Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2004, Valve LLC, All rights reserved. ============
//
// Purpose: XBox win32 stubs
//
// $NoKeywords: $
//=============================================================================
#pragma once
typedef void* IDirect3D9; typedef void* IDirect3DDevice9; typedef void* IDirect3DVertexShader9; typedef void* IDirect3DPixelShader9; typedef void* IDirect3DVertexDeclaration9; typedef void* IDirect3DTexture9; typedef void* IDirect3DBaseTexture9; typedef void* IDirect3DCubeTexture9; typedef void* IDirect3DSurface9; typedef void* IDirect3DIndexBuffer9; typedef void* IDirect3DVertexBuffer9; typedef void* IDirect3DVolumeTexture9; typedef void ID3DXFont; typedef void* D3DADAPTER_IDENTIFIER9; typedef void* D3DCAPS9; typedef void* D3DMATERIAL9; typedef void* D3DVIEWPORT9; typedef void* D3DLIGHT9; typedef void* D3DVERTEXELEMENT9;
// not sure what behavior to emulate yet
#define D3DLOCK_NOSYSLOCK 0
#define D3DLOCK_DISCARD 0
#define D3DENUM_WHQL_LEVEL 0
// collapse sampler state back into texture state
typedef enum { D3DSAMP_ADDRESSU = D3DTSS_ADDRESSU, D3DSAMP_ADDRESSV = D3DTSS_ADDRESSV, D3DSAMP_ADDRESSW = D3DTSS_ADDRESSW, D3DSAMP_MINFILTER = D3DTSS_MINFILTER, D3DSAMP_MAGFILTER = D3DTSS_MAGFILTER, D3DSAMP_MIPFILTER = D3DTSS_MIPFILTER, D3DSAMP_MAXANISOTROPY = D3DTSS_MAXANISOTROPY, } D3DSAMPLERSTATETYPE;
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