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30 lines
963 B
30 lines
963 B
//===== Copyright © 1996-2010, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef GPUMEMORYSTATS_H
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#define GPUMEMORYSTATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Stats on GPU memory usage
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//-----------------------------------------------------------------------------
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struct GPUMemoryStats
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{
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unsigned int nTextureSize; // Art textures
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unsigned int nRTSize; // Render targets and other system textures
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unsigned int nVBSize; // Vertex Buffers
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unsigned int nIBSize; // Index Buffers
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unsigned int nUnknown; // Other... if this gets big, we need a new bin!
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unsigned int nGPUMemSize; // Total size of GPU memory
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unsigned int nGPUMemFree; // Free GPU memory (cross-reference w/ the other totals to measure wasted space)
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};
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#endif // GPUMEMORYSTATS_H
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