Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // DATACACHE.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Linker [!$PS3] { $SystemLibraries "iconv" [$OSXALL] } $Linker [$WINDOWS] { $AdditionalDependencies "$BASE libedgegeomtool.Release.Win32.vs8.lib" [$PS3SDKINSTALLED] $AdditionalLibraryDirectories "$BASE;$SRCDIR\ps3sdk\cell\host-win32\lib" [$PS3SDKINSTALLED] } $Compiler { $AdditionalIncludeDirectories "$BASE,$SRCDIR\ps3sdk\cell\host-common\include,$SRCDIR\ps3sdk\cell\target\common\include" [$PS3SDKINSTALLED] $PreprocessorDefinitions "$BASE;MDLCACHE_DLL_EXPORT" } }
$Project "datacache" { $Folder "Source Files" { $File "datacache.cpp" $File "mdlcache.cpp" $File "mdlcombine.cpp" $File "vtfcombine.cpp" $File "resourceaccesscontrol.cpp" $File "precachesystem.cpp" $File "$SRCDIR\public\studio.cpp" $File "$SRCDIR\public\studio_virtualmodel.cpp" $File "$SRCDIR\common\studiobyteswap.cpp" $File "$SRCDIR\utils\common\datalinker.cpp" }
$Folder "Header Files" { $File "datacache.h" $File "datacache_common.h" $File "mdlcombine.h" $File "vtfcombine.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\common\studiobyteswap.h" $File "$SRCDIR\utils\common\datalinker.h" }
$Folder "Interface" { $File "$SRCDIR\public\datacache\idatacache.h" $File "$SRCDIR\public\datacache\imdlcache.h" $File "$SRCDIR\public\datacache\iresourceaccesscontrol.h" $File "$SRCDIR\public\datacache\iprecachesystem.h" $File "$SRCDIR\public\vcollide.h" } $folder "Link Libraries" { $lib tier2 $lib tier3 $Lib mathlib } }
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