Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef _MM_DLC_H_
#define _MM_DLC_H_
#include "utlvector.h"
#include "utlmap.h"
class CDlcManager : public IDlcManager, public IMatchEventsSink { public : CDlcManager(); virtual ~CDlcManager();
//
// IDlcManager implementation
//
public: //
// RequestDlcUpdate
// requests a background DLC update
//
virtual void RequestDlcUpdate(); virtual bool IsDlcUpdateFinished( bool bWaitForFinish = false );
//
// GetDataInfo
// retrieves the last acquired dlc information
//
virtual KeyValues * GetDataInfo();
//
// IMatchEventsSink implementation
//
public: virtual void OnEvent( KeyValues *kvEvent );
//
// Interface for match system
//
public: void Update();
protected: KeyValues *m_pDataInfo;
#ifdef _X360
HANDLE m_hEnumerator; XOVERLAPPED m_xOverlapped; int32 m_dwNumItems; DWORD m_dwLicenseMask; CUtlVector< XCONTENT_DATA > m_arrContentData; void CreateNextContent(); void ProcessNextContent(); #endif
#if !defined( NO_STEAM ) && !defined( SWDS )
STEAM_CALLBACK_MANUAL( CDlcManager, Steam_OnDLCInstalled, DlcInstalled_t, m_CallbackOnDLCInstalled ); #endif
enum State_t { STATE_IDLE, #ifdef _X360
STATE_XENUMERATE, STATE_XCONTENT_CREATE #endif
}; State_t m_eState; bool m_bNeedToDiscoverAllDlcs; bool m_bNeedToUpdateFileSystem; float m_flTimestamp; };
extern class CDlcManager *g_pDlcManager;
#endif // _DATACENTER_H_
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