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//========= Copyright (c) Valve Corporation, All rights reserved. ============//
//
// Purpose: Client handler implementations for instruction players how to play
//
//============================================================================//
#include "cbase.h"
#include "c_baselesson.h"
#include "c_gameinstructor.h"
#include "hud_locator_target.h"
#include "c_world.h"
#include "iinput.h"
#include "ammodef.h"
#include "vprof.h"
#include "view.h"
#include "vstdlib/ikeyvaluessystem.h"
#ifdef INFESTED_DLL
#include "c_asw_marine.h"
#include "c_asw_marine_resource.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define LESSON_PRIORITY_MAX 1000
#define LESSON_PRIORITY_NONE 0
#define LESSON_MIN_TIME_ON_SCREEN_TO_MARK_DISPLAYED 1.5f
#define LESSON_MIN_TIME_BEFORE_LOCK_ALLOWED 0.1f
#define LESSON_DISTANCE_UPDATE_RATE 0.25f
// See comments in UtlSymbol on why this is useful and how it works
IMPLEMENT_PRIVATE_SYMBOLTYPE( CGameInstructorSymbol );
extern ConVar gameinstructor_verbose; extern ConVar gameinstructor_verbose_lesson; extern ConVar gameinstructor_find_errors;
//
// CGameInstructorLesson
//
Color CBaseLesson::m_rgbaVerboseHeader = Color( 255, 128, 64, 255 ); Color CBaseLesson::m_rgbaVerbosePlain = Color( 64, 128, 255, 255 ); Color CBaseLesson::m_rgbaVerboseName = Color( 255, 255, 255, 255 ); Color CBaseLesson::m_rgbaVerboseOpen = Color( 0, 255, 0, 255 ); Color CBaseLesson::m_rgbaVerboseClose = Color( 255, 0, 0, 255 ); Color CBaseLesson::m_rgbaVerboseSuccess = Color( 255, 255, 0, 255 ); Color CBaseLesson::m_rgbaVerboseUpdate = Color( 255, 0, 255, 255 );
CBaseLesson::CBaseLesson( const char *pchName, bool bIsDefaultHolder, bool bIsOpenOpportunity, int nSplitScreenSlot ) { COMPILE_TIME_ASSERT( sizeof( CGameInstructorSymbol ) == sizeof( CUtlSymbol ) );
m_nSplitScreenSlot = nSplitScreenSlot; m_stringName = pchName; m_stringReplaceKey = ""; m_bIsDefaultHolder = bIsDefaultHolder; m_bIsOpenOpportunity = bIsOpenOpportunity;
Init(); }
CBaseLesson::~CBaseLesson( void ) { if ( m_pRoot ) { // Remove from root's children list
m_pRoot->m_OpenOpportunities.FindAndRemove( this ); } else { for ( int i = 0; i < m_OpenOpportunities.Count(); ++i ) { // Remove from children if they are still around
CBaseLesson *pLesson = m_OpenOpportunities[ i ]; pLesson->m_pRoot = NULL; } } }
void CBaseLesson::AddPrerequisite( const char *pchLessonName ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "\t%s: ", GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Adding prereq " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pchLessonName ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" ); }
const CBaseLesson *pPrerequisite = GetGameInstructor().GetLesson( pchLessonName ); if ( !pPrerequisite ) { DevWarning( "Prerequisite %s added by lesson %s doesn't exist!\n", pchLessonName, GetName() ); return; }
m_Prerequisites.AddToTail( pPrerequisite ); }
void CBaseLesson::SetRoot( CBaseLesson *pRoot ) { m_pRoot = pRoot;
if ( m_pRoot && m_pRoot->m_OpenOpportunities.Find( this ) == -1 ) { m_pRoot->m_OpenOpportunities.AddToTail( this ); } }
bool CBaseLesson::ShouldShowSpew( void ) { if ( gameinstructor_verbose_lesson.GetString()[ 0 ] == '\0' ) return false;
return ( Q_stristr( GetName(), gameinstructor_verbose_lesson.GetString() ) != NULL ); }
bool CBaseLesson::NoPriority( void ) const { return ( m_iPriority == LESSON_PRIORITY_NONE ); }
bool CBaseLesson::IsLocked( void ) const { if ( m_fLockDuration == 0.0f ) return false;
if ( !IsInstructing() || !IsVisible() ) return false;
float fLockTime = m_fLockTime;
if ( fLockTime == 0.0f ) { fLockTime = m_fStartTime; }
return ( gpGlobals->curtime > m_fStartTime + LESSON_MIN_TIME_BEFORE_LOCK_ALLOWED && gpGlobals->curtime < fLockTime + m_fLockDuration ); }
bool CBaseLesson::IsLearned( void ) const { if ( m_iDisplayLimit > 0 && m_iDisplayCount >= m_iDisplayLimit ) return true;
if ( m_iSuccessLimit > 0 && m_iSuccessCount >= m_iSuccessLimit ) return true;
return false; }
bool CBaseLesson::PrerequisitesHaveBeenMet( void ) const { for ( int i = 0; i < m_Prerequisites.Count(); ++i ) { if ( !m_Prerequisites[ i ]->IsLearned() ) { // Failed a prereq
return false; } }
// All prereqs passed
return true; }
bool CBaseLesson::IsTimedOut( void ) { VPROF_BUDGET( "CBaseLesson::IsTimedOut", "GameInstructor" );
// Check for no timeout
if ( m_fTimeout == 0.0f ) return false;
float fStartTime = m_fStartTime;
if ( GetRoot()->IsLearned() ) { if ( !m_bBumpWithTimeoutWhenLearned ) { // Time out instantly if we've learned this and don't want to keep it open for priority bumping
return true; } else { // It'll never be active, so lets use timeout based on when it was initialized
fStartTime = m_fInitTime; } }
if ( !fStartTime ) { if ( !m_bCanTimeoutWhileInactive ) { return false; }
// Not active, so lets use timeout based on when it was initialized
fStartTime = m_fInitTime; }
bool bTimedOut = ( fStartTime + m_fTimeout < gpGlobals->curtime );
if ( bTimedOut ) { SetCloseReason( "Timed out." ); }
return bTimedOut; }
void CBaseLesson::ResetDisplaysAndSuccesses( void ) { m_iDisplayCount = 0;
m_bSuccessCounted = false; m_iSuccessCount = 0; }
bool CBaseLesson::IncDisplayCount( void ) { if ( m_iDisplayCount < m_iDisplayLimit ) { m_iDisplayCount++; return true; }
return false; }
bool CBaseLesson::IncSuccessCount( void ) { if ( m_iSuccessCount < m_iSuccessLimit ) { m_iSuccessCount++; return true; }
return false; }
void CBaseLesson::Init( void ) { m_pRoot = NULL; m_bSuccessCounted = false;
SetCloseReason( "None given." );
m_iPriority = LESSON_PRIORITY_MAX; // Set to invalid value to ensure that it is actually set later on
m_iInstanceType = LESSON_INSTANCE_MULTIPLE; m_iFixedInstancesMax = 1; m_bReplaceOnlyWhenStopped = false; m_iTeam = TEAM_ANY; m_bOnlyKeyboard = false; m_bOnlyGamepad = false; m_bNoSplitscreen = false;
m_iDisplayLimit = 0; m_iDisplayCount = 0; m_bWasDisplayed = false;
m_iSuccessLimit = 0; m_iSuccessCount = 0;
m_fLockDuration = 0.0f; m_bCanOpenWhenDead = false; m_bBumpWithTimeoutWhenLearned = false; m_bOnceLearnedNeverOpen = false; m_bCanTimeoutWhileInactive = false; m_bUsableInMidair = false; m_fTimeout = 0.0f;
m_fInitTime = gpGlobals->curtime; m_fStartTime = 0.0f; m_fLockTime = 0.0f;
m_fUpdateInterval = 0.5;
m_bHasPlayedSound = false;
m_szStartSound = "Instructor.LessonStart"; m_szLessonGroup = "";
m_iNumDelayedPlayerSwaps = 0; }
void CBaseLesson::TakePlaceOf( CBaseLesson *pLesson ) { // Transfer over marked as displayed so a replaced lesson won't count as an extra display
m_bWasDisplayed = pLesson->m_bWasDisplayed; pLesson->m_bWasDisplayed = false; }
void CBaseLesson::MarkSucceeded( void ) { if ( !m_bSuccessCounted ) { GetGameInstructor().MarkSucceeded( GetName() ); m_bSuccessCounted = true; } }
void CBaseLesson::CloseOpportunity( const char *pchReason ) { SetCloseReason( pchReason ); m_bIsOpenOpportunity = false; }
bool CBaseLesson::DoDelayedPlayerSwaps( void ) const { // A bot has swapped places with a player or player with a bot...
// At the time of the actual swap there was no client representation for the new player...
// So that swap was queued up and now we're going to make things right!
while ( m_iNumDelayedPlayerSwaps ) { C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps - 1 ].iNewUserID );
if ( !pNewPlayer ) { // There is still no client representation of the new player, we'll have to try again later
if ( gameinstructor_verbose.GetInt() > 1 ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tFailed delayed player swap!" ); } return false; }
if ( gameinstructor_verbose.GetInt() > 1 ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tSuccessful delayed player swap!" ); }
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps - 1 ].phHandleToChange->Set( pNewPlayer );
m_iNumDelayedPlayerSwaps--; }
return true; }
//
// CTextLesson
//
void CTextLesson::Init( void ) { m_szDisplayText = ""; m_szDisplayParamText = ""; m_szBinding = ""; m_szGamepadBinding = ""; }
void CTextLesson::Start( void ) { // TODO: Display some text
//m_szDisplayText
}
void CTextLesson::Stop( void ) { // TODO: Clean up text
}
//
// CIconLesson
//
void CIconLesson::Init( void ) { m_hIconTarget = NULL; m_szVguiTargetName = ""; m_szVguiTargetLookup = ""; m_nVguiTargetEdge = 0;
m_hLocatorTarget = -1; m_bFixedPosition = false; m_bNoIconTarget = false; m_bAllowNodrawTarget = false;
m_bVisible = true; m_bShowWhenOccluded = true; m_bNoOffscreen = false; m_bForceCaption = false;
m_szOnscreenIcon = ""; m_szOffscreenIcon = "";
m_flUpOffset = 0.0f; m_flRelativeUpOffset = 0.0f; m_fFixedPositionX = 0.0f; m_fFixedPositionY = 0.0f;
m_fRange = 0.0f; m_fCurrentDistance = 0.0f;
m_fOnScreenStartTime = 0.0f; m_fUpdateDistanceTime = 0.0f;
m_iFlags = LOCATOR_ICON_FX_NONE;
m_szCaptionColor = "255,255,255";// Default to white
}
void CIconLesson::Start( void ) { if ( !DoDelayedPlayerSwaps() ) { return; }
// Display some text
C_BaseEntity *pIconTarget = m_hIconTarget.Get();
if ( !pIconTarget ) { if ( !m_bNoIconTarget ) { // Wanted one, but couldn't get it
CloseOpportunity( "Icon Target handle went invalid before the lesson started!" ); }
return; } else { if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget ) { // We don't allow no draw entities
CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" ); return; } }
CLocatorTarget *pLocatorTarget = NULL;
if( m_hLocatorTarget != -1 ) { // Lets try the handle that we've held on to
pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget ) { // It's gone stale, get a new target
m_hLocatorTarget = Locator_AddTarget(); pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget ); } } else { // Get a new target
m_hLocatorTarget = Locator_AddTarget(); pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget ); }
if( m_hLocatorTarget == -1 || !pLocatorTarget ) { CloseOpportunity( "Could not get a handle for new locator target. Too many targets in use!" ); return; }
pLocatorTarget->AddIconEffects( m_iFlags );
pLocatorTarget->SetCaptionColor( GetCaptionColorString() );
pLocatorTarget->SetIconNoTarget( m_bNoIconTarget );
UpdateLocatorTarget( pLocatorTarget, pIconTarget );
// Update occlusion data
Locator_ComputeTargetIconPositionFromHandle( m_hLocatorTarget ); }
void CIconLesson::Stop( void ) { if ( !DoDelayedPlayerSwaps() ) { return; }
if ( m_hLocatorTarget != -1 ) { Locator_RemoveTarget( m_hLocatorTarget ); }
m_fOnScreenStartTime = 0.0f; }
void CIconLesson::Update( void ) { if ( !DoDelayedPlayerSwaps() ) { return; }
C_BaseEntity *pIconTarget = m_hIconTarget.Get();
if ( !pIconTarget ) { if ( !m_bNoIconTarget ) { CloseOpportunity( "Lost our icon target handle returned NULL." ); }
return; } else { if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget ) { // We don't allow no draw entities
CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" ); return; } }
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget ); if ( !pLocatorTarget ) { // Temp instrumentation to catch a bug - possibly calling Update without having called Start?
Warning( "Problem in lesson %s: Locator_GetTargetFromHandle returned null for handle %d.\n IsInstanceActive: %s. IsInstructing: %s. IsLearned: %s\n", GetName(), m_hLocatorTarget, (IsInstanceActive() ? "yes" : "no"), (IsInstructing() ? "yes" : "no"), (IsLearned() ? "yes" : "no") ); CloseOpportunity( "Lost locator target handle." ); return; }
UpdateLocatorTarget( pLocatorTarget, pIconTarget ); C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
// Check if it has been onscreen long enough to count as being displayed
if ( m_fOnScreenStartTime == 0.0f ) { if ( pLocatorTarget->IsOnScreen() && ( IsPresentComplete() || ( pLocatorTarget->GetIconEffectsFlags() & LOCATOR_ICON_FX_STATIC ) ) ) { // Is either static or has finished presenting and is on screen
m_fOnScreenStartTime = gpGlobals->curtime; } } else { if ( !pLocatorTarget->IsOnScreen() ) { // Was visible before, but it isn't now
m_fOnScreenStartTime = 0.0f; } else if ( gpGlobals->curtime - m_fOnScreenStartTime >= LESSON_MIN_TIME_ON_SCREEN_TO_MARK_DISPLAYED ) { // Lesson on screen long enough to be counted as displayed
m_bWasDisplayed = true; } }
if ( m_fUpdateDistanceTime < gpGlobals->curtime ) { // Update it's distance from the local player
C_BaseEntity *pTarget = m_hIconTarget.Get();
if ( !pLocalPlayer || !pTarget || pLocalPlayer == pTarget ) { m_fCurrentDistance = 0.0f; } else { m_fCurrentDistance = pLocalPlayer->ActivePlayerCombatCharacter()->EyePosition().DistTo( pTarget->WorldSpaceCenter() ); }
m_fUpdateDistanceTime = gpGlobals->curtime + LESSON_DISTANCE_UPDATE_RATE; } }
void CIconLesson::UpdateInactive( void ) { if ( m_fUpdateDistanceTime < gpGlobals->curtime ) { if ( !DoDelayedPlayerSwaps() ) { return; }
C_BaseEntity *pIconTarget = m_hIconTarget.Get();
if ( !pIconTarget ) { if ( !m_bNoIconTarget ) { CloseOpportunity( "Lost our icon target handle returned NULL." ); }
m_fCurrentDistance = 0.0f; return; } else { if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget ) { // We don't allow no draw entities
CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" ); return; } }
// Update it's distance from the local player
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
if ( !pLocalPlayer || pLocalPlayer == pIconTarget ) { m_fCurrentDistance = 0.0f; } else { m_fCurrentDistance = pLocalPlayer->ActivePlayerCombatCharacter()->EyePosition().DistTo( pIconTarget->WorldSpaceCenter() ); }
m_fUpdateDistanceTime = gpGlobals->curtime + LESSON_DISTANCE_UPDATE_RATE; } }
bool CIconLesson::ShouldDisplay( void ) const { VPROF_BUDGET( "CIconLesson::ShouldDisplay", "GameInstructor" );
if ( !DoDelayedPlayerSwaps() ) { return false; }
if ( m_fRange > 0.0f && m_fCurrentDistance > m_fRange ) { // Distance to target is more than the max range
return false; }
if ( !m_bShowWhenOccluded && m_hLocatorTarget >= 0 ) { CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( pLocatorTarget && pLocatorTarget->IsOccluded() ) { // Target is occluded and doesn't want to be shown when occluded
return false; } }
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer(); if ( !IsUsableInMidair() ) { if ( !pLocalPlayer ) { return false; } else { float flAirTime = pLocalPlayer->GetAirTime(); if ( flAirTime > 0.75f ) { return false; } } }
// Ok to display
return true; }
bool CIconLesson::IsVisible( void ) const { VPROF_BUDGET( "CIconLesson::IsVisible", "GameInstructor" );
if( m_hLocatorTarget == -1 ) { // If it doesn't want a target, it's "visible" otherwise we'll have to call it invisible
return m_bNoIconTarget; }
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget ); if ( !pLocatorTarget ) { return false; }
return pLocatorTarget->IsVisible(); }
void CIconLesson::SwapOutPlayers( int iOldUserID, int iNewUserID ) { BaseClass::SwapOutPlayers( iOldUserID, iNewUserID );
if ( m_bNoIconTarget ) return;
// Get the player pointers from the user IDs
C_BasePlayer *pOldPlayer = UTIL_PlayerByUserId( iOldUserID ); C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( iNewUserID );
if ( pOldPlayer == m_hIconTarget.Get() ) { if ( pNewPlayer ) { m_hIconTarget = pNewPlayer; } else { if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS ) { m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hIconTarget; m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID; ++m_iNumDelayedPlayerSwaps; } } } }
void CIconLesson::TakePlaceOf( CBaseLesson *pLesson ) { BaseClass::TakePlaceOf( pLesson );
const CIconLesson *pIconLesson = dynamic_cast<const CIconLesson*>( pLesson );
if ( pIconLesson ) { if ( pIconLesson->m_hLocatorTarget != -1 ) { CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( pIconLesson->m_hLocatorTarget );
if ( pLocatorTarget ) { // This one draw right to the hud... use it's icon target handle
m_hLocatorTarget = pIconLesson->m_hLocatorTarget; } }
m_fOnScreenStartTime = pIconLesson->m_fOnScreenStartTime; } }
void CIconLesson::SetLocatorBinding( CLocatorTarget * pLocatorTarget ) { if ( IsGameConsole() || input->ControllerModeActive() ) { // Try to use gamepad bindings first
if ( m_szGamepadBinding.String()[ 0 ] != '\0' ) { // Found gamepad binds!
pLocatorTarget->SetBinding( m_szGamepadBinding.String() ); } else { // No gamepad binding, so fallback to the regular binding
pLocatorTarget->SetBinding( m_szBinding.String() ); } } else { // Always use the regular binding when the gamepad is disabled
pLocatorTarget->SetBinding( m_szBinding.String() ); } }
bool CIconLesson::IsPresentComplete( void ) { if ( m_hLocatorTarget == -1 ) return false;
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget ) return false;
return !pLocatorTarget->IsPresenting(); }
void CIconLesson::PresentStart( void ) { if ( m_hLocatorTarget == -1 ) return;
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget ) return;
pLocatorTarget->StartPresent(); }
void CIconLesson::PresentEnd( void ) { if ( m_hLocatorTarget == -1 ) return;
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget ) return;
pLocatorTarget->EndPresent(); }
void CIconLesson::UpdateLocatorTarget( CLocatorTarget *pLocatorTarget, C_BaseEntity *pIconTarget ) { if ( m_bFixedPosition ) { pLocatorTarget->m_bOriginInScreenspace = true; pLocatorTarget->m_vecOrigin.x = m_fFixedPositionX; pLocatorTarget->m_vecOrigin.y = m_fFixedPositionY; pLocatorTarget->SetVguiTargetName( m_szVguiTargetName.String() ); pLocatorTarget->SetVguiTargetLookup( m_szVguiTargetLookup.String() ); pLocatorTarget->SetVguiTargetEdge( m_nVguiTargetEdge ); } else { pLocatorTarget->m_bOriginInScreenspace = false; pLocatorTarget->m_vecOrigin = pIconTarget->EyePosition() + MainViewUp( 0 ) * m_flRelativeUpOffset + Vector( 0.0f, 0.0f, m_flUpOffset ); pLocatorTarget->SetVguiTargetName( "" ); }
const char *pchDisplayParamText = m_szDisplayParamText.String(); #ifdef INFESTED_DLL
char szCustomName[ 256 ]; #endif
// Check if the parameter is the be the player display name
if ( Q_stricmp( pchDisplayParamText, "use_name" ) == 0 ) { // Fix up the player display name
C_BasePlayer *pPlayer = ToBasePlayer( pIconTarget ); if ( pPlayer ) { pchDisplayParamText = pPlayer->GetPlayerName(); } else { bool bNoName = true;
#ifdef INFESTED_DLL
C_ASW_Marine *pMarine = dynamic_cast< C_ASW_Marine* >( pIconTarget ); if ( pMarine ) { C_ASW_Marine_Resource *pMR = pMarine->GetMarineResource(); if ( pMR ) { pMR->GetDisplayName( szCustomName, sizeof( szCustomName ) ); pchDisplayParamText = szCustomName; bNoName = false; } } #endif
if ( bNoName ) { // It's not a player!
pchDisplayParamText = ""; } } }
pLocatorTarget->SetCaptionText( m_szDisplayText.String(), pchDisplayParamText ); SetLocatorBinding( pLocatorTarget ); pLocatorTarget->SetOnscreenIconTextureName( m_szOnscreenIcon.String() ); pLocatorTarget->SetOffscreenIconTextureName( m_szOffscreenIcon.String() ); pLocatorTarget->SetVisible( m_bVisible );
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
if( !m_bFixedPosition && ( ( pLocalPlayer != NULL && pLocalPlayer == m_hIconTarget ) || GetClientWorldEntity() == m_hIconTarget ) ) { // Mark this icon as a static icon that draws in a fixed
// location on the hud rather than tracking an object
// in 3D space.
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_STATIC ); } else { pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_NONE ); }
if ( m_bNoOffscreen ) { pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_NO_OFFSCREEN ); } else { pLocatorTarget->RemoveIconEffects( LOCATOR_ICON_FX_NO_OFFSCREEN ); }
if( m_bForceCaption || IsLocked() ) { pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_FORCE_CAPTION ); } else { pLocatorTarget->RemoveIconEffects( LOCATOR_ICON_FX_FORCE_CAPTION ); }
pLocatorTarget->Update();
if ( pLocatorTarget->m_bIsDrawing ) { if ( !m_bHasPlayedSound ) { GetGameInstructor().PlaySound( m_szStartSound.String() ); m_bHasPlayedSound = true; } } }
//
// CScriptedIconLesson
//
// Linking variables to scriptable entries is done here!
// The first parameter correlates to the case insensitive string name read from scripts.
// This macro generates code that passes this consistent variable data in to other macros
#define LESSON_VARIABLE_FACTORY \
LESSON_VARIABLE_MACRO_EHANDLE( VOID, m_hLocalPlayer, EHANDLE ) \ \ LESSON_VARIABLE_MACRO_EHANDLE( LOCAL_PLAYER, m_hLocalPlayer, EHANDLE ) \ LESSON_VARIABLE_MACRO( OUTPUT, m_fOutput, float ) \ \ LESSON_VARIABLE_MACRO_EHANDLE( ENTITY1, m_hEntity1, EHANDLE ) \ LESSON_VARIABLE_MACRO_EHANDLE( ENTITY2, m_hEntity2, EHANDLE ) \ LESSON_VARIABLE_MACRO_STRING( STRING1, m_szString1, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO_STRING( STRING2, m_szString2, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO( INTEGER1, m_iInteger1, int ) \ LESSON_VARIABLE_MACRO( INTEGER2, m_iInteger2, int ) \ LESSON_VARIABLE_MACRO( FLOAT1, m_fFloat1, float ) \ LESSON_VARIABLE_MACRO( FLOAT2, m_fFloat2, float ) \ \ LESSON_VARIABLE_MACRO_EHANDLE( ICON_TARGET, m_hIconTarget, EHANDLE ) \ LESSON_VARIABLE_MACRO_STRING( VGUI_TARGET_NAME, m_szVguiTargetName, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO_STRING( VGUI_TARGET_LOOKUP, m_szVguiTargetLookup, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO( VGUI_TARGET_EDGE, m_nVguiTargetEdge, int ) \ LESSON_VARIABLE_MACRO( FIXED_POSITION_X, m_fFixedPositionX, float ) \ LESSON_VARIABLE_MACRO( FIXED_POSITION_Y, m_fFixedPositionY, float ) \ LESSON_VARIABLE_MACRO_BOOL( FIXED_POSITION, m_bFixedPosition, bool ) \ LESSON_VARIABLE_MACRO_BOOL( NO_ICON_TARGET, m_bNoIconTarget, bool ) \ LESSON_VARIABLE_MACRO_BOOL( ALLOW_NODRAW_TARGET, m_bAllowNodrawTarget, bool ) \ LESSON_VARIABLE_MACRO_BOOL( VISIBLE, m_bVisible, bool ) \ LESSON_VARIABLE_MACRO_BOOL( SHOW_WHEN_OCCLUDED, m_bShowWhenOccluded, bool ) \ LESSON_VARIABLE_MACRO_BOOL( NO_OFFSCREEN, m_bNoOffscreen, bool ) \ LESSON_VARIABLE_MACRO_BOOL( FORCE_CAPTION, m_bForceCaption, bool ) \ LESSON_VARIABLE_MACRO_STRING( ONSCREEN_ICON, m_szOnscreenIcon, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO_STRING( OFFSCREEN_ICON, m_szOffscreenIcon, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO( ICON_OFFSET, m_flUpOffset, float ) \ LESSON_VARIABLE_MACRO( ICON_RELATIVE_OFFSET, m_flRelativeUpOffset, float ) \ LESSON_VARIABLE_MACRO( RANGE, m_fRange, float ) \ \ LESSON_VARIABLE_MACRO( FLAGS, m_iFlags, int ) \ LESSON_VARIABLE_MACRO_STRING( CAPTION_COLOR, m_szCaptionColor, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO_STRING( GROUP, m_szLessonGroup, CGameInstructorSymbol ) \ \ LESSON_VARIABLE_MACRO_STRING( CAPTION, m_szDisplayText, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO_STRING( CAPTION_PARAM, m_szDisplayParamText, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO_STRING( BINDING, m_szBinding, CGameInstructorSymbol ) \ LESSON_VARIABLE_MACRO_STRING( GAMEPAD_BINDING, m_szGamepadBinding, CGameInstructorSymbol ) \ \ LESSON_VARIABLE_MACRO( PRIORITY, m_iPriority, int ) \ LESSON_VARIABLE_MACRO_STRING( REPLACE_KEY, m_stringReplaceKey, CGameInstructorSymbol ) \ \ LESSON_VARIABLE_MACRO( LOCK_DURATION, m_fLockDuration, float ) \ LESSON_VARIABLE_MACRO_BOOL( CAN_OPEN_WHEN_DEAD, m_bCanOpenWhenDead, bool ) \ LESSON_VARIABLE_MACRO_BOOL( BUMP_WITH_TIMEOUT_WHEN_LEARNED, m_bBumpWithTimeoutWhenLearned, bool ) \ LESSON_VARIABLE_MACRO_BOOL( ONCE_LEARNED_NEVER_OPEN, m_bOnceLearnedNeverOpen, bool ) \ LESSON_VARIABLE_MACRO_BOOL( CAN_TIMEOUT_WHILE_INACTIVE, m_bCanTimeoutWhileInactive, bool ) \ LESSON_VARIABLE_MACRO_BOOL( USABLE_IN_MIDAIR, m_bUsableInMidair, bool) \ LESSON_VARIABLE_MACRO( TIMEOUT, m_fTimeout, float ) \ LESSON_VARIABLE_MACRO( UPDATE_INTERVAL, m_fUpdateInterval, float ) \ LESSON_VARIABLE_MACRO_STRING( START_SOUND, m_szStartSound, CGameInstructorSymbol ) \
// Create keyvalues name symbol
#define LESSON_VARIABLE_SYMBOL( _varEnum, _varName, _varType ) static int g_n##_varEnum##Symbol;
#define LESSON_VARIABLE_INIT_SYMBOL( _varEnum, _varName, _varType ) g_n##_varEnum##Symbol = KeyValuesSystem()->GetSymbolForString( #_varEnum );
#define LESSON_SCRIPT_STRING_ADD_TO_MAP( _varEnum, _varName, _varType ) g_NameToTypeMap.Insert( #_varEnum, LESSON_VARIABLE_##_varEnum );
// Create enum value
#define LESSON_VARIABLE_ENUM( _varEnum, _varName, _varType ) LESSON_VARIABLE_##_varEnum,
// Init info call
#define LESSON_VARIABLE_INIT_INFO_CALL( _varEnum, _varName, _varType ) g_pLessonVariableInfo[ LESSON_VARIABLE_##_varEnum ].Init_##_varEnum();
// Init info
#define LESSON_VARIABLE_INIT_INFO( _varEnum, _varName, _varType ) \
void Init_##_varEnum( void ) \ { \ iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \ varType = LessonParamTypeFromString( #_varType ); \ }
#define LESSON_VARIABLE_INIT_INFO_BOOL( _varEnum, _varName, _varType ) \
void Init_##_varEnum( void ) \ { \ iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \ varType = FIELD_BOOLEAN; \ }
#define LESSON_VARIABLE_INIT_INFO_EHANDLE( _varEnum, _varName, _varType ) \
void Init_##_varEnum( void ) \ { \ iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \ varType = FIELD_EHANDLE; \ }
#define LESSON_VARIABLE_INIT_INFO_STRING( _varEnum, _varName, _varType ) \
void Init_##_varEnum( void ) \ { \ iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \ varType = FIELD_STRING; \ }
// Data desc
#define DEFINE_GAMEINSTRUCTOR_SYMBOL(name) \
{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), 1, FTYPEDESC_SAVE, NULL, GetGameInstructorSymbolSaveRestoreOps( ), NULL }
#define LESSON_VARIABLE_DATADESC_INFO( _varEnum, _varName, _varType ) \
DEFINE_FIELD( _varName, LessonParamTypeFromString( #_varType ) ),
#define LESSON_VARIABLE_DATADESC_INFO_EHANDLE( _varEnum, _varName, _varType ) \
DEFINE_FIELD( _varName, FIELD_EHANDLE ),
#define LESSON_VARIABLE_DATADESC_INFO_STRING( _varEnum, _varName, _varType ) \
DEFINE_GAMEINSTRUCTOR_SYMBOL(_varName),
// Copy defaults into this scripted lesson into a new one
#define LESSON_VARIABLE_DEFAULT( _varEnum, _varName, _varType ) ( _varName = m_pDefaultHolder->_varName );
// Copy a variable from this scripted lesson into a new one
#define LESSON_VARIABLE_COPY( _varEnum, _varName, _varType ) ( pOpenLesson->_varName = _varName );
// Return the first param if pchName is the same as the second param
#define LESSON_SCRIPT_STRING( _type, _string ) \
if ( Q_stricmp( pchName, _string ) == 0 )\ {\ return _type;\ }
// Wrapper for using this macro in the factory
#define LESSON_SCRIPT_STRING_GENERAL( _varEnum, _varName, _varType ) LESSON_SCRIPT_STRING( LESSON_VARIABLE_##_varEnum, #_varEnum )
// Process the element action on this variable
#define PROCESS_LESSON_ACTION( _varEnum, _varName, _varType ) \
case LESSON_VARIABLE_##_varEnum:\ return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, _varName, &pLessonElement->szParam, eventParam_float );
#define PROCESS_LESSON_ACTION_EHANDLE( _varEnum, _varName, _varType ) \
case LESSON_VARIABLE_##_varEnum:\ return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, _varName, &pLessonElement->szParam, eventParam_float, eventParam_BaseEntity, eventParam_string );
#define PROCESS_LESSON_ACTION_STRING( _varEnum, _varName, _varType ) \
case LESSON_VARIABLE_##_varEnum:\ return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, &_varName, &pLessonElement->szParam, eventParam_string );
// Init the variable from the script (or a convar)
#define LESSON_VARIABLE_INIT( _varEnum, _varName, _varType ) \
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \ { \ const char *pchParam = pSubKey->GetString(); \ if ( pchParam && StringHasPrefix( pchParam, "convar " ) ) \ { \ ConVarRef tempCVar( pchParam + Q_strlen( "convar " ) ); \ if ( tempCVar.IsValid() ) \ { \ _varName = static_cast<_varType>( tempCVar.GetFloat() ); \ } \ else \ { \ _varName = static_cast<_varType>( 0.0f ); \ } \ } \ else \ { \ _varName = static_cast<_varType>( pSubKey->GetFloat() ); \ } \ }
#define LESSON_VARIABLE_INIT_BOOL( _varEnum, _varName, _varType ) \
else if ( Q_stricmp( #_varEnum, pSubKey->GetName() ) == 0 ) \ { \ _varName = pSubKey->GetBool(); \ }
#define LESSON_VARIABLE_INIT_EHANDLE( _varEnum, _varName, _varType ) \
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \ { \ DevWarning( "Can't initialize an EHANDLE from the instructor lesson script." ); \ }
#define LESSON_VARIABLE_INIT_STRING( _varEnum, _varName, _varType ) \
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \ { \ const char *pchParam = pSubKey->GetString(); \ if ( pchParam && StringHasPrefix( pchParam, "convar " ) ) \ { \ ConVarRef tempCVar( pchParam + Q_strlen( "convar " ) ); \ if ( tempCVar.IsValid() ) \ { \ _varName = tempCVar.GetString(); \ } \ else \ { \ _varName = ""; \ } \ } \ else \ { \ _varName = pSubKey->GetString(); \ } \ }
// Gets a scripted variable by offset and casts it to the proper type
#define LESSON_VARIABLE_GET_FROM_OFFSET( _type, _offset ) *static_cast<_type*>( static_cast<void*>( static_cast<byte*>( static_cast<void*>( this ) ) + _offset ) )
// Enum of scripted variables
enum LessonVariable { // Run enum macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_ENUM
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_ENUM
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_ENUM
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_ENUM
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
LESSON_VARIABLE_TOTAL };
// Declare the keyvalues symbols for the keynames
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_SYMBOL
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_SYMBOL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_SYMBOL
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_SYMBOL
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
// String lookup prototypes
LessonVariable LessonVariableFromString( const char *pchName, bool bWarnOnInvalidNames = true ); _fieldtypes LessonParamTypeFromString( const char *pchName ); int LessonActionFromString( const char *pchName );
// This is used to get type info an variable offsets from the variable enumerated value
class LessonVariableInfo { public:
LessonVariableInfo( void ) : iOffset( 0 ), varType( FIELD_VOID ) { }
// Run init info macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_INFO
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_INFO_BOOL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_INFO_EHANDLE
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_INFO_STRING
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
public:
int iOffset; _fieldtypes varType; };
LessonVariableInfo g_pLessonVariableInfo[ LESSON_VARIABLE_TOTAL ];
const LessonVariableInfo *GetLessonVariableInfo( int iLessonVariable ) { Assert( iLessonVariable >= 0 && iLessonVariable < LESSON_VARIABLE_TOTAL );
if ( g_pLessonVariableInfo[ 0 ].varType == FIELD_VOID ) { // Run init info call macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_INFO_CALL
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_INFO_CALL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_INFO_CALL
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_INFO_CALL
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
}
return &(g_pLessonVariableInfo[ iLessonVariable ]); }
static CUtlDict< LessonVariable, int > g_NameToTypeMap; static CUtlDict< fieldtype_t, int > g_TypeToParamTypeMap; CUtlDict< int, int > CScriptedIconLesson::LessonActionMap;
//-----------------------------------------------------------------------------
// Queues up game instructor symbols to save/load
//-----------------------------------------------------------------------------
class CGameInstructorSymbolSaveRestoreOps : public CDefSaveRestoreOps { public: virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) { pSave->StartBlock();
CGameInstructorSymbol *pSymbol = (CGameInstructorSymbol*)fieldInfo.pField;
int nNumChars = pSymbol->String() != NULL ? V_strlen( pSymbol->String() ) + 1 : 0; pSave->WriteInt( &nNumChars );
if ( nNumChars > 0 ) { pSave->WriteData( pSymbol->String(), nNumChars ); }
pSave->EndBlock(); }
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) { pRestore->StartBlock();
int nNumChars; pRestore->ReadInt( &nNumChars );
if ( nNumChars > 0 ) { char *pchTemp = ((char*)stackalloc(nNumChars)); pRestore->ReadData( pchTemp, nNumChars, nNumChars );
CGameInstructorSymbol *pSymbol = (CGameInstructorSymbol*)fieldInfo.pField; *pSymbol = pchTemp; }
pRestore->EndBlock(); } };
static CGameInstructorSymbolSaveRestoreOps s_GameInstructorSymbolSaveRestoreOps; ISaveRestoreOps *GetGameInstructorSymbolSaveRestoreOps( ) { return &s_GameInstructorSymbolSaveRestoreOps; }
BEGIN_SIMPLE_DATADESC( CScriptedIconLesson )
DEFINE_GAMEINSTRUCTOR_SYMBOL( m_stringName ),
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_DATADESC_INFO
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_DATADESC_INFO
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_DATADESC_INFO_EHANDLE
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_DATADESC_INFO_STRING
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
END_DATADESC()
CScriptedIconLesson::~CScriptedIconLesson( void ) { if ( m_pDefaultHolder ) { delete m_pDefaultHolder; m_pDefaultHolder = NULL; } }
void CScriptedIconLesson::Init( void ) { m_hLocalPlayer.Set( NULL ); m_fOutput = 0.0f; m_hEntity1.Set( NULL ); m_hEntity2.Set( NULL ); m_szString1 = ""; m_szString2 = ""; m_iInteger1 = 0; m_iInteger2 = 0; m_fFloat1 = 0.0f; m_fFloat2 = 0.0f;
m_fUpdateEventTime = 0.0f; m_pDefaultHolder = NULL; m_iScopeDepth = 0;
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing scripted lesson " ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" ); }
if ( !IsDefaultHolder() ) { if ( !IsOpenOpportunity() ) { // Initialize from the key value file
InitFromKeys( GetGameInstructor().GetScriptKeys() );
if ( m_iPriority >= LESSON_PRIORITY_MAX ) { DevWarning( "Priority level not set for lesson: %s\n", GetName() ); }
// We use this to remember variable defaults to be reset before each open attempt
m_pDefaultHolder = new CScriptedIconLesson( GetName(), true, false, m_nSplitScreenSlot ); CScriptedIconLesson *pOpenLesson = m_pDefaultHolder;
// Run copy macros on all default scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_COPY
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
// Listen for open events
for ( int iLessonEvent = 0; iLessonEvent < m_OpenEvents.Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(m_OpenEvents[ iLessonEvent ]); ListenForGameEvent( pLessonEvent->szEventName.String() );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for open event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" ); } }
// Listen for close events
for ( int iLessonEvent = 0; iLessonEvent < m_CloseEvents.Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(m_CloseEvents[ iLessonEvent ]); ListenForGameEvent( pLessonEvent->szEventName.String() );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for close event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\"", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" ); } }
// Listen for success events
for ( int iLessonEvent = 0; iLessonEvent < m_SuccessEvents.Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(m_SuccessEvents[ iLessonEvent ]); ListenForGameEvent( pLessonEvent->szEventName.String());
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for success event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\"", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" ); } } } else { // This is an open lesson! Get the root for reference
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetGameInstructor().GetLesson( GetName() ) ); SetRoot( const_cast<CScriptedIconLesson *>( pLesson ) ); } } }
void CScriptedIconLesson::InitPrerequisites( void ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing prereqs for scripted lesson " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" ); }
for ( int iPrerequisit = 0; iPrerequisit < m_PrerequisiteNames.Count(); ++iPrerequisit ) { const char *pPrerequisiteName = m_PrerequisiteNames[ iPrerequisit ].String(); AddPrerequisite( pPrerequisiteName ); } }
void CScriptedIconLesson::OnOpen( void ) { VPROF_BUDGET( "CScriptedIconLesson::OnOpen", "GameInstructor" );
if ( !DoDelayedPlayerSwaps() ) { return; }
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetRoot() );
// Process all update events
for ( int iLessonEvent = 0; iLessonEvent < pLesson->m_OnOpenEvents.Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pLesson->m_OnOpenEvents[ iLessonEvent ]);
if ( gameinstructor_verbose.GetInt() > 1 && ShouldShowSpew() ) { ConColorMsg( Color( 255, 128, 64, 255 ), "GAME INSTRUCTOR: " ); ConColorMsg( Color( 64, 128, 255, 255 ), "OnOpen event " ); ConColorMsg( Color( 0, 255, 0, 255 ), "\"%s\"", pLessonEvent->szEventName.String()); ConColorMsg( Color( 64, 128, 255, 255 ), "received for lesson \"%s\"...\n", GetName() ); }
ProcessElements( NULL, &(pLessonEvent->elements) ); }
BaseClass::OnOpen(); }
void CScriptedIconLesson::Update( void ) { VPROF_BUDGET( "CScriptedIconLesson::Update", "GameInstructor" );
if ( !DoDelayedPlayerSwaps() ) { return; }
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetRoot() );
if ( gpGlobals->curtime >= m_fUpdateEventTime ) { bool bShowSpew = ( gameinstructor_verbose.GetInt() > 1 && ShouldShowSpew() );
int iVerbose = gameinstructor_verbose.GetInt(); if ( gameinstructor_verbose.GetInt() == 1 ) { // Force the verbose level from 1 to 0 for update events
gameinstructor_verbose.SetValue( 0 ); }
// Process all update events
for ( int iLessonEvent = 0; iLessonEvent < pLesson->m_UpdateEvents.Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pLesson->m_UpdateEvents[ iLessonEvent ]);
if ( bShowSpew ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Update event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseUpdate, "\"%s\"", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() ); }
ProcessElements( NULL, &(pLessonEvent->elements) ); }
gameinstructor_verbose.SetValue( iVerbose );
// Wait before doing update events again
m_fUpdateEventTime = gpGlobals->curtime + m_fUpdateInterval; }
BaseClass::Update(); }
void CScriptedIconLesson::SwapOutPlayers( int iOldUserID, int iNewUserID ) { BaseClass::SwapOutPlayers( iOldUserID, iNewUserID );
// Get the player pointers from the user IDs
C_BasePlayer *pOldPlayer = UTIL_PlayerByUserId( iOldUserID ); C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( iNewUserID );
if ( pOldPlayer == m_hEntity1.Get() ) { if ( pNewPlayer ) { m_hEntity1 = pNewPlayer; } else { if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS ) { m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hEntity1; m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID; ++m_iNumDelayedPlayerSwaps; } } }
if ( pOldPlayer == m_hEntity2.Get() ) { if ( pNewPlayer ) { m_hEntity2 = pNewPlayer; } else {
if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS ) { m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hEntity2; m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID; ++m_iNumDelayedPlayerSwaps; } } } }
void CScriptedIconLesson::FireGameEvent( IGameEvent *event ) { VPROF_BUDGET( "CScriptedIconLesson::FireGameEvent", "GameInstructor" );
ACTIVE_SPLITSCREEN_PLAYER_GUARD( GetSplitScreenSlot() );
if ( m_bDisabled ) return;
if ( !DoDelayedPlayerSwaps() ) { return; }
if ( !C_BasePlayer::GetLocalPlayer() ) return;
// Check that this lesson is allowed for the current input device
if( m_bOnlyKeyboard && input->ControllerModeActive() ) return;
if( m_bOnlyGamepad && !input->ControllerModeActive() ) return;
if( m_bNoSplitscreen && XBX_GetNumGameUsers() > 1 ) return;
// Check that this lesson is for the proper team
CBasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
if ( m_iTeam != TEAM_ANY && pLocalPlayer && pLocalPlayer->GetTeamNumber() != m_iTeam ) { // This lesson is intended for a different team
return; }
const char *name = event->GetName();
// Open events run on the root
ProcessOpenGameEvents( this, name, event );
// Close and success events run on the children
const CUtlVector < CBaseLesson * > *pChildren = GetChildren(); for ( int iChild = 0; iChild < pChildren->Count(); ++iChild ) { CScriptedIconLesson *pScriptedChild = dynamic_cast<CScriptedIconLesson*>( (*pChildren)[ iChild ] ); pScriptedChild->ProcessCloseGameEvents( this, name, event ); pScriptedChild->ProcessSuccessGameEvents( this, name, event ); } }
void CScriptedIconLesson::ProcessOpenGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event ) { if ( pRootLesson->InstanceType() == LESSON_INSTANCE_SINGLE_OPEN && GetGameInstructor().IsLessonOfSameTypeOpen( this ) ) { // We don't want more than one of this type, and there is already one open
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pRootLesson->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "open events NOT processed (there is already an open lesson of this type).\n" ); }
return; }
for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_OpenEvents.Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pRootLesson->m_OpenEvents[ iLessonEvent ]);
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Open event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() ); }
if ( m_pDefaultHolder ) { // Run copy from default macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_DEFAULT
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_DEFAULT
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_DEFAULT
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_DEFAULT
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
}
if ( ProcessElements( event, &(pLessonEvent->elements) ) ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\tAll elements returned true. Opening!\n" ); }
MEM_ALLOC_CREDIT(); CScriptedIconLesson *pOpenLesson = new CScriptedIconLesson( GetName(), false, true, GetSplitScreenSlot() );
// Run copy macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_COPY
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
if ( GetGameInstructor().OpenOpportunity( pOpenLesson ) ) { pOpenLesson->OnOpen();
if ( pRootLesson->InstanceType() == LESSON_INSTANCE_SINGLE_OPEN ) { // This one is open and we only want one! So, we're done.
// Other open events may be listening for the same events... skip them!
return; } } } } } }
void CScriptedIconLesson::ProcessCloseGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event ) { for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_CloseEvents.Count() && IsOpenOpportunity(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pRootLesson->m_CloseEvents[ iLessonEvent ]);
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Close event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\"", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() ); }
if ( ProcessElements( event, &(pLessonEvent->elements) ) ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tAll elements returned true. Closing!\n" ); }
CloseOpportunity( "Close event elements completed." ); } } } }
void CScriptedIconLesson::ProcessSuccessGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event ) { for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_SuccessEvents.Count(); ++iLessonEvent ) { const LessonEvent_t *pLessonEvent = &(pRootLesson->m_SuccessEvents[ iLessonEvent ]);
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Success event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\"", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() ); }
if ( ProcessElements( event, &(pLessonEvent->elements) ) ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\tAll elements returned true. Succeeding!\n" ); }
MarkSucceeded(); } } } }
LessonVariable LessonVariableFromString( const char *pchName, bool bWarnOnInvalidNames ) { int slot = g_NameToTypeMap.Find( pchName ); if ( slot != g_NameToTypeMap.InvalidIndex() ) return g_NameToTypeMap[ slot ];
if ( bWarnOnInvalidNames ) { AssertMsg( 0, "Invalid scripted lesson variable!" ); DevWarning( "Invalid scripted lesson variable: %s\n", pchName ); } return LESSON_VARIABLE_TOTAL; }
_fieldtypes LessonParamTypeFromString( const char *pchName ) { if ( g_TypeToParamTypeMap.Count() == 0 ) { CScriptedIconLesson::PreReadLessonsFromFile(); }
int slot = g_TypeToParamTypeMap.Find( pchName ); if ( slot != g_TypeToParamTypeMap.InvalidIndex() ) return g_TypeToParamTypeMap[ slot ];
DevWarning( "Invalid scripted lesson variable/param type: %s\n", pchName ); return FIELD_VOID; }
int LessonActionFromString( const char *pchName ) { int slot = CScriptedIconLesson::LessonActionMap.Find( pchName ); if ( slot != CScriptedIconLesson::LessonActionMap.InvalidIndex() ) return CScriptedIconLesson::LessonActionMap[ slot ];
DevWarning( "Invalid scripted lesson action: %s\n", pchName ); return LESSON_ACTION_NONE; }
void CScriptedIconLesson::InitElementsFromKeys( CUtlVector< LessonElement_t > *pLessonElements, KeyValues *pKey ) { KeyValues *pSubKey = NULL; for ( pSubKey = pKey->GetFirstSubKey(); pSubKey; pSubKey = pSubKey->GetNextKey() ) { char szSubKeyName[ 256 ]; V_strcpy_safe( szSubKeyName, pSubKey->GetName() );
char *pchToken = strtok( szSubKeyName, " " ); LessonVariable iVariable = LessonVariableFromString( pchToken );
pchToken = strtok ( NULL, "" ); int iAction = LESSON_ACTION_NONE; bool bNot = false; bool bOptionalParam = false; if ( !pchToken || pchToken[ 0 ] == '\0' ) { DevWarning( "No action specified for variable: \"%s\"\n", pSubKey->GetName() ); } else { if ( pchToken[ 0 ] == '?' ) { pchToken++; bOptionalParam = true; }
if ( pchToken[ 0 ] == '!' ) { pchToken++; bNot = true; } iAction = LessonActionFromString( pchToken ); }
V_strcpy_safe( szSubKeyName, pSubKey->GetString() );
pchToken = strtok( szSubKeyName, " " ); _fieldtypes paramType = LessonParamTypeFromString( pchToken );
char *pchParam = "";
if ( paramType != FIELD_VOID ) { pchToken = strtok ( NULL, "" ); pchParam = pchToken; }
if ( !pchParam ) { DevWarning( "No parameter specified for action: \"%s\"\n", pSubKey->GetName() ); } else { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t\tElement \"%s %s\" added.\n", pSubKey->GetName(), pSubKey->GetString() ); }
// See if our param is a scripted var
LessonVariable iParamVarIndex = LessonVariableFromString( pchParam, false );
pLessonElements->AddToTail( LessonElement_t( iVariable, iAction, bNot, bOptionalParam, pchParam, iParamVarIndex, paramType ) ); } } }
void CScriptedIconLesson::InitElementsFromElements( CUtlVector< LessonElement_t > *pLessonElements, const CUtlVector< LessonElement_t > *pLessonElements2 ) { for ( int i = 0; i < pLessonElements2->Count(); ++i ) { pLessonElements->AddToTail( LessonElement_t( (*pLessonElements2)[ i ] ) ); } }
void CScriptedIconLesson::InitFromKeys( KeyValues *pKey ) { if ( !pKey ) return;
static int s_nInstanceTypeSymbol = KeyValuesSystem()->GetSymbolForString( "instance_type" ); static int s_nReplaceKeySymbol = KeyValuesSystem()->GetSymbolForString( "replace_key" ); static int s_nFixedInstancesMaxSymbol = KeyValuesSystem()->GetSymbolForString( "fixed_instances_max" ); static int s_nReplaceOnlyWhenStopped = KeyValuesSystem()->GetSymbolForString( "replace_only_when_stopped" ); static int s_nTeamSymbol = KeyValuesSystem()->GetSymbolForString( "team" ); static int s_nOnlyKeyboardSymbol = KeyValuesSystem()->GetSymbolForString( "only_keyboard" ); static int s_nOnlyGamepadSymbol = KeyValuesSystem()->GetSymbolForString( "only_gamepad" ); static int s_nNoSplitscreenSymbol = KeyValuesSystem()->GetSymbolForString( "no_splitscreen" ); static int s_nDisplayLimitSymbol = KeyValuesSystem()->GetSymbolForString( "display_limit" ); static int s_nSuccessLimitSymbol = KeyValuesSystem()->GetSymbolForString( "success_limit" ); static int s_nPreReqSymbol = KeyValuesSystem()->GetSymbolForString( "prereq" ); static int s_nOpenSymbol = KeyValuesSystem()->GetSymbolForString( "open" ); static int s_nCloseSymbol = KeyValuesSystem()->GetSymbolForString( "close" ); static int s_nSuccessSymbol = KeyValuesSystem()->GetSymbolForString( "success" ); static int s_nOnOpenSymbol = KeyValuesSystem()->GetSymbolForString( "onopen" ); static int s_nUpdateSymbol = KeyValuesSystem()->GetSymbolForString( "update" );
KeyValues *pSubKey = NULL; for ( pSubKey = pKey->GetFirstSubKey(); pSubKey; pSubKey = pSubKey->GetNextKey() ) { if ( pSubKey->GetNameSymbol() == s_nInstanceTypeSymbol ) { m_iInstanceType = LessonInstanceType( pSubKey->GetInt() ); } else if ( pSubKey->GetNameSymbol() == s_nReplaceKeySymbol ) { m_stringReplaceKey = pSubKey->GetString(); } else if ( pSubKey->GetNameSymbol() == s_nFixedInstancesMaxSymbol ) { m_iFixedInstancesMax = pSubKey->GetInt(); } else if ( pSubKey->GetNameSymbol() == s_nReplaceOnlyWhenStopped ) { m_bReplaceOnlyWhenStopped = pSubKey->GetBool(); } else if ( pSubKey->GetNameSymbol() == s_nTeamSymbol ) { m_iTeam = pSubKey->GetInt(); } else if ( pSubKey->GetNameSymbol() == s_nOnlyKeyboardSymbol ) { m_bOnlyKeyboard = pSubKey->GetBool(); } else if ( pSubKey->GetNameSymbol() == s_nOnlyGamepadSymbol ) { m_bOnlyGamepad = pSubKey->GetBool(); } else if ( pSubKey->GetNameSymbol() == s_nNoSplitscreenSymbol ) { m_bNoSplitscreen = pSubKey->GetBool(); } else if ( pSubKey->GetNameSymbol() == s_nDisplayLimitSymbol ) { m_iDisplayLimit = pSubKey->GetInt(); } else if ( pSubKey->GetNameSymbol() == s_nSuccessLimitSymbol ) { m_iSuccessLimit = pSubKey->GetInt(); } else if ( pSubKey->GetNameSymbol() == s_nPreReqSymbol ) { CGameInstructorSymbol pName; pName = pSubKey->GetString(); m_PrerequisiteNames.AddToTail( pName ); } else if ( pSubKey->GetNameSymbol() == s_nOpenSymbol ) { KeyValues *pEventKey = NULL; for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() ) { LessonEvent_t *pLessonEvent = AddOpenEvent(); pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding open event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" ); }
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey ); } } else if ( pSubKey->GetNameSymbol() == s_nCloseSymbol ) { KeyValues *pEventKey = NULL; for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() ) { LessonEvent_t *pLessonEvent = AddCloseEvent(); pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding close event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" ); }
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey ); } } else if ( pSubKey->GetNameSymbol() == s_nSuccessSymbol ) { KeyValues *pEventKey = NULL; for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() ) { LessonEvent_t *pLessonEvent = AddSuccessEvent(); pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding success event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\" ", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" ); }
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey ); } } else if ( pSubKey->GetNameSymbol() == s_nOnOpenSymbol ) { KeyValues *pEventKey = NULL; for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() ) { LessonEvent_t *pLessonEvent = AddOnOpenEvent(); pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding onopen event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" ); }
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey ); } } else if ( pSubKey->GetNameSymbol() == s_nUpdateSymbol ) { KeyValues *pEventKey = NULL; for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() ) { LessonEvent_t *pLessonEvent = AddUpdateEvent(); pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding update event " ); ConColorMsg( CBaseLesson::m_rgbaVerboseUpdate, "\"%s\" ", pLessonEvent->szEventName.String()); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" ); }
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey ); } }
// Run intialize from key macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_BOOL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_EHANDLE
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_STRING
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
} }
bool CScriptedIconLesson::ProcessElements( IGameEvent *event, const CUtlVector< LessonElement_t > *pElements ) { VPROF_BUDGET( "CScriptedIconLesson::ProcessElements", "GameInstructor" );
m_hLocalPlayer = GetGameInstructor().GetLocalPlayer();
bool bSuccess = true; int nContinueScope = -1; m_iScopeDepth = 0;
if ( gameinstructor_find_errors.GetBool() ) { // Just run them all to check for errors!
for ( int iElement = 0; iElement < pElements->Count(); ++iElement ) { ProcessElement( event, &((*pElements)[ iElement ] ), false ); }
return false; }
// Process each element until a step fails
for ( int iElement = 0; iElement < pElements->Count(); ++iElement ) { if ( nContinueScope == m_iScopeDepth ) { nContinueScope = -1; }
if ( !ProcessElement( event, &((*pElements)[ iElement ]), nContinueScope != -1 ) ) { // This element failed
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tPrevious element returned false.\n" ); }
nContinueScope = m_iScopeDepth - 1;
if ( nContinueScope < 0 ) { // No outer scope to worry about, we're done
bSuccess = false; break; } } }
return bSuccess; }
bool CScriptedIconLesson::ProcessElement( IGameEvent *event, const LessonElement_t *pLessonElement, bool bInFailedScope ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD( GetSplitScreenSlot() );
VPROF_BUDGET( "CScriptedIconLesson::ProcessElement", "GameInstructor" );
if ( pLessonElement->iAction == LESSON_ACTION_SCOPE_IN ) { // Special case for closing (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tScopeIn()\n" ); }
m_iScopeDepth++; return true; } else if ( pLessonElement->iAction == LESSON_ACTION_SCOPE_OUT ) { // Special case for closing (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tScopeOut()\n" ); }
m_iScopeDepth--; return true; }
if ( bInFailedScope ) { // Only scope upkeep is done when we're in a failing scope... bail!
return true; }
if ( pLessonElement->iAction == LESSON_ACTION_CLOSE ) { // Special case for closing (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tCloseOpportunity()\n" ); }
CloseOpportunity( "Close action." ); return true; } else if ( pLessonElement->iAction == LESSON_ACTION_SUCCESS ) { // Special case for succeeding (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tMarkSucceeded()\n" ); }
MarkSucceeded(); return true; } else if ( pLessonElement->iAction == LESSON_ACTION_LOCK ) { // Special case for setting the starting point for the lesson to stay locked from (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tm_fLockTime = gpGlobals->curtime\n" ); }
m_fLockTime = gpGlobals->curtime; return true; } else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_COMPLETE ) { // Special case for checking presentation status (we don't need variables for this)
bool bPresentComplete = IsPresentComplete();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tIsPresentComplete() " ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s ", ( bPresentComplete ) ? ( "true" ) : ( "false" ) ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( pLessonElement->bNot ) ? ( "!= true\n" ) : ( "== true\n" ) ); }
return ( pLessonElement->bNot ) ? ( !bPresentComplete ) : ( bPresentComplete ); } else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_START ) { // Special case for setting presentation status (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPresentStart()\n" ); }
PresentStart(); return true; } else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_END ) { // Special case for setting presentation status (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPresentEnd()\n" ); }
PresentEnd(); return true; } else if ( pLessonElement->iAction == LESSON_ACTION_IS_MULTIPLAYER ) { // Special case for checking if the gamerules are multiplayer
bool bIsMultiplayer = ( GameRules() && GameRules()->IsMultiplayer() );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tGameRules()->IsMultiplayer() " ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s ", ( bIsMultiplayer ) ? ( "true" ) : ( "false" ) ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( pLessonElement->bNot ) ? ( "!= true\n" ) : ( "== true\n" ) ); }
return ( pLessonElement->bNot ) ? ( !bIsMultiplayer ) : ( bIsMultiplayer ); }
// These values temporarily hold the parameter's value
const char *pParamName = pLessonElement->szParam.String(); float eventParam_float = 0.0f; char eventParam_string[ 256 ]; eventParam_string[ 0 ] = '\0'; C_BaseEntity *eventParam_BaseEntity = NULL;
// Get the value from the event parameter based on its type
switch ( pLessonElement->paramType ) { case FIELD_FLOAT: if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL ) { // The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType ) { case FIELD_FLOAT: eventParam_float = LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ); break; case FIELD_INTEGER: eventParam_float = static_cast<float>( LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) ); break; case FIELD_BOOLEAN: eventParam_float = static_cast<float>( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) ); break; case FIELD_STRING: eventParam_float = static_cast<float>( atoi( &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String() ) ); break; case FIELD_EHANDLE: case FIELD_FUNCTION: DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" ); break; } } else if ( event && !(event->IsEmpty( pParamName )) ) { eventParam_float = event->GetFloat( pParamName ); } else if ( pLessonElement->bOptionalParam ) { // We don't want to interpret this and not finding the param is still ok
return true; } else if ( ( pParamName[ 0 ] >= '0' && pParamName[ 0 ] <= '9' ) || pParamName[ 0 ] == '-' || pParamName[ 0 ] == '.' ) { // This param doesn't exist, try parsing the string
eventParam_float = Q_atof( pParamName ); } else { DevWarning( "Invalid event field name and not a float \"%s\".\n", pParamName ); return false; } break;
case FIELD_INTEGER: if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL ) { // The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType ) { case FIELD_FLOAT: eventParam_float = static_cast<int>( LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) ); break; case FIELD_INTEGER: eventParam_float = LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ); break; case FIELD_BOOLEAN: eventParam_float = static_cast<int>( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) ); break; case FIELD_STRING: eventParam_float = atof( &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String() ); break; case FIELD_EHANDLE: case FIELD_FUNCTION: DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" ); break; } } else if ( event && !(event->IsEmpty( pParamName )) ) { eventParam_float = static_cast<float>( event->GetInt( pParamName ) ); } else if ( pLessonElement->bOptionalParam ) { // We don't want to interpret this and not finding the param is still ok
return true; } else if ( ( pParamName[ 0 ] >= '0' && pParamName[ 0 ] <= '9' ) || pParamName[ 0 ] == '-' ) { // This param doesn't exist, try parsing the string
eventParam_float = static_cast<float>( Q_atoi( pParamName ) ); } else { DevWarning( "Invalid event field name and not an integer \"%s\".\n", pParamName ); return false; } break;
case FIELD_STRING: if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL ) { // The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType ) { case FIELD_STRING: Q_strncpy( eventParam_string, &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String(), sizeof( eventParam_string ) ); break; case FIELD_FLOAT: Q_snprintf( eventParam_string, sizeof( eventParam_string ), "%f", LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) ); break; case FIELD_INTEGER: Q_snprintf( eventParam_string, sizeof( eventParam_string ), "%i", LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) ); break; case FIELD_BOOLEAN: case FIELD_EHANDLE: case FIELD_FUNCTION: DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" ); break; } } else { const char *pchEventString = NULL;
if ( event && !(event->IsEmpty( pParamName )) ) { pchEventString = event->GetString( pParamName ); }
if ( pchEventString && pchEventString[0] ) { V_strcpy_safe( eventParam_string, pchEventString ); } else if ( pLessonElement->bOptionalParam ) { // We don't want to interpret this and not finding the param is still ok
return true; } else { // This param doesn't exist, try parsing the string
Q_strncpy( eventParam_string, pParamName, sizeof( eventParam_string ) ); } } break;
case FIELD_BOOLEAN: if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL ) { // The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType ) { case FIELD_FLOAT: eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) ); break; case FIELD_INTEGER: eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) ); break; case FIELD_BOOLEAN: eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) ); break; case FIELD_EHANDLE: case FIELD_STRING: case FIELD_FUNCTION: DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" ); break; } } else if ( event && !(event->IsEmpty( pParamName )) ) { eventParam_float = ( event->GetBool( pParamName ) ) ? ( 1.0f ) : ( 0.0f ); } else if ( pLessonElement->bOptionalParam ) { // We don't want to interpret this and not finding the param is still ok
return true; } else if ( pParamName[ 0 ] == '0' || pParamName[ 0 ] == '1' ) { // This param doesn't exist, try parsing the string
eventParam_float = ( Q_atof( pParamName ) != 0.0f ) ? 1.0f : 0.0f; } else { DevWarning( "Invalid event field name and not an boolean \"%s\".\n", pParamName ); return false; } break;
case FIELD_CUSTOM: if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL ) { // The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType ) { case FIELD_EHANDLE: eventParam_BaseEntity = ( LESSON_VARIABLE_GET_FROM_OFFSET( EHANDLE, pInfo->iOffset ) ).Get(); if ( !eventParam_BaseEntity ) { if ( pLessonElement->bOptionalParam ) { // Not having an entity is fine
return true; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPlayer param \"%s\" returned NULL.\n", pParamName ); } return false; } break; case FIELD_FLOAT: case FIELD_INTEGER: case FIELD_BOOLEAN: case FIELD_STRING: case FIELD_FUNCTION: DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" ); break; } } else if ( event && !(event->IsEmpty( pParamName )) ) { eventParam_BaseEntity = UTIL_PlayerByUserId( event->GetInt( pParamName ) ); if ( !eventParam_BaseEntity ) { if ( pLessonElement->bOptionalParam ) { // Not having an entity is fine
return true; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPlayer param \"%s\" returned NULL.\n", pParamName ); } return false; } } else if ( pLessonElement->bOptionalParam ) { // We don't want to interpret this and not finding the param is still ok
return true; } else if ( Q_stricmp( pParamName, "null" ) == 0 ) { // They explicitly want a null pointer
eventParam_BaseEntity = NULL; } else { DevWarning( "Invalid event field name \"%s\".\n", pParamName ); return false; } break;
case FIELD_EHANDLE: if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL ) { // The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType ) { case FIELD_EHANDLE: eventParam_BaseEntity = ( LESSON_VARIABLE_GET_FROM_OFFSET( EHANDLE, pInfo->iOffset ) ).Get(); if ( !eventParam_BaseEntity ) { if ( pLessonElement->bOptionalParam ) { // Not having an entity is fine
return true; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tEntity param \"%s\" returned NULL.\n", pParamName ); } return false; } break; case FIELD_FLOAT: case FIELD_INTEGER: case FIELD_BOOLEAN: case FIELD_STRING: case FIELD_FUNCTION: DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" ); break; } } else if ( event && !(event->IsEmpty( pParamName )) ) { int iEntID = event->GetInt( pParamName ); if ( iEntID >= NUM_ENT_ENTRIES ) { AssertMsg( 0, "Invalid entity ID used in game event field!" ); DevWarning( "Invalid entity ID used in game event (%s) for param (%s).", event->GetName(), pParamName ); return false; }
eventParam_BaseEntity = C_BaseEntity::Instance( iEntID ); if ( !eventParam_BaseEntity ) { if ( pLessonElement->bOptionalParam ) { // Not having an entity is fine
return true; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tEntity param \"%s\" returned NULL.\n", pParamName ); } return false; } } else if ( pLessonElement->bOptionalParam ) { // We don't want to interpret this and not finding the param is still ok
return true; } else if ( Q_stricmp( pParamName, "null" ) == 0 ) { // They explicitly want a null pointer
eventParam_BaseEntity = NULL; } else if ( Q_stricmp( pParamName, "world" ) == 0 ) { // They explicitly want the world
eventParam_BaseEntity = GetClientWorldEntity(); } else { DevWarning( "Invalid event field name \"%s\".\n", pParamName ); return false; } break;
case FIELD_EMBEDDED: { // The parameter is a convar
ConVarRef tempCVar( pParamName ); if ( tempCVar.IsValid() ) { eventParam_float = tempCVar.GetFloat(); Q_strncpy( eventParam_string, tempCVar.GetString(), sizeof( eventParam_string ) ); } else { DevWarning( "Invalid convar name \"%s\".\n", pParamName ); return false; } } break; }
// Do the action to the specified variable
switch ( pLessonElement->iVariable ) { // Run process action macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO PROCESS_LESSON_ACTION
#define LESSON_VARIABLE_MACRO_BOOL PROCESS_LESSON_ACTION
#define LESSON_VARIABLE_MACRO_EHANDLE PROCESS_LESSON_ACTION_EHANDLE
#define LESSON_VARIABLE_MACRO_STRING PROCESS_LESSON_ACTION_STRING
LESSON_VARIABLE_FACTORY; #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
}
return true; }
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, float &fVar, const CGameInstructorSymbol *pchParamName, float fParam ) { switch ( iAction ) { case LESSON_ACTION_SET: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam ); }
fVar = fParam; return true;
case LESSON_ACTION_ADD: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] += [%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam ); }
fVar += fParam; return true;
case LESSON_ACTION_SUBTRACT: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] -= [%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam ); }
fVar -= fParam; return true;
case LESSON_ACTION_MULTIPLY: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] *= [%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam ); }
fVar *= fParam; return true;
case LESSON_ACTION_IS: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", fVar ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam ); }
return ( bNot ) ? ( fVar != fParam ) : ( fVar == fParam );
case LESSON_ACTION_LESS_THAN: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", fVar ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam ); }
return ( bNot ) ? ( fVar >= fParam ) : ( fVar < fParam );
case LESSON_ACTION_HAS_BIT: { int iTemp1 = static_cast<int>( fVar ); int iTemp2 = ( 1 << static_cast<int>( fParam ) );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t([%s] ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "0x%X ", iTemp1 ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "& [%s] ", pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "0x%X", iTemp2 ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") == 0\n" ) : ( ") != 0\n" ) ); }
return ( bNot ) ? ( ( iTemp1 & iTemp2 ) == 0 ) : ( ( iTemp1 & iTemp2 ) != 0 ); }
case LESSON_ACTION_BIT_COUNT_IS: { int iTemp1 = UTIL_CountNumBitsSet( static_cast<unsigned int>( fVar ) ); int iTemp2 = static_cast<int>( fParam );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tUTIL_CountNumBitsSet([%s]) ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp1 ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( " != [%s] " ) : ( " == [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp2 ); }
return ( bNot ) ? ( iTemp1 != iTemp2 ) : ( iTemp1 == iTemp2 ); }
case LESSON_ACTION_BIT_COUNT_LESS_THAN: { int iTemp1 = UTIL_CountNumBitsSet( static_cast<unsigned int>( fVar ) ); int iTemp2 = static_cast<int>( fParam );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tUTIL_CountNumBitsSet([%s]) ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp1 ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( " >= [%s] " ) : ( " < [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp2 ); }
return ( bNot ) ? ( iTemp1 >= iTemp2 ) : ( iTemp1 < iTemp2 ); } }
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
return false; }
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, int &iVar, const CGameInstructorSymbol *pchParamName, float fParam ) { float fTemp = static_cast<float>( iVar ); bool bRetVal = ProcessElementAction( iAction, bNot, pchVarName, fTemp, pchParamName, fParam );
iVar = static_cast<int>( fTemp ); return bRetVal; }
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, bool &bVar, const CGameInstructorSymbol *pchParamName, float fParam ) { float fTemp = ( bVar ) ? ( 1.0f ) : ( 0.0f ); bool bRetVal = ProcessElementAction( iAction, bNot, pchVarName, fTemp, pchParamName, fParam );
bVar = ( fTemp != 0.0f ); return bRetVal; }
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, EHANDLE &hVar, const CGameInstructorSymbol *pchParamName, float fParam, C_BaseEntity *pParam, const char *pchParam ) { // First try to let the mod act on the action
bool bModHandled = false; bool bModReturn = Mod_ProcessElementAction( iAction, bNot, pchVarName, hVar, pchParamName, fParam, pParam, pchParam, bModHandled );
if ( bModHandled ) { return bModReturn; }
C_BaseEntity *pVar = hVar.Get();
switch ( iAction ) { case LESSON_ACTION_SET: { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]\n", pchVarName, pchParamName->String() ); }
hVar = pParam; return true; }
case LESSON_ACTION_IS: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t[%s] != [%s]\n" ) : ( "\t[%s] == [%s]\n" ), pchVarName, pchParamName->String() ); }
return ( bNot ) ? ( pVar != pParam ) : ( pVar == pParam );
case LESSON_ACTION_GET_DISTANCE: { if ( !pVar || !pParam ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->DistTo( [%s] )", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "...\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle or Param handle returned NULL!\n" ); }
return false; } C_BasePlayer *pVarPlayer = ( pVar->IsPlayer() ? static_cast< C_BasePlayer* >( pVar ) : NULL ); C_BasePlayer *pParamPlayer = ( pParam->IsPlayer() ? static_cast< C_BasePlayer* >( pParam ) : NULL );
Vector vVarPos = ( pVarPlayer ? pVarPlayer->ActivePlayerCombatCharacter()->EyePosition() : pVar->WorldSpaceCenter() ); Vector vParamPos = ( pParamPlayer ? pParamPlayer->ActivePlayerCombatCharacter()->EyePosition() : pParam->WorldSpaceCenter() );
m_fOutput = vVarPos.DistTo( vParamPos );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->DistTo( [%s] ) ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput ); }
return true; }
case LESSON_ACTION_GET_ANGULAR_DISTANCE: { if ( !pVar || !pParam ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->AngularDistTo( [%s] )", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "...\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle or Param handle returned NULL!\n" ); }
return false; }
C_BasePlayer *pVarPlayer = ( pVar->IsPlayer() ? static_cast< C_BasePlayer* >( pVar ) : NULL ); C_BasePlayer *pParamPlayer = ( pParam->IsPlayer() ? static_cast< C_BasePlayer* >( pParam ) : NULL );
Vector vVarPos = ( pVarPlayer ? pVarPlayer->ActivePlayerCombatCharacter()->EyePosition() : pVar->WorldSpaceCenter() ); Vector vParamPos = ( pParamPlayer ? pParamPlayer->ActivePlayerCombatCharacter()->EyePosition() : pParam->WorldSpaceCenter() );
Vector vVarToParam = vParamPos - vVarPos; VectorNormalize( vVarToParam );
Vector vVarForward;
if ( pVar->IsPlayer() ) { AngleVectors( static_cast< C_BasePlayer* >( pVar )->ActivePlayerCombatCharacter()->EyeAngles(), &vVarForward, NULL, NULL ); } else { pVar->GetVectors( &vVarForward, NULL, NULL ); }
// Set the distance in degrees
m_fOutput = ( vVarToParam.Dot( vVarForward ) - 1.0f ) * -90.0f;
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->AngularDistTo( [%s] ) ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput ); }
return true; }
case LESSON_ACTION_GET_PLAYER_DISPLAY_NAME: { int iTemp = static_cast<int>( fParam );
if ( iTemp <= 0 || iTemp > 2 ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [stringINVALID], [%s]->GetPlayerName() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" ); }
return false; }
// Use string2 if it was specified, otherwise, use string1
CGameInstructorSymbol *pString; char const *pchParamNameTemp = NULL;
if ( iTemp == 2 ) { pString = &m_szString2; pchParamNameTemp = "string2"; } else { pString = &m_szString1; pchParamNameTemp = "string1"; }
if ( !pVar ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [%s], [%s]->GetPlayerName() ", pchParamNameTemp, pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" ); }
return false; }
*pString = pVar->GetPlayerName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [%s], [%s]->GetPlayerName() ", pchParamNameTemp, pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pString->String() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); }
return true; }
case LESSON_ACTION_CLASSNAME_IS: { if ( !pVar ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t!FClassnameIs( [%s] " ) : ( "\tFClassnameIs( [%s] " ), pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "..." ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" ); }
return false; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t!FClassnameIs( [%s] " ) : ( "\tFClassnameIs( [%s] " ), pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s", pVar->GetClassname() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); }
return ( bNot ) ? ( !FClassnameIs( pVar, pchParam ) ) : ( FClassnameIs( pVar, pchParam ) ); }
case LESSON_ACTION_TEAM_IS: { int iTemp = static_cast<int>( fParam );
if ( !pVar ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetTeamNumber() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" ); }
return false; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetTeamNumber() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", pVar->GetTeamNumber() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp ); }
return ( bNot ) ? ( pVar->GetTeamNumber() != iTemp ) : ( pVar->GetTeamNumber() == iTemp ); }
case LESSON_ACTION_MODELNAME_IS: { C_BaseAnimating *pBaseAnimating = dynamic_cast<C_BaseAnimating *>( pVar );
if ( !pBaseAnimating ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_stricmp( [%s]->ModelName() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "..." ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseAnimating returned NULL!\n" ); }
return false; }
const char *pchModelName = "-no model-"; CStudioHdr *pModel = pBaseAnimating->GetModelPtr(); if ( pModel ) { const studiohdr_t *pRenderHDR = pModel->GetRenderHdr(); if ( pRenderHDR ) { pchModelName = pRenderHDR->name; } }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_stricmp( [%s]->ModelName() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s", pchModelName ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) ); }
return ( bNot ) ? ( Q_stricmp( pchModelName, pchParam ) != 0 ) : ( Q_stricmp( pchModelName, pchParam ) == 0 ); } case LESSON_ACTION_HEALTH_LESS_THAN: { int iTemp = static_cast<int>( fParam );
if ( !pVar ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetHealth() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" ); }
return false; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetHealth() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", pVar->GetHealth() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp ); }
return ( bNot ) ? ( pVar->GetHealth() >= iTemp ) : ( pVar->GetHealth() < iTemp ); }
case LESSON_ACTION_HEALTH_PERCENTAGE_LESS_THAN: { if ( !pVar ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->HealthFraction() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" ); }
return false; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->HealthFraction() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", pVar->HealthFraction() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam ); }
float fHealthPercentage = 1.0f; if ( pVar->GetMaxHealth() != 0.0f ) { fHealthPercentage = pVar->HealthFraction(); }
return ( bNot ) ? ( fHealthPercentage >= fParam ) : ( fHealthPercentage < fParam ); }
case LESSON_ACTION_GET_ACTIVE_WEAPON: { int iTemp = static_cast<int>( fParam );
if ( iTemp <= 0 || iTemp > 2 ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = [%s]->GetActiveWeapon()\n", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" ); }
return false; }
// Use entity2 if it was specified, otherwise, use entity1
CHandle<C_BaseEntity> *pHandle;
char const *pchParamNameTemp = NULL;
if ( iTemp == 2 ) { pHandle = &m_hEntity2; pchParamNameTemp = "entity2"; } else { pHandle = &m_hEntity1; pchParamNameTemp = "entity1"; }
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar ) { pBaseCombatCharacter = pVar->MyCombatCharacterPointer(); }
if ( !pBaseCombatCharacter ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]->GetActiveWeapon()", pchParamNameTemp, pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" ); }
return false; }
pHandle->Set( pBaseCombatCharacter->GetActiveWeapon() );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]->GetActiveWeapon()", pchParamNameTemp, pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam ); }
return true; }
case LESSON_ACTION_WEAPON_IS: { C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar ) { pBaseCombatCharacter = pVar->MyCombatCharacterPointer(); }
if ( !pBaseCombatCharacter ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" ); }
return false; }
CBaseCombatWeapon *pBaseCombatWeapon = pBaseCombatCharacter->GetActiveWeapon();
if ( !pBaseCombatWeapon ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" ); }
return false; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pBaseCombatWeapon->GetName() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam ); }
return ( bNot ) ? ( Q_stricmp( pBaseCombatWeapon->GetName(), pchParam ) != 0 ) : ( Q_stricmp( pBaseCombatWeapon->GetName(), pchParam ) == 0 ); }
case LESSON_ACTION_WEAPON_HAS: { C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar ) { pBaseCombatCharacter = pVar->MyCombatCharacterPointer(); }
if ( !pBaseCombatCharacter ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_OwnsThisType([%s] " ) : ( "\t[%s]->Weapon_OwnsThisType([%s] " ), pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" ); }
return false; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_OwnsThisType([%s] " ) : ( "\t[%s]->Weapon_OwnsThisType([%s] " ), pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); }
return ( bNot ) ? ( pBaseCombatCharacter->Weapon_OwnsThisType( pchParam ) == NULL ) : ( pBaseCombatCharacter->Weapon_OwnsThisType( pchParam ) != NULL ); }
case LESSON_ACTION_GET_ACTIVE_WEAPON_SLOT: { C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar ) { pBaseCombatCharacter = pVar->MyCombatCharacterPointer(); }
if ( !pBaseCombatCharacter ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetActiveSlot() ...\n", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" ); }
return false; }
C_BaseCombatWeapon *pWeapon = pBaseCombatCharacter->GetActiveWeapon();
if ( !pWeapon ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetActiveSlot() ...\n", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" ); }
return false; }
m_fOutput = pWeapon->GetSlot();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput ); }
return true; }
case LESSON_ACTION_GET_WEAPON_SLOT: { C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar ) { pBaseCombatCharacter = pVar->MyCombatCharacterPointer(); }
if ( !pBaseCombatCharacter ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot([%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ") ...\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" ); }
return false; }
C_BaseCombatWeapon *pWeapon = pBaseCombatCharacter->Weapon_OwnsThisType( pchParam ); m_fOutput = (pWeapon != NULL) ? pWeapon->GetSlot() : 0.0f;
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot([%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ") " ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput ); }
return true; }
case LESSON_ACTION_GET_WEAPON_IN_SLOT: { int nTemp = static_cast<int>( fParam );
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar ) { pBaseCombatCharacter = pVar->MyCombatCharacterPointer(); }
if ( !pBaseCombatCharacter ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entity1] = [%s]->GetWeapon([%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%i\"", nTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" ); }
return false; }
m_hEntity1 = pBaseCombatCharacter->GetWeapon( nTemp );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entity1] = [%s]->GetWeapon([%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%i\"", nTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); }
return true; }
case LESSON_ACTION_CLIP_PERCENTAGE_LESS_THAN: { C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar ) { pBaseCombatCharacter = pVar->MyCombatCharacterPointer(); }
if ( !pBaseCombatCharacter ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" ); }
return false; }
CBaseCombatWeapon *pBaseCombatWeapon = pBaseCombatCharacter->GetActiveWeapon();
if ( !pBaseCombatWeapon ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" ); }
return false; }
float fClip1Percentage = 100.0f;
if ( pBaseCombatWeapon->UsesClipsForAmmo1() ) { fClip1Percentage = 100.0f * ( static_cast<float>( pBaseCombatWeapon->Clip1() ) / static_cast<float>( pBaseCombatWeapon->GetMaxClip1() ) ); }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f ", fClip1Percentage ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam ); }
return ( bNot ) ? ( fClip1Percentage >= fParam ) : ( fClip1Percentage < fParam ); }
case LESSON_ACTION_WEAPON_AMMO_LOW: { int iTemp = static_cast<int>( fParam );
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30\n" ) : ( ")->AmmoPercentage() < 30\n" ) ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" ); }
return false; }
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
// Get the weapon in variable slot
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ ) { CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon ); if ( pBaseCombatWeaponTemp ) { if ( pBaseCombatWeaponTemp->GetSlot() == iTemp ) { pBaseCombatWeapon = pBaseCombatWeaponTemp; break; } } }
if ( !pBaseCombatWeapon ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30\n" ) : ( ")->AmmoPercentage() < 30\n" ) ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" ); }
return false; }
// Check if the ammo is full
int iMaxAmmo = pBaseCombatWeapon->GetReserveAmmoMax( AMMO_POSITION_PRIMARY ); int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
bool bAmmoLow = ( iPlayerAmmo < ( iMaxAmmo / 3 ) );
if ( bNot ) { bAmmoLow = !bAmmoLow; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30 " ) : ( ")->AmmoPercentage() < 30 " ) ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bAmmoLow ) ? ( "true\n" ) : ( "false\n" ) ); }
return bAmmoLow; }
case LESSON_ACTION_WEAPON_AMMO_FULL: { int iTemp = static_cast<int>( fParam );
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull()\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" ); }
return false; }
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
// Get the weapon in variable slot
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ ) { CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon ); if ( pBaseCombatWeaponTemp ) { if ( pBaseCombatWeaponTemp->GetSlot() == iTemp ) { pBaseCombatWeapon = pBaseCombatWeaponTemp; break; } } }
if ( !pBaseCombatWeapon ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull()\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetWeaponInSlot returned NULL!\n" ); }
return false; }
// Check if the ammo is full
int iMaxAmmo = pBaseCombatWeapon->GetReserveAmmoMax( AMMO_POSITION_PRIMARY ); int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
bool bAmmoFull = ( iPlayerAmmo >= iMaxAmmo );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull() " ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bAmmoFull ) ? ( "true\n" ) : ( "false\n" ) ); }
return ( bNot ) ? ( !bAmmoFull ) : ( bAmmoFull ); }
case LESSON_ACTION_WEAPON_AMMO_EMPTY: { int iTemp = static_cast<int>( fParam );
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty()\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" ); }
return false; }
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
// Get the weapon in variable slot
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ ) { CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon ); if ( pBaseCombatWeaponTemp ) { if ( pBaseCombatWeaponTemp->GetSlot() == iTemp ) { pBaseCombatWeapon = pBaseCombatWeaponTemp; break; } } }
if ( !pBaseCombatWeapon ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty()\n" ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetWeaponInSlot returned NULL!\n" ); }
return false; }
// Check if the ammo is empty
int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
bool bAmmoEmpty = ( iPlayerAmmo <= 0 );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty() " ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bAmmoEmpty ) ? ( "true" ) : ( "false" ) ); ConColorMsg(CBaseLesson::m_rgbaVerbosePlain, " )\n" ); }
return ( bNot ) ? ( !bAmmoEmpty ) : ( bAmmoEmpty ); }
case LESSON_ACTION_WEAPON_CAN_USE: { C_BaseCombatWeapon *pBaseCombatWeapon = dynamic_cast<C_BaseCombatWeapon*>( pParam ); C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s])\n" ) : ( "\t[%s]->Weapon_CanUse([%s])\n" ), pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" ); }
return false; }
if ( !pBaseCombatWeapon ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s])\n" ) : ( "\t[%s]->Weapon_CanUse([%s])\n" ), pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam BaseCombatWeapon returned NULL!\n" ); }
return false; }
bool bCanEquip = pBasePlayer->Weapon_CanUse( pBaseCombatWeapon );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s]) " ) : ( "\t[%s]->Weapon_CanUse([%s]) " ), pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bCanEquip ) ? ( "true\n" ) : ( "false\n" ) ); }
return ( bNot ) ? ( !bCanEquip ) : ( bCanEquip ); }
case LESSON_ACTION_USE_TARGET_IS: { C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) != [%s]\n" ) : ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) == [%s]\n" ), pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" ); }
return false; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) != [%s]\n" ) : ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) == [%s]\n" ), pchVarName, pchParamName->String() ); }
return ( bNot ) ? ( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) != pParam ) : ( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) == pParam ); }
case LESSON_ACTION_GET_USE_TARGET: { int iTemp = static_cast<int>( fParam );
if ( iTemp <= 0 || iTemp > 2 ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" ); }
return false; }
// Use entity2 if it was specified, otherwise, use entity1
CHandle<C_BaseEntity> *pHandle; char const *pchParamNameTemp = NULL;
if ( iTemp == 2 ) { pHandle = &m_hEntity2; pchParamNameTemp = "entity2"; } else { pHandle = &m_hEntity1; pchParamNameTemp = "entity1"; }
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchParamNameTemp, pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" ); }
return false; }
pHandle->Set( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchParamNameTemp, pchVarName ); }
return true; }
case LESSON_ACTION_GET_POTENTIAL_USE_TARGET: { int iTemp = static_cast<int>( fParam );
if ( iTemp <= 0 || iTemp > 2 ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" ); }
return false; }
// Use entity2 if it was specified, otherwise, use entity1
CHandle<C_BaseEntity> *pHandle; char const *pchParamNameTemp = NULL;
if ( iTemp == 2 ) { pHandle = &m_hEntity2; pchParamNameTemp = "entity2"; } else { pHandle = &m_hEntity1; pchParamNameTemp = "entity1"; }
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer ) { if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchParamNameTemp, pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" ); }
return false; }
pHandle->Set( C_BaseEntity::Instance( pBasePlayer->GetPotentialUseEntity() ) );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchParamNameTemp, pchVarName ); }
return true; } }
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
return false; }
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, CGameInstructorSymbol *pchVar, const CGameInstructorSymbol *pchParamName, const char *pchParam ) { switch ( iAction ) { case LESSON_ACTION_REFERENCE_OPEN: { const CBaseLesson *pLesson = GetGameInstructor().GetLesson( pchParamName->String() ); if ( !pLesson ) { DevWarning( "Invalid lesson specified: \"%s\".", pchParamName->String() ); return false; }
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( Color( 64, 128, 255, 255 ), ( bNot ) ? ( "\t!( [\"%s\"]->IsInstanceActive() " ) : ( "\t( [\"%s\"]->IsInstanceActive() " ), pchParamName->String() ); ConColorMsg( Color( 255, 255, 255, 255 ), "\"%s\"", (pLesson->IsInstanceActive() ? "true" : "false") ); ConColorMsg( Color( 64, 128, 255, 255 ), " )\n" ); }
return ( bNot ) ? ( !pLesson->IsInstanceActive() ) : ( pLesson->IsInstanceActive() ); }
case LESSON_ACTION_SET: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy([%s], [%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); }
*pchVar = pchParam; return true;
case LESSON_ACTION_ADD: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcat([%s], [%s] ", pchVarName, pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" ); }
char szTemp[ 256 ]; Q_strncpy( szTemp, pchVar->String(), sizeof( szTemp ) ); Q_strncat( szTemp, pchParam, sizeof( szTemp ) );
*pchVar = szTemp; return true;
case LESSON_ACTION_IS: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcmp([%s] ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchVar->String() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) ); }
return ( bNot ) ? ( Q_strcmp( pchVar->String(), pchParam ) != 0 ) : ( Q_strcmp( pchVar->String(), pchParam ) == 0 );
case LESSON_ACTION_HAS_PREFIX: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tStringHasPrefix([%s] ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchVar->String() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") == false\n" ) : ( ") == true\n" ) ); }
return ( bNot ) ? ( !StringHasPrefix( pchVar->String(), pchParam ) ) : ( StringHasPrefix( pchVar->String(), pchParam ) );
case LESSON_ACTION_LESS_THAN: if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) { ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcmp([%s] ", pchVarName ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\"%s\"", pchVar->String() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\"%s\"", pchParam ); ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") >= 0\n" ) : ( ") < 0\n" ) ); }
return ( bNot ) ? ( Q_strcmp( pchVar->String(), pchParam ) >= 0 ) : ( Q_strcmp( pchVar->String(), pchParam ) < 0 ); }
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
return false; }
LessonEvent_t * CScriptedIconLesson::AddOpenEvent( void ) { int iNewLessonEvent = m_OpenEvents.AddToTail(); return &(m_OpenEvents[ iNewLessonEvent ]); }
LessonEvent_t * CScriptedIconLesson::AddCloseEvent( void ) { int iNewLessonEvent = m_CloseEvents.AddToTail(); return &(m_CloseEvents[ iNewLessonEvent ]); }
LessonEvent_t * CScriptedIconLesson::AddSuccessEvent( void ) { int iNewLessonEvent = m_SuccessEvents.AddToTail(); return &(m_SuccessEvents[ iNewLessonEvent ]); }
LessonEvent_t * CScriptedIconLesson::AddOnOpenEvent( void ) { int iNewLessonEvent = m_OnOpenEvents.AddToTail(); return &(m_OnOpenEvents[ iNewLessonEvent ]); }
LessonEvent_t * CScriptedIconLesson::AddUpdateEvent( void ) { int iNewLessonEvent = m_UpdateEvents.AddToTail(); return &(m_UpdateEvents[ iNewLessonEvent ]); }
// Static method to init the keyvalues symbols used for comparisons
void CScriptedIconLesson::PreReadLessonsFromFile() { static bool bFirstTime = true; if ( !bFirstTime ) return; bFirstTime = false;
// Run init info call macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_SYMBOL
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_SYMBOL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_SYMBOL
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_SYMBOL
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
// And build the map of variable name to enum
// Run string to int macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_SCRIPT_STRING_ADD_TO_MAP
#define LESSON_VARIABLE_MACRO_BOOL LESSON_SCRIPT_STRING_ADD_TO_MAP
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_SCRIPT_STRING_ADD_TO_MAP
#define LESSON_VARIABLE_MACRO_STRING LESSON_SCRIPT_STRING_ADD_TO_MAP
LESSON_VARIABLE_FACTORY #undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
// Set up mapping of field types
g_TypeToParamTypeMap.Insert( "float", FIELD_FLOAT ); g_TypeToParamTypeMap.Insert( "string", FIELD_STRING ); g_TypeToParamTypeMap.Insert( "int", FIELD_INTEGER ); g_TypeToParamTypeMap.Insert( "integer", FIELD_INTEGER ); g_TypeToParamTypeMap.Insert( "short", FIELD_INTEGER ); g_TypeToParamTypeMap.Insert( "long", FIELD_INTEGER ); g_TypeToParamTypeMap.Insert( "bool", FIELD_BOOLEAN ); g_TypeToParamTypeMap.Insert( "player", FIELD_CUSTOM ); g_TypeToParamTypeMap.Insert( "entity", FIELD_EHANDLE ); g_TypeToParamTypeMap.Insert( "convar", FIELD_EMBEDDED ); g_TypeToParamTypeMap.Insert( "void", FIELD_VOID );
// Set up the lesson action map
CScriptedIconLesson::LessonActionMap.Insert( "scope in", LESSON_ACTION_SCOPE_IN ); CScriptedIconLesson::LessonActionMap.Insert( "scope out", LESSON_ACTION_SCOPE_OUT ); CScriptedIconLesson::LessonActionMap.Insert( "close", LESSON_ACTION_CLOSE ); CScriptedIconLesson::LessonActionMap.Insert( "success", LESSON_ACTION_SUCCESS ); CScriptedIconLesson::LessonActionMap.Insert( "lock", LESSON_ACTION_LOCK ); CScriptedIconLesson::LessonActionMap.Insert( "present complete", LESSON_ACTION_PRESENT_COMPLETE ); CScriptedIconLesson::LessonActionMap.Insert( "present start", LESSON_ACTION_PRESENT_START ); CScriptedIconLesson::LessonActionMap.Insert( "present end", LESSON_ACTION_PRESENT_END );
CScriptedIconLesson::LessonActionMap.Insert( "reference open", LESSON_ACTION_REFERENCE_OPEN );
CScriptedIconLesson::LessonActionMap.Insert( "is multiplayer", LESSON_ACTION_IS_MULTIPLAYER );
CScriptedIconLesson::LessonActionMap.Insert( "set", LESSON_ACTION_SET ); CScriptedIconLesson::LessonActionMap.Insert( "add", LESSON_ACTION_ADD ); CScriptedIconLesson::LessonActionMap.Insert( "subtract", LESSON_ACTION_SUBTRACT ); CScriptedIconLesson::LessonActionMap.Insert( "multiply", LESSON_ACTION_MULTIPLY ); CScriptedIconLesson::LessonActionMap.Insert( "is", LESSON_ACTION_IS ); CScriptedIconLesson::LessonActionMap.Insert( "less than", LESSON_ACTION_LESS_THAN ); CScriptedIconLesson::LessonActionMap.Insert( "has prefix", LESSON_ACTION_HAS_PREFIX ); CScriptedIconLesson::LessonActionMap.Insert( "has bit", LESSON_ACTION_HAS_BIT ); CScriptedIconLesson::LessonActionMap.Insert( "bit count is", LESSON_ACTION_BIT_COUNT_IS ); CScriptedIconLesson::LessonActionMap.Insert( "bit count less than", LESSON_ACTION_BIT_COUNT_LESS_THAN );
CScriptedIconLesson::LessonActionMap.Insert( "get distance", LESSON_ACTION_GET_DISTANCE ); CScriptedIconLesson::LessonActionMap.Insert( "get angular distance", LESSON_ACTION_GET_ANGULAR_DISTANCE ); CScriptedIconLesson::LessonActionMap.Insert( "get player display name", LESSON_ACTION_GET_PLAYER_DISPLAY_NAME ); CScriptedIconLesson::LessonActionMap.Insert( "classname is", LESSON_ACTION_CLASSNAME_IS ); CScriptedIconLesson::LessonActionMap.Insert( "modelname is", LESSON_ACTION_MODELNAME_IS ); CScriptedIconLesson::LessonActionMap.Insert( "team is", LESSON_ACTION_TEAM_IS ); CScriptedIconLesson::LessonActionMap.Insert( "health less than", LESSON_ACTION_HEALTH_LESS_THAN ); CScriptedIconLesson::LessonActionMap.Insert( "health percentage less than", LESSON_ACTION_HEALTH_PERCENTAGE_LESS_THAN ); CScriptedIconLesson::LessonActionMap.Insert( "get active weapon", LESSON_ACTION_GET_ACTIVE_WEAPON ); CScriptedIconLesson::LessonActionMap.Insert( "weapon is", LESSON_ACTION_WEAPON_IS ); CScriptedIconLesson::LessonActionMap.Insert( "weapon has", LESSON_ACTION_WEAPON_HAS ); CScriptedIconLesson::LessonActionMap.Insert( "get active weapon slot", LESSON_ACTION_GET_ACTIVE_WEAPON_SLOT ); CScriptedIconLesson::LessonActionMap.Insert( "get weapon slot", LESSON_ACTION_GET_WEAPON_SLOT ); CScriptedIconLesson::LessonActionMap.Insert( "get weapon in slot", LESSON_ACTION_GET_WEAPON_IN_SLOT ); CScriptedIconLesson::LessonActionMap.Insert( "clip percentage less than", LESSON_ACTION_CLIP_PERCENTAGE_LESS_THAN); CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo low", LESSON_ACTION_WEAPON_AMMO_LOW ); CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo full", LESSON_ACTION_WEAPON_AMMO_FULL ); CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo empty", LESSON_ACTION_WEAPON_AMMO_EMPTY ); CScriptedIconLesson::LessonActionMap.Insert( "weapon can use", LESSON_ACTION_WEAPON_CAN_USE ); CScriptedIconLesson::LessonActionMap.Insert( "use target is", LESSON_ACTION_USE_TARGET_IS ); CScriptedIconLesson::LessonActionMap.Insert( "get use target", LESSON_ACTION_GET_USE_TARGET ); CScriptedIconLesson::LessonActionMap.Insert( "get potential use target", LESSON_ACTION_GET_POTENTIAL_USE_TARGET );
// Add mod actions to the map
Mod_PreReadLessonsFromFile(); }
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