Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2007, Valve Corporation, All rights reserved. ============//
//
// LZMA Decoder. Designed for run time decoding.
//
// LZMA SDK 4.43 Copyright (c) 1999-2006 Igor Pavlov (2006-05-01)
// http://www.7-zip.org/
//
//=====================================================================================//
#ifndef _LZMADECODER_H
#define _LZMADECODER_H
#pragma once
#if defined( _X360 ) || defined( _PS3 )
#define LZMA_ID (('L'<<24)|('Z'<<16)|('M'<<8)|('A'))
#else
#define LZMA_ID (('A'<<24)|('M'<<16)|('Z'<<8)|('L'))
#endif
// bind the buffer for correct identification
#pragma pack(1)
struct lzma_header_t { unsigned int id; unsigned int actualSize; // always little endian
unsigned int lzmaSize; // always little endian
unsigned char properties[5]; }; #pragma pack()
typedef void ( *LZMAReadProgressCallbackFunc_t )();
class CLZMA { public: unsigned int Uncompress( unsigned char *pInput, unsigned char *pOutput, LZMAReadProgressCallbackFunc_t pCallback = NULL ); bool IsCompressed( unsigned char *pInput ); unsigned int GetActualSize( unsigned char *pInput );
private: };
#endif
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