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21 lines
738 B
21 lines
738 B
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Declares the stick partner struct props use to keep track of
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// stick constraints.
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//
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//=============================================================================//
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#ifndef STICK_PARTNER_H
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#define STICK_PARTNER_H
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struct StickPartner_t
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{
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StickPartner_t();
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StickPartner_t( const StickPartner_t& );
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CBaseHandle m_other;
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CUtlVector< Vector > m_contacts; // Where we are touching the other entity
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IPhysicsConstraint* m_pConstraint; // The constraint holding this object to the other object
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int m_nLastContactCount; // Number of contacts we had last time we checked
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};
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#endif // ifndef STICK_PARTNER_H
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