Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//===== Copyright � 1996-2010, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef GPUMEMORYSTATS_H
#define GPUMEMORYSTATS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Stats on GPU memory usage
//-----------------------------------------------------------------------------
struct GPUMemoryStats { unsigned int nTextureSize; // Art textures
unsigned int nRTSize; // Render targets and other system textures
unsigned int nVBSize; // Vertex Buffers
unsigned int nIBSize; // Index Buffers
unsigned int nUnknown; // Other... if this gets big, we need a new bin!
unsigned int nGPUMemSize; // Total size of GPU memory
unsigned int nGPUMemFree; // Free GPU memory (cross-reference w/ the other totals to measure wasted space)
};
#endif // GPUMEMORYSTATS_H
|