Counter Strike : Global Offensive Source Code
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//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// Elements related to assets
//
//===========================================================================
#ifndef DMEASSET_H
#define DMEASSET_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CDmeRelatedAsset : public CDmElement { DEFINE_ELEMENT( CDmeRelatedAsset, CDmElement );
public:
CDmaString m_sPath; CDmaVar< bool > m_bIncludeModel; CDmaString m_sNotes; CDmaVar< bool > m_bUseSkeleton; CDmaVar< bool > m_bAlwaysIncludeAttachments; CDmaElementArray< CDmElement > m_eAssembleCmds;
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CDmeAssetRoot : public CDmElement { DEFINE_ELEMENT( CDmeAssetRoot, CDmElement );
public: CDmaString m_sMdlPath; CDmaString m_sSurfaceProperty; CDmaElementArray< CDmElement > m_ePostAssembleCmds; CDmaElementArray< CDmElement > m_eRelatedAssets; CDmaString m_sNameAtCreationTime; CDmaString m_sNotes; CDmaVar< bool > m_bAmbientBoost; CDmaVar< bool > m_bCastTextureShadows; CDmaVar< bool > m_bDoNotCastShadows; CDmaString m_sDynamicLightingOrigin; CDmaVar< int > m_nOpacity; CDmaVar< bool > m_bNoForcedFade; CDmaVar< bool > m_bSubdivisionSurface; CDmaString m_sContentsDescription;
};
#endif // DMEASSET_H
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