Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SFHUDCALLVOTEPANEL_H
#define SFHUDCALLVOTEPANEL_H
#ifdef _WIN32
#pragma once
#endif //_WIN32
#include "sfhudflashinterface.h"
#define MAX_TARGET_COUNT 10
#define CALLVOTE_NAME_TRUNCATE_AT 16 // number of name character displayed before truncation
class SFHudCallVotePanel: public ScaleformFlashInterface { public: static SFHudCallVotePanel *m_pInstance;
SFHudCallVotePanel();
static void LoadDialog( void ); static void UnloadDialog( void ); virtual void LevelShutdown( void ); virtual void FlashReady( void ); virtual bool PreUnloadFlash( void ); virtual void PostUnloadFlash( void );
void PopulatePlayerTargets( SCALEFORM_CALLBACK_ARGS_DECL ); void PopulateMapTargets( SCALEFORM_CALLBACK_ARGS_DECL ); void PopulateBackupFilenames( SCALEFORM_CALLBACK_ARGS_DECL ); void PopulateBackupFilenames_Callback( const CCSUsrMsg_RoundBackupFilenames &msg ); void GetNumberOfValidMapsInGroup( SCALEFORM_CALLBACK_ARGS_DECL ); void GetNumberOfValidKickTargets( SCALEFORM_CALLBACK_ARGS_DECL ); void IsQueuedMatchmaking( SCALEFORM_CALLBACK_ARGS_DECL ); void IsEndMatchMapVoteEnabled( SCALEFORM_CALLBACK_ARGS_DECL ); void IsPlayingClassicCompetitive( SCALEFORM_CALLBACK_ARGS_DECL );
void Show( void ); void Hide( void );
};
#endif // SFHUDCALLVOTEPANEL_H
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