Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
//
// Purpose: XBox win32 stubs
//
// $NoKeywords: $
//=============================================================================
#pragma once
typedef void* IDirect3D9;
typedef void* IDirect3DDevice9;
typedef void* IDirect3DVertexShader9;
typedef void* IDirect3DPixelShader9;
typedef void* IDirect3DVertexDeclaration9;
typedef void* IDirect3DTexture9;
typedef void* IDirect3DBaseTexture9;
typedef void* IDirect3DCubeTexture9;
typedef void* IDirect3DSurface9;
typedef void* IDirect3DIndexBuffer9;
typedef void* IDirect3DVertexBuffer9;
typedef void* IDirect3DVolumeTexture9;
typedef void ID3DXFont;
typedef void* D3DADAPTER_IDENTIFIER9;
typedef void* D3DCAPS9;
typedef void* D3DMATERIAL9;
typedef void* D3DVIEWPORT9;
typedef void* D3DLIGHT9;
typedef void* D3DVERTEXELEMENT9;
// not sure what behavior to emulate yet
#define D3DLOCK_NOSYSLOCK 0
#define D3DLOCK_DISCARD 0
#define D3DENUM_WHQL_LEVEL 0
// collapse sampler state back into texture state
typedef enum
{
D3DSAMP_ADDRESSU = D3DTSS_ADDRESSU,
D3DSAMP_ADDRESSV = D3DTSS_ADDRESSV,
D3DSAMP_ADDRESSW = D3DTSS_ADDRESSW,
D3DSAMP_MINFILTER = D3DTSS_MINFILTER,
D3DSAMP_MAGFILTER = D3DTSS_MAGFILTER,
D3DSAMP_MIPFILTER = D3DTSS_MIPFILTER,
D3DSAMP_MAXANISOTROPY = D3DTSS_MAXANISOTROPY,
} D3DSAMPLERSTATETYPE;