Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HEGRENADE_PROJECTILE_H
#define HEGRENADE_PROJECTILE_H
#ifdef _WIN32
#pragma once
#endif
#include "basecsgrenade_projectile.h"
class CHEGrenadeProjectile : public CBaseCSGrenadeProjectile { public: DECLARE_CLASS( CHEGrenadeProjectile, CBaseCSGrenadeProjectile );
#if !defined( CLIENT_DLL )
DECLARE_DATADESC(); #endif
// Overrides.
public: CHEGrenadeProjectile() {}
virtual void Spawn(); virtual void Precache(); virtual void BounceSound( void ); virtual void Detonate(); virtual const char *GetParticleSystemName( int pointContents, surfacedata_t *pdata );
virtual GrenadeType_t GetGrenadeType( void ) { return GRENADE_TYPE_EXPLOSIVE; }
// Grenade stuff.
public:
static CHEGrenadeProjectile* Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CCSWeaponInfo& weaponInfo, float timer );
void SetTimer( float timer );
void InitializeSpawnFromWorld( inputdata_t &inputdata );
private: float m_flDetonateTime; };
#endif // HEGRENADE_PROJECTILE_H
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