Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose: Declares the stick partner struct props use to keep track of
// stick constraints.
//
//=============================================================================//
#ifndef STICK_PARTNER_H
#define STICK_PARTNER_H
struct StickPartner_t { StickPartner_t(); StickPartner_t( const StickPartner_t& );
CBaseHandle m_other; CUtlVector< Vector > m_contacts; // Where we are touching the other entity
IPhysicsConstraint* m_pConstraint; // The constraint holding this object to the other object
int m_nLastContactCount; // Number of contacts we had last time we checked
};
#endif // ifndef STICK_PARTNER_H
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