Counter Strike : Global Offensive Source Code
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//========= Copyright c 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: data structures that studiomdl writes to disk and vphysics.dll is able to map
// and use directly in memory without patching or processing.
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHZFILE_H
#define PHZFILE_H
#include "datalinker_interface.h"
struct Physics2CollisionHeader_t { int m_toolVersion; // this is the version of this structure
int m_dataVersion; // this is the Serialize Version out of VPhysics
DataLinker::Offset_t< void > m_polytope; // an array of polytopes
DataLinker::Offset_t< void > m_polysoup, m_mopp; // not used for now, but the extension is obvious
DataLinker::Offset_t< void > m_inertia;
int m_reserved; };
#endif
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