL2_COUNT) // make faster.
cLines <<= 1;
else if (cFastRolls > FASTER_ROLL1_COUNT) // make fast
cLines += 1;
speedNum = cLines; // Cancel smooth
// effect.
lastFastRollTime = tickCount;
}
else
cFastRolls = 0;
pdp->SmoothVScroll(direction, cLines, speedNum, speedDenom, TRUE);
_fLastScrollWasRoll = TRUE;
lastDirection = (direction < 0) ? -1 : 1;
}
}
/*
* CMagellan::CheckInstallMagellanTrackTimer
*
* @mfunc
* Install a timing task that will allow TrackUpdateMagellanMButtonDown
* To be periodically called.
*
* @devnote
* The CTxtEdit class handles all WM_TIMER dispatches, so there's glue there
* to call our magellan routine.
*
*/
VOID CMagellan::CheckInstallMagellanTrackTimer (CTxtEdit &ed)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::CheckInstallMagellanTrackTimer");
ed.TxSetTimer(RETID_MAGELLANTRACK, cmsecScrollInterval);
}
/*
* CMagellan::CheckRemoveMagellanUpdaterTimer
*
* @mfunc
* Remove the timing task that dispatches to TrackUpdateMagellanMButtonDown.
*
*/
VOID CMagellan::CheckRemoveMagellanUpdaterTimer (CTxtEdit &ed)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::CheckRemoveMagellanUpdaterTimer");
ed.TxKillTimer(RETID_MAGELLANTRACK);
}
/*
* CMagellan::TrackUpdateMagellanMButtonDown
*
* @mfunc
* After mButtonDown capture, a periodic WM_TIMER calls this from OnTxTimer(). The cursor
* is tracked to determine direction, speed, and in dead zone (not moving).
* Movement is dispacted to CDisplay. The cursor is set to the appropriate
* direction cusor, and the mButtonDown point BMP is drawn.
*/
VOID CMagellan::TrackUpdateMagellanMButtonDown (CTxtEdit &ed, POINT ptxy)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::TrackUpdateMagellanMButtonDown");
RECTUV deadZone;
POINTUV pt;
LONG inflate;
SHORT IDC_mScrollCursor = 0, IDC_mDeadScrollCursor = 0;
BOOL fDoUScroll = FALSE, fDoVScroll = FALSE;
CDisplay *pdp = ed._pdp;
pdp->PointuvFromPoint(pt, ptxy);
Assert (_fMButtonScroll);
deadZone.top = deadZone.bottom = _ptStart.v;
deadZone.left = deadZone.right = _ptStart.u;
inflate = pdp->LYtoDY(DEAD_ZONE_TWIPS);
InflateRect(&deadZone, inflate, inflate);
//
// Calculate direction to scroll and what cusor to display.
//
// By numbering a compass like the following, we can easily calc the index into
// the scrollCursors array to get the proper cursor:
//
// North = 1
// NW = 7 NE = 4
// West = 6 East = 3
// SW = 8 SE = 5
// South = 2
//
if (pdp->IsVScrollEnabled()) // Can scroll vertically?
{
IDC_mDeadScrollCursor = 1;
if (pt.v < deadZone.top || pt.v > deadZone.bottom)
{
fDoVScroll = TRUE;
IDC_mScrollCursor = (pt.v < _ptStart.v) ? 1 : 2;
}
}
// FUTURE (alexgo): allow magellan scrolling when no scrollbar?
if(pdp->IsUScrollEnabled() && ed.TxGetScrollBars() & WS_HSCROLL) // Can scroll horizontally?
{
IDC_mDeadScrollCursor |= 2;
if (pt.u < deadZone.left || pt.u > deadZone.right)
{
fDoUScroll = TRUE;
IDC_mScrollCursor += (pt.u < _ptStart.u) ? 6 : 3;
}
}
//Convert cursors from logical to visual
switch(pdp->GetTflow())
{
case tflowSW:
IDC_mScrollCursor = mapCursorTflowSW[IDC_mScrollCursor];
break;
case tflowWN:
IDC_mScrollCursor = mapCursorTflowWN[IDC_mScrollCursor];
break;
case tflowNE:
IDC_mScrollCursor = mapCursorTflowNE[IDC_mScrollCursor];
break;
}
if (IsUVerticalTflow(pdp->GetTflow()))
{
if (IDC_mDeadScrollCursor == 2)
IDC_mDeadScrollCursor = 1;
else if (IDC_mDeadScrollCursor == 1)
IDC_mDeadScrollCursor = 2;
}
//Review (keithcu) A little goofy...
IDC_mScrollCursor = scrollCursors[IDC_mScrollCursor];
if (mDownBMPs[IDC_mDeadScrollCursor] != _ID_currMDownBMP)
{
if (_MagellanMDownBMP) // Undraw old BMP.
{
InvertMagellanDownBMP(pdp, FALSE, NULL);
DeleteObject (_MagellanMDownBMP);
_MagellanMDownBMP = NULL;
}
// Draw new BMP.
_ID_currMDownBMP = mDownBMPs[IDC_mDeadScrollCursor];
_MagellanMDownBMP = LoadBitmap (hinstRE, MAKEINTRESOURCE (_ID_currMDownBMP));
InvertMagellanDownBMP(pdp, TRUE, NULL);
}
// Moved out of dead zone?
if (fDoVScroll || fDoUScroll) // time to scroll...
{
RECTUV rcClient;
POINTUV ptCenter, ptAuto;
ed.TxGetClientRect(&rcClient); // Get our client rect.
LONG dupClient = rcClient.right - rcClient.left;
LONG dvpClient = rcClient.bottom - rcClient.top;
ptCenter.u = rcClient.left + (dupClient >> 1);
ptCenter.v = rcClient.top + (dvpClient >> 1);
LONG uInset = (dupClient >> 1) - 2; // Get inset to center
// Map origin to rcClient.
LONG dup = pt.u - _ptStart.u;
LONG dvp = pt.v - _ptStart.v;
ptAuto.u = ptCenter.u + dup;
ptAuto.v = ptCenter.v + dvp;
// This formula is a bit magical, but here goes. What
// we want is the sub-linear part of an exponential function.
// In other words, smallish distances should produce pixel
// by pixel scrolling.
//
// So the formula we use is (x^2) / dvpClient, where x is dvpClient scaled
// to be in units of dvpClient (i.e. 5yDiff/2). The final 10*
// multiplier is to shift all the values leftward so we can
// do this in integer arithmetic.
LONG num = MulDiv(10 * 25 * dvp, dvp, dvpClient * 4);
if(!num)
num = 1;
if (fDoVScroll)
pdp->SmoothVScroll(_ptStart.v - pt.v, 0, num, 10 * dvpClient, FALSE);
if (fDoUScroll) // u direction scrolling?
{
ptAuto.v = ptCenter.v; // Prevent v dir scrolling.
// Do u dir scroll.
pdp->AutoScroll(ptAuto, uInset, 0);
}
// notify through the messagefilter that we scrolled
if ((ed._dwEventMask & ENM_SCROLLEVENTS) && (fDoUScroll || fDoVScroll))
{
MSGFILTER msgfltr;
ZeroMemory(&msgfltr, sizeof(MSGFILTER));
if (fDoUScroll)
{
msgfltr.msg = WM_HSCROLL;
msgfltr.wParam = (dup > 0 ? SB_LINERIGHT : SB_LINELEFT);
ed._phost->TxNotify(EN_MSGFILTER, &msgfltr);
}
if (fDoVScroll)
{
msgfltr.msg = WM_VSCROLL;
msgfltr.wParam = (dvp > 0 ? SB_LINEDOWN : SB_LINEUP);
ed._phost->TxNotify(EN_MSGFILTER, &msgfltr);
}
}
}
else // No scroll in dead zone.
{
IDC_mScrollCursor = noScrollCursors[IDC_mDeadScrollCursor];
pdp->FinishSmoothVScroll(); // Finish up last line.
}
ed._phost->TxSetCursor(IDC_mScrollCursor ?
LoadCursor(hinstRE, MAKEINTRESOURCE(IDC_mScrollCursor)) : ed._hcurArrow, FALSE);
}
/*
* BOOL CMagellan::InvertMagellanDownBMP
*
* @mfunc
* Magellan mouse UI requires that the mouse down point draw
* and maintain a bitmap in order to help the user control scroll speed.
*
* @devnote
* This routine is designed to be nested. It also handles WM_PAINT updates
* when the repaintDC is passed in. Because there is no support for multiple
* cursors in the operating system, all WM_PAINT and ScrollWindow redraws
* must temporarily turn off the BMP and then redraw it. This gives the
* BMAP a flicker.
*
* @rdesc
* TRUE if the bitmap was previously drawn.
*/
BOOL CMagellan::InvertMagellanDownBMP(CDisplay *pdp, BOOL fTurnOn, HDC repaintDC)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::InvertMagellanDownBMP");
BOOL fOldState = _fMagellanBitMapOn;
Assert (pdp);
if (fOldState != fTurnOn)
{
if (_MagellanMDownBMP)
{
BITMAP bm;
HDC hdcMem, screenDC;
POINT ptSize, ptOrg;
screenDC = (repaintDC != NULL) ? repaintDC : pdp->GetDC();
if (screenDC)
{
hdcMem = CreateCompatibleDC(screenDC);
if (hdcMem)
{
SelectObject(hdcMem, _MagellanMDownBMP);
if (W32->GetObject(_MagellanMDownBMP, sizeof(BITMAP), &bm))
{
ptSize.x = bm.bmWidth;
ptSize.y = bm.bmHeight;
DPtoLP(screenDC, &ptSize, 1);
ptOrg.x = 0;
ptOrg.y = 0;
DPtoLP(hdcMem, &ptOrg, 1);
POINT ptBitmap;
pdp->PointFromPointuv(ptBitmap, _ptStart);
BitBlt(screenDC,
ptBitmap.x - (ptSize.x >> 1) - 1,
ptBitmap.y - (ptSize.y >> 1) + 1,
ptSize.x, ptSize.y,
hdcMem, ptOrg.x, ptOrg.y, 0x00990066 /* NOTXOR */);
_fMagellanBitMapOn = !fOldState;
}
DeleteDC(hdcMem);
}
if (repaintDC == NULL)
pdp->ReleaseDC(screenDC);
}
}
}
return fOldState;
}
////////////////////////// CMagellanBMPStateWrap class.
/*
* CMagellanBMPStateWrap:: CMagellanBMPStateWrap
*
* @mfunc
* Handles the state of whether to redraw the Magellan BMP as well as
* repaints due to WM_PAINT.
*
* @devnote
* This class is akin to smart pointer wrapper class idioms, in that
* no matter how a routine exits the correct state of whether the
* BMP is drawn will be maintined.
*/
CMagellanBMPStateWrap:: CMagellanBMPStateWrap(CTxtEdit &ed, HDC repaintDC)
: _ed(ed), _repaintDC(repaintDC)
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellanBMPStateWrap:: CMagellanBMPStateWrap");
BOOL fRepaint;
fRepaint = repaintDC != NULL && _ed.mouse._fMagellanBitMapOn != 0;
_fMagellanState = fRepaint || _ed.mouse.InvertMagellanDownBMP(_ed._pdp, FALSE, NULL);
_ed.mouse._fMagellanBitMapOn = FALSE;
}
CMagellanBMPStateWrap::~CMagellanBMPStateWrap()
{
TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellanBMPStateWrap::~CMagellanBMPStateWrap");
_ed.mouse.InvertMagellanDownBMP(_ed._pdp, _fMagellanState, _repaintDC);
}
#endif // !defined(NOMAGELLAN)