Counter Strike : Global Offensive Source Code
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//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER1_H
#define TIER1_H
#if defined( _WIN32 )
#pragma once
#endif
#include "appframework/iappsystem.h"
#include "tier1/convar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Call this to connect to/disconnect from all tier 1 libraries.
// It's up to the caller to check the globals it cares about to see if ones are missing
//-----------------------------------------------------------------------------
void ConnectTier1Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ); void DisconnectTier1Libraries();
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template< class IInterface, int ConVarFlag = 0 > class CTier1AppSystem : public CTier0AppSystem< IInterface > { typedef CTier0AppSystem< IInterface > BaseClass;
public: virtual bool Connect( CreateInterfaceFn factory ) { if ( !BaseClass::Connect( factory ) ) return false;
ConnectTier1Libraries( &factory, 1 ); return true; }
virtual void Disconnect() { DisconnectTier1Libraries(); BaseClass::Disconnect(); }
virtual InitReturnVal_t Init() { InitReturnVal_t nRetVal = BaseClass::Init(); if ( nRetVal != INIT_OK ) return nRetVal;
if ( g_pCVar ) { ConVar_Register( ConVarFlag ); } return INIT_OK; }
virtual void Shutdown() { if ( g_pCVar ) { ConVar_Unregister( ); } BaseClass::Shutdown( ); }
virtual AppSystemTier_t GetTier() { return APP_SYSTEM_TIER1; } };
#endif // TIER1_H
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