Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PORTAL_CLIENTMODE_H
#define PORTAL_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include <vgui_controls/EditablePanel.h>
#include <vgui/Cursor.h>
class CHudViewport; class CRadialMenu;
namespace vgui { typedef unsigned long HScheme; }
class ClientModePortalNormal : public ClientModeShared { DECLARE_CLASS( ClientModePortalNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModePortalNormal(); virtual ~ClientModePortalNormal();
virtual void Init(); virtual void InitViewport(); virtual void LevelInit( const char *newmap ); virtual void LevelShutdown( void ); virtual void SetBlurFade( float scale ); virtual float GetBlurFade( void ) { return m_BlurFadeScale; } virtual void OnColorCorrectionWeightsReset( void ); virtual float GetColorCorrectionScale( void ) const { return 1.0f; } virtual void InitWeaponSelectionHudElement( void ) { return; } // don't init this hud
virtual bool ShouldDrawCrosshair( void ); virtual void DoPostScreenSpaceEffects( const CViewSetup *pSetup );
virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); void InitRadialMenuHudElement( void );
virtual float GetViewModelFOV( void );
void StartTransitionFade( float flFadeTime ); private: // void UpdateSpectatorMode( void );
// ClientCCHandle_t m_CCDeathHandle; // handle to death cc effect
// float m_flDeathCCWeight; // for fading in cc effect
CHandle<C_ColorCorrection> m_hCurrentColorCorrection;
float m_BlurFadeScale;
CRadialMenu *m_pRadialMenu; };
extern IClientMode *GetClientModeNormal(); extern ClientModePortalNormal* GetClientModePortalNormal();
#endif // PORTAL_CLIENTMODE_H
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