Counter Strike : Global Offensive Source Code
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  1. //========= Copyright c 1996-2008, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose: data structures that studiomdl writes to disk and vphysics.dll is able to map
  4. // and use directly in memory without patching or processing.
  5. //
  6. // $NoKeywords: $
  7. //=============================================================================//
  8. #ifndef PHZFILE_H
  9. #define PHZFILE_H
  10. #include "datalinker_interface.h"
  11. struct Physics2CollisionHeader_t
  12. {
  13. int m_toolVersion; // this is the version of this structure
  14. int m_dataVersion; // this is the Serialize Version out of VPhysics
  15. DataLinker::Offset_t< void > m_polytope; // an array of polytopes
  16. DataLinker::Offset_t< void > m_polysoup, m_mopp; // not used for now, but the extension is obvious
  17. DataLinker::Offset_t< void > m_inertia;
  18. int m_reserved;
  19. };
  20. #endif