Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
//=============================================================================//
#ifndef PAINT_SPRAYER_SHARED_H
#define PAINT_SPRAYER_SHARED_H
#include "paint_blobs_shared.h"
CPaintBlob* FirePaintBlob( const Vector& vecSourcePosition,
const Vector& vecOldSourcePosition,
const Vector& vecSourceVelocity,
const Vector& vecSprayDir,
int paintType,
float flBlobSpreadRadius,
float flBlobSpreadAngle,
float flMinSpeed,
float flMaxSpeed,
float flBlobStreakPercent,
float flMinStreakTime,
float flMaxStreakTime,
float flMinStreakSpeedDampen,
float flMaxStreakSpeedDampen,
bool bSilent,
bool bDrawOnly,
CBaseEntity *pOwner,
int nRandomSeed = 0 );
enum BlobRenderMode_t
{
BLOB_RENDER_BLOBULATOR = 0,
BLOB_RENDER_FAST_SPHERE,
TOTAL_BLOB_RENDER_TYPE
};
#endif //PAINT_SPRAYER_SHARED_H