Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseanimatedtextureproxy.h"
#include "imaterialproxydict.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CAnimatedTextureProxy : public CBaseAnimatedTextureProxy { public: CAnimatedTextureProxy() {} virtual ~CAnimatedTextureProxy() {} virtual float GetAnimationStartTime( void* pBaseEntity ); };
EXPOSE_MATERIAL_PROXY( CAnimatedTextureProxy, AnimatedTexture );
#pragma warning (disable : 4100)
float CAnimatedTextureProxy::GetAnimationStartTime( void* pBaseEntity ) { return 0; }
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