Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
//=============================================================================//
#ifndef PAINT_SPRAYER_SHARED_H
#define PAINT_SPRAYER_SHARED_H
#include "paint_blobs_shared.h"
CPaintBlob* FirePaintBlob( const Vector& vecSourcePosition, const Vector& vecOldSourcePosition, const Vector& vecSourceVelocity, const Vector& vecSprayDir, int paintType, float flBlobSpreadRadius, float flBlobSpreadAngle, float flMinSpeed, float flMaxSpeed, float flBlobStreakPercent, float flMinStreakTime, float flMaxStreakTime, float flMinStreakSpeedDampen, float flMaxStreakSpeedDampen, bool bSilent, bool bDrawOnly, CBaseEntity *pOwner, int nRandomSeed = 0 );
enum BlobRenderMode_t { BLOB_RENDER_BLOBULATOR = 0, BLOB_RENDER_FAST_SPHERE, TOTAL_BLOB_RENDER_TYPE };
#endif //PAINT_SPRAYER_SHARED_H
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