Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
extern bool g_bUseCustomAutoExposureMin;
extern bool g_bUseCustomAutoExposureMax;
extern bool g_bUseCustomBloomScale;
extern float g_flCustomAutoExposureMin;
extern float g_flCustomAutoExposureMax;
extern float g_flCustomBloomScale;
extern float g_flCustomBloomScaleMinimum;
extern float g_flBloomExponent;
extern float g_flBloomSaturation;
extern float g_flTonemapPercentTarget;
extern float g_flTonemapPercentBrightPixels;
extern float g_flTonemapMinAvgLum;
extern float g_flTonemapRate;
EHANDLE g_hTonemapControllerInUse = INVALID_EHANDLE;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_EnvTonemapController : public C_BaseEntity
{
DECLARE_CLASS( C_EnvTonemapController, C_BaseEntity );
public:
DECLARE_CLIENTCLASS();
C_EnvTonemapController();
//private:
bool m_bUseCustomAutoExposureMin;
bool m_bUseCustomAutoExposureMax;
bool m_bUseCustomBloomScale;
float m_flCustomAutoExposureMin;
float m_flCustomAutoExposureMax;
float m_flCustomBloomScale;
float m_flCustomBloomScaleMinimum;
float m_flBloomExponent;
float m_flBloomSaturation;
float m_flTonemapPercentTarget;
float m_flTonemapPercentBrightPixels;
float m_flTonemapMinAvgLum;
float m_flTonemapRate;
private:
C_EnvTonemapController( const C_EnvTonemapController & );
};
IMPLEMENT_CLIENTCLASS_DT( C_EnvTonemapController, DT_EnvTonemapController, CEnvTonemapController )
RecvPropInt( RECVINFO(m_bUseCustomAutoExposureMin) ),
RecvPropInt( RECVINFO(m_bUseCustomAutoExposureMax) ),
RecvPropInt( RECVINFO(m_bUseCustomBloomScale) ),
RecvPropFloat( RECVINFO(m_flCustomAutoExposureMin) ),
RecvPropFloat( RECVINFO(m_flCustomAutoExposureMax) ),
RecvPropFloat( RECVINFO(m_flCustomBloomScale) ),
RecvPropFloat( RECVINFO(m_flCustomBloomScaleMinimum) ),
RecvPropFloat( RECVINFO(m_flBloomExponent) ),
RecvPropFloat( RECVINFO(m_flBloomSaturation) ),
RecvPropFloat( RECVINFO(m_flTonemapPercentTarget) ),
RecvPropFloat( RECVINFO(m_flTonemapPercentBrightPixels) ),
RecvPropFloat( RECVINFO(m_flTonemapMinAvgLum) ),
RecvPropFloat( RECVINFO(m_flTonemapRate) ),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_EnvTonemapController::C_EnvTonemapController( void )
{
m_bUseCustomAutoExposureMin = false;
m_bUseCustomAutoExposureMax = false;
m_bUseCustomBloomScale = false;
m_flCustomAutoExposureMin = 0;
m_flCustomAutoExposureMax = 0;
m_flCustomBloomScale = 0.0f;
m_flCustomBloomScaleMinimum = 0.0f;
m_flBloomExponent = 2.5f;
m_flBloomSaturation = 1.0f;
m_flTonemapPercentTarget = 65.0f;
m_flTonemapPercentBrightPixels = 2.0f;
m_flTonemapMinAvgLum = 3.0f;
m_flTonemapRate = 1.0f;
}
void GetTonemapSettingsFromEnvTonemapController( void )
{
C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
if ( localPlayer )
{
C_EnvTonemapController *tonemapController = dynamic_cast< C_EnvTonemapController * >(localPlayer->m_hTonemapController.Get());
if ( tonemapController != NULL )
{
g_bUseCustomAutoExposureMin = tonemapController->m_bUseCustomAutoExposureMin;
g_bUseCustomAutoExposureMax = tonemapController->m_bUseCustomAutoExposureMax;
g_bUseCustomBloomScale = tonemapController->m_bUseCustomBloomScale;
g_flCustomAutoExposureMin = tonemapController->m_flCustomAutoExposureMin;
g_flCustomAutoExposureMax = tonemapController->m_flCustomAutoExposureMax;
g_flCustomBloomScale = tonemapController->m_flCustomBloomScale;
g_flCustomBloomScaleMinimum = tonemapController->m_flCustomBloomScaleMinimum;
g_flBloomExponent = tonemapController->m_flBloomExponent;
g_flBloomSaturation = tonemapController->m_flBloomSaturation;
g_flTonemapPercentTarget = tonemapController->m_flTonemapPercentTarget;
g_flTonemapPercentBrightPixels = tonemapController->m_flTonemapPercentBrightPixels;
g_flTonemapMinAvgLum = tonemapController->m_flTonemapMinAvgLum;
g_flTonemapRate = tonemapController->m_flTonemapRate;
return;
}
}
g_bUseCustomAutoExposureMax = false;
g_bUseCustomBloomScale = false;
g_flBloomExponent = 2.5f;
g_flBloomSaturation = 1.0f;
g_flTonemapPercentTarget = 65.0f;
g_flTonemapPercentBrightPixels = 2.0f;
g_flTonemapMinAvgLum = 3.0f;
g_flTonemapRate = 1.0f;
}