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1995 lines
53 KiB
1995 lines
53 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose: Core Movie Maker UI API
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//
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//=============================================================================
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#include "stdafx.h"
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#include "hammer.h"
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#include "mapview3d.h"
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#include <direct.h>
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#include "mapdoc.h"
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#include "foundrytool.h"
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#include "appframework/AppFramework.h"
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#include "vphysics_interface.h"
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#include "datacache/idatacache.h"
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#include "toolutils/basetoolsystem.h"
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#include "toolutils/recentfilelist.h"
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#include "toolutils/toolmenubar.h"
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#include "toolutils/toolswitchmenubutton.h"
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#include "toolutils/tooleditmenubutton.h"
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#include "toolutils/miniviewport.h"
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#include "toolutils/toolfilemenubutton.h"
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#include "toolutils/toolmenubutton.h"
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#include "vgui_controls/Menu.h"
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#include "tier1/KeyValues.h"
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#include "toolutils/enginetools_int.h"
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#include "toolframework/ienginetool.h"
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#include "vgui/IInput.h"
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#include "vgui/KeyCode.h"
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#include "vgui_controls/FileOpenDialog.h"
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#include "filesystem.h"
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#include "vgui/ilocalize.h"
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#include "dme_controls/elementpropertiestree.h"
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#include "tier0/icommandline.h"
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#include "materialsystem/imaterialsystem.h"
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#include "vguimatsurface/imatsystemsurface.h"
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#include "toolutils/savewindowpositions.h"
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#include "toolutils/toolwindowfactory.h"
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#include "tier3/tier3.h"
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#include "tier2/fileutils.h"
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#include "vgui/ivgui.h"
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#include "ihammer.h"
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#include "mainfrm.h"
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#include "vgui/keycode.h"
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#include "saveinfo.h"
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#include "foundry/iserverfoundry.h"
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#include "mapworld.h"
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#include "ToolManager.h"
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#include "map_shared.h"
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#include "scriplib.h"
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using namespace vgui;
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class CFoundryViewMenuButton;
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//-----------------------------------------------------------------------------
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// Singleton interfaces
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//-----------------------------------------------------------------------------
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const char *GetVGuiControlsModuleName()
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{
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return "FoundryTool";
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}
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//-----------------------------------------------------------------------------
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// Connect, disconnect
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//-----------------------------------------------------------------------------
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CreateInterfaceFn g_MainFactory = NULL;
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bool ConnectTools( CreateInterfaceFn factory )
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{
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g_MainFactory = factory;
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return (materials != NULL) && (g_pMatSystemSurface != NULL);
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}
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void DisconnectTools( )
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{
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}
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//-----------------------------------------------------------------------------
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// Implementation of the Foundry tool
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//-----------------------------------------------------------------------------
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class CFoundryTool : public CBaseToolSystem, public IServerFoundry, public IFileMenuCallbacks, public IFoundryTool
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{
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DECLARE_CLASS_SIMPLE( CFoundryTool, CBaseToolSystem );
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public:
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friend class CFoundryViewport;
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CFoundryTool();
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// Inherited from IToolSystem
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virtual const char *GetToolName() { return "Foundry"; }
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virtual const char *GetBindingsContextFile() { return "cfg/Foundry.kb"; }
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virtual bool Init( );
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virtual void Shutdown();
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virtual bool CanQuit( const char *pExitMsg );
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virtual void OnToolActivate();
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virtual void OnToolDeactivate();
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virtual void* QueryInterface( const char *pInterfaceName );
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virtual void ClientLevelInitPostEntity();
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virtual void ClientLevelShutdownPreEntity();
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virtual void ClientPostRender();
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virtual bool SetupEngineView( Vector &origin, QAngle &angles, float &fov );
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virtual bool TrapKey( ButtonCode_t key, bool down );
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// Inherited from IServerFoundry.
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virtual bool GetRestoredEntityReplacementData( int iHammerID, CUtlVector<char> &data );
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virtual void OnFinishedRestoreSavegame();
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virtual void MoveEntityTo( int nHammerID, const Vector &vPos, const QAngle &vAngles );
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virtual void MoveHammerViewTo( const Vector &vPos, const QAngle &vAngles );
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virtual void EngineGetMouseControl();
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virtual void EngineReleaseMouseControl();
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virtual void SelectEntities( int *pHammerIDs, int nIDs );
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virtual void SelectionClickInCenterOfView( const Vector &vPos, const QAngle &vAngles );
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// Inherited from IFileMenuCallbacks
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virtual int GetFileMenuItemsEnabled( );
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virtual void AddRecentFilesToMenu( vgui::Menu *menu );
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virtual bool GetPerforceFileName( char *pFileName, int nMaxLen );
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// Inherited from IFoundryDocCallback
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virtual void OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
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virtual vgui::Panel *GetRootPanel() { return this; }
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// Inherited from CBaseToolSystem
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virtual vgui::HScheme GetToolScheme();
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virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent );
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virtual void OnCommand( const char *cmd );
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virtual const char *GetRegistryName() { return "FoundryTool"; }
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virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
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virtual void OnModeChanged();
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virtual CMiniViewport *CreateMiniViewport( vgui::Panel *parent );
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// Inherited from IFoundryTool
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virtual void DestroyEntity( int iHammerID );
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virtual bool UpdateEntity( int iHammerID, CUtlVector<char*> &keys, CUtlVector<char*> &values );
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virtual void RespawnEntitiesWithEdits( CMapClass **ppEntities, int nEntities );
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virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles );
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virtual void SwitchToEngine();
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virtual void ConsoleCommand( const char *pConCommand );
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virtual bool ShouldRender3DModels();
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virtual void OnMapDocDestroy( CMapDoc *pDoc );
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public:
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MESSAGE_FUNC( OnNew, "OnNew" );
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MESSAGE_FUNC( OnOpen, "OnOpen" );
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MESSAGE_FUNC( OnSave, "OnSave" );
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MESSAGE_FUNC( OnSaveAs, "OnSaveAs" );
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MESSAGE_FUNC( OnClose, "OnClose" );
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MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" );
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MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" );
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MESSAGE_FUNC( OnExit, "OnExit" );
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// Commands related to the edit menu
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KEYBINDING_FUNC( undo, KEY_Z, vgui::MODIFIER_CONTROL, OnUndo, "#undo_help", 0 );
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KEYBINDING_FUNC( redo, KEY_Z, vgui::MODIFIER_CONTROL | vgui::MODIFIER_SHIFT, OnRedo, "#redo_help", 0 );
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void OnDescribeUndo();
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// Methods related to the Foundry menu
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MESSAGE_FUNC( OnUpdateHammerEntity, "UpdateHammerEntity" );
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MESSAGE_FUNC( OnReload, "ReloadMap" );
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MESSAGE_FUNC( OnReloadFromSave, "ReloadFromSave" );
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MESSAGE_FUNC( OnReloadFromSaveSlamEnts, "ReloadFromSaveSlamEnts" );
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// Methods related to the view menu
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MESSAGE_FUNC( OnDefaultLayout, "OnDefaultLayout" );
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MESSAGE_FUNC( OnDrawHammerEntities, "OnDrawHammerEntities" );
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MESSAGE_FUNC( OnDrawHammerModels, "OnDrawHammerModels" );
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MESSAGE_FUNC( OnDrawEntityHighlights, "OnDrawEntityHighlights" );
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MESSAGE_FUNC( OnDrawGameEntities, "OnDrawGameEntities" );
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MESSAGE_FUNC( OnSyncHammerView, "OnSyncHammerView" );
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void SetDefaultMiniViewportBounds( vgui::Panel *pMiniViewport );
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void PerformNew();
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void OpenFileFromHistory( int slot );
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void OpenSpecificFile( const char *pFileName );
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virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
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// returns the document
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CMapDoc* GetDocument();
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private:
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// Called by the engine on exit.
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static bool StaticQuitHandler( void *pvUserData );
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bool GetEntityVMFText( CMapClass *pClass, CUtlVector<char> &data );
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// Loads up a new document
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bool LoadDocument( const char *pDocName );
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// Updates the menu bar based on the current file
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void UpdateMenuBar( );
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void MiniViewport_OnMousePressed( vgui::MouseCode code );
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virtual const char *GetLogoTextureName();
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// Creates, destroys tools
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void CreateTools();
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void DestroyTools();
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// Initializes the tools
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void InitTools();
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// Shows, toggles tool windows
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void ToggleToolWindow( Panel *tool, char const *toolName );
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void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
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// Kills all tool windows
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void DestroyToolContainers();
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// Used to hook DME VMF entities into the render lists
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void DrawVMFEntitiesInEngine( bool bDrawInEngine );
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void AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData );
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void AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData );
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const char* GenerateEntityData( const char *pActualEntityData );
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const char* GetVMFFileName();
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bool IsDocumentDirty();
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private:
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// Document
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CMapDoc *m_pMapDoc; // The REAL document from Hammer.
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char m_pBSPFileName[MAX_PATH];
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// Hammer
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IHammer *m_pHammer;
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Vector m_v3dViewOrigin;
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QAngle m_v3dViewAngles;
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float m_fl3dViewFOV;
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// The menu bar
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CToolFileMenuBar *m_pMenuBar;
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CFoundryViewMenuButton *m_pViewMenuButton;
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// Separate undo context for the act busy tool
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CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
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CUtlVector< DmElementHandle_t > m_toolElements;
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CUtlVector<int> m_SavegameRestoredEnts;
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};
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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CFoundryTool *g_pFoundryToolImp = NULL;
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IFoundryTool *g_pFoundryTool = NULL;
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void CreateTools()
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{
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g_pFoundryTool = g_pFoundryToolImp = new CFoundryTool();
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}
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static ConVar foundry_draw_hammer_models( "foundry_draw_hammer_models", "0", 0 );
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static ConVar foundry_draw_hammer_entities( "foundry_draw_hammer_entities", "1", 0 );
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static ConVar foundry_auto_pause( "foundry_auto_pause", "2", 0, "If 1, Foundry pauses the game when the engine window loses focus. If 2, Foundry disables AI when the engine window loses focus." );
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static bool GetDrawEntitiesCvar()
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{
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static ConVarRef val( "r_drawentities" );
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return val.GetBool();
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}
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CON_COMMAND( foundry_sync_engine_view, "Move engine's 3D view to the same position as Hammer's 3D view." )
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{
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( !pDoc )
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return;
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POSITION p = pDoc->GetFirstViewPosition();
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while (p != NULL)
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{
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CMapView3D *pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) );
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if ( pView )
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{
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CCamera *pCamera = pView->GetCamera();
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Vector vPos;
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pCamera->GetViewPoint( vPos );
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QAngle vEngineAngles = pCamera->GetAngles();
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vEngineAngles[YAW] = -vEngineAngles[YAW] + 90.0f; // translate from Hammer's 3D renderer angles to engine angles
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g_pFoundryTool->MoveEngineViewTo( vPos, vEngineAngles );
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return;
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}
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}
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}
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CON_COMMAND( foundry_send_ents_to_engine, "Send selected entities in Hammer into the engine." )
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{
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( !g_pFoundryTool || !pDoc )
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return;
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CSelection *pSelection = pDoc->GetSelection();
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if ( !pSelection || pSelection->IsEmpty() )
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return;
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CUtlVector<CMapClass*> toRespawn;
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const CMapObjectList *pObjectList = pSelection->GetList();
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for ( int i=0; i < pObjectList->Count(); i++ )
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{
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CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
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toRespawn.AddToTail( pClass );
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}
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g_pFoundryTool->RespawnEntitiesWithEdits( toRespawn.Base(), toRespawn.Count() );
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}
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CON_COMMAND( foundry_move_focus_to_engine, "Send focus to the engine." )
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{
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HWND hWnd = (HWND)enginetools->GetEngineHwnd();
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RECT rcWindow;
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::GetWindowRect( hWnd, &rcWindow );
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SetCursorPos( (rcWindow.left + rcWindow.right) / 2, (rcWindow.top + rcWindow.bottom) / 2 );
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::SetFocus( hWnd );
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}
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class CVisGroupEntList
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{
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public:
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CUtlVector<CMapClass*> m_Entities;
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CVisGroup *m_pGroup;
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};
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BOOL FindEntitiesInVisGroupCallback( CMapEntity *pObject, CVisGroupEntList *pList )
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{
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CMapClass *pClass = dynamic_cast< CMapClass* >( pObject );
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if ( pClass && pClass->IsInVisGroup( pList->m_pGroup ) )
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pList->m_Entities.AddToTail( pClass );
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return TRUE;
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}
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CON_COMMAND( foundry_spawn_visgroup, "Spawn all the entities in the specified visgroup." )
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{
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( !g_pFoundryTool || !pDoc )
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return;
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if ( args.ArgC() < 2 )
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{
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Warning( "Visgroup name required.\n" );
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return;
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}
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const char *pVisGroupName = args.Arg( 1 );
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CVisGroup *pVisGroup = pDoc->VisGroups_GroupForName( pVisGroupName, false );
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if ( !pVisGroup )
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pVisGroup = pDoc->VisGroups_GroupForName( pVisGroupName, true );
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if ( !pVisGroup )
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{
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Warning( "Can't find visgroup '%s'\n", pVisGroupName );
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return;
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}
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// Now find all objects.
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CVisGroupEntList theList;
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theList.m_pGroup = pVisGroup;
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pDoc->GetMapWorld()->EnumChildren( (ENUMMAPCHILDRENPROC)FindEntitiesInVisGroupCallback, (DWORD)&theList, MAPCLASS_TYPE(CMapEntity) );
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// Recreate them all.
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g_pFoundryTool->RespawnEntitiesWithEdits( theList.m_Entities.Base(), theList.m_Entities.Count() );
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}
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CON_COMMAND( foundry_remove_selected, "Remove selected entities." )
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{
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( !g_pFoundryTool || !pDoc )
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return;
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CSelection *pSelection = pDoc->GetSelection();
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if ( !pSelection || pSelection->IsEmpty() )
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return;
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const CMapObjectList *pObjectList = pSelection->GetList();
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for ( int i=0; i < pObjectList->Count(); i++ )
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{
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CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
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// Update in Foundry if we are running in that mode
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if ( g_pFoundryTool && pClass )
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{
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servertools->RemoveEntity( pClass->GetHammerID() );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CFoundryTool::CFoundryTool()
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{
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m_pBSPFileName[0] = 0;
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m_pMenuBar = NULL;
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m_pMapDoc = NULL;
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m_pHammer = NULL;
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m_v3dViewOrigin.Init();
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m_v3dViewAngles.Init();
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m_fl3dViewFOV = 90;
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m_pViewMenuButton = NULL;
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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bool CFoundryTool::Init( )
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{
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m_pMapDoc = NULL;
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m_RecentFiles.LoadFromRegistry( GetRegistryName() );
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// NOTE: This has to happen before BaseClass::Init
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g_pVGuiLocalize->AddFile( "resource/toolfoundry_%language%.txt" );
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if ( !BaseClass::Init( ) )
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return false;
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enginetools->InstallQuitHandler( this, &CFoundryTool::StaticQuitHandler );
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// Startup Hammer.
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m_pHammer = (IHammer*)Sys_GetFactoryThis()( INTERFACEVERSION_HAMMER, NULL );
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if ( !m_pHammer )
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Error( "Unable to load hammer_dll.dll" );
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char gamedir[MAX_PATH];
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enginetools->GetGameDir( gamedir, sizeof( gamedir ) );
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m_pHammer->InitFoundryMode( g_MainFactory, NULL, gamedir );
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return true;
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}
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void CFoundryTool::Shutdown()
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{
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m_RecentFiles.SaveToRegistry( GetRegistryName() );
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{
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CDisableUndoScopeGuard guard;
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int nElements = m_toolElements.Count();
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for ( int i = 0; i < nElements; ++i )
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{
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g_pDataModel->DestroyElement( m_toolElements[ i ] );
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}
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}
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m_pMapDoc = NULL;
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BaseClass::Shutdown();
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}
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//-----------------------------------------------------------------------------
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// returns the document
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//-----------------------------------------------------------------------------
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inline CMapDoc *CFoundryTool::GetDocument()
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{
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return m_pMapDoc;
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}
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//-----------------------------------------------------------------------------
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// Tool activation/deactivation
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//-----------------------------------------------------------------------------
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void CFoundryTool::OnToolActivate()
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{
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BaseClass::OnToolActivate();
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}
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void CFoundryTool::OnToolDeactivate()
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{
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BaseClass::OnToolDeactivate();
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}
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//-----------------------------------------------------------------------------
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// Used to hook DME VMF entities into the render lists
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//-----------------------------------------------------------------------------
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void CFoundryTool::DrawVMFEntitiesInEngine( bool bDrawInEngine )
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{
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}
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void CFoundryTool::ClientLevelInitPostEntity()
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{
|
|
BaseClass::ClientLevelInitPostEntity();
|
|
DrawVMFEntitiesInEngine( true );
|
|
}
|
|
|
|
void CFoundryTool::ClientLevelShutdownPreEntity()
|
|
{
|
|
DrawVMFEntitiesInEngine( false );
|
|
BaseClass::ClientLevelShutdownPreEntity();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Derived classes can implement this to get a new scheme to be applied to this tool
|
|
//-----------------------------------------------------------------------------
|
|
vgui::HScheme CFoundryTool::GetToolScheme()
|
|
{
|
|
return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "BoxRocket" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// The View menu
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
class CFoundryViewMenuButton : public CToolMenuButton
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CFoundryViewMenuButton, CToolMenuButton );
|
|
public:
|
|
CFoundryViewMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget );
|
|
virtual void OnShowMenu(vgui::Menu *menu);
|
|
|
|
public:
|
|
int m_menuitemidDrawHammerEntities;
|
|
int m_menuitemidDrawHammerModels;
|
|
int m_menuitemidDrawEntityHighlights;
|
|
int m_menuitemidDrawGameEntities;
|
|
|
|
private:
|
|
CFoundryTool *m_pTool;
|
|
};
|
|
|
|
CFoundryViewMenuButton::CFoundryViewMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget )
|
|
: BaseClass( parent, panelName, text, pActionSignalTarget )
|
|
{
|
|
m_pTool = parent;
|
|
|
|
AddMenuItem( "defaultlayout", "#FoundryViewDefault", new KeyValues( "OnDefaultLayout" ), pActionSignalTarget );
|
|
|
|
m_menuitemidDrawHammerEntities = AddCheckableMenuItem( "drawhammerentities", "#FoundryViewDrawHammerEntities", new KeyValues( "OnDrawHammerEntities" ), pActionSignalTarget );
|
|
m_pMenu->SetMenuItemChecked( m_menuitemidDrawHammerEntities, foundry_draw_hammer_entities.GetBool() );
|
|
|
|
m_menuitemidDrawHammerModels = AddCheckableMenuItem( "drawhammermodels", "#FoundryViewDrawHammerModels", new KeyValues( "OnDrawHammerModels" ), pActionSignalTarget );
|
|
m_pMenu->SetMenuItemChecked( m_menuitemidDrawHammerModels, foundry_draw_hammer_models.GetBool() );
|
|
|
|
m_menuitemidDrawEntityHighlights = AddCheckableMenuItem( "DrawEntityHighlights", "#FoundryViewDrawEntityHighlights", new KeyValues( "OnDrawEntityHighlights" ), pActionSignalTarget );
|
|
m_pMenu->SetMenuItemChecked( m_menuitemidDrawEntityHighlights, true );
|
|
|
|
m_menuitemidDrawGameEntities = AddCheckableMenuItem( "drawgameentities", "#FoundryViewDrawGameEntities", new KeyValues( "OnDrawGameEntities" ), pActionSignalTarget );
|
|
m_pMenu->SetMenuItemChecked( m_menuitemidDrawGameEntities, GetDrawEntitiesCvar() );
|
|
|
|
AddMenuItem( "synchammerview", "#FoundrySyncHammerView", new KeyValues( "OnSyncHammerView" ), pActionSignalTarget );
|
|
|
|
SetMenu(m_pMenu);
|
|
}
|
|
|
|
void CFoundryViewMenuButton::OnShowMenu(vgui::Menu *menu)
|
|
{
|
|
BaseClass::OnShowMenu( menu );
|
|
/*
|
|
// Update the menu
|
|
int id;
|
|
|
|
if ( m_pTool->GetDocument() )
|
|
{
|
|
id = m_Items.Find( "properties" );
|
|
m_pMenu->SetItemEnabled( id, true );
|
|
|
|
Panel *p;
|
|
p = m_pTool->GetProperties();
|
|
Assert( p );
|
|
m_pMenu->SetMenuItemChecked( id, ( p && p->GetParent() ) ? true : false );
|
|
|
|
id = m_Items.Find( "entityreport" );
|
|
m_pMenu->SetItemEnabled( id, true );
|
|
|
|
p = m_pTool->GetEntityReport();
|
|
Assert( p );
|
|
m_pMenu->SetMenuItemChecked( id, ( p && p->GetParent() ) ? true : false );
|
|
}
|
|
else
|
|
{
|
|
id = m_Items.Find( "properties" );
|
|
m_pMenu->SetItemEnabled( id, false );
|
|
id = m_Items.Find( "entityreport" );
|
|
m_pMenu->SetItemEnabled( id, false );
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// The Tool menu
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
class CFoundryToolMenuButton : public CToolMenuButton
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CFoundryToolMenuButton, CToolMenuButton );
|
|
public:
|
|
CFoundryToolMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget );
|
|
virtual void OnShowMenu(vgui::Menu *menu);
|
|
|
|
private:
|
|
CFoundryTool *m_pTool;
|
|
};
|
|
|
|
CFoundryToolMenuButton::CFoundryToolMenuButton( CFoundryTool *parent, const char *panelName, const char *text, vgui::Panel *pActionSignalTarget )
|
|
: BaseClass( parent, panelName, text, pActionSignalTarget )
|
|
{
|
|
m_pTool = parent;
|
|
|
|
AddMenuItem( "updateentity", "#FoundryUpdateHammerEntity", new KeyValues( "UpdateHammerEntity" ), pActionSignalTarget );
|
|
AddMenuItem( "reload", "#FoundryReload", new KeyValues( "ReloadMap" ), pActionSignalTarget );
|
|
AddMenuItem( "reloadsave", "#FoundryReloadFromSave", new KeyValues( "ReloadFromSave" ), pActionSignalTarget );
|
|
AddMenuItem( "reloadsaveslaments", "#FoundryReloadReplaceEnts", new KeyValues( "ReloadFromSaveSlamEnts" ), pActionSignalTarget );
|
|
|
|
SetMenu(m_pMenu);
|
|
}
|
|
|
|
void CFoundryToolMenuButton::OnShowMenu(vgui::Menu *menu)
|
|
{
|
|
BaseClass::OnShowMenu( menu );
|
|
|
|
// Update the menu
|
|
int id;
|
|
|
|
CMapDoc *pDoc = m_pTool->GetDocument();
|
|
|
|
id = m_Items.Find( "reload" );
|
|
m_pMenu->SetItemEnabled( id, pDoc != NULL );
|
|
|
|
id = m_Items.Find( "reloadsave" );
|
|
m_pMenu->SetItemEnabled( id, pDoc != NULL );
|
|
|
|
id = m_Items.Find( "reloadsaveslaments" );
|
|
m_pMenu->SetItemEnabled( id, pDoc != NULL );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Initializes the menu bar
|
|
//-----------------------------------------------------------------------------
|
|
vgui::MenuBar *CFoundryTool::CreateMenuBar( CBaseToolSystem *pParent )
|
|
{
|
|
m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
|
|
|
|
// Sets info in the menu bar
|
|
char title[ 64 ];
|
|
ComputeMenuBarTitle( title, sizeof( title ) );
|
|
m_pMenuBar->SetInfo( title );
|
|
m_pMenuBar->SetToolName( GetToolName() );
|
|
|
|
// Add menu buttons
|
|
CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this );
|
|
CToolMenuButton *pEditButton = CreateToolEditMenuButton( this, "Edit", "&Edit", GetActionTarget() );
|
|
CFoundryToolMenuButton *pToolButton = new CFoundryToolMenuButton( this, "Foundry", "F&oundry", GetActionTarget() );
|
|
m_pViewMenuButton = new CFoundryViewMenuButton( this, "View", "&View", GetActionTarget() );
|
|
CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
|
|
|
|
m_pMenuBar->AddButton( pFileButton );
|
|
m_pMenuBar->AddButton( pEditButton );
|
|
m_pMenuBar->AddButton( pToolButton );
|
|
m_pMenuBar->AddButton( m_pViewMenuButton );
|
|
m_pMenuBar->AddButton( pSwitchButton );
|
|
|
|
return m_pMenuBar;
|
|
}
|
|
|
|
|
|
// Acts like a viewport but passes mouse input into Foundry.
|
|
class CFoundryViewport : public CMiniViewport
|
|
{
|
|
public:
|
|
DECLARE_CLASS_SIMPLE( CFoundryViewport, CMiniViewport );
|
|
|
|
CFoundryViewport( CFoundryTool *pFoundryTool, vgui::Panel *pParent ) :
|
|
CMiniViewport( pParent, "MiniViewport" )
|
|
{
|
|
m_pFoundryTool = pFoundryTool;
|
|
}
|
|
|
|
virtual void OnMousePressed( vgui::MouseCode code )
|
|
{
|
|
m_pFoundryTool->MiniViewport_OnMousePressed( code );
|
|
}
|
|
|
|
private:
|
|
CFoundryTool *m_pFoundryTool;
|
|
};
|
|
|
|
|
|
CMiniViewport* CFoundryTool::CreateMiniViewport( vgui::Panel *parent )
|
|
{
|
|
int w, h;
|
|
surface()->GetScreenSize( w, h );
|
|
|
|
CMiniViewport *vp = new CFoundryViewport( this, parent );
|
|
Assert( vp );
|
|
vp->SetVisible( true );
|
|
|
|
SetDefaultMiniViewportBounds( vp );
|
|
return vp;
|
|
}
|
|
|
|
|
|
void CFoundryTool::MiniViewport_OnMousePressed( vgui::MouseCode code )
|
|
{
|
|
if ( !m_pMapDoc )
|
|
return;
|
|
|
|
CMapView3D *pView = m_pMapDoc->GetFirst3DView();
|
|
if ( !pView )
|
|
return;
|
|
|
|
if ( code == MOUSE_LEFT )
|
|
{
|
|
int x, y;
|
|
input()->GetCursorPos( x, y );
|
|
ScreenToLocal( x, y );
|
|
pView->Foundry_OnLButtonDown( x, y );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Updates the menu bar based on the current file
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::UpdateMenuBar( )
|
|
{
|
|
if ( !m_pMapDoc )
|
|
{
|
|
m_pMenuBar->SetFileName( "#FoundryNoFile" );
|
|
return;
|
|
}
|
|
|
|
const char *pVMFFile = GetVMFFileName();
|
|
if ( !pVMFFile[0] )
|
|
{
|
|
m_pMenuBar->SetFileName( "#FoundryNoFile" );
|
|
return;
|
|
}
|
|
|
|
if ( IsDocumentDirty() )
|
|
{
|
|
char sz[ 512 ];
|
|
Q_snprintf( sz, sizeof( sz ), "* %s", pVMFFile );
|
|
m_pMenuBar->SetFileName( sz );
|
|
}
|
|
else
|
|
{
|
|
m_pMenuBar->SetFileName( pVMFFile );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Destroys all tool windows
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::DestroyToolContainers()
|
|
{
|
|
int c = ToolWindow::GetToolWindowCount();
|
|
for ( int i = c - 1; i >= 0 ; --i )
|
|
{
|
|
ToolWindow *kill = ToolWindow::GetToolWindow( i );
|
|
delete kill;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets up the default layout
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OnDefaultLayout()
|
|
{
|
|
DestroyToolContainers();
|
|
}
|
|
|
|
|
|
void CFoundryTool::OnDrawHammerEntities()
|
|
{
|
|
foundry_draw_hammer_entities.SetValue( !foundry_draw_hammer_entities.GetInt() );
|
|
if ( m_pViewMenuButton )
|
|
{
|
|
vgui::Menu *pMenu = m_pViewMenuButton->GetMenu();
|
|
if ( pMenu )
|
|
pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawHammerEntities, foundry_draw_hammer_entities.GetBool() );
|
|
}
|
|
}
|
|
|
|
void CFoundryTool::OnDrawHammerModels()
|
|
{
|
|
foundry_draw_hammer_models.SetValue( !foundry_draw_hammer_models.GetInt() );
|
|
if ( m_pViewMenuButton )
|
|
{
|
|
vgui::Menu *pMenu = m_pViewMenuButton->GetMenu();
|
|
if ( pMenu )
|
|
pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawHammerModels, foundry_draw_hammer_models.GetBool() );
|
|
}
|
|
}
|
|
|
|
void CFoundryTool::OnDrawGameEntities()
|
|
{
|
|
bool bDrawGameEntities = !GetDrawEntitiesCvar();
|
|
|
|
// Update convar
|
|
char szConCommand[50];
|
|
|
|
V_snprintf( szConCommand, 50, "r_drawentities %i\n", (int)bDrawGameEntities);
|
|
enginetools->Command( szConCommand );
|
|
|
|
// Update checkmark in menu
|
|
if ( m_pViewMenuButton )
|
|
{
|
|
vgui::Menu *pMenu = m_pViewMenuButton->GetMenu();
|
|
if ( pMenu )
|
|
{
|
|
pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawGameEntities, bDrawGameEntities );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFoundryTool::OnSyncHammerView()
|
|
{
|
|
enginetools->Command( "foundry_sync_hammer_view\n" );
|
|
}
|
|
|
|
void CFoundryTool::OnDrawEntityHighlights()
|
|
{
|
|
ConVar *pCv = ( ConVar * )cvar->FindVar( "cl_foundry_ShowEntityHighlights" );
|
|
if ( pCv )
|
|
{
|
|
pCv->SetValue( !pCv->GetInt() );
|
|
|
|
if ( m_pViewMenuButton )
|
|
{
|
|
vgui::Menu *pMenu = m_pViewMenuButton->GetMenu();
|
|
if ( pMenu )
|
|
pMenu->SetMenuItemChecked( m_pViewMenuButton->m_menuitemidDrawEntityHighlights, pCv->GetBool() );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CFoundryTool::SetDefaultMiniViewportBounds( vgui::Panel *pMiniViewport )
|
|
{
|
|
int menuBarY = m_pMenuBar->GetTall();
|
|
|
|
int mainPanelWidth, mainPanelHeight;
|
|
GetSize( mainPanelWidth, mainPanelHeight );
|
|
|
|
int padding = 3;
|
|
|
|
int left = padding;
|
|
int top = menuBarY + padding;
|
|
int width = mainPanelWidth - padding*2;
|
|
int height = (mainPanelHeight - menuBarY) - top;
|
|
|
|
pMiniViewport->SetBounds( left, top, width, height );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::CreateTools()
|
|
{
|
|
/*
|
|
if ( !m_hProperties.Get() )
|
|
{
|
|
m_hProperties = new CBasePropertiesContainer( NULL, NULL, NULL );
|
|
}
|
|
|
|
if ( !m_hEntityReport.Get() )
|
|
{
|
|
m_hEntityReport = new CEntityReportPanel( NULL, this, "EntityReportPanel" );
|
|
}
|
|
|
|
RegisterToolWindow( m_hProperties );
|
|
RegisterToolWindow( m_hEntityReport );
|
|
*/
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Initializes the tools
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::InitTools()
|
|
{
|
|
// FIXME: There are no tool windows here; how should this work?
|
|
// These panels are saved
|
|
//windowposmgr->RegisterPanel( "properties", m_hProperties, false );
|
|
//windowposmgr->RegisterPanel( "entityreport", m_hEntityReport, false );
|
|
|
|
OnDefaultLayout();
|
|
windowposmgr->LoadPositions( "cfg/foundry.txt", this, &m_ToolWindowFactory, "Foundry" );
|
|
}
|
|
|
|
|
|
void CFoundryTool::DestroyTools()
|
|
{
|
|
int c = ToolWindow::GetToolWindowCount();
|
|
for ( int i = c - 1; i >= 0 ; --i )
|
|
{
|
|
ToolWindow *kill = ToolWindow::GetToolWindow( i );
|
|
delete kill;
|
|
}
|
|
|
|
UnregisterAllToolWindows();
|
|
}
|
|
|
|
|
|
void CFoundryTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible )
|
|
{
|
|
Assert( tool );
|
|
|
|
if ( tool->GetParent() == NULL && visible )
|
|
{
|
|
m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false );
|
|
}
|
|
else if ( !visible )
|
|
{
|
|
ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() );
|
|
Assert( tw );
|
|
tw->RemovePage( tool );
|
|
}
|
|
}
|
|
|
|
void CFoundryTool::ToggleToolWindow( Panel *tool, char const *toolName )
|
|
{
|
|
Assert( tool );
|
|
|
|
if ( tool->GetParent() == NULL )
|
|
{
|
|
ShowToolWindow( tool, toolName, true );
|
|
}
|
|
else
|
|
{
|
|
ShowToolWindow( tool, toolName, false );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates the action menu
|
|
//-----------------------------------------------------------------------------
|
|
vgui::Menu *CFoundryTool::CreateActionMenu( vgui::Panel *pParent )
|
|
{
|
|
vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" );
|
|
pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() );
|
|
return pActionMenu;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Inherited from IFileMenuCallbacks
|
|
//-----------------------------------------------------------------------------
|
|
int CFoundryTool::GetFileMenuItemsEnabled( )
|
|
{
|
|
int nFlags = FILE_ALL & (~FILE_NEW);
|
|
if ( m_RecentFiles.IsEmpty() )
|
|
{
|
|
nFlags &= ~FILE_RECENT;
|
|
}
|
|
return nFlags;
|
|
}
|
|
|
|
void CFoundryTool::AddRecentFilesToMenu( vgui::Menu *pMenu )
|
|
{
|
|
m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" );
|
|
}
|
|
|
|
bool CFoundryTool::GetPerforceFileName( char *pFileName, int nMaxLen )
|
|
{
|
|
if ( !m_pMapDoc )
|
|
return false;
|
|
|
|
Q_strncpy( pFileName, GetVMFFileName(), nMaxLen );
|
|
return pFileName[0] != 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OnExit()
|
|
{
|
|
windowposmgr->SavePositions( "cfg/foundry.txt", "Foundry" );
|
|
|
|
enginetools->Command( "quit\n" );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Handle commands from the action menu and other menus
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OnCommand( const char *cmd )
|
|
{
|
|
if ( !V_stricmp( cmd, "HideActionMenu" ) )
|
|
{
|
|
if ( GetActionMenu() )
|
|
{
|
|
GetActionMenu()->SetVisible( false );
|
|
}
|
|
}
|
|
else if ( const char *pSuffix = StringAfterPrefix( cmd, "OnRecent" ) )
|
|
{
|
|
int idx = Q_atoi( pSuffix );
|
|
OpenFileFromHistory( idx );
|
|
}
|
|
else if ( const char *pSuffix = StringAfterPrefix( cmd, "OnTool" ) )
|
|
{
|
|
int idx = Q_atoi( pSuffix );
|
|
enginetools->SwitchToTool( idx );
|
|
}
|
|
else if ( !V_stricmp( cmd, "OnUndo" ) )
|
|
{
|
|
OnUndo();
|
|
}
|
|
else if ( !V_stricmp( cmd, "OnRedo" ) )
|
|
{
|
|
OnRedo();
|
|
}
|
|
else if ( !V_stricmp( cmd, "OnDescribeUndo" ) )
|
|
{
|
|
OnDescribeUndo();
|
|
}
|
|
else
|
|
{
|
|
BaseClass::OnCommand( cmd );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Command handlers
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::PerformNew()
|
|
{
|
|
// Can never do new
|
|
Assert( 0 );
|
|
}
|
|
|
|
void CFoundryTool::OnNew()
|
|
{
|
|
if ( m_pMapDoc )
|
|
{
|
|
if ( IsDocumentDirty() )
|
|
{
|
|
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
|
|
new KeyValues( "OnNew" ) );
|
|
return;
|
|
}
|
|
}
|
|
PerformNew();
|
|
}
|
|
|
|
void CFoundryTool::OnOpen( )
|
|
{
|
|
int nFlags = 0;
|
|
const char *pSaveFileName = NULL;
|
|
if ( IsDocumentDirty() )
|
|
{
|
|
nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY;
|
|
pSaveFileName = GetVMFFileName();
|
|
}
|
|
|
|
OpenFile( "bsp", pSaveFileName, "vmf", nFlags );
|
|
}
|
|
|
|
bool CFoundryTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
|
|
{
|
|
OnCloseNoSave();
|
|
if ( !LoadDocument( pFileName ) )
|
|
return false;
|
|
m_RecentFiles.Add( pFileName, pFileFormat );
|
|
m_RecentFiles.SaveToRegistry( GetRegistryName() );
|
|
UpdateMenuBar();
|
|
return true;
|
|
}
|
|
|
|
void CFoundryTool::OnSave()
|
|
{
|
|
if ( m_pMapDoc )
|
|
{
|
|
SaveFile( NULL, "vmf", FOSM_SHOW_PERFORCE_DIALOGS );
|
|
}
|
|
}
|
|
|
|
void CFoundryTool::OnSaveAs()
|
|
{
|
|
if ( m_pMapDoc )
|
|
{
|
|
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS );
|
|
}
|
|
}
|
|
|
|
bool CFoundryTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
|
|
{
|
|
if ( !m_pMapDoc )
|
|
return true;
|
|
|
|
m_pMapDoc->SetPathName( pFileName );
|
|
m_pMapDoc->SaveVMF( pFileName, 0 );
|
|
|
|
m_RecentFiles.Add( pFileName, pFileFormat );
|
|
m_RecentFiles.SaveToRegistry( GetRegistryName() );
|
|
UpdateMenuBar();
|
|
return true;
|
|
}
|
|
|
|
void CFoundryTool::OnClose()
|
|
{
|
|
if ( IsDocumentDirty() )
|
|
{
|
|
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
|
|
new KeyValues( "OnClose" ) );
|
|
return;
|
|
}
|
|
|
|
OnCloseNoSave();
|
|
}
|
|
|
|
void CFoundryTool::OnCloseNoSave()
|
|
{
|
|
|
|
}
|
|
|
|
void CFoundryTool::OnMarkNotDirty()
|
|
{
|
|
// FIXME: Implement
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Open a specific file
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OpenSpecificFile( const char *pFileName )
|
|
{
|
|
if ( m_pMapDoc )
|
|
{
|
|
// TODO: close the MFC document here.
|
|
m_pMapDoc = NULL;
|
|
}
|
|
|
|
int nFlags = 0;
|
|
const char *pSaveFileName = NULL;
|
|
|
|
OpenFile( pFileName, "bsp", pSaveFileName, "vmf", nFlags );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Show the save document query dialog
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OpenFileFromHistory( int slot )
|
|
{
|
|
const char *pFileName = m_RecentFiles.GetFile( slot );
|
|
if ( !pFileName )
|
|
return;
|
|
OpenSpecificFile( pFileName );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Derived classes can implement this to get notified when files are saved/loaded
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues )
|
|
{
|
|
if ( bWroteFile )
|
|
{
|
|
OnMarkNotDirty();
|
|
}
|
|
|
|
if ( !pContextKeyValues )
|
|
return;
|
|
|
|
if ( state != FileOpenStateMachine::SUCCESSFUL )
|
|
return;
|
|
|
|
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnNew" ) )
|
|
{
|
|
PerformNew();
|
|
return;
|
|
}
|
|
|
|
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnClose" ) )
|
|
{
|
|
OnCloseNoSave();
|
|
return;
|
|
}
|
|
|
|
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnQuit" ) )
|
|
{
|
|
OnCloseNoSave();
|
|
vgui::ivgui()->PostMessage( GetVPanel(), new KeyValues( "OnExit" ), 0 );
|
|
return;
|
|
}
|
|
|
|
if ( !Q_stricmp( pContextKeyValues->GetName(), "OnUnload" ) )
|
|
{
|
|
enginetools->Command( "toolunload foundry -nosave\n" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Show the File browser dialog
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues )
|
|
{
|
|
char pStartingDir[ MAX_PATH ];
|
|
|
|
// We open BSPs, but save-as VMFs
|
|
if ( bOpenFile )
|
|
{
|
|
GetModSubdirectory( "maps", pStartingDir, sizeof(pStartingDir) );
|
|
pDialog->SetTitle( "Choose Valve BSP File", true );
|
|
pDialog->SetStartDirectoryContext( "foundry_bsp_session", pStartingDir );
|
|
pDialog->AddFilter( "*.bsp", "Valve BSP File (*.bsp)", true );
|
|
}
|
|
else
|
|
{
|
|
GetModContentSubdirectory( "maps", pStartingDir, sizeof(pStartingDir) );
|
|
pDialog->SetTitle( "Choose Valve VMF File", true );
|
|
pDialog->SetStartDirectoryContext( "foundry_vmf_session", pStartingDir );
|
|
pDialog->AddFilter( "*.vmf", "Valve VMF File (*.vmf)", true );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Can we quit?
|
|
//-----------------------------------------------------------------------------
|
|
bool CFoundryTool::CanQuit( const char *pExitMsg )
|
|
{
|
|
if ( IsDocumentDirty() )
|
|
{
|
|
// Show Save changes Yes/No/Cancel and re-quit if hit yes/no
|
|
SaveFile( GetVMFFileName(), "vmf", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY, new KeyValues( pExitMsg ) );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Various command handlers related to the Edit menu
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OnUndo()
|
|
{
|
|
CDisableUndoScopeGuard guard;
|
|
g_pDataModel->Undo();
|
|
}
|
|
|
|
void CFoundryTool::OnRedo()
|
|
{
|
|
CDisableUndoScopeGuard guard;
|
|
g_pDataModel->Redo();
|
|
}
|
|
|
|
void CFoundryTool::OnDescribeUndo()
|
|
{
|
|
CUtlVector< UndoInfo_t > list;
|
|
g_pDataModel->GetUndoInfo( list );
|
|
|
|
Msg( "%i operations in stack\n", list.Count() );
|
|
|
|
for ( int i = list.Count() - 1; i >= 0; --i )
|
|
{
|
|
UndoInfo_t& entry = list[ i ];
|
|
if ( entry.terminator )
|
|
{
|
|
Msg( "[ '%s' ] - %i operations\n", entry.undo, entry.numoperations );
|
|
}
|
|
|
|
Msg( " +%s\n", entry.desc );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Foundry menu items
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OnReload()
|
|
{
|
|
// Reloads the map, entities only, will reload every entity
|
|
enginetools->Command( "respawn_entities\n" );
|
|
}
|
|
|
|
void CFoundryTool::OnReloadFromSave()
|
|
{
|
|
// Reloads the map from a save point, overrides selected entities
|
|
// for now, this is hardcoded to be info_targets
|
|
enginetools->Command( "load quick\n" );
|
|
}
|
|
|
|
void CFoundryTool::OnUpdateHammerEntity()
|
|
{
|
|
enginetools->Command( "foundry_update_entity" );
|
|
}
|
|
|
|
void CFoundryTool::OnReloadFromSaveSlamEnts()
|
|
{
|
|
m_SavegameRestoredEnts.Purge();
|
|
enginetools->Command( "load quick * LetToolsOverrideLoadGameEnts\n" );
|
|
enginetools->Execute();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Background
|
|
//-----------------------------------------------------------------------------
|
|
const char *CFoundryTool::GetLogoTextureName()
|
|
{
|
|
//return "vgui/tools/sampletool/sampletool_logo";
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Inherited from IFoundryDocCallback
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
|
|
{
|
|
UpdateMenuBar();
|
|
|
|
/*
|
|
if ( bRefreshUI && m_hProperties.Get() )
|
|
{
|
|
m_hProperties->Refresh();
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// List of all entity classnames to copy over from the original block
|
|
//-----------------------------------------------------------------------------
|
|
static const char *s_pUseOriginalClasses[] =
|
|
{
|
|
"worldspawn",
|
|
"func_occluder",
|
|
NULL
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Always copy the worldspawn and other entities that had data built into them by VBSP out
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::AddOriginalEntities( CUtlBuffer &entityBuf, const char *pActualEntityData )
|
|
{
|
|
while ( *pActualEntityData )
|
|
{
|
|
pActualEntityData = strchr( pActualEntityData, '{' );
|
|
if ( !pActualEntityData )
|
|
break;
|
|
|
|
const char *pBlockStart = pActualEntityData;
|
|
|
|
pActualEntityData = strstr( pActualEntityData, "\"classname\"" );
|
|
if ( !pActualEntityData )
|
|
break;
|
|
|
|
// Skip "classname"
|
|
pActualEntityData += 11;
|
|
|
|
pActualEntityData = strchr( pActualEntityData, '\"' );
|
|
if ( !pActualEntityData )
|
|
break;
|
|
|
|
// Skip "
|
|
++pActualEntityData;
|
|
|
|
char pClassName[512];
|
|
int j = 0;
|
|
while (*pActualEntityData != 0 && *pActualEntityData != '\"' )
|
|
{
|
|
pClassName[j++] = *pActualEntityData++;
|
|
}
|
|
pClassName[j] = 0;
|
|
|
|
pActualEntityData = strchr( pActualEntityData, '}' );
|
|
if ( !pActualEntityData )
|
|
break;
|
|
|
|
// Skip }
|
|
++pActualEntityData;
|
|
|
|
for ( int i = 0; s_pUseOriginalClasses[i]; ++i )
|
|
{
|
|
if ( !Q_stricmp( pClassName, s_pUseOriginalClasses[i] ) )
|
|
{
|
|
// Found one we need to keep, add it to the buffer
|
|
int nBytes = (int)( (size_t)pActualEntityData - (size_t)pBlockStart );
|
|
entityBuf.Put( pBlockStart, nBytes );
|
|
entityBuf.PutChar( '\n' );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Copy in other entities from the editable VMF
|
|
//-----------------------------------------------------------------------------
|
|
void CFoundryTool::AddVMFEntities( CUtlBuffer &entityBuf, const char *pActualEntityData )
|
|
{
|
|
}
|
|
|
|
bool CFoundryTool::IsDocumentDirty()
|
|
{
|
|
return m_pMapDoc && m_pMapDoc->IsModified();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Create a text block the engine can parse containing the entity data to spawn
|
|
//-----------------------------------------------------------------------------
|
|
const char* CFoundryTool::GenerateEntityData( const char *pActualEntityData )
|
|
{
|
|
return pActualEntityData;
|
|
}
|
|
|
|
|
|
const char* CFoundryTool::GetVMFFileName()
|
|
{
|
|
if ( m_pMapDoc )
|
|
return m_pMapDoc->GetPathName();
|
|
else
|
|
return "";
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Loads up a new document
|
|
//-----------------------------------------------------------------------------
|
|
bool CFoundryTool::LoadDocument( const char *pFileName )
|
|
{
|
|
Assert( !m_pMapDoc );
|
|
|
|
DestroyTools();
|
|
|
|
// Store the BSP file name
|
|
Q_strncpy( m_pBSPFileName, pFileName, sizeof( m_pBSPFileName ) );
|
|
|
|
// Construct VMF file name from the BSP
|
|
const char *pGame = Q_stristr( pFileName, "\\game\\" );
|
|
if ( !pGame )
|
|
return false;
|
|
|
|
// Compute the map name
|
|
char mapname[ 256 ];
|
|
const char *pMaps = Q_stristr( pFileName, "\\maps\\" );
|
|
if ( !pMaps )
|
|
return false;
|
|
|
|
Q_strncpy( mapname, pMaps + 6, sizeof( mapname ) );
|
|
|
|
int nLen = (int)( (size_t)pGame - (size_t)pFileName ) + 1;
|
|
char vmfFilename[MAX_PATH];
|
|
Q_strncpy( vmfFilename, pFileName, nLen );
|
|
Q_strncat( vmfFilename, "\\content\\", sizeof(vmfFilename) );
|
|
Q_strncat( vmfFilename, pGame + 6, sizeof(vmfFilename) );
|
|
Q_SetExtension( vmfFilename, ".vmf", sizeof(vmfFilename) );
|
|
|
|
// Have Hammer load this VMF.
|
|
CHammer *pApp = (CHammer*) AfxGetApp();
|
|
m_pMapDoc = (CMapDoc*)pApp->pMapDocTemplate->OpenDocumentFile( vmfFilename );
|
|
|
|
|
|
// Now have the engine load the map.
|
|
char cmd[ 256 ];
|
|
Q_snprintf( cmd, sizeof( cmd ), "disconnect; map %s\n", mapname );
|
|
enginetools->Command( cmd );
|
|
enginetools->Execute( );
|
|
|
|
|
|
ShowMiniViewport( true );
|
|
|
|
CreateTools();
|
|
InitTools();
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Create the entities that are in our VMF file
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void* CFoundryTool::QueryInterface( const char *pInterfaceName )
|
|
{
|
|
if ( V_stricmp( pInterfaceName, VSERVERFOUNDRY_INTERFACE_VERSION ) == 0 )
|
|
return (IServerFoundry*)this;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// This simulates passing entity data through VBSP. We should share the code with VBSP here if the format changes
|
|
// and this gets complicated, but it would involve lots of ugly #ifdef HAMMER's chopping up map.cpp.
|
|
static bool TransformEntityVMFToBSPFormat( char *pIn, CUtlVector<char> &data )
|
|
{
|
|
ParseFromMemory( pIn, V_strlen( pIn ) );
|
|
|
|
// Ignore the leading "entity {"
|
|
// Also ignore everything inside "editor"
|
|
if ( !GetToken(true) || V_stricmp(token, "entity") != 0 || !GetToken(true) || V_stricmp(token,"{") != 0 )
|
|
{
|
|
Warning( "Unknown entity format.\n" );
|
|
return false;
|
|
}
|
|
|
|
bool bInsideEditorBlock = false;
|
|
bool bValidFile = false;
|
|
int braceLevel = 1;
|
|
while ( 1 )
|
|
{
|
|
char firstToken[MAXTOKEN];
|
|
GetToken( true );
|
|
V_strncpy( firstToken, token, sizeof( firstToken ) );
|
|
if ( firstToken[0] == '}' )
|
|
{
|
|
--braceLevel;
|
|
if ( braceLevel == 0 )
|
|
{
|
|
// If we end the file and we're not somehow in the editor block, then the file is good.
|
|
bValidFile = !bInsideEditorBlock;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
bInsideEditorBlock = false;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !GetToken( true ) )
|
|
break;
|
|
|
|
if ( token[0] == '{' )
|
|
{
|
|
++braceLevel;
|
|
if ( V_stricmp( firstToken, "editor" ) == 0 )
|
|
bInsideEditorBlock = true;
|
|
|
|
continue;
|
|
}
|
|
|
|
if ( bInsideEditorBlock )
|
|
continue;
|
|
|
|
char outStr[MAXTOKEN*2+16];
|
|
V_snprintf( outStr, sizeof( outStr ), "\"%s\" \"%s\"\n", firstToken, token );
|
|
data.AddMultipleToTail( V_strlen( outStr ), outStr );
|
|
}
|
|
|
|
if ( !bValidFile )
|
|
{
|
|
Warning( "Invalid entity format.\n" );
|
|
return false;
|
|
}
|
|
|
|
data.AddToTail( '}' );
|
|
data.AddToTail( 0 ); // Null-terminate our string.
|
|
return true;
|
|
}
|
|
|
|
|
|
static bool LoadFileDataIntoBuffer( const char *pFilename, const char *pFormat, CUtlVector<char> &tempData )
|
|
{
|
|
FILE *fp = fopen( pFilename, pFormat );
|
|
if ( !fp )
|
|
{
|
|
return false;
|
|
}
|
|
fseek( fp, 0, SEEK_END );
|
|
tempData.SetSize( ftell( fp ) + 1 );
|
|
fseek( fp, 0, SEEK_SET );
|
|
fread( tempData.Base(), 1, tempData.Count()-1, fp );
|
|
fclose( fp );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool CFoundryTool::GetEntityVMFText( CMapClass *pClass, CUtlVector<char> &data )
|
|
{
|
|
char baseDir[MAX_PATH], cheesyFilename[MAX_PATH];
|
|
_getcwd( baseDir, sizeof( baseDir ) );
|
|
V_ComposeFileName( baseDir, "__foundry_tempchunk.txt", cheesyFilename, sizeof( cheesyFilename ) );
|
|
|
|
// Save this entity's data into a temporary file.
|
|
CSaveInfo saveInfo;
|
|
saveInfo.SetVisiblesOnly( false );
|
|
|
|
CChunkFile chunkFile;
|
|
chunkFile.Open( cheesyFilename, ChunkFile_Write );
|
|
ChunkFileResult_t result = pClass->SaveVMF( &chunkFile, &saveInfo );
|
|
chunkFile.Close();
|
|
if ( result != ChunkFile_Ok )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Load the temporary file into memory.
|
|
CUtlVector<char> tempData;
|
|
if ( !LoadFileDataIntoBuffer( cheesyFilename, "rt", tempData ) )
|
|
{
|
|
Warning( "Internal error in GetEntityVMFText\n" );
|
|
return false;
|
|
}
|
|
|
|
DeleteFile( cheesyFilename );
|
|
|
|
// Convert from the VMF-format entity to the BSP-format entity.
|
|
return TransformEntityVMFToBSPFormat( tempData.Base(), data );
|
|
}
|
|
|
|
bool CFoundryTool::GetRestoredEntityReplacementData( int iHammerID, CUtlVector<char> &data )
|
|
{
|
|
CMapDoc *pDoc = g_pFoundryToolImp->GetDocument();
|
|
CSelection *pSelection = pDoc->GetSelection();
|
|
if ( !pSelection || pSelection->IsEmpty() )
|
|
return false;
|
|
|
|
const CMapObjectList *pObjectList = pSelection->GetList();
|
|
for ( int i=0; i < pObjectList->Count(); i++ )
|
|
{
|
|
CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
|
|
|
|
if ( pClass->GetID() == iHammerID )
|
|
{
|
|
if ( GetEntityVMFText( pClass, data ) )
|
|
{
|
|
m_SavegameRestoredEnts.AddToTail( pClass->GetID() );
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void CFoundryTool::OnFinishedRestoreSavegame()
|
|
{
|
|
CUtlVector<CMapClass*> toRespawn;
|
|
|
|
// We're restoring a savegame and slamming any ents that are selected.
|
|
// The savegame is finished, so now slam entities that are selected but weren't in the savegame.
|
|
CMapDoc *pDoc = g_pFoundryToolImp->GetDocument();
|
|
CSelection *pSelection = pDoc->GetSelection();
|
|
if ( pSelection && !pSelection->IsEmpty() )
|
|
{
|
|
const CMapObjectList *pObjectList = pSelection->GetList();
|
|
for ( int i=0; i < pObjectList->Count(); i++ )
|
|
{
|
|
CMapClass *pClass = (CUtlReference< CMapClass >)pObjectList->Element( i );
|
|
|
|
if ( m_SavegameRestoredEnts.Find( pClass->GetID() ) == -1 )
|
|
{
|
|
toRespawn.AddToTail( pClass );
|
|
}
|
|
}
|
|
}
|
|
|
|
RespawnEntitiesWithEdits( toRespawn.Base(), toRespawn.Count() );
|
|
|
|
m_SavegameRestoredEnts.Purge();
|
|
}
|
|
|
|
|
|
void CFoundryTool::MoveEntityTo( int nHammerID, const Vector &vPos, const QAngle &vAngles )
|
|
{
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if ( !pDoc )
|
|
{
|
|
Warning( "CFoundryTool::MoveEntityTo - no active CMapDoc\n" );
|
|
return;
|
|
}
|
|
|
|
//
|
|
CMapEntity *pEnt = pDoc->FindEntityByHammerID( nHammerID );
|
|
if ( !pEnt )
|
|
{
|
|
Warning( "CFoundryTool::MoveEntityTo - no entity with HammerID %d\n", nHammerID );
|
|
return;
|
|
}
|
|
|
|
Vector vTempPos = vPos;
|
|
pEnt->SetOrigin( vTempPos );
|
|
|
|
CEditGameClass *pClass = dynamic_cast< CEditGameClass * >( pEnt );
|
|
if ( pClass )
|
|
pClass->SetAngles( vAngles );
|
|
}
|
|
|
|
|
|
void CFoundryTool::ClientPostRender()
|
|
{
|
|
if ( !m_pMapDoc || !foundry_draw_hammer_entities.GetBool() )
|
|
return;
|
|
|
|
CMapView3D *pView = m_pMapDoc->GetFirst3DView();
|
|
if ( !pView )
|
|
return;
|
|
|
|
|
|
// Store the old camera view parameters.
|
|
CCamera *pCamera = pView->GetCamera();
|
|
float flOldPitch = pCamera->GetPitch();
|
|
float flOldYaw = pCamera->GetYaw();
|
|
Vector vOldViewPoint;
|
|
pCamera->GetViewPoint( vOldViewPoint );
|
|
float flOldFOV = pCamera->GetFOV();
|
|
float flOldNearClip = pCamera->GetNearClip();
|
|
float flOldFarClip = pCamera->GetFarClip();
|
|
|
|
// Move the Hammer camera to the engine's position for rendering.
|
|
Vector vForward;
|
|
AngleVectors( m_v3dViewAngles, &vForward );
|
|
pView->SetCamera( m_v3dViewOrigin, m_v3dViewOrigin + vForward * 100 );
|
|
pView->RenderView2( true );
|
|
|
|
// Restore the old camera view parameters.
|
|
pCamera->SetViewPoint( vOldViewPoint );
|
|
pCamera->SetPerspective( flOldFOV, flOldNearClip, flOldFarClip );
|
|
pCamera->SetPitch( flOldPitch );
|
|
pCamera->SetYaw( flOldYaw );
|
|
}
|
|
|
|
|
|
bool CFoundryTool::SetupEngineView( Vector &origin, QAngle &angles, float &fov )
|
|
{
|
|
m_v3dViewOrigin = origin;
|
|
m_v3dViewAngles = angles;
|
|
m_fl3dViewFOV = fov;
|
|
|
|
return BaseClass::SetupEngineView( origin, angles, fov );
|
|
}
|
|
|
|
|
|
bool CFoundryTool::TrapKey( ButtonCode_t key, bool down )
|
|
{
|
|
return BaseClass::TrapKey( key, down );
|
|
}
|
|
|
|
bool CFoundryTool::UpdateEntity( int iHammerID, CUtlVector<char*> &keys, CUtlVector<char*> &values )
|
|
{
|
|
// Find the entity to be updated
|
|
void *pServerEntity = servertools->FindEntityByHammerID( iHammerID );
|
|
if ( pServerEntity != NULL)
|
|
{
|
|
// Set updated properties
|
|
for ( int i = 0; i < keys.Count(); i++ )
|
|
{
|
|
servertools->SetKeyValue( pServerEntity, keys[i], values[i] );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Entity not found in running game
|
|
return false;
|
|
}
|
|
|
|
void CFoundryTool::RespawnEntitiesWithEdits( CMapClass **ppEntities, int nEntities )
|
|
{
|
|
CUtlVector<char> *pDatas = new CUtlVector<char>[nEntities];
|
|
CUtlVector<CEntityRespawnInfo> respawnInfos;
|
|
respawnInfos.SetSize( nEntities );
|
|
|
|
int nValid = 0;
|
|
for ( int i=0; i < nEntities; i++ )
|
|
{
|
|
if ( GetEntityVMFText( ppEntities[i], pDatas[nValid] ) )
|
|
{
|
|
respawnInfos[nValid].m_nHammerID = ppEntities[i]->GetHammerID();
|
|
respawnInfos[nValid].m_pEntText = pDatas[nValid].Base();
|
|
++nValid;
|
|
}
|
|
|
|
}
|
|
|
|
servertools->RespawnEntitiesWithEdits( respawnInfos.Base(), nValid );
|
|
|
|
delete [] pDatas;
|
|
}
|
|
|
|
void CFoundryTool::DestroyEntity( int iHammerID )
|
|
{
|
|
servertools->DestroyEntityByHammerId( iHammerID );
|
|
}
|
|
|
|
|
|
void CFoundryTool::OnModeChanged()
|
|
{
|
|
BaseClass::OnModeChanged();
|
|
|
|
// We can get here during shutdown.
|
|
if ( !GetMainWnd() )
|
|
return;
|
|
|
|
if ( IsGameInputEnabled() )
|
|
{
|
|
GetMainWnd()->EnableWindow( false );
|
|
|
|
// Unpause the game.
|
|
if ( foundry_auto_pause.GetInt() == 1 )
|
|
enginetools->Command( "unpause" );
|
|
else if ( foundry_auto_pause.GetInt() == 2 )
|
|
enginetools->Command( "ai_setenabled 1" );
|
|
}
|
|
else
|
|
{
|
|
GetMainWnd()->EnableWindow( true );
|
|
|
|
// Pause the game.
|
|
if ( foundry_auto_pause.GetInt() == 1 )
|
|
enginetools->Command( "setpause" );
|
|
else if ( foundry_auto_pause.GetInt() == 2 )
|
|
enginetools->Command( "ai_setenabled 0" );
|
|
}
|
|
}
|
|
|
|
void CFoundryTool::SwitchToEngine()
|
|
{
|
|
EngineGetMouseControl();
|
|
}
|
|
|
|
|
|
void CFoundryTool::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles )
|
|
{
|
|
servertools->MoveEngineViewTo( vPos, vAngles );
|
|
}
|
|
|
|
|
|
void CFoundryTool::MoveHammerViewTo( const Vector &vPos, const QAngle &vAngles )
|
|
{
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if ( !pDoc )
|
|
return;
|
|
|
|
POSITION p = pDoc->GetFirstViewPosition();
|
|
while (p != NULL)
|
|
{
|
|
CMapView3D *pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) );
|
|
if ( pView )
|
|
{
|
|
CCamera *pCamera = pView->GetCamera();
|
|
pCamera->SetViewPoint( vPos );
|
|
pCamera->SetPitch( vAngles[PITCH] );
|
|
pCamera->SetYaw( -vAngles[YAW] + 90.0f );
|
|
pCamera->SetRoll( 0 );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CFoundryTool::EngineGetMouseControl()
|
|
{
|
|
// Set focus on the engine window.
|
|
::SetFocus( (HWND)enginetools->GetEngineHwnd() );
|
|
SetMode( true, false );
|
|
}
|
|
|
|
|
|
void CFoundryTool::EngineReleaseMouseControl()
|
|
{
|
|
SetMode( false, false );
|
|
}
|
|
|
|
void CFoundryTool::SelectEntities( int *pHammerIDs, int nIDs )
|
|
{
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if ( !pDoc )
|
|
return;
|
|
|
|
pDoc->ClearEntitySelection();
|
|
|
|
for ( int i=0; i < nIDs; i++ )
|
|
{
|
|
CMapEntity *pEnt = pDoc->FindEntityByHammerID( pHammerIDs[i] );
|
|
pDoc->SelectObject( pEnt, scSelect );
|
|
}
|
|
}
|
|
|
|
void CFoundryTool::ConsoleCommand( const char *pConCommand )
|
|
{
|
|
enginetools->Command( pConCommand );
|
|
}
|
|
|
|
|
|
bool CFoundryTool::ShouldRender3DModels()
|
|
{
|
|
return foundry_draw_hammer_models.GetBool();
|
|
}
|
|
|
|
void CFoundryTool::SelectionClickInCenterOfView( const Vector &vPos, const QAngle &vAngles )
|
|
{
|
|
// First move the camera
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if ( !pDoc )
|
|
return;
|
|
|
|
CMapView3D *pView = NULL;
|
|
POSITION p = pDoc->GetFirstViewPosition();
|
|
while (p != NULL)
|
|
{
|
|
pView = dynamic_cast< CMapView3D* >( pDoc->GetNextView(p) );
|
|
if ( pView )
|
|
break;
|
|
}
|
|
|
|
if ( !pView )
|
|
return;
|
|
|
|
CToolManager *pToolManager = pDoc->GetTools();
|
|
pToolManager->SetTool( TOOL_POINTER );
|
|
CBaseTool *pTool = pToolManager->GetActiveTool();
|
|
if ( !pTool )
|
|
return;
|
|
|
|
// Setup the camera position.
|
|
CCamera *pCamera = pView->GetCamera();
|
|
CCamera cameraBackup = *pCamera;
|
|
|
|
pCamera->SetViewPoint( vPos );
|
|
pCamera->SetPitch( vAngles[PITCH] );
|
|
pCamera->SetYaw( -vAngles[YAW] + 90.0f );
|
|
pCamera->SetRoll( 0 );
|
|
|
|
|
|
RECT rc;
|
|
pView->GetClientRect( &rc );
|
|
|
|
// Simulate a mouse click.
|
|
Vector2D vPoint( (rc.right - rc.left) / 2, (rc.bottom - rc.top) / 2 );
|
|
pTool->OnLMouseDown3D( pView, 0, vPoint );
|
|
pTool->OnLMouseUp3D( pView, 0, vPoint );
|
|
|
|
// Restore the camera.
|
|
*pCamera = cameraBackup;
|
|
}
|
|
|
|
|
|
// Called by the engine when exiting.
|
|
bool CFoundryTool::StaticQuitHandler( void *pvUserData )
|
|
{
|
|
AFX_MANAGE_STATE(AfxGetStaticModuleState())
|
|
|
|
CMainFrame *pFrame = GetMainWnd();
|
|
if ( pFrame )
|
|
pFrame->PostMessageA( WM_CLOSE, 0, 0 );
|
|
|
|
// Return false to tell the engine to ignore the quit request. If Hammer finishes up the WM_QUIT, then everything will shutdown properly.
|
|
return false;
|
|
}
|
|
|
|
|
|
void CFoundryTool::OnMapDocDestroy( CMapDoc *pDoc )
|
|
{
|
|
if ( m_pMapDoc == pDoc )
|
|
m_pMapDoc = NULL;
|
|
}
|
|
|