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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose: Core Movie Maker UI API
//
//=============================================================================
#include "stdafx.h"
#include "hammer.h"
#include "mapview3d.h"
#include <direct.h>
#include "mapdoc.h"
#include "foundrytool.h"
#include "appframework/AppFramework.h"
#include "vphysics_interface.h"
#include "datacache/idatacache.h"
#include "toolutils/basetoolsystem.h"
#include "toolutils/recentfilelist.h"
#include "toolutils/toolmenubar.h"
#include "toolutils/toolswitchmenubutton.h"
#include "toolutils/tooleditmenubutton.h"
#include "toolutils/miniviewport.h"
#include "toolutils/toolfilemenubutton.h"
#include "toolutils/toolmenubutton.h"
#include "vgui_controls/Menu.h"
#include "tier1/KeyValues.h"
#include "toolutils/enginetools_int.h"
#include "toolframework/ienginetool.h"
#include "vgui/IInput.h"
#include "vgui/KeyCode.h"
#include "vgui_controls/FileOpenDialog.h"
#include "filesystem.h"
#include "vgui/ilocalize.h"
#include "dme_controls/elementpropertiestree.h"
#include "tier0/icommandline.h"
#include "materialsystem/imaterialsystem.h"
#include "vguimatsurface/imatsystemsurface.h"
#include "toolutils/savewindowpositions.h"
#include "toolutils/toolwindowfactory.h"
#include "tier3/tier3.h"
#include "tier2/fileutils.h"
#include "vgui/ivgui.h"
#include "ihammer.h"
#include "mainfrm.h"
#include "vgui/keycode.h"
#include "saveinfo.h"
#include "foundry/iserverfoundry.h"
#include "mapworld.h"
#include "ToolManager.h"
#include "map_shared.h"
#include "scriplib.h"
using namespace vgui;
class CFoundryViewMenuButton;
//-----------------------------------------------------------------------------
// Singleton interfaces
//-----------------------------------------------------------------------------
const char *GetVGuiControlsModuleName() { return "FoundryTool"; }
//-----------------------------------------------------------------------------
// Connect, disconnect
//-----------------------------------------------------------------------------
CreateInterfaceFn g_MainFactory = NULL; bool ConnectTools( CreateInterfaceFn factory ) { g_MainFactory = factory; return (materials != NULL) && (g_pMatSystemSurface != NULL); }
void DisconnectTools( ) { }
//-----------------------------------------------------------------------------
// Implementation of the Foundry tool
//-----------------------------------------------------------------------------
class CFoundryTool : public CBaseToolSystem, public IServerFoundry, public IFileMenuCallbacks, public IFoundryTool { DECLARE_CLASS_SIMPLE( CFoundryTool, CBaseToolSystem );
public: friend class CFoundryViewport;
CFoundryTool();
// Inherited from IToolSystem
virtual const char *GetToolName() { return "Foundry"; } virtual const char *GetBindingsContextFile() { return "cfg/Foundry.kb"; } virtual bool Init( ); virtual void Shutdown(); virtual bool CanQuit( const char *pExitMsg ); virtual void OnToolActivate(); virtual void OnToolDeactivate(); virtual void* QueryInterface( const char *pInterfaceName ); virtual void ClientLevelInitPostEntity(); virtual void ClientLevelShutdownPreEntity();
virtual void ClientPostRender(); virtual bool SetupEngineView( Vector &origin, QAngle &angles, float &fov ); virtual bool TrapKey( ButtonCode_t key, bool down );
// Inherited from IServerFoundry.
virtual bool GetRestoredEntityReplacementData( int iHammerID, CUtlVector<char> &data ); virtual void OnFinishedRestoreSavegame(); virtual void MoveEntityTo( int nHammerID, const Vector &vPos, const QAngle &vAngles ); virtual void MoveHammerViewTo( const Vector &vPos, const QAngle &vAngles ); virtual void EngineGetMouseControl(); virtual void EngineReleaseMouseControl(); virtual void SelectEntities( int *pHammerIDs, int nIDs ); virtual void SelectionClickInCenterOfView( const Vector &vPos, const QAngle &vAngles );
// Inherited from IFileMenuCallbacks
virtual int GetFileMenuItemsEnabled( ); virtual void AddRecentFilesToMenu( vgui::Menu *menu ); virtual bool GetPerforceFileName( char *pFileName, int nMaxLen );
// Inherited from IFoundryDocCallback
virtual void OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags ); virtual vgui::Panel *GetRootPanel() { return this; }
// Inherited from CBaseToolSystem
virtual vgui::HScheme GetToolScheme(); virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent ); virtual void OnCommand( const char *cmd ); virtual const char *GetRegistryName() { return "FoundryTool"; } virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent ); virtual void OnModeChanged(); virtual CMiniViewport *CreateMiniViewport( vgui::Panel *parent );
// Inherited from IFoundryTool
virtual void DestroyEntity( int iHammerID ); virtual bool UpdateEntity( int iHammerID, CUtlVector<char*> &keys, CUtlVector<char*> &values ); virtual void RespawnEntitiesWithEdits( CMapClass **ppEntities, int nEntities ); virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles ); virtual void SwitchToEngine(); virtual void ConsoleCommand( const char *pConCommand ); virtual bool ShouldRender3DModels(); virtual void OnMapDocDestroy( CMapDoc *pDoc );
public: MESSAGE_FUNC( OnNew, "OnNew" ); MESSAGE_FUNC( OnOpen, "OnOpen" ); MESSAGE_FUNC( OnSave, "OnSave" ); MESSAGE_FUNC( OnSaveAs, "OnSaveAs" ); MESSAGE_FUNC( OnClose, "OnClose" ); MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" ); MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" ); MESSAGE_FUNC( OnExit, "OnExit" );
// Commands related to the edit menu
KEYBINDING_FUNC( undo, KEY_Z, vgui::MODIFIER_CONTROL, OnUndo, "#undo_help", 0 ); KEYBINDING_FUNC( redo, KEY_Z, vgui::MODIFIER_CONTROL | vgui::MODIFIER_SHIFT, OnRedo, "#redo_help", 0 ); void OnDescribeUndo();
// Methods related to the Foundry menu
MESSAGE_FUNC( OnUpdateHammerEntity, "UpdateHammerEntity" ); MESSAGE_FUNC( OnReload, "ReloadMap" ); MESSAGE_FUNC( OnReloadFromSave, "ReloadFromSave" ); MESSAGE_FUNC( OnReloadFromSaveSlamEnts, "ReloadFromSaveSlamEnts" );
// Methods related to the view menu
MESSAGE_FUNC( OnDefaultLayout, "OnDefaultLayout" ); MESSAGE_FUNC( OnDrawHammerEntities, "OnDrawHammerEntities" ); MESSAGE_FUNC( OnDrawHammerModels, "OnDrawHammerModels" ); MESSAGE_FUNC( OnDrawEntityHighlights, "OnDrawEntityHighlights" ); MESSAGE_FUNC( OnDrawGameEntities, "OnDrawGameEntities" ); MESSAGE_FUNC( OnSyncHammerView, "OnSyncHammerView" ); void SetDefaultMiniViewportBounds( vgui::Panel *pMiniViewport );
void PerformNew(); void OpenFileFromHistory( int slot ); void OpenSpecificFile( const char *pFileName ); virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues ); virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ); virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ); virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
// returns the document
CMapDoc* GetDocument();
private: // Called by the engine on exit.
static bool StaticQuitHandler( void *pvUserData );
bool GetEntityVMFText( CMapClass *pClass, CUtlVector<char> &data );
// Loads up a new document
bool LoadDocument( const char *pDocName );
// Updates the menu bar based on the current file
void UpdateMenuBar( );
void MiniViewport_OnMousePressed( vgui::MouseCode code );
virtual const char *GetLogoTextureName();
// Creates, destroys tools
void CreateTools(); void DestroyTools();
// Initializes the tools
void InitTools();
// Shows, toggles tool windows
void ToggleToolWindow( Panel *tool, char const *toolName ); void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
// Kills all tool windows
void DestroyToolContainers();
// Used to hook DME VMF entities into the render lists
void DrawVMFEntitiesInEngine( bool bDrawInEngine );
void AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData ); void AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData ); const char* GenerateEntityData( const char *pActualEntityData ); const char* GetVMFFileName(); bool IsDocumentDirty();
private: // Document
CMapDoc *m_pMapDoc; // The REAL document from Hammer.
char m_pBSPFileName[MAX_PATH];
// Hammer
IHammer *m_pHammer;
Vector m_v3dViewOrigin; QAngle m_v3dViewAngles; float m_fl3dViewFOV;
// The menu bar
CToolFileMenuBar *m_pMenuBar; CFoundryViewMenuButton *m_pViewMenuButton;
// Separate undo context for the act busy tool
CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
CUtlVector< DmElementHandle_t > m_toolElements;
CUtlVector<int> m_SavegameRestoredEnts; };
//-----------------------------------------------------------------------------
// Singleton
//-----------------------------------------------------------------------------
CFoundryTool *g_pFoundryToolImp = NULL; IFoundryTool *g_pFoundryTool = NULL;
void CreateTools() { g_pFoundryTool = g_pFoundryToolImp = new CFoundryTool(); }
static ConVar foundry_draw_hammer_models( "foundry_draw_hammer_models", "0", 0 ); static ConVar foundry_draw_hammer_entities( "foundry_draw_hammer_entities", "1", 0 );
static ConVar foundry_auto_pause( "foundry_auto_pause", "2", 0, "If 1, Foundry pauses the game when the engine window loses focus. If 2, Foundry disables AI when the engine window loses focus." );
static bool GetDrawEntitiesCvar() { static ConVarRef val( "r_drawentities" ); return val.GetBool(); }
CON_COMMAND( foundry_sync_engine_view, "Move engine's 3D view to the same position as Hammer's 3D view." ) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !pDoc ) return;
POSITION p = pDoc->GetFirstViewPosition(); while (p != NULL) { CMapView3D *pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) ); if ( pView ) { CCamera *pCamera = pView->GetCamera();
Vector vPos; pCamera->GetViewPoint( vPos );
QAngle vEngineAngles = pCamera->GetAngles(); vEngineAngles[YAW] = -vEngineAngles[YAW] + 90.0f; // translate from Hammer's 3D renderer angles to engine angles
g_pFoundryTool->MoveEngineViewTo( vPos, vEngineAngles ); return; } } }
CON_COMMAND( foundry_send_ents_to_engine, "Send selected entities in Hammer into the engine." ) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !g_pFoundryTool || !pDoc ) return;
CSelection *pSelection = pDoc->GetSelection(); if ( !pSelection || pSelection->IsEmpty() ) return;
CUtlVector<CMapClass*> toRespawn;
const CMapObjectList *pObjectList = pSelection->GetList(); for ( int i=0; i < pObjectList->Count(); i++ ) { CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i ); toRespawn.AddToTail( pClass ); }
g_pFoundryTool->RespawnEntitiesWithEdits( toRespawn.Base(), toRespawn.Count() ); }
CON_COMMAND( foundry_move_focus_to_engine, "Send focus to the engine." ) { HWND hWnd = (HWND)enginetools->GetEngineHwnd(); RECT rcWindow; ::GetWindowRect( hWnd, &rcWindow ); SetCursorPos( (rcWindow.left + rcWindow.right) / 2, (rcWindow.top + rcWindow.bottom) / 2 ); ::SetFocus( hWnd ); }
class CVisGroupEntList { public: CUtlVector<CMapClass*> m_Entities; CVisGroup *m_pGroup; };
BOOL FindEntitiesInVisGroupCallback( CMapEntity *pObject, CVisGroupEntList *pList ) { CMapClass *pClass = dynamic_cast< CMapClass* >( pObject );
if ( pClass && pClass->IsInVisGroup( pList->m_pGroup ) ) pList->m_Entities.AddToTail( pClass );
return TRUE; }
CON_COMMAND( foundry_spawn_visgroup, "Spawn all the entities in the specified visgroup." ) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !g_pFoundryTool || !pDoc ) return;
if ( args.ArgC() < 2 ) { Warning( "Visgroup name required.\n" ); return; }
const char *pVisGroupName = args.Arg( 1 ); CVisGroup *pVisGroup = pDoc->VisGroups_GroupForName( pVisGroupName, false ); if ( !pVisGroup ) pVisGroup = pDoc->VisGroups_GroupForName( pVisGroupName, true );
if ( !pVisGroup ) { Warning( "Can't find visgroup '%s'\n", pVisGroupName ); return; }
// Now find all objects.
CVisGroupEntList theList; theList.m_pGroup = pVisGroup; pDoc->GetMapWorld()->EnumChildren( (ENUMMAPCHILDRENPROC)FindEntitiesInVisGroupCallback, (DWORD)&theList, MAPCLASS_TYPE(CMapEntity) );
// Recreate them all.
g_pFoundryTool->RespawnEntitiesWithEdits( theList.m_Entities.Base(), theList.m_Entities.Count() ); }
CON_COMMAND( foundry_remove_selected, "Remove selected entities." ) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !g_pFoundryTool || !pDoc ) return;
CSelection *pSelection = pDoc->GetSelection(); if ( !pSelection || pSelection->IsEmpty() ) return;
const CMapObjectList *pObjectList = pSelection->GetList(); for ( int i=0; i < pObjectList->Count(); i++ ) { CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
// Update in Foundry if we are running in that mode
if ( g_pFoundryTool && pClass ) { servertools->RemoveEntity( pClass->GetHammerID() ); } } }
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CFoundryTool::CFoundryTool() { m_pBSPFileName[0] = 0;
m_pMenuBar = NULL; m_pMapDoc = NULL; m_pHammer = NULL; m_v3dViewOrigin.Init(); m_v3dViewAngles.Init(); m_fl3dViewFOV = 90;
m_pViewMenuButton = NULL; }
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CFoundryTool::Init( ) { m_pMapDoc = NULL; m_RecentFiles.LoadFromRegistry( GetRegistryName() );
// NOTE: This has to happen before BaseClass::Init
g_pVGuiLocalize->AddFile( "resource/toolfoundry_%language%.txt" );
if ( !BaseClass::Init( ) ) return false;
enginetools->InstallQuitHandler( this, &CFoundryTool::StaticQuitHandler );
// Startup Hammer.
m_pHammer = (IHammer*)Sys_GetFactoryThis()( INTERFACEVERSION_HAMMER, NULL ); if ( !m_pHammer ) Error( "Unable to load hammer_dll.dll" );
char gamedir[MAX_PATH]; enginetools->GetGameDir( gamedir, sizeof( gamedir ) );
m_pHammer->InitFoundryMode( g_MainFactory, NULL, gamedir ); return true; }
void CFoundryTool::Shutdown() { m_RecentFiles.SaveToRegistry( GetRegistryName() );
{ CDisableUndoScopeGuard guard; int nElements = m_toolElements.Count(); for ( int i = 0; i < nElements; ++i ) { g_pDataModel->DestroyElement( m_toolElements[ i ] ); } }
m_pMapDoc = NULL;
BaseClass::Shutdown(); }
//-----------------------------------------------------------------------------
// returns the document
//-----------------------------------------------------------------------------
inline CMapDoc *CFoundryTool::GetDocument() { return m_pMapDoc; }
//-----------------------------------------------------------------------------
// Tool activation/deactivation
//-----------------------------------------------------------------------------
void CFoundryTool::OnToolActivate() { BaseClass::OnToolActivate(); }
void CFoundryTool::OnToolDeactivate() { BaseClass::OnToolDeactivate(); }
//-----------------------------------------------------------------------------
// Used to hook DME VMF entities into the render lists
//-----------------------------------------------------------------------------
void CFoundryTool::DrawVMFEntitiesInEngine( bool bDrawInEngine ) { }
void CFoundryTool::ClientLevelInitPostEntity() { BaseClass::ClientLevelInitPostEntity(); DrawVMFEntitiesInEngine( true ); }
void CFoundryTool::ClientLevelShutdownPreEntity() { DrawVMFEntitiesInEngine( false ); BaseClass::ClientLevelShutdownPreEntity(); }
//-----------------------------------------------------------------------------
// Derived classes can implement this to get a new scheme to be applied to this tool
//-----------------------------------------------------------------------------
vgui::HScheme CFoundryTool::GetToolScheme() { return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "BoxRocket" ); }
//-----------------------------------------------------------------------------
//
// The View menu
//
//-----------------------------------------------------------------------------
class CFoundryViewMenuButton : public CToolMenuButton { DECLARE_CLASS_SIMPLE( CFoundryViewMenuButton, CToolMenuButton ); public: CFoundryViewMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget ); virtual void OnShowMenu(vgui::Menu *menu);
public: int m_menuitemidDrawHammerEntities; int m_menuitemidDrawHammerModels; int m_menuitemidDrawEntityHighlights; int m_menuitemidDrawGameEntities;
private: CFoundryTool *m_pTool; };
CFoundryViewMenuButton::CFoundryViewMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget ) : BaseClass( parent, panelName, text, pActionSignalTarget ) { m_pTool = parent;
AddMenuItem( "defaultlayout", "#FoundryViewDefault", new KeyValues( "OnDefaultLayout" ), pActionSignalTarget );
m_menuitemidDrawHammerEntities = AddCheckableMenuItem( "drawhammerentities", "#FoundryViewDrawHammerEntities", new KeyValues( "OnDrawHammerEntities" ), pActionSignalTarget ); m_pMenu->SetMenuItemChecked( m_menuitemidDrawHammerEntities, foundry_draw_hammer_entities.GetBool() ); m_menuitemidDrawHammerModels = AddCheckableMenuItem( "drawhammermodels", "#FoundryViewDrawHammerModels", new KeyValues( "OnDrawHammerModels" ), pActionSignalTarget ); m_pMenu->SetMenuItemChecked( m_menuitemidDrawHammerModels, foundry_draw_hammer_models.GetBool() ); m_menuitemidDrawEntityHighlights = AddCheckableMenuItem( "DrawEntityHighlights", "#FoundryViewDrawEntityHighlights", new KeyValues( "OnDrawEntityHighlights" ), pActionSignalTarget ); m_pMenu->SetMenuItemChecked( m_menuitemidDrawEntityHighlights, true );
m_menuitemidDrawGameEntities = AddCheckableMenuItem( "drawgameentities", "#FoundryViewDrawGameEntities", new KeyValues( "OnDrawGameEntities" ), pActionSignalTarget ); m_pMenu->SetMenuItemChecked( m_menuitemidDrawGameEntities, GetDrawEntitiesCvar() );
AddMenuItem( "synchammerview", "#FoundrySyncHammerView", new KeyValues( "OnSyncHammerView" ), pActionSignalTarget );
SetMenu(m_pMenu); }
void CFoundryViewMenuButton::OnShowMenu(vgui::Menu *menu) { BaseClass::OnShowMenu( menu ); /*
// Update the menu
int id;
if ( m_pTool->GetDocument() ) { id = m_Items.Find( "properties" ); m_pMenu->SetItemEnabled( id, true );
Panel *p; p = m_pTool->GetProperties(); Assert( p ); m_pMenu->SetMenuItemChecked( id, ( p && p->GetParent() ) ? true : false );
id = m_Items.Find( "entityreport" ); m_pMenu->SetItemEnabled( id, true ); p = m_pTool->GetEntityReport(); Assert( p ); m_pMenu->SetMenuItemChecked( id, ( p && p->GetParent() ) ? true : false ); } else { id = m_Items.Find( "properties" ); m_pMenu->SetItemEnabled( id, false ); id = m_Items.Find( "entityreport" ); m_pMenu->SetItemEnabled( id, false ); } */ }
//-----------------------------------------------------------------------------
//
// The Tool menu
//
//-----------------------------------------------------------------------------
class CFoundryToolMenuButton : public CToolMenuButton { DECLARE_CLASS_SIMPLE( CFoundryToolMenuButton, CToolMenuButton ); public: CFoundryToolMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget ); virtual void OnShowMenu(vgui::Menu *menu);
private: CFoundryTool *m_pTool; };
CFoundryToolMenuButton::CFoundryToolMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget ) : BaseClass( parent, panelName, text, pActionSignalTarget ) { m_pTool = parent;
AddMenuItem( "updateentity", "#FoundryUpdateHammerEntity", new KeyValues( "UpdateHammerEntity" ), pActionSignalTarget ); AddMenuItem( "reload", "#FoundryReload", new KeyValues( "ReloadMap" ), pActionSignalTarget ); AddMenuItem( "reloadsave", "#FoundryReloadFromSave", new KeyValues( "ReloadFromSave" ), pActionSignalTarget ); AddMenuItem( "reloadsaveslaments", "#FoundryReloadReplaceEnts", new KeyValues( "ReloadFromSaveSlamEnts" ), pActionSignalTarget );
SetMenu(m_pMenu); }
void CFoundryToolMenuButton::OnShowMenu(vgui::Menu *menu) { BaseClass::OnShowMenu( menu );
// Update the menu
int id;
CMapDoc *pDoc = m_pTool->GetDocument(); id = m_Items.Find( "reload" ); m_pMenu->SetItemEnabled( id, pDoc != NULL ); id = m_Items.Find( "reloadsave" ); m_pMenu->SetItemEnabled( id, pDoc != NULL );
id = m_Items.Find( "reloadsaveslaments" ); m_pMenu->SetItemEnabled( id, pDoc != NULL ); }
//-----------------------------------------------------------------------------
// Initializes the menu bar
//-----------------------------------------------------------------------------
vgui::MenuBar *CFoundryTool::CreateMenuBar( CBaseToolSystem *pParent ) { m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
// Sets info in the menu bar
char title[ 64 ]; ComputeMenuBarTitle( title, sizeof( title ) ); m_pMenuBar->SetInfo( title ); m_pMenuBar->SetToolName( GetToolName() );
// Add menu buttons
CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this ); CToolMenuButton *pEditButton = CreateToolEditMenuButton( this, "Edit", "&Edit", GetActionTarget() ); CFoundryToolMenuButton *pToolButton = new CFoundryToolMenuButton( this, "Foundry", "F&oundry", GetActionTarget() ); m_pViewMenuButton = new CFoundryViewMenuButton( this, "View", "&View", GetActionTarget() ); CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
m_pMenuBar->AddButton( pFileButton ); m_pMenuBar->AddButton( pEditButton ); m_pMenuBar->AddButton( pToolButton ); m_pMenuBar->AddButton( m_pViewMenuButton ); m_pMenuBar->AddButton( pSwitchButton );
return m_pMenuBar; }
// Acts like a viewport but passes mouse input into Foundry.
class CFoundryViewport : public CMiniViewport { public: DECLARE_CLASS_SIMPLE( CFoundryViewport, CMiniViewport );
CFoundryViewport( CFoundryTool *pFoundryTool, vgui::Panel *pParent ) : CMiniViewport( pParent, "MiniViewport" ) { m_pFoundryTool = pFoundryTool; }
virtual void OnMousePressed( vgui::MouseCode code ) { m_pFoundryTool->MiniViewport_OnMousePressed( code ); }
private: CFoundryTool *m_pFoundryTool; };
CMiniViewport* CFoundryTool::CreateMiniViewport( vgui::Panel *parent ) { int w, h; surface()->GetScreenSize( w, h );
CMiniViewport *vp = new CFoundryViewport( this, parent ); Assert( vp ); vp->SetVisible( true );
SetDefaultMiniViewportBounds( vp ); return vp; }
void CFoundryTool::MiniViewport_OnMousePressed( vgui::MouseCode code ) { if ( !m_pMapDoc ) return;
CMapView3D *pView = m_pMapDoc->GetFirst3DView(); if ( !pView ) return;
if ( code == MOUSE_LEFT ) { int x, y; input()->GetCursorPos( x, y ); ScreenToLocal( x, y ); pView->Foundry_OnLButtonDown( x, y ); } }
//-----------------------------------------------------------------------------
// Updates the menu bar based on the current file
//-----------------------------------------------------------------------------
void CFoundryTool::UpdateMenuBar( ) { if ( !m_pMapDoc ) { m_pMenuBar->SetFileName( "#FoundryNoFile" ); return; }
const char *pVMFFile = GetVMFFileName(); if ( !pVMFFile[0] ) { m_pMenuBar->SetFileName( "#FoundryNoFile" ); return; }
if ( IsDocumentDirty() ) { char sz[ 512 ]; Q_snprintf( sz, sizeof( sz ), "* %s", pVMFFile ); m_pMenuBar->SetFileName( sz ); } else { m_pMenuBar->SetFileName( pVMFFile ); } }
//-----------------------------------------------------------------------------
// Destroys all tool windows
//-----------------------------------------------------------------------------
void CFoundryTool::DestroyToolContainers() { int c = ToolWindow::GetToolWindowCount(); for ( int i = c - 1; i >= 0 ; --i ) { ToolWindow *kill = ToolWindow::GetToolWindow( i ); delete kill; } }
//-----------------------------------------------------------------------------
// Sets up the default layout
//-----------------------------------------------------------------------------
void CFoundryTool::OnDefaultLayout() { DestroyToolContainers(); }
void CFoundryTool::OnDrawHammerEntities() { foundry_draw_hammer_entities.SetValue( !foundry_draw_hammer_entities.GetInt() ); if ( m_pViewMenuButton ) { vgui::Menu *pMenu = m_pViewMenuButton->GetMenu(); if ( pMenu ) pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawHammerEntities, foundry_draw_hammer_entities.GetBool() ); } }
void CFoundryTool::OnDrawHammerModels() { foundry_draw_hammer_models.SetValue( !foundry_draw_hammer_models.GetInt() ); if ( m_pViewMenuButton ) { vgui::Menu *pMenu = m_pViewMenuButton->GetMenu(); if ( pMenu ) pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawHammerModels, foundry_draw_hammer_models.GetBool() ); } }
void CFoundryTool::OnDrawGameEntities() { bool bDrawGameEntities = !GetDrawEntitiesCvar();
// Update convar
char szConCommand[50];
V_snprintf( szConCommand, 50, "r_drawentities %i\n", (int)bDrawGameEntities); enginetools->Command( szConCommand );
// Update checkmark in menu
if ( m_pViewMenuButton ) { vgui::Menu *pMenu = m_pViewMenuButton->GetMenu(); if ( pMenu ) { pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawGameEntities, bDrawGameEntities ); } } }
void CFoundryTool::OnSyncHammerView() { enginetools->Command( "foundry_sync_hammer_view\n" ); }
void CFoundryTool::OnDrawEntityHighlights() { ConVar *pCv = ( ConVar * )cvar->FindVar( "cl_foundry_ShowEntityHighlights" ); if ( pCv ) { pCv->SetValue( !pCv->GetInt() );
if ( m_pViewMenuButton ) { vgui::Menu *pMenu = m_pViewMenuButton->GetMenu(); if ( pMenu ) pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawEntityHighlights, pCv->GetBool() ); } } }
void CFoundryTool::SetDefaultMiniViewportBounds( vgui::Panel *pMiniViewport ) { int menuBarY = m_pMenuBar->GetTall();
int mainPanelWidth, mainPanelHeight; GetSize( mainPanelWidth, mainPanelHeight );
int padding = 3; int left = padding; int top = menuBarY + padding; int width = mainPanelWidth - padding*2; int height = (mainPanelHeight - menuBarY) - top;
pMiniViewport->SetBounds( left, top, width, height ); }
//-----------------------------------------------------------------------------
// Creates
//-----------------------------------------------------------------------------
void CFoundryTool::CreateTools() { /*
if ( !m_hProperties.Get() ) { m_hProperties = new CBasePropertiesContainer( NULL, NULL, NULL ); }
if ( !m_hEntityReport.Get() ) { m_hEntityReport = new CEntityReportPanel( NULL, this, "EntityReportPanel" ); }
RegisterToolWindow( m_hProperties ); RegisterToolWindow( m_hEntityReport ); */ }
//-----------------------------------------------------------------------------
// Initializes the tools
//-----------------------------------------------------------------------------
void CFoundryTool::InitTools() { // FIXME: There are no tool windows here; how should this work?
// These panels are saved
//windowposmgr->RegisterPanel( "properties", m_hProperties, false );
//windowposmgr->RegisterPanel( "entityreport", m_hEntityReport, false );
OnDefaultLayout(); windowposmgr->LoadPositions( "cfg/foundry.txt", this, &m_ToolWindowFactory, "Foundry" ); }
void CFoundryTool::DestroyTools() { int c = ToolWindow::GetToolWindowCount(); for ( int i = c - 1; i >= 0 ; --i ) { ToolWindow *kill = ToolWindow::GetToolWindow( i ); delete kill; }
UnregisterAllToolWindows(); }
void CFoundryTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible ) { Assert( tool );
if ( tool->GetParent() == NULL && visible ) { m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false ); } else if ( !visible ) { ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() ); Assert( tw ); tw->RemovePage( tool ); } }
void CFoundryTool::ToggleToolWindow( Panel *tool, char const *toolName ) { Assert( tool );
if ( tool->GetParent() == NULL ) { ShowToolWindow( tool, toolName, true ); } else { ShowToolWindow( tool, toolName, false ); } }
//-----------------------------------------------------------------------------
// Creates the action menu
//-----------------------------------------------------------------------------
vgui::Menu *CFoundryTool::CreateActionMenu( vgui::Panel *pParent ) { vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" ); pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() ); return pActionMenu; }
//-----------------------------------------------------------------------------
// Inherited from IFileMenuCallbacks
//-----------------------------------------------------------------------------
int CFoundryTool::GetFileMenuItemsEnabled( ) { int nFlags = FILE_ALL & (~FILE_NEW); if ( m_RecentFiles.IsEmpty() ) { nFlags &= ~FILE_RECENT; } return nFlags; }
void CFoundryTool::AddRecentFilesToMenu( vgui::Menu *pMenu ) { m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" ); }
bool CFoundryTool::GetPerforceFileName( char *pFileName, int nMaxLen ) { if ( !m_pMapDoc ) return false;
Q_strncpy( pFileName, GetVMFFileName(), nMaxLen ); return pFileName[0] != 0; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CFoundryTool::OnExit() { windowposmgr->SavePositions( "cfg/foundry.txt", "Foundry" );
enginetools->Command( "quit\n" ); }
//-----------------------------------------------------------------------------
// Handle commands from the action menu and other menus
//-----------------------------------------------------------------------------
void CFoundryTool::OnCommand( const char *cmd ) { if ( !V_stricmp( cmd, "HideActionMenu" ) ) { if ( GetActionMenu() ) { GetActionMenu()->SetVisible( false ); } } else if ( const char *pSuffix = StringAfterPrefix( cmd, "OnRecent" ) ) { int idx = Q_atoi( pSuffix ); OpenFileFromHistory( idx ); } else if ( const char *pSuffix = StringAfterPrefix( cmd, "OnTool" ) ) { int idx = Q_atoi( pSuffix ); enginetools->SwitchToTool( idx ); } else if ( !V_stricmp( cmd, "OnUndo" ) ) { OnUndo(); } else if ( !V_stricmp( cmd, "OnRedo" ) ) { OnRedo(); } else if ( !V_stricmp( cmd, "OnDescribeUndo" ) ) { OnDescribeUndo(); } else { BaseClass::OnCommand( cmd ); } }
//-----------------------------------------------------------------------------
// Command handlers
//-----------------------------------------------------------------------------
void CFoundryTool::PerformNew() { // Can never do new
Assert( 0 ); }
void CFoundryTool::OnNew() { if ( m_pMapDoc ) { if ( IsDocumentDirty() ) { SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY, new KeyValues( "OnNew" ) ); return; } } PerformNew(); }
void CFoundryTool::OnOpen( ) { int nFlags = 0; const char *pSaveFileName = NULL; if ( IsDocumentDirty() ) { nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY; pSaveFileName = GetVMFFileName(); }
OpenFile( "bsp", pSaveFileName, "vmf", nFlags ); }
bool CFoundryTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ) { OnCloseNoSave(); if ( !LoadDocument( pFileName ) ) return false; m_RecentFiles.Add( pFileName, pFileFormat ); m_RecentFiles.SaveToRegistry( GetRegistryName() ); UpdateMenuBar(); return true; }
void CFoundryTool::OnSave() { if ( m_pMapDoc ) { SaveFile( NULL, "vmf", FOSM_SHOW_PERFORCE_DIALOGS ); } }
void CFoundryTool::OnSaveAs() { if ( m_pMapDoc ) { SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS ); } }
bool CFoundryTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ) { if ( !m_pMapDoc ) return true;
m_pMapDoc->SetPathName( pFileName ); m_pMapDoc->SaveVMF( pFileName, 0 );
m_RecentFiles.Add( pFileName, pFileFormat ); m_RecentFiles.SaveToRegistry( GetRegistryName() ); UpdateMenuBar(); return true; }
void CFoundryTool::OnClose() { if ( IsDocumentDirty() ) { SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY, new KeyValues( "OnClose" ) ); return; }
OnCloseNoSave(); }
void CFoundryTool::OnCloseNoSave() { }
void CFoundryTool::OnMarkNotDirty() { // FIXME: Implement
}
//-----------------------------------------------------------------------------
// Open a specific file
//-----------------------------------------------------------------------------
void CFoundryTool::OpenSpecificFile( const char *pFileName ) { if ( m_pMapDoc ) { // TODO: close the MFC document here.
m_pMapDoc = NULL; }
int nFlags = 0; const char *pSaveFileName = NULL;
OpenFile( pFileName, "bsp", pSaveFileName, "vmf", nFlags ); }
//-----------------------------------------------------------------------------
// Show the save document query dialog
//-----------------------------------------------------------------------------
void CFoundryTool::OpenFileFromHistory( int slot ) { const char *pFileName = m_RecentFiles.GetFile( slot ); if ( !pFileName ) return; OpenSpecificFile( pFileName ); }
//-----------------------------------------------------------------------------
// Derived classes can implement this to get notified when files are saved/loaded
//-----------------------------------------------------------------------------
void CFoundryTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues ) { if ( bWroteFile ) { OnMarkNotDirty(); }
if ( !pContextKeyValues ) return;
if ( state != FileOpenStateMachine::SUCCESSFUL ) return;
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnNew" ) ) { PerformNew(); return; }
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnClose" ) ) { OnCloseNoSave(); return; }
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnQuit" ) ) { OnCloseNoSave(); vgui::ivgui()->PostMessage( GetVPanel(), new KeyValues( "OnExit" ), 0 ); return; }
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnUnload" ) ) { enginetools->Command( "toolunload foundry -nosave\n" ); return; } }
//-----------------------------------------------------------------------------
// Show the File browser dialog
//-----------------------------------------------------------------------------
void CFoundryTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues ) { char pStartingDir[ MAX_PATH ];
// We open BSPs, but save-as VMFs
if ( bOpenFile ) { GetModSubdirectory( "maps", pStartingDir, sizeof(pStartingDir) ); pDialog->SetTitle( "Choose Valve BSP File", true ); pDialog->SetStartDirectoryContext( "foundry_bsp_session", pStartingDir ); pDialog->AddFilter( "*.bsp", "Valve BSP File (*.bsp)", true ); } else { GetModContentSubdirectory( "maps", pStartingDir, sizeof(pStartingDir) ); pDialog->SetTitle( "Choose Valve VMF File", true ); pDialog->SetStartDirectoryContext( "foundry_vmf_session", pStartingDir ); pDialog->AddFilter( "*.vmf", "Valve VMF File (*.vmf)", true ); } }
//-----------------------------------------------------------------------------
// Can we quit?
//-----------------------------------------------------------------------------
bool CFoundryTool::CanQuit( const char *pExitMsg ) { if ( IsDocumentDirty() ) { // Show Save changes Yes/No/Cancel and re-quit if hit yes/no
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY, new KeyValues( pExitMsg ) ); return false; }
return true; }
//-----------------------------------------------------------------------------
// Various command handlers related to the Edit menu
//-----------------------------------------------------------------------------
void CFoundryTool::OnUndo() { CDisableUndoScopeGuard guard; g_pDataModel->Undo(); }
void CFoundryTool::OnRedo() { CDisableUndoScopeGuard guard; g_pDataModel->Redo(); }
void CFoundryTool::OnDescribeUndo() { CUtlVector< UndoInfo_t > list; g_pDataModel->GetUndoInfo( list );
Msg( "%i operations in stack\n", list.Count() );
for ( int i = list.Count() - 1; i >= 0; --i ) { UndoInfo_t& entry = list[ i ]; if ( entry.terminator ) { Msg( "[ '%s' ] - %i operations\n", entry.undo, entry.numoperations ); }
Msg( " +%s\n", entry.desc ); } }
//-----------------------------------------------------------------------------
// Foundry menu items
//-----------------------------------------------------------------------------
void CFoundryTool::OnReload() { // Reloads the map, entities only, will reload every entity
enginetools->Command( "respawn_entities\n" ); }
void CFoundryTool::OnReloadFromSave() { // Reloads the map from a save point, overrides selected entities
// for now, this is hardcoded to be info_targets
enginetools->Command( "load quick\n" ); }
void CFoundryTool::OnUpdateHammerEntity() { enginetools->Command( "foundry_update_entity" ); }
void CFoundryTool::OnReloadFromSaveSlamEnts() { m_SavegameRestoredEnts.Purge(); enginetools->Command( "load quick * LetToolsOverrideLoadGameEnts\n" ); enginetools->Execute(); }
//-----------------------------------------------------------------------------
// Background
//-----------------------------------------------------------------------------
const char *CFoundryTool::GetLogoTextureName() { //return "vgui/tools/sampletool/sampletool_logo";
return NULL; }
//-----------------------------------------------------------------------------
// Inherited from IFoundryDocCallback
//-----------------------------------------------------------------------------
void CFoundryTool::OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags ) { UpdateMenuBar();
/*
if ( bRefreshUI && m_hProperties.Get() ) { m_hProperties->Refresh(); } */ }
//-----------------------------------------------------------------------------
// List of all entity classnames to copy over from the original block
//-----------------------------------------------------------------------------
static const char *s_pUseOriginalClasses[] = { "worldspawn", "func_occluder", NULL };
//-----------------------------------------------------------------------------
// Always copy the worldspawn and other entities that had data built into them by VBSP out
//-----------------------------------------------------------------------------
void CFoundryTool::AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData ) { while ( *pActualEntityData ) { pActualEntityData = strchr( pActualEntityData, '{' ); if ( !pActualEntityData ) break;
const char *pBlockStart = pActualEntityData;
pActualEntityData = strstr( pActualEntityData, "\"classname\"" ); if ( !pActualEntityData ) break;
// Skip "classname"
pActualEntityData += 11;
pActualEntityData = strchr( pActualEntityData, '\"' ); if ( !pActualEntityData ) break;
// Skip "
++pActualEntityData;
char pClassName[512]; int j = 0; while (*pActualEntityData != 0 && *pActualEntityData != '\"' ) { pClassName[j++] = *pActualEntityData++; } pClassName[j] = 0;
pActualEntityData = strchr( pActualEntityData, '}' ); if ( !pActualEntityData ) break;
// Skip }
++pActualEntityData;
for ( int i = 0; s_pUseOriginalClasses[i]; ++i ) { if ( !Q_stricmp( pClassName, s_pUseOriginalClasses[i] ) ) { // Found one we need to keep, add it to the buffer
int nBytes = (int)( (size_t)pActualEntityData - (size_t)pBlockStart ); entityBuf.Put( pBlockStart, nBytes ); entityBuf.PutChar( '\n' ); break; } } } }
//-----------------------------------------------------------------------------
// Copy in other entities from the editable VMF
//-----------------------------------------------------------------------------
void CFoundryTool::AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData ) { }
bool CFoundryTool::IsDocumentDirty() { return m_pMapDoc && m_pMapDoc->IsModified(); }
//-----------------------------------------------------------------------------
// Create a text block the engine can parse containing the entity data to spawn
//-----------------------------------------------------------------------------
const char* CFoundryTool::GenerateEntityData( const char *pActualEntityData ) { return pActualEntityData; }
const char* CFoundryTool::GetVMFFileName() { if ( m_pMapDoc ) return m_pMapDoc->GetPathName(); else return ""; }
//-----------------------------------------------------------------------------
// Loads up a new document
//-----------------------------------------------------------------------------
bool CFoundryTool::LoadDocument( const char *pFileName ) { Assert( !m_pMapDoc );
DestroyTools();
// Store the BSP file name
Q_strncpy( m_pBSPFileName, pFileName, sizeof( m_pBSPFileName ) );
// Construct VMF file name from the BSP
const char *pGame = Q_stristr( pFileName, "\\game\\" ); if ( !pGame ) return false;
// Compute the map name
char mapname[ 256 ]; const char *pMaps = Q_stristr( pFileName, "\\maps\\" ); if ( !pMaps ) return false;
Q_strncpy( mapname, pMaps + 6, sizeof( mapname ) );
int nLen = (int)( (size_t)pGame - (size_t)pFileName ) + 1; char vmfFilename[MAX_PATH]; Q_strncpy( vmfFilename, pFileName, nLen ); Q_strncat( vmfFilename, "\\content\\", sizeof(vmfFilename) ); Q_strncat( vmfFilename, pGame + 6, sizeof(vmfFilename) ); Q_SetExtension( vmfFilename, ".vmf", sizeof(vmfFilename) );
// Have Hammer load this VMF.
CHammer *pApp = (CHammer*) AfxGetApp(); m_pMapDoc = (CMapDoc*)pApp->pMapDocTemplate->OpenDocumentFile( vmfFilename );
// Now have the engine load the map.
char cmd[ 256 ]; Q_snprintf( cmd, sizeof( cmd ), "disconnect; map %s\n", mapname ); enginetools->Command( cmd ); enginetools->Execute( );
ShowMiniViewport( true );
CreateTools(); InitTools(); return true; }
//-----------------------------------------------------------------------------
// Create the entities that are in our VMF file
//-----------------------------------------------------------------------------
void* CFoundryTool::QueryInterface( const char *pInterfaceName ) { if ( V_stricmp( pInterfaceName, VSERVERFOUNDRY_INTERFACE_VERSION ) == 0 ) return (IServerFoundry*)this; return NULL; }
// This simulates passing entity data through VBSP. We should share the code with VBSP here if the format changes
// and this gets complicated, but it would involve lots of ugly #ifdef HAMMER's chopping up map.cpp.
static bool TransformEntityVMFToBSPFormat( char *pIn, CUtlVector<char> &data ) { ParseFromMemory( pIn, V_strlen( pIn ) );
// Ignore the leading "entity {"
// Also ignore everything inside "editor"
if ( !GetToken(true) || V_stricmp(token, "entity") != 0 || !GetToken(true) || V_stricmp(token,"{") != 0 ) { Warning( "Unknown entity format.\n" ); return false; }
bool bInsideEditorBlock = false; bool bValidFile = false; int braceLevel = 1; while ( 1 ) { char firstToken[MAXTOKEN]; GetToken( true ); V_strncpy( firstToken, token, sizeof( firstToken ) ); if ( firstToken[0] == '}' ) { --braceLevel; if ( braceLevel == 0 ) { // If we end the file and we're not somehow in the editor block, then the file is good.
bValidFile = !bInsideEditorBlock; break; } else { bInsideEditorBlock = false; } continue; }
if ( !GetToken( true ) ) break;
if ( token[0] == '{' ) { ++braceLevel; if ( V_stricmp( firstToken, "editor" ) == 0 ) bInsideEditorBlock = true;
continue; }
if ( bInsideEditorBlock ) continue;
char outStr[MAXTOKEN*2+16]; V_snprintf( outStr, sizeof( outStr ), "\"%s\" \"%s\"\n", firstToken, token ); data.AddMultipleToTail( V_strlen( outStr ), outStr ); }
if ( !bValidFile ) { Warning( "Invalid entity format.\n" ); return false; }
data.AddToTail( '}' ); data.AddToTail( 0 ); // Null-terminate our string.
return true; }
static bool LoadFileDataIntoBuffer( const char *pFilename, const char *pFormat, CUtlVector<char> &tempData ) { FILE *fp = fopen( pFilename, pFormat ); if ( !fp ) { return false; } fseek( fp, 0, SEEK_END ); tempData.SetSize( ftell( fp ) + 1 ); fseek( fp, 0, SEEK_SET ); fread( tempData.Base(), 1, tempData.Count()-1, fp ); fclose( fp ); return true; }
bool CFoundryTool::GetEntityVMFText( CMapClass *pClass, CUtlVector<char> &data ) { char baseDir[MAX_PATH], cheesyFilename[MAX_PATH]; _getcwd( baseDir, sizeof( baseDir ) ); V_ComposeFileName( baseDir, "__foundry_tempchunk.txt", cheesyFilename, sizeof( cheesyFilename ) );
// Save this entity's data into a temporary file.
CSaveInfo saveInfo; saveInfo.SetVisiblesOnly( false );
CChunkFile chunkFile; chunkFile.Open( cheesyFilename, ChunkFile_Write ); ChunkFileResult_t result = pClass->SaveVMF( &chunkFile, &saveInfo ); chunkFile.Close(); if ( result != ChunkFile_Ok ) { return false; }
// Load the temporary file into memory.
CUtlVector<char> tempData; if ( !LoadFileDataIntoBuffer( cheesyFilename, "rt", tempData ) ) { Warning( "Internal error in GetEntityVMFText\n" ); return false; }
DeleteFile( cheesyFilename );
// Convert from the VMF-format entity to the BSP-format entity.
return TransformEntityVMFToBSPFormat( tempData.Base(), data ); }
bool CFoundryTool::GetRestoredEntityReplacementData( int iHammerID, CUtlVector<char> &data ) { CMapDoc *pDoc = g_pFoundryToolImp->GetDocument(); CSelection *pSelection = pDoc->GetSelection(); if ( !pSelection || pSelection->IsEmpty() ) return false;
const CMapObjectList *pObjectList = pSelection->GetList(); for ( int i=0; i < pObjectList->Count(); i++ ) { CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
if ( pClass->GetID() == iHammerID ) { if ( GetEntityVMFText( pClass, data ) ) { m_SavegameRestoredEnts.AddToTail( pClass->GetID() ); return true; } else { return false; } } } return false; }
void CFoundryTool::OnFinishedRestoreSavegame() { CUtlVector<CMapClass*> toRespawn;
// We're restoring a savegame and slamming any ents that are selected.
// The savegame is finished, so now slam entities that are selected but weren't in the savegame.
CMapDoc *pDoc = g_pFoundryToolImp->GetDocument(); CSelection *pSelection = pDoc->GetSelection(); if ( pSelection && !pSelection->IsEmpty() ) { const CMapObjectList *pObjectList = pSelection->GetList(); for ( int i=0; i < pObjectList->Count(); i++ ) { CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
if ( m_SavegameRestoredEnts.Find( pClass->GetID() ) == -1 ) { toRespawn.AddToTail( pClass ); } } }
RespawnEntitiesWithEdits( toRespawn.Base(), toRespawn.Count() );
m_SavegameRestoredEnts.Purge(); }
void CFoundryTool::MoveEntityTo( int nHammerID, const Vector &vPos, const QAngle &vAngles ) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !pDoc ) { Warning( "CFoundryTool::MoveEntityTo - no active CMapDoc\n" ); return; }
//
CMapEntity *pEnt = pDoc->FindEntityByHammerID( nHammerID ); if ( !pEnt ) { Warning( "CFoundryTool::MoveEntityTo - no entity with HammerID %d\n", nHammerID ); return; }
Vector vTempPos = vPos; pEnt->SetOrigin( vTempPos );
CEditGameClass *pClass = dynamic_cast< CEditGameClass * >( pEnt ); if ( pClass ) pClass->SetAngles( vAngles ); }
void CFoundryTool::ClientPostRender() { if ( !m_pMapDoc || !foundry_draw_hammer_entities.GetBool() ) return;
CMapView3D *pView = m_pMapDoc->GetFirst3DView(); if ( !pView ) return;
// Store the old camera view parameters.
CCamera *pCamera = pView->GetCamera(); float flOldPitch = pCamera->GetPitch(); float flOldYaw = pCamera->GetYaw(); Vector vOldViewPoint; pCamera->GetViewPoint( vOldViewPoint ); float flOldFOV = pCamera->GetFOV(); float flOldNearClip = pCamera->GetNearClip(); float flOldFarClip = pCamera->GetFarClip();
// Move the Hammer camera to the engine's position for rendering.
Vector vForward; AngleVectors( m_v3dViewAngles, &vForward ); pView->SetCamera( m_v3dViewOrigin, m_v3dViewOrigin + vForward * 100 ); pView->RenderView2( true );
// Restore the old camera view parameters.
pCamera->SetViewPoint( vOldViewPoint ); pCamera->SetPerspective( flOldFOV, flOldNearClip, flOldFarClip ); pCamera->SetPitch( flOldPitch ); pCamera->SetYaw( flOldYaw ); }
bool CFoundryTool::SetupEngineView( Vector &origin, QAngle &angles, float &fov ) { m_v3dViewOrigin = origin; m_v3dViewAngles = angles; m_fl3dViewFOV = fov;
return BaseClass::SetupEngineView( origin, angles, fov ); }
bool CFoundryTool::TrapKey( ButtonCode_t key, bool down ) { return BaseClass::TrapKey( key, down ); }
bool CFoundryTool::UpdateEntity( int iHammerID, CUtlVector<char*> &keys, CUtlVector<char*> &values ) { // Find the entity to be updated
void *pServerEntity = servertools->FindEntityByHammerID( iHammerID ); if ( pServerEntity != NULL) { // Set updated properties
for ( int i = 0; i < keys.Count(); i++ ) { servertools->SetKeyValue( pServerEntity, keys[i], values[i] ); } return true; }
// Entity not found in running game
return false; }
void CFoundryTool::RespawnEntitiesWithEdits( CMapClass **ppEntities, int nEntities ) { CUtlVector<char> *pDatas = new CUtlVector<char>[nEntities]; CUtlVector<CEntityRespawnInfo> respawnInfos; respawnInfos.SetSize( nEntities );
int nValid = 0; for ( int i=0; i < nEntities; i++ ) { if ( GetEntityVMFText( ppEntities[i], pDatas[nValid] ) ) { respawnInfos[nValid].m_nHammerID = ppEntities[i]->GetHammerID(); respawnInfos[nValid].m_pEntText = pDatas[nValid].Base(); ++nValid; }
}
servertools->RespawnEntitiesWithEdits( respawnInfos.Base(), nValid );
delete [] pDatas; }
void CFoundryTool::DestroyEntity( int iHammerID ) { servertools->DestroyEntityByHammerId( iHammerID ); }
void CFoundryTool::OnModeChanged() { BaseClass::OnModeChanged();
// We can get here during shutdown.
if ( !GetMainWnd() ) return;
if ( IsGameInputEnabled() ) { GetMainWnd()->EnableWindow( false ); // Unpause the game.
if ( foundry_auto_pause.GetInt() == 1 ) enginetools->Command( "unpause" ); else if ( foundry_auto_pause.GetInt() == 2 ) enginetools->Command( "ai_setenabled 1" ); } else { GetMainWnd()->EnableWindow( true );
// Pause the game.
if ( foundry_auto_pause.GetInt() == 1 ) enginetools->Command( "setpause" ); else if ( foundry_auto_pause.GetInt() == 2 ) enginetools->Command( "ai_setenabled 0" ); } } void CFoundryTool::SwitchToEngine() { EngineGetMouseControl(); }
void CFoundryTool::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles ) { servertools->MoveEngineViewTo( vPos, vAngles ); }
void CFoundryTool::MoveHammerViewTo( const Vector &vPos, const QAngle &vAngles ) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !pDoc ) return;
POSITION p = pDoc->GetFirstViewPosition(); while (p != NULL) { CMapView3D *pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) ); if ( pView ) { CCamera *pCamera = pView->GetCamera(); pCamera->SetViewPoint( vPos ); pCamera->SetPitch( vAngles[PITCH] ); pCamera->SetYaw( -vAngles[YAW] + 90.0f ); pCamera->SetRoll( 0 ); return; } } }
void CFoundryTool::EngineGetMouseControl() { // Set focus on the engine window.
::SetFocus( (HWND)enginetools->GetEngineHwnd() ); SetMode( true, false ); }
void CFoundryTool::EngineReleaseMouseControl() { SetMode( false, false ); }
void CFoundryTool::SelectEntities( int *pHammerIDs, int nIDs ) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !pDoc ) return;
pDoc->ClearEntitySelection();
for ( int i=0; i < nIDs; i++ ) { CMapEntity *pEnt = pDoc->FindEntityByHammerID( pHammerIDs[i] ); pDoc->SelectObject( pEnt, scSelect ); } }
void CFoundryTool::ConsoleCommand( const char *pConCommand ) { enginetools->Command( pConCommand ); }
bool CFoundryTool::ShouldRender3DModels() { return foundry_draw_hammer_models.GetBool(); }
void CFoundryTool::SelectionClickInCenterOfView( const Vector &vPos, const QAngle &vAngles ) { // First move the camera
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( !pDoc ) return;
CMapView3D *pView = NULL; POSITION p = pDoc->GetFirstViewPosition(); while (p != NULL) { pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) ); if ( pView ) break; }
if ( !pView ) return;
CToolManager *pToolManager = pDoc->GetTools(); pToolManager->SetTool( TOOL_POINTER ); CBaseTool *pTool = pToolManager->GetActiveTool(); if ( !pTool ) return;
// Setup the camera position.
CCamera *pCamera = pView->GetCamera(); CCamera cameraBackup = *pCamera;
pCamera->SetViewPoint( vPos ); pCamera->SetPitch( vAngles[PITCH] ); pCamera->SetYaw( -vAngles[YAW] + 90.0f ); pCamera->SetRoll( 0 );
RECT rc; pView->GetClientRect( &rc );
// Simulate a mouse click.
Vector2D vPoint( (rc.right - rc.left) / 2, (rc.bottom - rc.top) / 2 ); pTool->OnLMouseDown3D( pView, 0, vPoint ); pTool->OnLMouseUp3D( pView, 0, vPoint ); // Restore the camera.
*pCamera = cameraBackup; }
// Called by the engine when exiting.
bool CFoundryTool::StaticQuitHandler( void *pvUserData ) { AFX_MANAGE_STATE(AfxGetStaticModuleState()) CMainFrame *pFrame = GetMainWnd(); if ( pFrame ) pFrame->PostMessageA( WM_CLOSE, 0, 0 );
// Return false to tell the engine to ignore the quit request. If Hammer finishes up the WM_QUIT, then everything will shutdown properly.
return false; }
void CFoundryTool::OnMapDocDestroy( CMapDoc *pDoc ) { if ( m_pMapDoc == pDoc ) m_pMapDoc = NULL; }
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