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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Draws a timer in the format "Minutes:Seconds"
// Seconds are padded with zeros
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "hud_basetimer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
CHudBaseTimer::CHudBaseTimer(vgui::Panel *parent, const char *name) : BaseClass(parent, name) { m_iMinutes = 0; m_iSeconds = 0; SetLabelText(L""); }
void CHudBaseTimer::SetMinutes(int minutes) { m_iMinutes = minutes; }
void CHudBaseTimer::SetSeconds(int seconds) { m_iSeconds = seconds; }
void CHudBaseTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs) { surface()->DrawSetTextFont(font); wchar_t unicode[6]; V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs); surface()->DrawSetTextPos(xpos, ypos); surface()->DrawUnicodeString( unicode ); }
void CHudBaseTimer::Paint() { float alpha = m_flAlphaOverride / 255; Color fgColor = GetFgColor(); fgColor[3] *= alpha; SetFgColor( fgColor ); surface()->DrawSetTextColor(GetFgColor()); PaintTime( m_hNumberFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds );
// draw the overbright blur
for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f) { if (fl >= 1.0f) { PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds); } else { // draw a percentage of the last one
Color col = GetFgColor(); col[3] *= fl; surface()->DrawSetTextColor(col); PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds); } }
BaseClass::PaintLabel(); }
void CHudBaseTimer::SetToPrimaryColor() { SetFgColor(m_TextColor); }
void CHudBaseTimer::SetToSecondaryColor() { SetFgColor(m_FlashColor); }
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