Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
extern bool g_bUseCustomAutoExposureMin; extern bool g_bUseCustomAutoExposureMax; extern bool g_bUseCustomBloomScale; extern float g_flCustomAutoExposureMin; extern float g_flCustomAutoExposureMax; extern float g_flCustomBloomScale; extern float g_flCustomBloomScaleMinimum; extern float g_flBloomExponent; extern float g_flBloomSaturation; extern float g_flTonemapPercentTarget; extern float g_flTonemapPercentBrightPixels; extern float g_flTonemapMinAvgLum; extern float g_flTonemapRate;
EHANDLE g_hTonemapControllerInUse = INVALID_EHANDLE;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_EnvTonemapController : public C_BaseEntity { DECLARE_CLASS( C_EnvTonemapController, C_BaseEntity ); public: DECLARE_CLIENTCLASS();
C_EnvTonemapController();
//private:
bool m_bUseCustomAutoExposureMin; bool m_bUseCustomAutoExposureMax; bool m_bUseCustomBloomScale; float m_flCustomAutoExposureMin; float m_flCustomAutoExposureMax; float m_flCustomBloomScale; float m_flCustomBloomScaleMinimum; float m_flBloomExponent; float m_flBloomSaturation; float m_flTonemapPercentTarget; float m_flTonemapPercentBrightPixels; float m_flTonemapMinAvgLum; float m_flTonemapRate;
private: C_EnvTonemapController( const C_EnvTonemapController & ); };
IMPLEMENT_CLIENTCLASS_DT( C_EnvTonemapController, DT_EnvTonemapController, CEnvTonemapController ) RecvPropInt( RECVINFO(m_bUseCustomAutoExposureMin) ), RecvPropInt( RECVINFO(m_bUseCustomAutoExposureMax) ), RecvPropInt( RECVINFO(m_bUseCustomBloomScale) ), RecvPropFloat( RECVINFO(m_flCustomAutoExposureMin) ), RecvPropFloat( RECVINFO(m_flCustomAutoExposureMax) ), RecvPropFloat( RECVINFO(m_flCustomBloomScale) ), RecvPropFloat( RECVINFO(m_flCustomBloomScaleMinimum) ), RecvPropFloat( RECVINFO(m_flBloomExponent) ), RecvPropFloat( RECVINFO(m_flBloomSaturation) ), RecvPropFloat( RECVINFO(m_flTonemapPercentTarget) ), RecvPropFloat( RECVINFO(m_flTonemapPercentBrightPixels) ), RecvPropFloat( RECVINFO(m_flTonemapMinAvgLum) ), RecvPropFloat( RECVINFO(m_flTonemapRate) ), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_EnvTonemapController::C_EnvTonemapController( void ) { m_bUseCustomAutoExposureMin = false; m_bUseCustomAutoExposureMax = false; m_bUseCustomBloomScale = false; m_flCustomAutoExposureMin = 0; m_flCustomAutoExposureMax = 0; m_flCustomBloomScale = 0.0f; m_flCustomBloomScaleMinimum = 0.0f; m_flBloomExponent = 2.5f; m_flBloomSaturation = 1.0f; m_flTonemapPercentTarget = 65.0f; m_flTonemapPercentBrightPixels = 2.0f; m_flTonemapMinAvgLum = 3.0f; m_flTonemapRate = 1.0f; }
void GetTonemapSettingsFromEnvTonemapController( void ) { C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer(); if ( localPlayer ) { C_EnvTonemapController *tonemapController = dynamic_cast< C_EnvTonemapController * >(localPlayer->m_hTonemapController.Get()); if ( tonemapController != NULL ) { g_bUseCustomAutoExposureMin = tonemapController->m_bUseCustomAutoExposureMin; g_bUseCustomAutoExposureMax = tonemapController->m_bUseCustomAutoExposureMax; g_bUseCustomBloomScale = tonemapController->m_bUseCustomBloomScale; g_flCustomAutoExposureMin = tonemapController->m_flCustomAutoExposureMin; g_flCustomAutoExposureMax = tonemapController->m_flCustomAutoExposureMax; g_flCustomBloomScale = tonemapController->m_flCustomBloomScale; g_flCustomBloomScaleMinimum = tonemapController->m_flCustomBloomScaleMinimum;
g_flBloomExponent = tonemapController->m_flBloomExponent; g_flBloomSaturation = tonemapController->m_flBloomSaturation; g_flTonemapPercentTarget = tonemapController->m_flTonemapPercentTarget; g_flTonemapPercentBrightPixels = tonemapController->m_flTonemapPercentBrightPixels; g_flTonemapMinAvgLum = tonemapController->m_flTonemapMinAvgLum; g_flTonemapRate = tonemapController->m_flTonemapRate; return; } }
g_bUseCustomAutoExposureMax = false; g_bUseCustomBloomScale = false;
g_flBloomExponent = 2.5f; g_flBloomSaturation = 1.0f; g_flTonemapPercentTarget = 65.0f; g_flTonemapPercentBrightPixels = 2.0f; g_flTonemapMinAvgLum = 3.0f; g_flTonemapRate = 1.0f; }
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