Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SVCONNECTIONLESSHANDLER_H
#define SVCONNECTIONLESSHANDLER_H
#ifdef _WIN32
#pragma once
#endif
#include "inetmsghandler.h"
class CServerConnectionlessHandler : public IConnectionlessPacketHandler { public: CServerConnectionlessHandler(); virtual ~CServerConnectionlessHandler();
public: bool ProcessConnectionlessPacket( netpacket_t * packet );
private :
bool ProcessLog(netpacket_t * packet); bool ProcessGetChallenge(netpacket_t * packet); bool ProcessConnect(netpacket_t * packet); bool ProcessInfo(netpacket_t * packet); bool ProcessDetails(netpacket_t * packet); bool ProcessPlayers(netpacket_t * packet); bool ProcessRules(netpacket_t * packet); bool ProcessRcon(netpacket_t * packet); };
extern CServerConnectionlessHandler g_SVConnectionlessHandler;
#endif // SVCONNECTIONLESSHANDLER_H
|