Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VMPI_DISTRIBUTE_WORK_H
#define VMPI_DISTRIBUTE_WORK_H
#ifdef _WIN32
#pragma once
#endif
#include "messbuf.h"
#include "utlvector.h"
class IWorkUnitDistributorCallbacks { public: // Called every 200ms or so as it does the work.
// Return true to stop distributing work.
virtual bool Update() { return false; }
// Called when a subsequent number of work units is completed.
// e.g. results received in the following order will trigger
// the following calls to OnWorkUnitsCompleted:
// Work unit numbers: wu2 wu4 wu5 wu1 wu0 wu6 wu3
// Calling OnWorkUnitsCompleted with arg: - - - - 3 - 7
// because when wu0 is received we already have { wu0, wu1, wu2 } so we signal
// that 3 subsequent work units completed, like wise by the time when wu3 is
// received we already have a full set { wu0, wu1, wu2, wu3, wu4, wu5, wu6 }
// and signal that 7 work units completed.
virtual void OnWorkUnitsCompleted( uint64 numWorkUnits ) { return; } };
// DistributeWork owns this packet ID.
#define VMPI_DISTRIBUTEWORK_PACKETID 2
enum EWorkUnitDistributor { k_eWorkUnitDistributor_Default, k_eWorkUnitDistributor_SDK };
// Tells which work unit distributor is going to be used.
EWorkUnitDistributor VMPI_GetActiveWorkUnitDistributor();
// Before calling DistributeWork, you can set this and it'll call your virtual functions.
extern IWorkUnitDistributorCallbacks *g_pDistributeWorkCallbacks;
// You must append data to pBuf with the work unit results.
// Note: pBuf will be NULL if this is a local thread doing work on the master.
typedef void (*ProcessWorkUnitFn)( int iThread, uint64 iWorkUnit, MessageBuffer *pBuf );
// pBuf is ready to read the results written to the buffer in ProcessWorkUnitFn.
typedef void (*ReceiveWorkUnitFn)( uint64 iWorkUnit, MessageBuffer *pBuf, int iWorker );
// This is the function vrad and vvis use to divide the work units and send them out.
// It maintains a sliding window of work units so it can always keep the clients busy.
//
// The workers implement processFn to do the job work in a work unit.
// This function must send back a packet formatted with:
// cPacketID (char), cSubPacketID (char), iWorkUnit (int), (app-specific data for the results)
//
// The masters implement receiveFn to receive a work unit's results.
//
// Returns time it took to finish the work.
double DistributeWork( uint64 nWorkUnits, // how many work units to dole out
ProcessWorkUnitFn processFn, // workers implement this to process a work unit and send results back
ReceiveWorkUnitFn receiveFn // the master implements this to receive a work unit
);
// VMPI calls this before shutting down because any threads that DistributeWork has running must stop,
// otherwise it can crash if a thread tries to send data in the middle of shutting down.
void DistributeWork_Cancel();
#endif // VMPI_DISTRIBUTE_WORK_H
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