Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef _MM_DLC_H_
#define _MM_DLC_H_
#include "utlvector.h"
#include "utlmap.h"
class CDlcManager :
public IDlcManager,
public IMatchEventsSink
{
public :
CDlcManager();
virtual ~CDlcManager();
//
// IDlcManager implementation
//
public:
//
// RequestDlcUpdate
// requests a background DLC update
//
virtual void RequestDlcUpdate();
virtual bool IsDlcUpdateFinished( bool bWaitForFinish = false );
//
// GetDataInfo
// retrieves the last acquired dlc information
//
virtual KeyValues * GetDataInfo();
//
// IMatchEventsSink implementation
//
public:
virtual void OnEvent( KeyValues *kvEvent );
//
// Interface for match system
//
public:
void Update();
protected:
KeyValues *m_pDataInfo;
#ifdef _X360
HANDLE m_hEnumerator;
XOVERLAPPED m_xOverlapped;
int32 m_dwNumItems;
DWORD m_dwLicenseMask;
CUtlVector< XCONTENT_DATA > m_arrContentData;
void CreateNextContent();
void ProcessNextContent();
#endif
#if !defined( NO_STEAM ) && !defined( SWDS )
STEAM_CALLBACK_MANUAL( CDlcManager, Steam_OnDLCInstalled, DlcInstalled_t, m_CallbackOnDLCInstalled );
#endif
enum State_t
{
STATE_IDLE,
#ifdef _X360
STATE_XENUMERATE,
STATE_XCONTENT_CREATE
#endif
};
State_t m_eState;
bool m_bNeedToDiscoverAllDlcs;
bool m_bNeedToUpdateFileSystem;
float m_flTimestamp;
};
extern class CDlcManager *g_pDlcManager;
#endif // _DATACENTER_H_