Counter Strike : Global Offensive Source Code
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose: Core Movie Maker UI API
//
//=============================================================================
#include "stdafx.h"
#include "hammer.h"
#include "mapview3d.h"
#include <direct.h>
#include "mapdoc.h"
#include "foundrytool.h"
#include "appframework/AppFramework.h"
#include "vphysics_interface.h"
#include "datacache/idatacache.h"
#include "toolutils/basetoolsystem.h"
#include "toolutils/recentfilelist.h"
#include "toolutils/toolmenubar.h"
#include "toolutils/toolswitchmenubutton.h"
#include "toolutils/tooleditmenubutton.h"
#include "toolutils/miniviewport.h"
#include "toolutils/toolfilemenubutton.h"
#include "toolutils/toolmenubutton.h"
#include "vgui_controls/Menu.h"
#include "tier1/KeyValues.h"
#include "toolutils/enginetools_int.h"
#include "toolframework/ienginetool.h"
#include "vgui/IInput.h"
#include "vgui/KeyCode.h"
#include "vgui_controls/FileOpenDialog.h"
#include "filesystem.h"
#include "vgui/ilocalize.h"
#include "dme_controls/elementpropertiestree.h"
#include "tier0/icommandline.h"
#include "materialsystem/imaterialsystem.h"
#include "vguimatsurface/imatsystemsurface.h"
#include "toolutils/savewindowpositions.h"
#include "toolutils/toolwindowfactory.h"
#include "tier3/tier3.h"
#include "tier2/fileutils.h"
#include "vgui/ivgui.h"
#include "ihammer.h"
#include "mainfrm.h"
#include "vgui/keycode.h"
#include "saveinfo.h"
#include "foundry/iserverfoundry.h"
#include "mapworld.h"
#include "ToolManager.h"
#include "map_shared.h"
#include "scriplib.h"
using namespace vgui;
class CFoundryViewMenuButton;
//-----------------------------------------------------------------------------
// Singleton interfaces
//-----------------------------------------------------------------------------
const char *GetVGuiControlsModuleName()
{
return "FoundryTool";
}
//-----------------------------------------------------------------------------
// Connect, disconnect
//-----------------------------------------------------------------------------
CreateInterfaceFn g_MainFactory = NULL;
bool ConnectTools( CreateInterfaceFn factory )
{
g_MainFactory = factory;
return (materials != NULL) && (g_pMatSystemSurface != NULL);
}
void DisconnectTools( )
{
}
//-----------------------------------------------------------------------------
// Implementation of the Foundry tool
//-----------------------------------------------------------------------------
class CFoundryTool : public CBaseToolSystem, public IServerFoundry, public IFileMenuCallbacks, public IFoundryTool
{
DECLARE_CLASS_SIMPLE( CFoundryTool, CBaseToolSystem );
public:
friend class CFoundryViewport;
CFoundryTool();
// Inherited from IToolSystem
virtual const char *GetToolName() { return "Foundry"; }
virtual const char *GetBindingsContextFile() { return "cfg/Foundry.kb"; }
virtual bool Init( );
virtual void Shutdown();
virtual bool CanQuit( const char *pExitMsg );
virtual void OnToolActivate();
virtual void OnToolDeactivate();
virtual void* QueryInterface( const char *pInterfaceName );
virtual void ClientLevelInitPostEntity();
virtual void ClientLevelShutdownPreEntity();
virtual void ClientPostRender();
virtual bool SetupEngineView( Vector &origin, QAngle &angles, float &fov );
virtual bool TrapKey( ButtonCode_t key, bool down );
// Inherited from IServerFoundry.
virtual bool GetRestoredEntityReplacementData( int iHammerID, CUtlVector<char> &data );
virtual void OnFinishedRestoreSavegame();
virtual void MoveEntityTo( int nHammerID, const Vector &vPos, const QAngle &vAngles );
virtual void MoveHammerViewTo( const Vector &vPos, const QAngle &vAngles );
virtual void EngineGetMouseControl();
virtual void EngineReleaseMouseControl();
virtual void SelectEntities( int *pHammerIDs, int nIDs );
virtual void SelectionClickInCenterOfView( const Vector &vPos, const QAngle &vAngles );
// Inherited from IFileMenuCallbacks
virtual int GetFileMenuItemsEnabled( );
virtual void AddRecentFilesToMenu( vgui::Menu *menu );
virtual bool GetPerforceFileName( char *pFileName, int nMaxLen );
// Inherited from IFoundryDocCallback
virtual void OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
virtual vgui::Panel *GetRootPanel() { return this; }
// Inherited from CBaseToolSystem
virtual vgui::HScheme GetToolScheme();
virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent );
virtual void OnCommand( const char *cmd );
virtual const char *GetRegistryName() { return "FoundryTool"; }
virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
virtual void OnModeChanged();
virtual CMiniViewport *CreateMiniViewport( vgui::Panel *parent );
// Inherited from IFoundryTool
virtual void DestroyEntity( int iHammerID );
virtual bool UpdateEntity( int iHammerID, CUtlVector<char*> &keys, CUtlVector<char*> &values );
virtual void RespawnEntitiesWithEdits( CMapClass **ppEntities, int nEntities );
virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles );
virtual void SwitchToEngine();
virtual void ConsoleCommand( const char *pConCommand );
virtual bool ShouldRender3DModels();
virtual void OnMapDocDestroy( CMapDoc *pDoc );
public:
MESSAGE_FUNC( OnNew, "OnNew" );
MESSAGE_FUNC( OnOpen, "OnOpen" );
MESSAGE_FUNC( OnSave, "OnSave" );
MESSAGE_FUNC( OnSaveAs, "OnSaveAs" );
MESSAGE_FUNC( OnClose, "OnClose" );
MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" );
MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" );
MESSAGE_FUNC( OnExit, "OnExit" );
// Commands related to the edit menu
KEYBINDING_FUNC( undo, KEY_Z, vgui::MODIFIER_CONTROL, OnUndo, "#undo_help", 0 );
KEYBINDING_FUNC( redo, KEY_Z, vgui::MODIFIER_CONTROL | vgui::MODIFIER_SHIFT, OnRedo, "#redo_help", 0 );
void OnDescribeUndo();
// Methods related to the Foundry menu
MESSAGE_FUNC( OnUpdateHammerEntity, "UpdateHammerEntity" );
MESSAGE_FUNC( OnReload, "ReloadMap" );
MESSAGE_FUNC( OnReloadFromSave, "ReloadFromSave" );
MESSAGE_FUNC( OnReloadFromSaveSlamEnts, "ReloadFromSaveSlamEnts" );
// Methods related to the view menu
MESSAGE_FUNC( OnDefaultLayout, "OnDefaultLayout" );
MESSAGE_FUNC( OnDrawHammerEntities, "OnDrawHammerEntities" );
MESSAGE_FUNC( OnDrawHammerModels, "OnDrawHammerModels" );
MESSAGE_FUNC( OnDrawEntityHighlights, "OnDrawEntityHighlights" );
MESSAGE_FUNC( OnDrawGameEntities, "OnDrawGameEntities" );
MESSAGE_FUNC( OnSyncHammerView, "OnSyncHammerView" );
void SetDefaultMiniViewportBounds( vgui::Panel *pMiniViewport );
void PerformNew();
void OpenFileFromHistory( int slot );
void OpenSpecificFile( const char *pFileName );
virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
// returns the document
CMapDoc* GetDocument();
private:
// Called by the engine on exit.
static bool StaticQuitHandler( void *pvUserData );
bool GetEntityVMFText( CMapClass *pClass, CUtlVector<char> &data );
// Loads up a new document
bool LoadDocument( const char *pDocName );
// Updates the menu bar based on the current file
void UpdateMenuBar( );
void MiniViewport_OnMousePressed( vgui::MouseCode code );
virtual const char *GetLogoTextureName();
// Creates, destroys tools
void CreateTools();
void DestroyTools();
// Initializes the tools
void InitTools();
// Shows, toggles tool windows
void ToggleToolWindow( Panel *tool, char const *toolName );
void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
// Kills all tool windows
void DestroyToolContainers();
// Used to hook DME VMF entities into the render lists
void DrawVMFEntitiesInEngine( bool bDrawInEngine );
void AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData );
void AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData );
const char* GenerateEntityData( const char *pActualEntityData );
const char* GetVMFFileName();
bool IsDocumentDirty();
private:
// Document
CMapDoc *m_pMapDoc; // The REAL document from Hammer.
char m_pBSPFileName[MAX_PATH];
// Hammer
IHammer *m_pHammer;
Vector m_v3dViewOrigin;
QAngle m_v3dViewAngles;
float m_fl3dViewFOV;
// The menu bar
CToolFileMenuBar *m_pMenuBar;
CFoundryViewMenuButton *m_pViewMenuButton;
// Separate undo context for the act busy tool
CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
CUtlVector< DmElementHandle_t > m_toolElements;
CUtlVector<int> m_SavegameRestoredEnts;
};
//-----------------------------------------------------------------------------
// Singleton
//-----------------------------------------------------------------------------
CFoundryTool *g_pFoundryToolImp = NULL;
IFoundryTool *g_pFoundryTool = NULL;
void CreateTools()
{
g_pFoundryTool = g_pFoundryToolImp = new CFoundryTool();
}
static ConVar foundry_draw_hammer_models( "foundry_draw_hammer_models", "0", 0 );
static ConVar foundry_draw_hammer_entities( "foundry_draw_hammer_entities", "1", 0 );
static ConVar foundry_auto_pause( "foundry_auto_pause", "2", 0, "If 1, Foundry pauses the game when the engine window loses focus. If 2, Foundry disables AI when the engine window loses focus." );
static bool GetDrawEntitiesCvar()
{
static ConVarRef val( "r_drawentities" );
return val.GetBool();
}
CON_COMMAND( foundry_sync_engine_view, "Move engine's 3D view to the same position as Hammer's 3D view." )
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( !pDoc )
return;
POSITION p = pDoc->GetFirstViewPosition();
while (p != NULL)
{
CMapView3D *pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) );
if ( pView )
{
CCamera *pCamera = pView->GetCamera();
Vector vPos;
pCamera->GetViewPoint( vPos );
QAngle vEngineAngles = pCamera->GetAngles();
vEngineAngles[YAW] = -vEngineAngles[YAW] + 90.0f; // translate from Hammer's 3D renderer angles to engine angles
g_pFoundryTool->MoveEngineViewTo( vPos, vEngineAngles );
return;
}
}
}
CON_COMMAND( foundry_send_ents_to_engine, "Send selected entities in Hammer into the engine." )
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( !g_pFoundryTool || !pDoc )
return;
CSelection *pSelection = pDoc->GetSelection();
if ( !pSelection || pSelection->IsEmpty() )
return;
CUtlVector<CMapClass*> toRespawn;
const CMapObjectList *pObjectList = pSelection->GetList();
for ( int i=0; i < pObjectList->Count(); i++ )
{
CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
toRespawn.AddToTail( pClass );
}
g_pFoundryTool->RespawnEntitiesWithEdits( toRespawn.Base(), toRespawn.Count() );
}
CON_COMMAND( foundry_move_focus_to_engine, "Send focus to the engine." )
{
HWND hWnd = (HWND)enginetools->GetEngineHwnd();
RECT rcWindow;
::GetWindowRect( hWnd, &rcWindow );
SetCursorPos( (rcWindow.left + rcWindow.right) / 2, (rcWindow.top + rcWindow.bottom) / 2 );
::SetFocus( hWnd );
}
class CVisGroupEntList
{
public:
CUtlVector<CMapClass*> m_Entities;
CVisGroup *m_pGroup;
};
BOOL FindEntitiesInVisGroupCallback( CMapEntity *pObject, CVisGroupEntList *pList )
{
CMapClass *pClass = dynamic_cast< CMapClass* >( pObject );
if ( pClass && pClass->IsInVisGroup( pList->m_pGroup ) )
pList->m_Entities.AddToTail( pClass );
return TRUE;
}
CON_COMMAND( foundry_spawn_visgroup, "Spawn all the entities in the specified visgroup." )
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( !g_pFoundryTool || !pDoc )
return;
if ( args.ArgC() < 2 )
{
Warning( "Visgroup name required.\n" );
return;
}
const char *pVisGroupName = args.Arg( 1 );
CVisGroup *pVisGroup = pDoc->VisGroups_GroupForName( pVisGroupName, false );
if ( !pVisGroup )
pVisGroup = pDoc->VisGroups_GroupForName( pVisGroupName, true );
if ( !pVisGroup )
{
Warning( "Can't find visgroup '%s'\n", pVisGroupName );
return;
}
// Now find all objects.
CVisGroupEntList theList;
theList.m_pGroup = pVisGroup;
pDoc->GetMapWorld()->EnumChildren( (ENUMMAPCHILDRENPROC)FindEntitiesInVisGroupCallback, (DWORD)&theList, MAPCLASS_TYPE(CMapEntity) );
// Recreate them all.
g_pFoundryTool->RespawnEntitiesWithEdits( theList.m_Entities.Base(), theList.m_Entities.Count() );
}
CON_COMMAND( foundry_remove_selected, "Remove selected entities." )
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( !g_pFoundryTool || !pDoc )
return;
CSelection *pSelection = pDoc->GetSelection();
if ( !pSelection || pSelection->IsEmpty() )
return;
const CMapObjectList *pObjectList = pSelection->GetList();
for ( int i=0; i < pObjectList->Count(); i++ )
{
CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
// Update in Foundry if we are running in that mode
if ( g_pFoundryTool && pClass )
{
servertools->RemoveEntity( pClass->GetHammerID() );
}
}
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CFoundryTool::CFoundryTool()
{
m_pBSPFileName[0] = 0;
m_pMenuBar = NULL;
m_pMapDoc = NULL;
m_pHammer = NULL;
m_v3dViewOrigin.Init();
m_v3dViewAngles.Init();
m_fl3dViewFOV = 90;
m_pViewMenuButton = NULL;
}
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CFoundryTool::Init( )
{
m_pMapDoc = NULL;
m_RecentFiles.LoadFromRegistry( GetRegistryName() );
// NOTE: This has to happen before BaseClass::Init
g_pVGuiLocalize->AddFile( "resource/toolfoundry_%language%.txt" );
if ( !BaseClass::Init( ) )
return false;
enginetools->InstallQuitHandler( this, &CFoundryTool::StaticQuitHandler );
// Startup Hammer.
m_pHammer = (IHammer*)Sys_GetFactoryThis()( INTERFACEVERSION_HAMMER, NULL );
if ( !m_pHammer )
Error( "Unable to load hammer_dll.dll" );
char gamedir[MAX_PATH];
enginetools->GetGameDir( gamedir, sizeof( gamedir ) );
m_pHammer->InitFoundryMode( g_MainFactory, NULL, gamedir );
return true;
}
void CFoundryTool::Shutdown()
{
m_RecentFiles.SaveToRegistry( GetRegistryName() );
{
CDisableUndoScopeGuard guard;
int nElements = m_toolElements.Count();
for ( int i = 0; i < nElements; ++i )
{
g_pDataModel->DestroyElement( m_toolElements[ i ] );
}
}
m_pMapDoc = NULL;
BaseClass::Shutdown();
}
//-----------------------------------------------------------------------------
// returns the document
//-----------------------------------------------------------------------------
inline CMapDoc *CFoundryTool::GetDocument()
{
return m_pMapDoc;
}
//-----------------------------------------------------------------------------
// Tool activation/deactivation
//-----------------------------------------------------------------------------
void CFoundryTool::OnToolActivate()
{
BaseClass::OnToolActivate();
}
void CFoundryTool::OnToolDeactivate()
{
BaseClass::OnToolDeactivate();
}
//-----------------------------------------------------------------------------
// Used to hook DME VMF entities into the render lists
//-----------------------------------------------------------------------------
void CFoundryTool::DrawVMFEntitiesInEngine( bool bDrawInEngine )
{
}
void CFoundryTool::ClientLevelInitPostEntity()
{
BaseClass::ClientLevelInitPostEntity();
DrawVMFEntitiesInEngine( true );
}
void CFoundryTool::ClientLevelShutdownPreEntity()
{
DrawVMFEntitiesInEngine( false );
BaseClass::ClientLevelShutdownPreEntity();
}
//-----------------------------------------------------------------------------
// Derived classes can implement this to get a new scheme to be applied to this tool
//-----------------------------------------------------------------------------
vgui::HScheme CFoundryTool::GetToolScheme()
{
return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "BoxRocket" );
}
//-----------------------------------------------------------------------------
//
// The View menu
//
//-----------------------------------------------------------------------------
class CFoundryViewMenuButton : public CToolMenuButton
{
DECLARE_CLASS_SIMPLE( CFoundryViewMenuButton, CToolMenuButton );
public:
CFoundryViewMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget );
virtual void OnShowMenu(vgui::Menu *menu);
public:
int m_menuitemidDrawHammerEntities;
int m_menuitemidDrawHammerModels;
int m_menuitemidDrawEntityHighlights;
int m_menuitemidDrawGameEntities;
private:
CFoundryTool *m_pTool;
};
CFoundryViewMenuButton::CFoundryViewMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget )
: BaseClass( parent, panelName, text, pActionSignalTarget )
{
m_pTool = parent;
AddMenuItem( "defaultlayout", "#FoundryViewDefault", new KeyValues( "OnDefaultLayout" ), pActionSignalTarget );
m_menuitemidDrawHammerEntities = AddCheckableMenuItem( "drawhammerentities", "#FoundryViewDrawHammerEntities", new KeyValues( "OnDrawHammerEntities" ), pActionSignalTarget );
m_pMenu->SetMenuItemChecked( m_menuitemidDrawHammerEntities, foundry_draw_hammer_entities.GetBool() );
m_menuitemidDrawHammerModels = AddCheckableMenuItem( "drawhammermodels", "#FoundryViewDrawHammerModels", new KeyValues( "OnDrawHammerModels" ), pActionSignalTarget );
m_pMenu->SetMenuItemChecked( m_menuitemidDrawHammerModels, foundry_draw_hammer_models.GetBool() );
m_menuitemidDrawEntityHighlights = AddCheckableMenuItem( "DrawEntityHighlights", "#FoundryViewDrawEntityHighlights", new KeyValues( "OnDrawEntityHighlights" ), pActionSignalTarget );
m_pMenu->SetMenuItemChecked( m_menuitemidDrawEntityHighlights, true );
m_menuitemidDrawGameEntities = AddCheckableMenuItem( "drawgameentities", "#FoundryViewDrawGameEntities", new KeyValues( "OnDrawGameEntities" ), pActionSignalTarget );
m_pMenu->SetMenuItemChecked( m_menuitemidDrawGameEntities, GetDrawEntitiesCvar() );
AddMenuItem( "synchammerview", "#FoundrySyncHammerView", new KeyValues( "OnSyncHammerView" ), pActionSignalTarget );
SetMenu(m_pMenu);
}
void CFoundryViewMenuButton::OnShowMenu(vgui::Menu *menu)
{
BaseClass::OnShowMenu( menu );
/*
// Update the menu
int id;
if ( m_pTool->GetDocument() )
{
id = m_Items.Find( "properties" );
m_pMenu->SetItemEnabled( id, true );
Panel *p;
p = m_pTool->GetProperties();
Assert( p );
m_pMenu->SetMenuItemChecked( id, ( p && p->GetParent() ) ? true : false );
id = m_Items.Find( "entityreport" );
m_pMenu->SetItemEnabled( id, true );
p = m_pTool->GetEntityReport();
Assert( p );
m_pMenu->SetMenuItemChecked( id, ( p && p->GetParent() ) ? true : false );
}
else
{
id = m_Items.Find( "properties" );
m_pMenu->SetItemEnabled( id, false );
id = m_Items.Find( "entityreport" );
m_pMenu->SetItemEnabled( id, false );
}
*/
}
//-----------------------------------------------------------------------------
//
// The Tool menu
//
//-----------------------------------------------------------------------------
class CFoundryToolMenuButton : public CToolMenuButton
{
DECLARE_CLASS_SIMPLE( CFoundryToolMenuButton, CToolMenuButton );
public:
CFoundryToolMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget );
virtual void OnShowMenu(vgui::Menu *menu);
private:
CFoundryTool *m_pTool;
};
CFoundryToolMenuButton::CFoundryToolMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget )
: BaseClass( parent, panelName, text, pActionSignalTarget )
{
m_pTool = parent;
AddMenuItem( "updateentity", "#FoundryUpdateHammerEntity", new KeyValues( "UpdateHammerEntity" ), pActionSignalTarget );
AddMenuItem( "reload", "#FoundryReload", new KeyValues( "ReloadMap" ), pActionSignalTarget );
AddMenuItem( "reloadsave", "#FoundryReloadFromSave", new KeyValues( "ReloadFromSave" ), pActionSignalTarget );
AddMenuItem( "reloadsaveslaments", "#FoundryReloadReplaceEnts", new KeyValues( "ReloadFromSaveSlamEnts" ), pActionSignalTarget );
SetMenu(m_pMenu);
}
void CFoundryToolMenuButton::OnShowMenu(vgui::Menu *menu)
{
BaseClass::OnShowMenu( menu );
// Update the menu
int id;
CMapDoc *pDoc = m_pTool->GetDocument();
id = m_Items.Find( "reload" );
m_pMenu->SetItemEnabled( id, pDoc != NULL );
id = m_Items.Find( "reloadsave" );
m_pMenu->SetItemEnabled( id, pDoc != NULL );
id = m_Items.Find( "reloadsaveslaments" );
m_pMenu->SetItemEnabled( id, pDoc != NULL );
}
//-----------------------------------------------------------------------------
// Initializes the menu bar
//-----------------------------------------------------------------------------
vgui::MenuBar *CFoundryTool::CreateMenuBar( CBaseToolSystem *pParent )
{
m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
// Sets info in the menu bar
char title[ 64 ];
ComputeMenuBarTitle( title, sizeof( title ) );
m_pMenuBar->SetInfo( title );
m_pMenuBar->SetToolName( GetToolName() );
// Add menu buttons
CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this );
CToolMenuButton *pEditButton = CreateToolEditMenuButton( this, "Edit", "&Edit", GetActionTarget() );
CFoundryToolMenuButton *pToolButton = new CFoundryToolMenuButton( this, "Foundry", "F&oundry", GetActionTarget() );
m_pViewMenuButton = new CFoundryViewMenuButton( this, "View", "&View", GetActionTarget() );
CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
m_pMenuBar->AddButton( pFileButton );
m_pMenuBar->AddButton( pEditButton );
m_pMenuBar->AddButton( pToolButton );
m_pMenuBar->AddButton( m_pViewMenuButton );
m_pMenuBar->AddButton( pSwitchButton );
return m_pMenuBar;
}
// Acts like a viewport but passes mouse input into Foundry.
class CFoundryViewport : public CMiniViewport
{
public:
DECLARE_CLASS_SIMPLE( CFoundryViewport, CMiniViewport );
CFoundryViewport( CFoundryTool *pFoundryTool, vgui::Panel *pParent ) :
CMiniViewport( pParent, "MiniViewport" )
{
m_pFoundryTool = pFoundryTool;
}
virtual void OnMousePressed( vgui::MouseCode code )
{
m_pFoundryTool->MiniViewport_OnMousePressed( code );
}
private:
CFoundryTool *m_pFoundryTool;
};
CMiniViewport* CFoundryTool::CreateMiniViewport( vgui::Panel *parent )
{
int w, h;
surface()->GetScreenSize( w, h );
CMiniViewport *vp = new CFoundryViewport( this, parent );
Assert( vp );
vp->SetVisible( true );
SetDefaultMiniViewportBounds( vp );
return vp;
}
void CFoundryTool::MiniViewport_OnMousePressed( vgui::MouseCode code )
{
if ( !m_pMapDoc )
return;
CMapView3D *pView = m_pMapDoc->GetFirst3DView();
if ( !pView )
return;
if ( code == MOUSE_LEFT )
{
int x, y;
input()->GetCursorPos( x, y );
ScreenToLocal( x, y );
pView->Foundry_OnLButtonDown( x, y );
}
}
//-----------------------------------------------------------------------------
// Updates the menu bar based on the current file
//-----------------------------------------------------------------------------
void CFoundryTool::UpdateMenuBar( )
{
if ( !m_pMapDoc )
{
m_pMenuBar->SetFileName( "#FoundryNoFile" );
return;
}
const char *pVMFFile = GetVMFFileName();
if ( !pVMFFile[0] )
{
m_pMenuBar->SetFileName( "#FoundryNoFile" );
return;
}
if ( IsDocumentDirty() )
{
char sz[ 512 ];
Q_snprintf( sz, sizeof( sz ), "* %s", pVMFFile );
m_pMenuBar->SetFileName( sz );
}
else
{
m_pMenuBar->SetFileName( pVMFFile );
}
}
//-----------------------------------------------------------------------------
// Destroys all tool windows
//-----------------------------------------------------------------------------
void CFoundryTool::DestroyToolContainers()
{
int c = ToolWindow::GetToolWindowCount();
for ( int i = c - 1; i >= 0 ; --i )
{
ToolWindow *kill = ToolWindow::GetToolWindow( i );
delete kill;
}
}
//-----------------------------------------------------------------------------
// Sets up the default layout
//-----------------------------------------------------------------------------
void CFoundryTool::OnDefaultLayout()
{
DestroyToolContainers();
}
void CFoundryTool::OnDrawHammerEntities()
{
foundry_draw_hammer_entities.SetValue( !foundry_draw_hammer_entities.GetInt() );
if ( m_pViewMenuButton )
{
vgui::Menu *pMenu = m_pViewMenuButton->GetMenu();
if ( pMenu )
pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawHammerEntities, foundry_draw_hammer_entities.GetBool() );
}
}
void CFoundryTool::OnDrawHammerModels()
{
foundry_draw_hammer_models.SetValue( !foundry_draw_hammer_models.GetInt() );
if ( m_pViewMenuButton )
{
vgui::Menu *pMenu = m_pViewMenuButton->GetMenu();
if ( pMenu )
pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawHammerModels, foundry_draw_hammer_models.GetBool() );
}
}
void CFoundryTool::OnDrawGameEntities()
{
bool bDrawGameEntities = !GetDrawEntitiesCvar();
// Update convar
char szConCommand[50];
V_snprintf( szConCommand, 50, "r_drawentities %i\n", (int)bDrawGameEntities);
enginetools->Command( szConCommand );
// Update checkmark in menu
if ( m_pViewMenuButton )
{
vgui::Menu *pMenu = m_pViewMenuButton->GetMenu();
if ( pMenu )
{
pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawGameEntities, bDrawGameEntities );
}
}
}
void CFoundryTool::OnSyncHammerView()
{
enginetools->Command( "foundry_sync_hammer_view\n" );
}
void CFoundryTool::OnDrawEntityHighlights()
{
ConVar *pCv = ( ConVar * )cvar->FindVar( "cl_foundry_ShowEntityHighlights" );
if ( pCv )
{
pCv->SetValue( !pCv->GetInt() );
if ( m_pViewMenuButton )
{
vgui::Menu *pMenu = m_pViewMenuButton->GetMenu();
if ( pMenu )
pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawEntityHighlights, pCv->GetBool() );
}
}
}
void CFoundryTool::SetDefaultMiniViewportBounds( vgui::Panel *pMiniViewport )
{
int menuBarY = m_pMenuBar->GetTall();
int mainPanelWidth, mainPanelHeight;
GetSize( mainPanelWidth, mainPanelHeight );
int padding = 3;
int left = padding;
int top = menuBarY + padding;
int width = mainPanelWidth - padding*2;
int height = (mainPanelHeight - menuBarY) - top;
pMiniViewport->SetBounds( left, top, width, height );
}
//-----------------------------------------------------------------------------
// Creates
//-----------------------------------------------------------------------------
void CFoundryTool::CreateTools()
{
/*
if ( !m_hProperties.Get() )
{
m_hProperties = new CBasePropertiesContainer( NULL, NULL, NULL );
}
if ( !m_hEntityReport.Get() )
{
m_hEntityReport = new CEntityReportPanel( NULL, this, "EntityReportPanel" );
}
RegisterToolWindow( m_hProperties );
RegisterToolWindow( m_hEntityReport );
*/
}
//-----------------------------------------------------------------------------
// Initializes the tools
//-----------------------------------------------------------------------------
void CFoundryTool::InitTools()
{
// FIXME: There are no tool windows here; how should this work?
// These panels are saved
//windowposmgr->RegisterPanel( "properties", m_hProperties, false );
//windowposmgr->RegisterPanel( "entityreport", m_hEntityReport, false );
OnDefaultLayout();
windowposmgr->LoadPositions( "cfg/foundry.txt", this, &m_ToolWindowFactory, "Foundry" );
}
void CFoundryTool::DestroyTools()
{
int c = ToolWindow::GetToolWindowCount();
for ( int i = c - 1; i >= 0 ; --i )
{
ToolWindow *kill = ToolWindow::GetToolWindow( i );
delete kill;
}
UnregisterAllToolWindows();
}
void CFoundryTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible )
{
Assert( tool );
if ( tool->GetParent() == NULL && visible )
{
m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false );
}
else if ( !visible )
{
ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() );
Assert( tw );
tw->RemovePage( tool );
}
}
void CFoundryTool::ToggleToolWindow( Panel *tool, char const *toolName )
{
Assert( tool );
if ( tool->GetParent() == NULL )
{
ShowToolWindow( tool, toolName, true );
}
else
{
ShowToolWindow( tool, toolName, false );
}
}
//-----------------------------------------------------------------------------
// Creates the action menu
//-----------------------------------------------------------------------------
vgui::Menu *CFoundryTool::CreateActionMenu( vgui::Panel *pParent )
{
vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" );
pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() );
return pActionMenu;
}
//-----------------------------------------------------------------------------
// Inherited from IFileMenuCallbacks
//-----------------------------------------------------------------------------
int CFoundryTool::GetFileMenuItemsEnabled( )
{
int nFlags = FILE_ALL & (~FILE_NEW);
if ( m_RecentFiles.IsEmpty() )
{
nFlags &= ~FILE_RECENT;
}
return nFlags;
}
void CFoundryTool::AddRecentFilesToMenu( vgui::Menu *pMenu )
{
m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" );
}
bool CFoundryTool::GetPerforceFileName( char *pFileName, int nMaxLen )
{
if ( !m_pMapDoc )
return false;
Q_strncpy( pFileName, GetVMFFileName(), nMaxLen );
return pFileName[0] != 0;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CFoundryTool::OnExit()
{
windowposmgr->SavePositions( "cfg/foundry.txt", "Foundry" );
enginetools->Command( "quit\n" );
}
//-----------------------------------------------------------------------------
// Handle commands from the action menu and other menus
//-----------------------------------------------------------------------------
void CFoundryTool::OnCommand( const char *cmd )
{
if ( !V_stricmp( cmd, "HideActionMenu" ) )
{
if ( GetActionMenu() )
{
GetActionMenu()->SetVisible( false );
}
}
else if ( const char *pSuffix = StringAfterPrefix( cmd, "OnRecent" ) )
{
int idx = Q_atoi( pSuffix );
OpenFileFromHistory( idx );
}
else if ( const char *pSuffix = StringAfterPrefix( cmd, "OnTool" ) )
{
int idx = Q_atoi( pSuffix );
enginetools->SwitchToTool( idx );
}
else if ( !V_stricmp( cmd, "OnUndo" ) )
{
OnUndo();
}
else if ( !V_stricmp( cmd, "OnRedo" ) )
{
OnRedo();
}
else if ( !V_stricmp( cmd, "OnDescribeUndo" ) )
{
OnDescribeUndo();
}
else
{
BaseClass::OnCommand( cmd );
}
}
//-----------------------------------------------------------------------------
// Command handlers
//-----------------------------------------------------------------------------
void CFoundryTool::PerformNew()
{
// Can never do new
Assert( 0 );
}
void CFoundryTool::OnNew()
{
if ( m_pMapDoc )
{
if ( IsDocumentDirty() )
{
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
new KeyValues( "OnNew" ) );
return;
}
}
PerformNew();
}
void CFoundryTool::OnOpen( )
{
int nFlags = 0;
const char *pSaveFileName = NULL;
if ( IsDocumentDirty() )
{
nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY;
pSaveFileName = GetVMFFileName();
}
OpenFile( "bsp", pSaveFileName, "vmf", nFlags );
}
bool CFoundryTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
{
OnCloseNoSave();
if ( !LoadDocument( pFileName ) )
return false;
m_RecentFiles.Add( pFileName, pFileFormat );
m_RecentFiles.SaveToRegistry( GetRegistryName() );
UpdateMenuBar();
return true;
}
void CFoundryTool::OnSave()
{
if ( m_pMapDoc )
{
SaveFile( NULL, "vmf", FOSM_SHOW_PERFORCE_DIALOGS );
}
}
void CFoundryTool::OnSaveAs()
{
if ( m_pMapDoc )
{
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS );
}
}
bool CFoundryTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
{
if ( !m_pMapDoc )
return true;
m_pMapDoc->SetPathName( pFileName );
m_pMapDoc->SaveVMF( pFileName, 0 );
m_RecentFiles.Add( pFileName, pFileFormat );
m_RecentFiles.SaveToRegistry( GetRegistryName() );
UpdateMenuBar();
return true;
}
void CFoundryTool::OnClose()
{
if ( IsDocumentDirty() )
{
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
new KeyValues( "OnClose" ) );
return;
}
OnCloseNoSave();
}
void CFoundryTool::OnCloseNoSave()
{
}
void CFoundryTool::OnMarkNotDirty()
{
// FIXME: Implement
}
//-----------------------------------------------------------------------------
// Open a specific file
//-----------------------------------------------------------------------------
void CFoundryTool::OpenSpecificFile( const char *pFileName )
{
if ( m_pMapDoc )
{
// TODO: close the MFC document here.
m_pMapDoc = NULL;
}
int nFlags = 0;
const char *pSaveFileName = NULL;
OpenFile( pFileName, "bsp", pSaveFileName, "vmf", nFlags );
}
//-----------------------------------------------------------------------------
// Show the save document query dialog
//-----------------------------------------------------------------------------
void CFoundryTool::OpenFileFromHistory( int slot )
{
const char *pFileName = m_RecentFiles.GetFile( slot );
if ( !pFileName )
return;
OpenSpecificFile( pFileName );
}
//-----------------------------------------------------------------------------
// Derived classes can implement this to get notified when files are saved/loaded
//-----------------------------------------------------------------------------
void CFoundryTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues )
{
if ( bWroteFile )
{
OnMarkNotDirty();
}
if ( !pContextKeyValues )
return;
if ( state != FileOpenStateMachine::SUCCESSFUL )
return;
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnNew" ) )
{
PerformNew();
return;
}
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnClose" ) )
{
OnCloseNoSave();
return;
}
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnQuit" ) )
{
OnCloseNoSave();
vgui::ivgui()->PostMessage( GetVPanel(), new KeyValues( "OnExit" ), 0 );
return;
}
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnUnload" ) )
{
enginetools->Command( "toolunload foundry -nosave\n" );
return;
}
}
//-----------------------------------------------------------------------------
// Show the File browser dialog
//-----------------------------------------------------------------------------
void CFoundryTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues )
{
char pStartingDir[ MAX_PATH ];
// We open BSPs, but save-as VMFs
if ( bOpenFile )
{
GetModSubdirectory( "maps", pStartingDir, sizeof(pStartingDir) );
pDialog->SetTitle( "Choose Valve BSP File", true );
pDialog->SetStartDirectoryContext( "foundry_bsp_session", pStartingDir );
pDialog->AddFilter( "*.bsp", "Valve BSP File (*.bsp)", true );
}
else
{
GetModContentSubdirectory( "maps", pStartingDir, sizeof(pStartingDir) );
pDialog->SetTitle( "Choose Valve VMF File", true );
pDialog->SetStartDirectoryContext( "foundry_vmf_session", pStartingDir );
pDialog->AddFilter( "*.vmf", "Valve VMF File (*.vmf)", true );
}
}
//-----------------------------------------------------------------------------
// Can we quit?
//-----------------------------------------------------------------------------
bool CFoundryTool::CanQuit( const char *pExitMsg )
{
if ( IsDocumentDirty() )
{
// Show Save changes Yes/No/Cancel and re-quit if hit yes/no
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY, new KeyValues( pExitMsg ) );
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Various command handlers related to the Edit menu
//-----------------------------------------------------------------------------
void CFoundryTool::OnUndo()
{
CDisableUndoScopeGuard guard;
g_pDataModel->Undo();
}
void CFoundryTool::OnRedo()
{
CDisableUndoScopeGuard guard;
g_pDataModel->Redo();
}
void CFoundryTool::OnDescribeUndo()
{
CUtlVector< UndoInfo_t > list;
g_pDataModel->GetUndoInfo( list );
Msg( "%i operations in stack\n", list.Count() );
for ( int i = list.Count() - 1; i >= 0; --i )
{
UndoInfo_t& entry = list[ i ];
if ( entry.terminator )
{
Msg( "[ '%s' ] - %i operations\n", entry.undo, entry.numoperations );
}
Msg( " +%s\n", entry.desc );
}
}
//-----------------------------------------------------------------------------
// Foundry menu items
//-----------------------------------------------------------------------------
void CFoundryTool::OnReload()
{
// Reloads the map, entities only, will reload every entity
enginetools->Command( "respawn_entities\n" );
}
void CFoundryTool::OnReloadFromSave()
{
// Reloads the map from a save point, overrides selected entities
// for now, this is hardcoded to be info_targets
enginetools->Command( "load quick\n" );
}
void CFoundryTool::OnUpdateHammerEntity()
{
enginetools->Command( "foundry_update_entity" );
}
void CFoundryTool::OnReloadFromSaveSlamEnts()
{
m_SavegameRestoredEnts.Purge();
enginetools->Command( "load quick * LetToolsOverrideLoadGameEnts\n" );
enginetools->Execute();
}
//-----------------------------------------------------------------------------
// Background
//-----------------------------------------------------------------------------
const char *CFoundryTool::GetLogoTextureName()
{
//return "vgui/tools/sampletool/sampletool_logo";
return NULL;
}
//-----------------------------------------------------------------------------
// Inherited from IFoundryDocCallback
//-----------------------------------------------------------------------------
void CFoundryTool::OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
{
UpdateMenuBar();
/*
if ( bRefreshUI && m_hProperties.Get() )
{
m_hProperties->Refresh();
}
*/
}
//-----------------------------------------------------------------------------
// List of all entity classnames to copy over from the original block
//-----------------------------------------------------------------------------
static const char *s_pUseOriginalClasses[] =
{
"worldspawn",
"func_occluder",
NULL
};
//-----------------------------------------------------------------------------
// Always copy the worldspawn and other entities that had data built into them by VBSP out
//-----------------------------------------------------------------------------
void CFoundryTool::AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData )
{
while ( *pActualEntityData )
{
pActualEntityData = strchr( pActualEntityData, '{' );
if ( !pActualEntityData )
break;
const char *pBlockStart = pActualEntityData;
pActualEntityData = strstr( pActualEntityData, "\"classname\"" );
if ( !pActualEntityData )
break;
// Skip "classname"
pActualEntityData += 11;
pActualEntityData = strchr( pActualEntityData, '\"' );
if ( !pActualEntityData )
break;
// Skip "
++pActualEntityData;
char pClassName[512];
int j = 0;
while (*pActualEntityData != 0 && *pActualEntityData != '\"' )
{
pClassName[j++] = *pActualEntityData++;
}
pClassName[j] = 0;
pActualEntityData = strchr( pActualEntityData, '}' );
if ( !pActualEntityData )
break;
// Skip }
++pActualEntityData;
for ( int i = 0; s_pUseOriginalClasses[i]; ++i )
{
if ( !Q_stricmp( pClassName, s_pUseOriginalClasses[i] ) )
{
// Found one we need to keep, add it to the buffer
int nBytes = (int)( (size_t)pActualEntityData - (size_t)pBlockStart );
entityBuf.Put( pBlockStart, nBytes );
entityBuf.PutChar( '\n' );
break;
}
}
}
}
//-----------------------------------------------------------------------------
// Copy in other entities from the editable VMF
//-----------------------------------------------------------------------------
void CFoundryTool::AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData )
{
}
bool CFoundryTool::IsDocumentDirty()
{
return m_pMapDoc && m_pMapDoc->IsModified();
}
//-----------------------------------------------------------------------------
// Create a text block the engine can parse containing the entity data to spawn
//-----------------------------------------------------------------------------
const char* CFoundryTool::GenerateEntityData( const char *pActualEntityData )
{
return pActualEntityData;
}
const char* CFoundryTool::GetVMFFileName()
{
if ( m_pMapDoc )
return m_pMapDoc->GetPathName();
else
return "";
}
//-----------------------------------------------------------------------------
// Loads up a new document
//-----------------------------------------------------------------------------
bool CFoundryTool::LoadDocument( const char *pFileName )
{
Assert( !m_pMapDoc );
DestroyTools();
// Store the BSP file name
Q_strncpy( m_pBSPFileName, pFileName, sizeof( m_pBSPFileName ) );
// Construct VMF file name from the BSP
const char *pGame = Q_stristr( pFileName, "\\game\\" );
if ( !pGame )
return false;
// Compute the map name
char mapname[ 256 ];
const char *pMaps = Q_stristr( pFileName, "\\maps\\" );
if ( !pMaps )
return false;
Q_strncpy( mapname, pMaps + 6, sizeof( mapname ) );
int nLen = (int)( (size_t)pGame - (size_t)pFileName ) + 1;
char vmfFilename[MAX_PATH];
Q_strncpy( vmfFilename, pFileName, nLen );
Q_strncat( vmfFilename, "\\content\\", sizeof(vmfFilename) );
Q_strncat( vmfFilename, pGame + 6, sizeof(vmfFilename) );
Q_SetExtension( vmfFilename, ".vmf", sizeof(vmfFilename) );
// Have Hammer load this VMF.
CHammer *pApp = (CHammer*) AfxGetApp();
m_pMapDoc = (CMapDoc*)pApp->pMapDocTemplate->OpenDocumentFile( vmfFilename );
// Now have the engine load the map.
char cmd[ 256 ];
Q_snprintf( cmd, sizeof( cmd ), "disconnect; map %s\n", mapname );
enginetools->Command( cmd );
enginetools->Execute( );
ShowMiniViewport( true );
CreateTools();
InitTools();
return true;
}
//-----------------------------------------------------------------------------
// Create the entities that are in our VMF file
//-----------------------------------------------------------------------------
void* CFoundryTool::QueryInterface( const char *pInterfaceName )
{
if ( V_stricmp( pInterfaceName, VSERVERFOUNDRY_INTERFACE_VERSION ) == 0 )
return (IServerFoundry*)this;
return NULL;
}
// This simulates passing entity data through VBSP. We should share the code with VBSP here if the format changes
// and this gets complicated, but it would involve lots of ugly #ifdef HAMMER's chopping up map.cpp.
static bool TransformEntityVMFToBSPFormat( char *pIn, CUtlVector<char> &data )
{
ParseFromMemory( pIn, V_strlen( pIn ) );
// Ignore the leading "entity {"
// Also ignore everything inside "editor"
if ( !GetToken(true) || V_stricmp(token, "entity") != 0 || !GetToken(true) || V_stricmp(token,"{") != 0 )
{
Warning( "Unknown entity format.\n" );
return false;
}
bool bInsideEditorBlock = false;
bool bValidFile = false;
int braceLevel = 1;
while ( 1 )
{
char firstToken[MAXTOKEN];
GetToken( true );
V_strncpy( firstToken, token, sizeof( firstToken ) );
if ( firstToken[0] == '}' )
{
--braceLevel;
if ( braceLevel == 0 )
{
// If we end the file and we're not somehow in the editor block, then the file is good.
bValidFile = !bInsideEditorBlock;
break;
}
else
{
bInsideEditorBlock = false;
}
continue;
}
if ( !GetToken( true ) )
break;
if ( token[0] == '{' )
{
++braceLevel;
if ( V_stricmp( firstToken, "editor" ) == 0 )
bInsideEditorBlock = true;
continue;
}
if ( bInsideEditorBlock )
continue;
char outStr[MAXTOKEN*2+16];
V_snprintf( outStr, sizeof( outStr ), "\"%s\" \"%s\"\n", firstToken, token );
data.AddMultipleToTail( V_strlen( outStr ), outStr );
}
if ( !bValidFile )
{
Warning( "Invalid entity format.\n" );
return false;
}
data.AddToTail( '}' );
data.AddToTail( 0 ); // Null-terminate our string.
return true;
}
static bool LoadFileDataIntoBuffer( const char *pFilename, const char *pFormat, CUtlVector<char> &tempData )
{
FILE *fp = fopen( pFilename, pFormat );
if ( !fp )
{
return false;
}
fseek( fp, 0, SEEK_END );
tempData.SetSize( ftell( fp ) + 1 );
fseek( fp, 0, SEEK_SET );
fread( tempData.Base(), 1, tempData.Count()-1, fp );
fclose( fp );
return true;
}
bool CFoundryTool::GetEntityVMFText( CMapClass *pClass, CUtlVector<char> &data )
{
char baseDir[MAX_PATH], cheesyFilename[MAX_PATH];
_getcwd( baseDir, sizeof( baseDir ) );
V_ComposeFileName( baseDir, "__foundry_tempchunk.txt", cheesyFilename, sizeof( cheesyFilename ) );
// Save this entity's data into a temporary file.
CSaveInfo saveInfo;
saveInfo.SetVisiblesOnly( false );
CChunkFile chunkFile;
chunkFile.Open( cheesyFilename, ChunkFile_Write );
ChunkFileResult_t result = pClass->SaveVMF( &chunkFile, &saveInfo );
chunkFile.Close();
if ( result != ChunkFile_Ok )
{
return false;
}
// Load the temporary file into memory.
CUtlVector<char> tempData;
if ( !LoadFileDataIntoBuffer( cheesyFilename, "rt", tempData ) )
{
Warning( "Internal error in GetEntityVMFText\n" );
return false;
}
DeleteFile( cheesyFilename );
// Convert from the VMF-format entity to the BSP-format entity.
return TransformEntityVMFToBSPFormat( tempData.Base(), data );
}
bool CFoundryTool::GetRestoredEntityReplacementData( int iHammerID, CUtlVector<char> &data )
{
CMapDoc *pDoc = g_pFoundryToolImp->GetDocument();
CSelection *pSelection = pDoc->GetSelection();
if ( !pSelection || pSelection->IsEmpty() )
return false;
const CMapObjectList *pObjectList = pSelection->GetList();
for ( int i=0; i < pObjectList->Count(); i++ )
{
CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
if ( pClass->GetID() == iHammerID )
{
if ( GetEntityVMFText( pClass, data ) )
{
m_SavegameRestoredEnts.AddToTail( pClass->GetID() );
return true;
}
else
{
return false;
}
}
}
return false;
}
void CFoundryTool::OnFinishedRestoreSavegame()
{
CUtlVector<CMapClass*> toRespawn;
// We're restoring a savegame and slamming any ents that are selected.
// The savegame is finished, so now slam entities that are selected but weren't in the savegame.
CMapDoc *pDoc = g_pFoundryToolImp->GetDocument();
CSelection *pSelection = pDoc->GetSelection();
if ( pSelection && !pSelection->IsEmpty() )
{
const CMapObjectList *pObjectList = pSelection->GetList();
for ( int i=0; i < pObjectList->Count(); i++ )
{
CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
if ( m_SavegameRestoredEnts.Find( pClass->GetID() ) == -1 )
{
toRespawn.AddToTail( pClass );
}
}
}
RespawnEntitiesWithEdits( toRespawn.Base(), toRespawn.Count() );
m_SavegameRestoredEnts.Purge();
}
void CFoundryTool::MoveEntityTo( int nHammerID, const Vector &vPos, const QAngle &vAngles )
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( !pDoc )
{
Warning( "CFoundryTool::MoveEntityTo - no active CMapDoc\n" );
return;
}
//
CMapEntity *pEnt = pDoc->FindEntityByHammerID( nHammerID );
if ( !pEnt )
{
Warning( "CFoundryTool::MoveEntityTo - no entity with HammerID %d\n", nHammerID );
return;
}
Vector vTempPos = vPos;
pEnt->SetOrigin( vTempPos );
CEditGameClass *pClass = dynamic_cast< CEditGameClass * >( pEnt );
if ( pClass )
pClass->SetAngles( vAngles );
}
void CFoundryTool::ClientPostRender()
{
if ( !m_pMapDoc || !foundry_draw_hammer_entities.GetBool() )
return;
CMapView3D *pView = m_pMapDoc->GetFirst3DView();
if ( !pView )
return;
// Store the old camera view parameters.
CCamera *pCamera = pView->GetCamera();
float flOldPitch = pCamera->GetPitch();
float flOldYaw = pCamera->GetYaw();
Vector vOldViewPoint;
pCamera->GetViewPoint( vOldViewPoint );
float flOldFOV = pCamera->GetFOV();
float flOldNearClip = pCamera->GetNearClip();
float flOldFarClip = pCamera->GetFarClip();
// Move the Hammer camera to the engine's position for rendering.
Vector vForward;
AngleVectors( m_v3dViewAngles, &vForward );
pView->SetCamera( m_v3dViewOrigin, m_v3dViewOrigin + vForward * 100 );
pView->RenderView2( true );
// Restore the old camera view parameters.
pCamera->SetViewPoint( vOldViewPoint );
pCamera->SetPerspective( flOldFOV, flOldNearClip, flOldFarClip );
pCamera->SetPitch( flOldPitch );
pCamera->SetYaw( flOldYaw );
}
bool CFoundryTool::SetupEngineView( Vector &origin, QAngle &angles, float &fov )
{
m_v3dViewOrigin = origin;
m_v3dViewAngles = angles;
m_fl3dViewFOV = fov;
return BaseClass::SetupEngineView( origin, angles, fov );
}
bool CFoundryTool::TrapKey( ButtonCode_t key, bool down )
{
return BaseClass::TrapKey( key, down );
}
bool CFoundryTool::UpdateEntity( int iHammerID, CUtlVector<char*> &keys, CUtlVector<char*> &values )
{
// Find the entity to be updated
void *pServerEntity = servertools->FindEntityByHammerID( iHammerID );
if ( pServerEntity != NULL)
{
// Set updated properties
for ( int i = 0; i < keys.Count(); i++ )
{
servertools->SetKeyValue( pServerEntity, keys[i], values[i] );
}
return true;
}
// Entity not found in running game
return false;
}
void CFoundryTool::RespawnEntitiesWithEdits( CMapClass **ppEntities, int nEntities )
{
CUtlVector<char> *pDatas = new CUtlVector<char>[nEntities];
CUtlVector<CEntityRespawnInfo> respawnInfos;
respawnInfos.SetSize( nEntities );
int nValid = 0;
for ( int i=0; i < nEntities; i++ )
{
if ( GetEntityVMFText( ppEntities[i], pDatas[nValid] ) )
{
respawnInfos[nValid].m_nHammerID = ppEntities[i]->GetHammerID();
respawnInfos[nValid].m_pEntText = pDatas[nValid].Base();
++nValid;
}
}
servertools->RespawnEntitiesWithEdits( respawnInfos.Base(), nValid );
delete [] pDatas;
}
void CFoundryTool::DestroyEntity( int iHammerID )
{
servertools->DestroyEntityByHammerId( iHammerID );
}
void CFoundryTool::OnModeChanged()
{
BaseClass::OnModeChanged();
// We can get here during shutdown.
if ( !GetMainWnd() )
return;
if ( IsGameInputEnabled() )
{
GetMainWnd()->EnableWindow( false );
// Unpause the game.
if ( foundry_auto_pause.GetInt() == 1 )
enginetools->Command( "unpause" );
else if ( foundry_auto_pause.GetInt() == 2 )
enginetools->Command( "ai_setenabled 1" );
}
else
{
GetMainWnd()->EnableWindow( true );
// Pause the game.
if ( foundry_auto_pause.GetInt() == 1 )
enginetools->Command( "setpause" );
else if ( foundry_auto_pause.GetInt() == 2 )
enginetools->Command( "ai_setenabled 0" );
}
}
void CFoundryTool::SwitchToEngine()
{
EngineGetMouseControl();
}
void CFoundryTool::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles )
{
servertools->MoveEngineViewTo( vPos, vAngles );
}
void CFoundryTool::MoveHammerViewTo( const Vector &vPos, const QAngle &vAngles )
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( !pDoc )
return;
POSITION p = pDoc->GetFirstViewPosition();
while (p != NULL)
{
CMapView3D *pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) );
if ( pView )
{
CCamera *pCamera = pView->GetCamera();
pCamera->SetViewPoint( vPos );
pCamera->SetPitch( vAngles[PITCH] );
pCamera->SetYaw( -vAngles[YAW] + 90.0f );
pCamera->SetRoll( 0 );
return;
}
}
}
void CFoundryTool::EngineGetMouseControl()
{
// Set focus on the engine window.
::SetFocus( (HWND)enginetools->GetEngineHwnd() );
SetMode( true, false );
}
void CFoundryTool::EngineReleaseMouseControl()
{
SetMode( false, false );
}
void CFoundryTool::SelectEntities( int *pHammerIDs, int nIDs )
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( !pDoc )
return;
pDoc->ClearEntitySelection();
for ( int i=0; i < nIDs; i++ )
{
CMapEntity *pEnt = pDoc->FindEntityByHammerID( pHammerIDs[i] );
pDoc->SelectObject( pEnt, scSelect );
}
}
void CFoundryTool::ConsoleCommand( const char *pConCommand )
{
enginetools->Command( pConCommand );
}
bool CFoundryTool::ShouldRender3DModels()
{
return foundry_draw_hammer_models.GetBool();
}
void CFoundryTool::SelectionClickInCenterOfView( const Vector &vPos, const QAngle &vAngles )
{
// First move the camera
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if ( !pDoc )
return;
CMapView3D *pView = NULL;
POSITION p = pDoc->GetFirstViewPosition();
while (p != NULL)
{
pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) );
if ( pView )
break;
}
if ( !pView )
return;
CToolManager *pToolManager = pDoc->GetTools();
pToolManager->SetTool( TOOL_POINTER );
CBaseTool *pTool = pToolManager->GetActiveTool();
if ( !pTool )
return;
// Setup the camera position.
CCamera *pCamera = pView->GetCamera();
CCamera cameraBackup = *pCamera;
pCamera->SetViewPoint( vPos );
pCamera->SetPitch( vAngles[PITCH] );
pCamera->SetYaw( -vAngles[YAW] + 90.0f );
pCamera->SetRoll( 0 );
RECT rc;
pView->GetClientRect( &rc );
// Simulate a mouse click.
Vector2D vPoint( (rc.right - rc.left) / 2, (rc.bottom - rc.top) / 2 );
pTool->OnLMouseDown3D( pView, 0, vPoint );
pTool->OnLMouseUp3D( pView, 0, vPoint );
// Restore the camera.
*pCamera = cameraBackup;
}
// Called by the engine when exiting.
bool CFoundryTool::StaticQuitHandler( void *pvUserData )
{
AFX_MANAGE_STATE(AfxGetStaticModuleState())
CMainFrame *pFrame = GetMainWnd();
if ( pFrame )
pFrame->PostMessageA( WM_CLOSE, 0, 0 );
// Return false to tell the engine to ignore the quit request. If Hammer finishes up the WM_QUIT, then everything will shutdown properly.
return false;
}
void CFoundryTool::OnMapDocDestroy( CMapDoc *pDoc )
{
if ( m_pMapDoc == pDoc )
m_pMapDoc = NULL;
}