Counter Strike : Global Offensive Source Code
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//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// Elements related to assets
//
//===========================================================================
#ifndef DMEASSET_H
#define DMEASSET_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CDmeRelatedAsset : public CDmElement
{
DEFINE_ELEMENT( CDmeRelatedAsset, CDmElement );
public:
CDmaString m_sPath;
CDmaVar< bool > m_bIncludeModel;
CDmaString m_sNotes;
CDmaVar< bool > m_bUseSkeleton;
CDmaVar< bool > m_bAlwaysIncludeAttachments;
CDmaElementArray< CDmElement > m_eAssembleCmds;
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CDmeAssetRoot : public CDmElement
{
DEFINE_ELEMENT( CDmeAssetRoot, CDmElement );
public:
CDmaString m_sMdlPath;
CDmaString m_sSurfaceProperty;
CDmaElementArray< CDmElement > m_ePostAssembleCmds;
CDmaElementArray< CDmElement > m_eRelatedAssets;
CDmaString m_sNameAtCreationTime;
CDmaString m_sNotes;
CDmaVar< bool > m_bAmbientBoost;
CDmaVar< bool > m_bCastTextureShadows;
CDmaVar< bool > m_bDoNotCastShadows;
CDmaString m_sDynamicLightingOrigin;
CDmaVar< int > m_nOpacity;
CDmaVar< bool > m_bNoForcedFade;
CDmaVar< bool > m_bSubdivisionSurface;
CDmaString m_sContentsDescription;
};
#endif // DMEASSET_H