Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BASEANIMATEDTEXTUREPROXY
#define BASEANIMATEDTEXTUREPROXY
#include "materialsystem/imaterialproxy.h"
class IMaterial; class IMaterialVar;
#pragma warning (disable : 4100)
class CBaseAnimatedTextureProxy : public IMaterialProxy { public: CBaseAnimatedTextureProxy(); virtual ~CBaseAnimatedTextureProxy();
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); virtual void OnBind( void *pC_BaseEntity ); virtual void Release( void ) { delete this; } virtual IMaterial *GetMaterial();
protected: // derived classes must implement this; it returns the time
// that the animation began
virtual float GetAnimationStartTime( void* pBaseEntity ) = 0;
// Derived classes may implement this if they choose;
// this method is called whenever the animation wraps...
virtual void AnimationWrapped( void* pBaseEntity ) {}
protected: void Cleanup(); IMaterialVar *m_AnimatedTextureVar; IMaterialVar *m_AnimatedTextureFrameNumVar; float m_FrameRate; bool m_WrapAnimation; };
#endif // BASEANIMATEDTEXTUREPROXY
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