Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SFHUDCALLVOTEPANEL_H
#define SFHUDCALLVOTEPANEL_H
#ifdef _WIN32
#pragma once
#endif //_WIN32
#include "sfhudflashinterface.h"
#define MAX_TARGET_COUNT 10
#define CALLVOTE_NAME_TRUNCATE_AT 16 // number of name character displayed before truncation
class SFHudCallVotePanel: public ScaleformFlashInterface
{
public:
static SFHudCallVotePanel *m_pInstance;
SFHudCallVotePanel();
static void LoadDialog( void );
static void UnloadDialog( void );
virtual void LevelShutdown( void );
virtual void FlashReady( void );
virtual bool PreUnloadFlash( void );
virtual void PostUnloadFlash( void );
void PopulatePlayerTargets( SCALEFORM_CALLBACK_ARGS_DECL );
void PopulateMapTargets( SCALEFORM_CALLBACK_ARGS_DECL );
void PopulateBackupFilenames( SCALEFORM_CALLBACK_ARGS_DECL );
void PopulateBackupFilenames_Callback( const CCSUsrMsg_RoundBackupFilenames &msg );
void GetNumberOfValidMapsInGroup( SCALEFORM_CALLBACK_ARGS_DECL );
void GetNumberOfValidKickTargets( SCALEFORM_CALLBACK_ARGS_DECL );
void IsQueuedMatchmaking( SCALEFORM_CALLBACK_ARGS_DECL );
void IsEndMatchMapVoteEnabled( SCALEFORM_CALLBACK_ARGS_DECL );
void IsPlayingClassicCompetitive( SCALEFORM_CALLBACK_ARGS_DECL );
void Show( void );
void Hide( void );
};
#endif // SFHUDCALLVOTEPANEL_H