Counter Strike : Global Offensive Source Code
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//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER1_H
#define TIER1_H
#if defined( _WIN32 )
#pragma once
#endif
#include "appframework/iappsystem.h"
#include "tier1/convar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Call this to connect to/disconnect from all tier 1 libraries.
// It's up to the caller to check the globals it cares about to see if ones are missing
//-----------------------------------------------------------------------------
void ConnectTier1Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount );
void DisconnectTier1Libraries();
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template< class IInterface, int ConVarFlag = 0 >
class CTier1AppSystem : public CTier0AppSystem< IInterface >
{
typedef CTier0AppSystem< IInterface > BaseClass;
public:
virtual bool Connect( CreateInterfaceFn factory )
{
if ( !BaseClass::Connect( factory ) )
return false;
ConnectTier1Libraries( &factory, 1 );
return true;
}
virtual void Disconnect()
{
DisconnectTier1Libraries();
BaseClass::Disconnect();
}
virtual InitReturnVal_t Init()
{
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
if ( g_pCVar )
{
ConVar_Register( ConVarFlag );
}
return INIT_OK;
}
virtual void Shutdown()
{
if ( g_pCVar )
{
ConVar_Unregister( );
}
BaseClass::Shutdown( );
}
virtual AppSystemTier_t GetTier()
{
return APP_SYSTEM_TIER1;
}
};
#endif // TIER1_H