Counter Strike : Global Offensive Source Code
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$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,$SRCDIR\gcsdk\steamextra,..\common,$SRCDIR\thirdparty\protobuf-2.5.0\src" $AdditionalIncludeDirectories "$BASE,..\common\xlast_$GAMENAME" [!$DEMO] $AdditionalIncludeDirectories "$BASE,..\common\xlast_$GAMENAME_demo" [$DEMO] $PreprocessorDefinitions "$BASE;NO_STRING_T;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;NO_STEAM_GAMECOORDINATOR" $PreprocessorDefinitions "$BASE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$PS3] } $Linker { $AdditionalLibraryDirectories "$BASE;$(XEDK)\lib\win32\vs2010" [$XDKINSTALLED] $SystemLibraries "iconv" [$OSXALL] } }
$Configuration { $Linker [$WINDOWS] { $AdditionalDependencies "$BASE wsock32.lib ws2_32.lib wininet.lib" }
$Linker [$PS3] { $AdditionalDependencies "$BASE libnet_stub.a libnetctl_stub.a" } }
$Configuration "Debug" { $Linker [$X360] { $AdditionalDependencies "$BASE xaudiod2.lib Xhvd2.lib xmpd.lib" }
$Linker [$WINDOWS] { $AdditionalDependencies "$BASE wsock32.lib ws2_32.lib wininet.lib" } }
$Configuration "Release" { $Linker [$X360] { $AdditionalDependencies "$BASE xaudio2.lib Xhv2.lib xmp.lib" }
$Linker [$WINDOWS] { $AdditionalDependencies "$BASE wsock32.lib ws2_32.lib wininet.lib" } }
$Project { $Folder "Link Libraries" { $Lib mathlib $Lib tier2 $Lib tier3 $ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ] $ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ] $Lib gcsdk [!$X360 && !$PS3] } }
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