Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//================ Copyright (c) Valve Corporation. All Rights Reserved. ===========================
//
//
//
//==================================================================================================
#ifndef INCLUDED_MOVECONTROLLER_PS3_H
#define INCLUDED_MOVECONTROLLER_PS3_H
#include <vjobs_interface.h>
#include <cell/gem.h> // PS3 move controller lib
#include <mathlib/vector.h>
// Max number of supported move controllers
// Increasing this value increases the memory required by the GEM lib
#define MAX_PS3_MOVE_CONTROLLERS 1
class QAngle;
struct MoveControllerState { CellGemInfo m_CellGemInfo; CellGemState m_aCellGemState[MAX_PS3_MOVE_CONTROLLERS]; int32 m_aStatus[MAX_PS3_MOVE_CONTROLLERS]; uint64 m_aStatusFlags[MAX_PS3_MOVE_CONTROLLERS]; Vector m_pos[MAX_PS3_MOVE_CONTROLLERS]; Quaternion m_quat[MAX_PS3_MOVE_CONTROLLERS]; float m_posX[MAX_PS3_MOVE_CONTROLLERS]; float m_posY[MAX_PS3_MOVE_CONTROLLERS]; int32 m_camStatus; };
//--------------------------------------------------------------------------------------------------
// CMoveController
// Manages PS3 Move Controller
// Use of VJobInstance ensures init gets called after Vjobs SPURS init
//--------------------------------------------------------------------------------------------------
class CMoveController: public VJobInstance { public: void Init(); void Shutdown();
void ReadState(MoveControllerState* pState);
void OnVjobsInit(); // gets called after m_pRoot was created and assigned
void OnVjobsShutdown(); // gets called before m_pRoot is about to be destructed and NULL'ed
// Disable/Enable for use debugging
// Stops/starts update thread
void Disable(); void Enable(); void InvalidateCalibration( void ); void StepMotionControllerCalibration( void ); void ResetMotionControllerScreenCalibration( void ); void Rumble( unsigned char rumbleVal );
bool m_bEnabled;
// Memory required by GEM lib
void* m_pGemMem; int32 m_iSizeGemMem; };
extern CMoveController* g_pMoveController;
#endif // INCLUDED_MOVECONTROLLER_PS3_H
|