Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #include "cbase.h"
  8. #include "baseanimatedtextureproxy.h"
  9. #include "imaterialproxydict.h"
  10. // memdbgon must be the last include file in a .cpp file!!!
  11. #include "tier0/memdbgon.h"
  12. class CAnimatedTextureProxy : public CBaseAnimatedTextureProxy
  13. {
  14. public:
  15. CAnimatedTextureProxy() {}
  16. virtual ~CAnimatedTextureProxy() {}
  17. virtual float GetAnimationStartTime( void* pBaseEntity );
  18. };
  19. EXPOSE_MATERIAL_PROXY( CAnimatedTextureProxy, AnimatedTexture );
  20. #pragma warning (disable : 4100)
  21. float CAnimatedTextureProxy::GetAnimationStartTime( void* pBaseEntity )
  22. {
  23. return 0;
  24. }