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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BASEVIEWPORT_H
#define BASEVIEWPORT_H
// viewport interface for the rest of the dll
#include "game/client/iviewport.h"
#include <utlqueue.h> // a vector based queue template to manage our VGUI menu queue
#include "vgui_controls/Frame.h"
#include "vguitextwindow.h"
#include "vgui/ISurface.h"
#include "commandmenu.h"
#include "igameevents.h"
using namespace vgui;
class IBaseFileSystem; class IGameUIFuncs; class IGameEventManager;
//==============================================================================
class CBaseViewport : public vgui::EditablePanel, public IViewPort, public CGameEventListener { DECLARE_CLASS_SIMPLE( CBaseViewport, vgui::EditablePanel );
public: CBaseViewport(); virtual ~CBaseViewport();
virtual IViewPortPanel* CreatePanelByName(const char *szPanelName); virtual IViewPortPanel* FindPanelByName(const char *szPanelName); virtual IViewPortPanel* GetActivePanel( void ); virtual void LevelInit( void ); virtual void RemoveAllPanels( void); virtual void RecreatePanel( const char *szPanelName );
virtual void ShowPanel( const char *pName, bool state, KeyValues *data, bool autoDeleteData ); virtual void ShowPanel( const char *pName, bool state ); virtual void ShowPanel( IViewPortPanel* pPanel, bool state ); virtual bool AddNewPanel( IViewPortPanel* pPanel, char const *pchDebugName ); virtual void CreateDefaultPanels( void ); virtual void UpdateAllPanels( void ); virtual void PostMessageToPanel( const char *pName, KeyValues *pKeyValues );
virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 *pGameEventManager ); virtual void SetParent(vgui::VPANEL parent);
virtual void ReloadScheme(const char *fromFile); virtual void ActivateClientUI(); virtual void HideClientUI(); virtual bool AllowedToPrintText( void );
void LoadHudLayout( void );
virtual vgui::VPANEL GetSchemeSizingVPanel( void );
virtual int GetViewPortScheme() { return m_pBackGround->GetScheme(); } virtual VPANEL GetViewPortPanel() { return m_pBackGround->GetVParent(); }
virtual AnimationController *GetAnimationController() { return m_pAnimController; }
virtual void ShowBackGround(bool bShow) { m_pBackGround->SetVisible( bShow ); }
virtual int GetDeathMessageStartHeight( void );
// virtual void ChatInputPosition( int *x, int *y );
public: // IGameEventListener:
virtual void FireGameEvent( IGameEvent * event);
protected:
bool LoadHudAnimations( void );
class CBackGroundPanel : public vgui::Frame { private: typedef vgui::Frame BaseClass; public: CBackGroundPanel( vgui::Panel *parent) : Frame( parent, "ViewPortBackGround" ) { SetScheme("ClientScheme");
SetTitleBarVisible( false ); SetMoveable(false); SetSizeable(false); SetProportional(true); } private:
virtual void ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetBgColor(pScheme->GetColor("ViewportBG", Color( 0,0,0,0 ) )); }
virtual void PerformLayout() { int w,h; GetHudSize(w, h);
// fill the screen
SetBounds(0,0,w,h);
BaseClass::PerformLayout(); }
virtual void OnMousePressed(MouseCode code) { }// don't respond to mouse clicks
virtual vgui::VPANEL IsWithinTraverse( int x, int y, bool traversePopups ) { return NULL; }
};
protected:
virtual void Paint(); virtual void OnThink(); virtual void OnScreenSizeChanged(int iOldWide, int iOldTall); void PostMessageToPanel( IViewPortPanel* pPanel, KeyValues *pKeyValues );
void SetAsFullscreenViewportInterface( void ); bool IsFullscreenViewport() const;
protected: IGameUIFuncs* m_GameuiFuncs; // for key binding details
IGameEventManager2* m_GameEventManager;
CBackGroundPanel *m_pBackGround;
CUtlDict<IViewPortPanel*,int> m_Panels; CUtlVector< IViewPortPanel* > m_UnorderedPanels;
bool m_bHasParent; // Used to track if child windows have parents or not.
bool m_bInitialized; bool m_bFullscreenViewport; IViewPortPanel *m_pActivePanel;
#if !defined( CSTRIKE15 )
IViewPortPanel *m_pLastActivePanel; #endif
vgui::HCursor m_hCursorNone; vgui::AnimationController *m_pAnimController; int m_OldSize[2];
private: virtual void InitViewportSingletons( void ); };
#endif // BASEVIEWPORT_H
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