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27 lines
837 B
27 lines
837 B
//========= Copyright c 1996-2008, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: data structures that studiomdl writes to disk and vphysics.dll is able to map
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// and use directly in memory without patching or processing.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHZFILE_H
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#define PHZFILE_H
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#include "datalinker_interface.h"
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struct Physics2CollisionHeader_t
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{
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int m_toolVersion; // this is the version of this structure
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int m_dataVersion; // this is the Serialize Version out of VPhysics
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DataLinker::Offset_t< void > m_polytope; // an array of polytopes
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DataLinker::Offset_t< void > m_polysoup, m_mopp; // not used for now, but the extension is obvious
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DataLinker::Offset_t< void > m_inertia;
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int m_reserved;
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};
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#endif
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