Counter Strike : Global Offensive Source Code
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  1. // This information is extracted from the workbench weapon finish tool
  2. //
  3. #define NUM_WEAPON_FINISHES 10
  4. static const char* g_FinishList[NUM_WEAPON_FINISHES] =
  5. {
  6. "None",
  7. "Solid Color",
  8. "Hydrographic",
  9. "Spray-Paint",
  10. "Anodized",
  11. "Anodized Multicolored",
  12. "Anodized Airbrushed",
  13. "Custom Paint Job",
  14. "Patina",
  15. "Gunsmith"
  16. };
  17. // Make sure that these strings match "#SFUI_ItemInfo_FinishStyle_0, _1, ... etc." strings for localization of item certificate
  18. #define NUM_WEAPONS 33
  19. static const char* g_WeaponList[NUM_WEAPONS] =
  20. {
  21. "AK-47",
  22. "AUG",
  23. "AWP",
  24. "Desert Eagle",
  25. "Dual Berettas",
  26. "FAMAS",
  27. "Five-SeveN",
  28. "G3SG1",
  29. "Galil AR",
  30. "Glock-18",
  31. "M249",
  32. "M4A1-S",
  33. "M4A4",
  34. "MAC-10",
  35. "MAG-7",
  36. "MP7",
  37. "MP9",
  38. "Negev",
  39. "Nova",
  40. "P2000",
  41. "P250",
  42. "P90",
  43. "PP-Bizon",
  44. "SCAR-20",
  45. "SG 553",
  46. "SSG 08",
  47. "Sawed-Off Shotgun",
  48. "Tec-9",
  49. "UMP-45",
  50. "USP-S",
  51. "XM1014",
  52. "CZ75-Auto",
  53. "R8 Revolver"
  54. };