Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which is rendered image on top of an entity
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "ViewConeImage.h"
#include <keyvalues.h>
#include <vgui_controls/Panel.h>
#include "VGuiMatSurface/IMatSystemSurface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// initialization
//-----------------------------------------------------------------------------
bool CViewConeImage::Init( vgui::Panel *pParent, KeyValues* pInitData ) { Assert( pParent );
// Load viewcone material
if (!m_Image.Init( pParent->GetVPanel(), pInitData )) return false;
// Position the view cone...
int viewconesize = pInitData->GetInt( "size", 32 ); m_Image.SetRenderSize( viewconesize, viewconesize );
int cx, cy; pParent->GetSize( cx, cy ); m_Image.SetPos( (cx - viewconesize) / 2, (cy - viewconesize) / 2 );
return true; }
//-----------------------------------------------------------------------------
// Paint the sucka
//-----------------------------------------------------------------------------
void CViewConeImage::Paint( float yaw ) { g_pMatSystemSurface->DisableClipping( true );
m_Image.DoPaint( NULL, yaw );
g_pMatSystemSurface->DisableClipping( false ); }
void CViewConeImage::SetColor( int r, int g, int b ) { m_Image.SetColor( Color( r, g, b, 255 ) ); }
//-----------------------------------------------------------------------------
// Helper method to initialize a view cone image from KeyValues data..
// KeyValues contains the bitmap data, pSectionName, if it exists,
// indicates which subsection of pInitData should be looked at to get at the
// image data. The final argument is the bitmap image to initialize.
// The function returns true if it succeeded.
//
// NOTE: This function looks for the key values 'material' and 'color'
// and uses them to set up the material + modulation color of the image
//-----------------------------------------------------------------------------
bool InitializeViewConeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, CViewConeImage* pViewConeImage ) { KeyValues *pViewConeImageSection; if (pSectionName) { pViewConeImageSection = pInitData->FindKey( pSectionName ); if ( !pViewConeImageSection ) return false; } else { pViewConeImageSection = pInitData; }
return pViewConeImage->Init( pParent, pViewConeImageSection ); }
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