Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// The morph operator class - sets morph target weights on meshes
//
//=============================================================================
#ifndef DMEMORPHOPERATOR_H
#define DMEMORPHOPERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
#include "movieobjects/dmeoperator.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeMesh;
//-----------------------------------------------------------------------------
// A class representing a camera
//-----------------------------------------------------------------------------
class CDmeMorphOperator : public CDmeOperator { DEFINE_ELEMENT( CDmeMorphOperator, CDmeOperator );
public: virtual void Operate();
// need this until we have the EditApply message queue
void OnAttributeChanged( CDmAttribute *pAttribute );
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
// accessors
uint NumDeltaStateWeights(); CDmElement *GetDeltaStateWeight( uint i ); CDmeMesh *GetMesh();
protected: CDmaElement< CDmeMesh > m_mesh; CDmaElementArray< CDmElement > m_deltaStateWeights; CDmaString m_baseStateName; };
#endif // DMEMORPHOPERATOR_H
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