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86 lines
3.0 KiB
86 lines
3.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef VMPI_DISTRIBUTE_WORK_H
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#define VMPI_DISTRIBUTE_WORK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "messbuf.h"
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#include "utlvector.h"
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class IWorkUnitDistributorCallbacks
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{
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public:
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// Called every 200ms or so as it does the work.
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// Return true to stop distributing work.
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virtual bool Update() { return false; }
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// Called when a subsequent number of work units is completed.
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// e.g. results received in the following order will trigger
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// the following calls to OnWorkUnitsCompleted:
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// Work unit numbers: wu2 wu4 wu5 wu1 wu0 wu6 wu3
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// Calling OnWorkUnitsCompleted with arg: - - - - 3 - 7
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// because when wu0 is received we already have { wu0, wu1, wu2 } so we signal
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// that 3 subsequent work units completed, like wise by the time when wu3 is
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// received we already have a full set { wu0, wu1, wu2, wu3, wu4, wu5, wu6 }
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// and signal that 7 work units completed.
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virtual void OnWorkUnitsCompleted( uint64 numWorkUnits ) { return; }
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};
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// DistributeWork owns this packet ID.
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#define VMPI_DISTRIBUTEWORK_PACKETID 2
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enum EWorkUnitDistributor
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{
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k_eWorkUnitDistributor_Default,
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k_eWorkUnitDistributor_SDK
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};
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// Tells which work unit distributor is going to be used.
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EWorkUnitDistributor VMPI_GetActiveWorkUnitDistributor();
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// Before calling DistributeWork, you can set this and it'll call your virtual functions.
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extern IWorkUnitDistributorCallbacks *g_pDistributeWorkCallbacks;
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// You must append data to pBuf with the work unit results.
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// Note: pBuf will be NULL if this is a local thread doing work on the master.
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typedef void (*ProcessWorkUnitFn)( int iThread, uint64 iWorkUnit, MessageBuffer *pBuf );
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// pBuf is ready to read the results written to the buffer in ProcessWorkUnitFn.
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typedef void (*ReceiveWorkUnitFn)( uint64 iWorkUnit, MessageBuffer *pBuf, int iWorker );
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// This is the function vrad and vvis use to divide the work units and send them out.
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// It maintains a sliding window of work units so it can always keep the clients busy.
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//
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// The workers implement processFn to do the job work in a work unit.
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// This function must send back a packet formatted with:
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// cPacketID (char), cSubPacketID (char), iWorkUnit (int), (app-specific data for the results)
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//
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// The masters implement receiveFn to receive a work unit's results.
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//
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// Returns time it took to finish the work.
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double DistributeWork(
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uint64 nWorkUnits, // how many work units to dole out
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ProcessWorkUnitFn processFn, // workers implement this to process a work unit and send results back
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ReceiveWorkUnitFn receiveFn // the master implements this to receive a work unit
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);
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// VMPI calls this before shutting down because any threads that DistributeWork has running must stop,
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// otherwise it can crash if a thread tries to send data in the middle of shutting down.
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void DistributeWork_Cancel();
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#endif // VMPI_DISTRIBUTE_WORK_H
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