Counter Strike : Global Offensive Source Code
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//========= Copyright (c) Valve Corporation, All rights reserved. ============//
//
// Purpose: Client handler implementations for instruction players how to play
//
//============================================================================//
#include "cbase.h"
#include "c_baselesson.h"
#include "c_gameinstructor.h"
#include "hud_locator_target.h"
#include "c_world.h"
#include "iinput.h"
#include "ammodef.h"
#include "vprof.h"
#include "view.h"
#include "vstdlib/ikeyvaluessystem.h"
#ifdef INFESTED_DLL
#include "c_asw_marine.h"
#include "c_asw_marine_resource.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define LESSON_PRIORITY_MAX 1000
#define LESSON_PRIORITY_NONE 0
#define LESSON_MIN_TIME_ON_SCREEN_TO_MARK_DISPLAYED 1.5f
#define LESSON_MIN_TIME_BEFORE_LOCK_ALLOWED 0.1f
#define LESSON_DISTANCE_UPDATE_RATE 0.25f
// See comments in UtlSymbol on why this is useful and how it works
IMPLEMENT_PRIVATE_SYMBOLTYPE( CGameInstructorSymbol );
extern ConVar gameinstructor_verbose;
extern ConVar gameinstructor_verbose_lesson;
extern ConVar gameinstructor_find_errors;
//
// CGameInstructorLesson
//
Color CBaseLesson::m_rgbaVerboseHeader = Color( 255, 128, 64, 255 );
Color CBaseLesson::m_rgbaVerbosePlain = Color( 64, 128, 255, 255 );
Color CBaseLesson::m_rgbaVerboseName = Color( 255, 255, 255, 255 );
Color CBaseLesson::m_rgbaVerboseOpen = Color( 0, 255, 0, 255 );
Color CBaseLesson::m_rgbaVerboseClose = Color( 255, 0, 0, 255 );
Color CBaseLesson::m_rgbaVerboseSuccess = Color( 255, 255, 0, 255 );
Color CBaseLesson::m_rgbaVerboseUpdate = Color( 255, 0, 255, 255 );
CBaseLesson::CBaseLesson( const char *pchName, bool bIsDefaultHolder, bool bIsOpenOpportunity, int nSplitScreenSlot )
{
COMPILE_TIME_ASSERT( sizeof( CGameInstructorSymbol ) == sizeof( CUtlSymbol ) );
m_nSplitScreenSlot = nSplitScreenSlot;
m_stringName = pchName;
m_stringReplaceKey = "";
m_bIsDefaultHolder = bIsDefaultHolder;
m_bIsOpenOpportunity = bIsOpenOpportunity;
Init();
}
CBaseLesson::~CBaseLesson( void )
{
if ( m_pRoot )
{
// Remove from root's children list
m_pRoot->m_OpenOpportunities.FindAndRemove( this );
}
else
{
for ( int i = 0; i < m_OpenOpportunities.Count(); ++i )
{
// Remove from children if they are still around
CBaseLesson *pLesson = m_OpenOpportunities[ i ];
pLesson->m_pRoot = NULL;
}
}
}
void CBaseLesson::AddPrerequisite( const char *pchLessonName )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "\t%s: ", GetName() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Adding prereq " );
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pchLessonName );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
}
const CBaseLesson *pPrerequisite = GetGameInstructor().GetLesson( pchLessonName );
if ( !pPrerequisite )
{
DevWarning( "Prerequisite %s added by lesson %s doesn't exist!\n", pchLessonName, GetName() );
return;
}
m_Prerequisites.AddToTail( pPrerequisite );
}
void CBaseLesson::SetRoot( CBaseLesson *pRoot )
{
m_pRoot = pRoot;
if ( m_pRoot && m_pRoot->m_OpenOpportunities.Find( this ) == -1 )
{
m_pRoot->m_OpenOpportunities.AddToTail( this );
}
}
bool CBaseLesson::ShouldShowSpew( void )
{
if ( gameinstructor_verbose_lesson.GetString()[ 0 ] == '\0' )
return false;
return ( Q_stristr( GetName(), gameinstructor_verbose_lesson.GetString() ) != NULL );
}
bool CBaseLesson::NoPriority( void ) const
{
return ( m_iPriority == LESSON_PRIORITY_NONE );
}
bool CBaseLesson::IsLocked( void ) const
{
if ( m_fLockDuration == 0.0f )
return false;
if ( !IsInstructing() || !IsVisible() )
return false;
float fLockTime = m_fLockTime;
if ( fLockTime == 0.0f )
{
fLockTime = m_fStartTime;
}
return ( gpGlobals->curtime > m_fStartTime + LESSON_MIN_TIME_BEFORE_LOCK_ALLOWED && gpGlobals->curtime < fLockTime + m_fLockDuration );
}
bool CBaseLesson::IsLearned( void ) const
{
if ( m_iDisplayLimit > 0 && m_iDisplayCount >= m_iDisplayLimit )
return true;
if ( m_iSuccessLimit > 0 && m_iSuccessCount >= m_iSuccessLimit )
return true;
return false;
}
bool CBaseLesson::PrerequisitesHaveBeenMet( void ) const
{
for ( int i = 0; i < m_Prerequisites.Count(); ++i )
{
if ( !m_Prerequisites[ i ]->IsLearned() )
{
// Failed a prereq
return false;
}
}
// All prereqs passed
return true;
}
bool CBaseLesson::IsTimedOut( void )
{
VPROF_BUDGET( "CBaseLesson::IsTimedOut", "GameInstructor" );
// Check for no timeout
if ( m_fTimeout == 0.0f )
return false;
float fStartTime = m_fStartTime;
if ( GetRoot()->IsLearned() )
{
if ( !m_bBumpWithTimeoutWhenLearned )
{
// Time out instantly if we've learned this and don't want to keep it open for priority bumping
return true;
}
else
{
// It'll never be active, so lets use timeout based on when it was initialized
fStartTime = m_fInitTime;
}
}
if ( !fStartTime )
{
if ( !m_bCanTimeoutWhileInactive )
{
return false;
}
// Not active, so lets use timeout based on when it was initialized
fStartTime = m_fInitTime;
}
bool bTimedOut = ( fStartTime + m_fTimeout < gpGlobals->curtime );
if ( bTimedOut )
{
SetCloseReason( "Timed out." );
}
return bTimedOut;
}
void CBaseLesson::ResetDisplaysAndSuccesses( void )
{
m_iDisplayCount = 0;
m_bSuccessCounted = false;
m_iSuccessCount = 0;
}
bool CBaseLesson::IncDisplayCount( void )
{
if ( m_iDisplayCount < m_iDisplayLimit )
{
m_iDisplayCount++;
return true;
}
return false;
}
bool CBaseLesson::IncSuccessCount( void )
{
if ( m_iSuccessCount < m_iSuccessLimit )
{
m_iSuccessCount++;
return true;
}
return false;
}
void CBaseLesson::Init( void )
{
m_pRoot = NULL;
m_bSuccessCounted = false;
SetCloseReason( "None given." );
m_iPriority = LESSON_PRIORITY_MAX; // Set to invalid value to ensure that it is actually set later on
m_iInstanceType = LESSON_INSTANCE_MULTIPLE;
m_iFixedInstancesMax = 1;
m_bReplaceOnlyWhenStopped = false;
m_iTeam = TEAM_ANY;
m_bOnlyKeyboard = false;
m_bOnlyGamepad = false;
m_bNoSplitscreen = false;
m_iDisplayLimit = 0;
m_iDisplayCount = 0;
m_bWasDisplayed = false;
m_iSuccessLimit = 0;
m_iSuccessCount = 0;
m_fLockDuration = 0.0f;
m_bCanOpenWhenDead = false;
m_bBumpWithTimeoutWhenLearned = false;
m_bOnceLearnedNeverOpen = false;
m_bCanTimeoutWhileInactive = false;
m_bUsableInMidair = false;
m_fTimeout = 0.0f;
m_fInitTime = gpGlobals->curtime;
m_fStartTime = 0.0f;
m_fLockTime = 0.0f;
m_fUpdateInterval = 0.5;
m_bHasPlayedSound = false;
m_szStartSound = "Instructor.LessonStart";
m_szLessonGroup = "";
m_iNumDelayedPlayerSwaps = 0;
}
void CBaseLesson::TakePlaceOf( CBaseLesson *pLesson )
{
// Transfer over marked as displayed so a replaced lesson won't count as an extra display
m_bWasDisplayed = pLesson->m_bWasDisplayed;
pLesson->m_bWasDisplayed = false;
}
void CBaseLesson::MarkSucceeded( void )
{
if ( !m_bSuccessCounted )
{
GetGameInstructor().MarkSucceeded( GetName() );
m_bSuccessCounted = true;
}
}
void CBaseLesson::CloseOpportunity( const char *pchReason )
{
SetCloseReason( pchReason );
m_bIsOpenOpportunity = false;
}
bool CBaseLesson::DoDelayedPlayerSwaps( void ) const
{
// A bot has swapped places with a player or player with a bot...
// At the time of the actual swap there was no client representation for the new player...
// So that swap was queued up and now we're going to make things right!
while ( m_iNumDelayedPlayerSwaps )
{
C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps - 1 ].iNewUserID );
if ( !pNewPlayer )
{
// There is still no client representation of the new player, we'll have to try again later
if ( gameinstructor_verbose.GetInt() > 1 )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tFailed delayed player swap!" );
}
return false;
}
if ( gameinstructor_verbose.GetInt() > 1 )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tSuccessful delayed player swap!" );
}
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps - 1 ].phHandleToChange->Set( pNewPlayer );
m_iNumDelayedPlayerSwaps--;
}
return true;
}
//
// CTextLesson
//
void CTextLesson::Init( void )
{
m_szDisplayText = "";
m_szDisplayParamText = "";
m_szBinding = "";
m_szGamepadBinding = "";
}
void CTextLesson::Start( void )
{
// TODO: Display some text
//m_szDisplayText
}
void CTextLesson::Stop( void )
{
// TODO: Clean up text
}
//
// CIconLesson
//
void CIconLesson::Init( void )
{
m_hIconTarget = NULL;
m_szVguiTargetName = "";
m_szVguiTargetLookup = "";
m_nVguiTargetEdge = 0;
m_hLocatorTarget = -1;
m_bFixedPosition = false;
m_bNoIconTarget = false;
m_bAllowNodrawTarget = false;
m_bVisible = true;
m_bShowWhenOccluded = true;
m_bNoOffscreen = false;
m_bForceCaption = false;
m_szOnscreenIcon = "";
m_szOffscreenIcon = "";
m_flUpOffset = 0.0f;
m_flRelativeUpOffset = 0.0f;
m_fFixedPositionX = 0.0f;
m_fFixedPositionY = 0.0f;
m_fRange = 0.0f;
m_fCurrentDistance = 0.0f;
m_fOnScreenStartTime = 0.0f;
m_fUpdateDistanceTime = 0.0f;
m_iFlags = LOCATOR_ICON_FX_NONE;
m_szCaptionColor = "255,255,255";// Default to white
}
void CIconLesson::Start( void )
{
if ( !DoDelayedPlayerSwaps() )
{
return;
}
// Display some text
C_BaseEntity *pIconTarget = m_hIconTarget.Get();
if ( !pIconTarget )
{
if ( !m_bNoIconTarget )
{
// Wanted one, but couldn't get it
CloseOpportunity( "Icon Target handle went invalid before the lesson started!" );
}
return;
}
else
{
if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget )
{
// We don't allow no draw entities
CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" );
return;
}
}
CLocatorTarget *pLocatorTarget = NULL;
if( m_hLocatorTarget != -1 )
{
// Lets try the handle that we've held on to
pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget )
{
// It's gone stale, get a new target
m_hLocatorTarget = Locator_AddTarget();
pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
}
}
else
{
// Get a new target
m_hLocatorTarget = Locator_AddTarget();
pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
}
if( m_hLocatorTarget == -1 || !pLocatorTarget )
{
CloseOpportunity( "Could not get a handle for new locator target. Too many targets in use!" );
return;
}
pLocatorTarget->AddIconEffects( m_iFlags );
pLocatorTarget->SetCaptionColor( GetCaptionColorString() );
pLocatorTarget->SetIconNoTarget( m_bNoIconTarget );
UpdateLocatorTarget( pLocatorTarget, pIconTarget );
// Update occlusion data
Locator_ComputeTargetIconPositionFromHandle( m_hLocatorTarget );
}
void CIconLesson::Stop( void )
{
if ( !DoDelayedPlayerSwaps() )
{
return;
}
if ( m_hLocatorTarget != -1 )
{
Locator_RemoveTarget( m_hLocatorTarget );
}
m_fOnScreenStartTime = 0.0f;
}
void CIconLesson::Update( void )
{
if ( !DoDelayedPlayerSwaps() )
{
return;
}
C_BaseEntity *pIconTarget = m_hIconTarget.Get();
if ( !pIconTarget )
{
if ( !m_bNoIconTarget )
{
CloseOpportunity( "Lost our icon target handle returned NULL." );
}
return;
}
else
{
if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget )
{
// We don't allow no draw entities
CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" );
return;
}
}
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget )
{
// Temp instrumentation to catch a bug - possibly calling Update without having called Start?
Warning( "Problem in lesson %s: Locator_GetTargetFromHandle returned null for handle %d.\n IsInstanceActive: %s. IsInstructing: %s. IsLearned: %s\n",
GetName(), m_hLocatorTarget,
(IsInstanceActive() ? "yes" : "no"),
(IsInstructing() ? "yes" : "no"),
(IsLearned() ? "yes" : "no") );
CloseOpportunity( "Lost locator target handle." );
return;
}
UpdateLocatorTarget( pLocatorTarget, pIconTarget );
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
// Check if it has been onscreen long enough to count as being displayed
if ( m_fOnScreenStartTime == 0.0f )
{
if ( pLocatorTarget->IsOnScreen() && ( IsPresentComplete() || ( pLocatorTarget->GetIconEffectsFlags() & LOCATOR_ICON_FX_STATIC ) ) )
{
// Is either static or has finished presenting and is on screen
m_fOnScreenStartTime = gpGlobals->curtime;
}
}
else
{
if ( !pLocatorTarget->IsOnScreen() )
{
// Was visible before, but it isn't now
m_fOnScreenStartTime = 0.0f;
}
else if ( gpGlobals->curtime - m_fOnScreenStartTime >= LESSON_MIN_TIME_ON_SCREEN_TO_MARK_DISPLAYED )
{
// Lesson on screen long enough to be counted as displayed
m_bWasDisplayed = true;
}
}
if ( m_fUpdateDistanceTime < gpGlobals->curtime )
{
// Update it's distance from the local player
C_BaseEntity *pTarget = m_hIconTarget.Get();
if ( !pLocalPlayer || !pTarget || pLocalPlayer == pTarget )
{
m_fCurrentDistance = 0.0f;
}
else
{
m_fCurrentDistance = pLocalPlayer->ActivePlayerCombatCharacter()->EyePosition().DistTo( pTarget->WorldSpaceCenter() );
}
m_fUpdateDistanceTime = gpGlobals->curtime + LESSON_DISTANCE_UPDATE_RATE;
}
}
void CIconLesson::UpdateInactive( void )
{
if ( m_fUpdateDistanceTime < gpGlobals->curtime )
{
if ( !DoDelayedPlayerSwaps() )
{
return;
}
C_BaseEntity *pIconTarget = m_hIconTarget.Get();
if ( !pIconTarget )
{
if ( !m_bNoIconTarget )
{
CloseOpportunity( "Lost our icon target handle returned NULL." );
}
m_fCurrentDistance = 0.0f;
return;
}
else
{
if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget )
{
// We don't allow no draw entities
CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" );
return;
}
}
// Update it's distance from the local player
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
if ( !pLocalPlayer || pLocalPlayer == pIconTarget )
{
m_fCurrentDistance = 0.0f;
}
else
{
m_fCurrentDistance = pLocalPlayer->ActivePlayerCombatCharacter()->EyePosition().DistTo( pIconTarget->WorldSpaceCenter() );
}
m_fUpdateDistanceTime = gpGlobals->curtime + LESSON_DISTANCE_UPDATE_RATE;
}
}
bool CIconLesson::ShouldDisplay( void ) const
{
VPROF_BUDGET( "CIconLesson::ShouldDisplay", "GameInstructor" );
if ( !DoDelayedPlayerSwaps() )
{
return false;
}
if ( m_fRange > 0.0f && m_fCurrentDistance > m_fRange )
{
// Distance to target is more than the max range
return false;
}
if ( !m_bShowWhenOccluded && m_hLocatorTarget >= 0 )
{
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( pLocatorTarget && pLocatorTarget->IsOccluded() )
{
// Target is occluded and doesn't want to be shown when occluded
return false;
}
}
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
if ( !IsUsableInMidair() )
{
if ( !pLocalPlayer )
{
return false;
}
else
{
float flAirTime = pLocalPlayer->GetAirTime();
if ( flAirTime > 0.75f )
{
return false;
}
}
}
// Ok to display
return true;
}
bool CIconLesson::IsVisible( void ) const
{
VPROF_BUDGET( "CIconLesson::IsVisible", "GameInstructor" );
if( m_hLocatorTarget == -1 )
{
// If it doesn't want a target, it's "visible" otherwise we'll have to call it invisible
return m_bNoIconTarget;
}
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget )
{
return false;
}
return pLocatorTarget->IsVisible();
}
void CIconLesson::SwapOutPlayers( int iOldUserID, int iNewUserID )
{
BaseClass::SwapOutPlayers( iOldUserID, iNewUserID );
if ( m_bNoIconTarget )
return;
// Get the player pointers from the user IDs
C_BasePlayer *pOldPlayer = UTIL_PlayerByUserId( iOldUserID );
C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( iNewUserID );
if ( pOldPlayer == m_hIconTarget.Get() )
{
if ( pNewPlayer )
{
m_hIconTarget = pNewPlayer;
}
else
{
if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS )
{
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hIconTarget;
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID;
++m_iNumDelayedPlayerSwaps;
}
}
}
}
void CIconLesson::TakePlaceOf( CBaseLesson *pLesson )
{
BaseClass::TakePlaceOf( pLesson );
const CIconLesson *pIconLesson = dynamic_cast<const CIconLesson*>( pLesson );
if ( pIconLesson )
{
if ( pIconLesson->m_hLocatorTarget != -1 )
{
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( pIconLesson->m_hLocatorTarget );
if ( pLocatorTarget )
{
// This one draw right to the hud... use it's icon target handle
m_hLocatorTarget = pIconLesson->m_hLocatorTarget;
}
}
m_fOnScreenStartTime = pIconLesson->m_fOnScreenStartTime;
}
}
void CIconLesson::SetLocatorBinding( CLocatorTarget * pLocatorTarget )
{
if ( IsGameConsole() || input->ControllerModeActive() )
{
// Try to use gamepad bindings first
if ( m_szGamepadBinding.String()[ 0 ] != '\0' )
{
// Found gamepad binds!
pLocatorTarget->SetBinding( m_szGamepadBinding.String() );
}
else
{
// No gamepad binding, so fallback to the regular binding
pLocatorTarget->SetBinding( m_szBinding.String() );
}
}
else
{
// Always use the regular binding when the gamepad is disabled
pLocatorTarget->SetBinding( m_szBinding.String() );
}
}
bool CIconLesson::IsPresentComplete( void )
{
if ( m_hLocatorTarget == -1 )
return false;
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget )
return false;
return !pLocatorTarget->IsPresenting();
}
void CIconLesson::PresentStart( void )
{
if ( m_hLocatorTarget == -1 )
return;
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget )
return;
pLocatorTarget->StartPresent();
}
void CIconLesson::PresentEnd( void )
{
if ( m_hLocatorTarget == -1 )
return;
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
if ( !pLocatorTarget )
return;
pLocatorTarget->EndPresent();
}
void CIconLesson::UpdateLocatorTarget( CLocatorTarget *pLocatorTarget, C_BaseEntity *pIconTarget )
{
if ( m_bFixedPosition )
{
pLocatorTarget->m_bOriginInScreenspace = true;
pLocatorTarget->m_vecOrigin.x = m_fFixedPositionX;
pLocatorTarget->m_vecOrigin.y = m_fFixedPositionY;
pLocatorTarget->SetVguiTargetName( m_szVguiTargetName.String() );
pLocatorTarget->SetVguiTargetLookup( m_szVguiTargetLookup.String() );
pLocatorTarget->SetVguiTargetEdge( m_nVguiTargetEdge );
}
else
{
pLocatorTarget->m_bOriginInScreenspace = false;
pLocatorTarget->m_vecOrigin = pIconTarget->EyePosition() + MainViewUp( 0 ) * m_flRelativeUpOffset + Vector( 0.0f, 0.0f, m_flUpOffset );
pLocatorTarget->SetVguiTargetName( "" );
}
const char *pchDisplayParamText = m_szDisplayParamText.String();
#ifdef INFESTED_DLL
char szCustomName[ 256 ];
#endif
// Check if the parameter is the be the player display name
if ( Q_stricmp( pchDisplayParamText, "use_name" ) == 0 )
{
// Fix up the player display name
C_BasePlayer *pPlayer = ToBasePlayer( pIconTarget );
if ( pPlayer )
{
pchDisplayParamText = pPlayer->GetPlayerName();
}
else
{
bool bNoName = true;
#ifdef INFESTED_DLL
C_ASW_Marine *pMarine = dynamic_cast< C_ASW_Marine* >( pIconTarget );
if ( pMarine )
{
C_ASW_Marine_Resource *pMR = pMarine->GetMarineResource();
if ( pMR )
{
pMR->GetDisplayName( szCustomName, sizeof( szCustomName ) );
pchDisplayParamText = szCustomName;
bNoName = false;
}
}
#endif
if ( bNoName )
{
// It's not a player!
pchDisplayParamText = "";
}
}
}
pLocatorTarget->SetCaptionText( m_szDisplayText.String(), pchDisplayParamText );
SetLocatorBinding( pLocatorTarget );
pLocatorTarget->SetOnscreenIconTextureName( m_szOnscreenIcon.String() );
pLocatorTarget->SetOffscreenIconTextureName( m_szOffscreenIcon.String() );
pLocatorTarget->SetVisible( m_bVisible );
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
if( !m_bFixedPosition &&
( ( pLocalPlayer != NULL && pLocalPlayer == m_hIconTarget ) ||
GetClientWorldEntity() == m_hIconTarget ) )
{
// Mark this icon as a static icon that draws in a fixed
// location on the hud rather than tracking an object
// in 3D space.
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_STATIC );
}
else
{
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_NONE );
}
if ( m_bNoOffscreen )
{
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_NO_OFFSCREEN );
}
else
{
pLocatorTarget->RemoveIconEffects( LOCATOR_ICON_FX_NO_OFFSCREEN );
}
if( m_bForceCaption || IsLocked() )
{
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_FORCE_CAPTION );
}
else
{
pLocatorTarget->RemoveIconEffects( LOCATOR_ICON_FX_FORCE_CAPTION );
}
pLocatorTarget->Update();
if ( pLocatorTarget->m_bIsDrawing )
{
if ( !m_bHasPlayedSound )
{
GetGameInstructor().PlaySound( m_szStartSound.String() );
m_bHasPlayedSound = true;
}
}
}
//
// CScriptedIconLesson
//
// Linking variables to scriptable entries is done here!
// The first parameter correlates to the case insensitive string name read from scripts.
// This macro generates code that passes this consistent variable data in to other macros
#define LESSON_VARIABLE_FACTORY \
LESSON_VARIABLE_MACRO_EHANDLE( VOID, m_hLocalPlayer, EHANDLE ) \
\
LESSON_VARIABLE_MACRO_EHANDLE( LOCAL_PLAYER, m_hLocalPlayer, EHANDLE ) \
LESSON_VARIABLE_MACRO( OUTPUT, m_fOutput, float ) \
\
LESSON_VARIABLE_MACRO_EHANDLE( ENTITY1, m_hEntity1, EHANDLE ) \
LESSON_VARIABLE_MACRO_EHANDLE( ENTITY2, m_hEntity2, EHANDLE ) \
LESSON_VARIABLE_MACRO_STRING( STRING1, m_szString1, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO_STRING( STRING2, m_szString2, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO( INTEGER1, m_iInteger1, int ) \
LESSON_VARIABLE_MACRO( INTEGER2, m_iInteger2, int ) \
LESSON_VARIABLE_MACRO( FLOAT1, m_fFloat1, float ) \
LESSON_VARIABLE_MACRO( FLOAT2, m_fFloat2, float ) \
\
LESSON_VARIABLE_MACRO_EHANDLE( ICON_TARGET, m_hIconTarget, EHANDLE ) \
LESSON_VARIABLE_MACRO_STRING( VGUI_TARGET_NAME, m_szVguiTargetName, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO_STRING( VGUI_TARGET_LOOKUP, m_szVguiTargetLookup, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO( VGUI_TARGET_EDGE, m_nVguiTargetEdge, int ) \
LESSON_VARIABLE_MACRO( FIXED_POSITION_X, m_fFixedPositionX, float ) \
LESSON_VARIABLE_MACRO( FIXED_POSITION_Y, m_fFixedPositionY, float ) \
LESSON_VARIABLE_MACRO_BOOL( FIXED_POSITION, m_bFixedPosition, bool ) \
LESSON_VARIABLE_MACRO_BOOL( NO_ICON_TARGET, m_bNoIconTarget, bool ) \
LESSON_VARIABLE_MACRO_BOOL( ALLOW_NODRAW_TARGET, m_bAllowNodrawTarget, bool ) \
LESSON_VARIABLE_MACRO_BOOL( VISIBLE, m_bVisible, bool ) \
LESSON_VARIABLE_MACRO_BOOL( SHOW_WHEN_OCCLUDED, m_bShowWhenOccluded, bool ) \
LESSON_VARIABLE_MACRO_BOOL( NO_OFFSCREEN, m_bNoOffscreen, bool ) \
LESSON_VARIABLE_MACRO_BOOL( FORCE_CAPTION, m_bForceCaption, bool ) \
LESSON_VARIABLE_MACRO_STRING( ONSCREEN_ICON, m_szOnscreenIcon, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO_STRING( OFFSCREEN_ICON, m_szOffscreenIcon, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO( ICON_OFFSET, m_flUpOffset, float ) \
LESSON_VARIABLE_MACRO( ICON_RELATIVE_OFFSET, m_flRelativeUpOffset, float ) \
LESSON_VARIABLE_MACRO( RANGE, m_fRange, float ) \
\
LESSON_VARIABLE_MACRO( FLAGS, m_iFlags, int ) \
LESSON_VARIABLE_MACRO_STRING( CAPTION_COLOR, m_szCaptionColor, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO_STRING( GROUP, m_szLessonGroup, CGameInstructorSymbol ) \
\
LESSON_VARIABLE_MACRO_STRING( CAPTION, m_szDisplayText, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO_STRING( CAPTION_PARAM, m_szDisplayParamText, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO_STRING( BINDING, m_szBinding, CGameInstructorSymbol ) \
LESSON_VARIABLE_MACRO_STRING( GAMEPAD_BINDING, m_szGamepadBinding, CGameInstructorSymbol ) \
\
LESSON_VARIABLE_MACRO( PRIORITY, m_iPriority, int ) \
LESSON_VARIABLE_MACRO_STRING( REPLACE_KEY, m_stringReplaceKey, CGameInstructorSymbol ) \
\
LESSON_VARIABLE_MACRO( LOCK_DURATION, m_fLockDuration, float ) \
LESSON_VARIABLE_MACRO_BOOL( CAN_OPEN_WHEN_DEAD, m_bCanOpenWhenDead, bool ) \
LESSON_VARIABLE_MACRO_BOOL( BUMP_WITH_TIMEOUT_WHEN_LEARNED, m_bBumpWithTimeoutWhenLearned, bool ) \
LESSON_VARIABLE_MACRO_BOOL( ONCE_LEARNED_NEVER_OPEN, m_bOnceLearnedNeverOpen, bool ) \
LESSON_VARIABLE_MACRO_BOOL( CAN_TIMEOUT_WHILE_INACTIVE, m_bCanTimeoutWhileInactive, bool ) \
LESSON_VARIABLE_MACRO_BOOL( USABLE_IN_MIDAIR, m_bUsableInMidair, bool) \
LESSON_VARIABLE_MACRO( TIMEOUT, m_fTimeout, float ) \
LESSON_VARIABLE_MACRO( UPDATE_INTERVAL, m_fUpdateInterval, float ) \
LESSON_VARIABLE_MACRO_STRING( START_SOUND, m_szStartSound, CGameInstructorSymbol ) \
// Create keyvalues name symbol
#define LESSON_VARIABLE_SYMBOL( _varEnum, _varName, _varType ) static int g_n##_varEnum##Symbol;
#define LESSON_VARIABLE_INIT_SYMBOL( _varEnum, _varName, _varType ) g_n##_varEnum##Symbol = KeyValuesSystem()->GetSymbolForString( #_varEnum );
#define LESSON_SCRIPT_STRING_ADD_TO_MAP( _varEnum, _varName, _varType ) g_NameToTypeMap.Insert( #_varEnum, LESSON_VARIABLE_##_varEnum );
// Create enum value
#define LESSON_VARIABLE_ENUM( _varEnum, _varName, _varType ) LESSON_VARIABLE_##_varEnum,
// Init info call
#define LESSON_VARIABLE_INIT_INFO_CALL( _varEnum, _varName, _varType ) g_pLessonVariableInfo[ LESSON_VARIABLE_##_varEnum ].Init_##_varEnum();
// Init info
#define LESSON_VARIABLE_INIT_INFO( _varEnum, _varName, _varType ) \
void Init_##_varEnum( void ) \
{ \
iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \
varType = LessonParamTypeFromString( #_varType ); \
}
#define LESSON_VARIABLE_INIT_INFO_BOOL( _varEnum, _varName, _varType ) \
void Init_##_varEnum( void ) \
{ \
iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \
varType = FIELD_BOOLEAN; \
}
#define LESSON_VARIABLE_INIT_INFO_EHANDLE( _varEnum, _varName, _varType ) \
void Init_##_varEnum( void ) \
{ \
iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \
varType = FIELD_EHANDLE; \
}
#define LESSON_VARIABLE_INIT_INFO_STRING( _varEnum, _varName, _varType ) \
void Init_##_varEnum( void ) \
{ \
iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \
varType = FIELD_STRING; \
}
// Data desc
#define DEFINE_GAMEINSTRUCTOR_SYMBOL(name) \
{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), 1, FTYPEDESC_SAVE, NULL, GetGameInstructorSymbolSaveRestoreOps( ), NULL }
#define LESSON_VARIABLE_DATADESC_INFO( _varEnum, _varName, _varType ) \
DEFINE_FIELD( _varName, LessonParamTypeFromString( #_varType ) ),
#define LESSON_VARIABLE_DATADESC_INFO_EHANDLE( _varEnum, _varName, _varType ) \
DEFINE_FIELD( _varName, FIELD_EHANDLE ),
#define LESSON_VARIABLE_DATADESC_INFO_STRING( _varEnum, _varName, _varType ) \
DEFINE_GAMEINSTRUCTOR_SYMBOL(_varName),
// Copy defaults into this scripted lesson into a new one
#define LESSON_VARIABLE_DEFAULT( _varEnum, _varName, _varType ) ( _varName = m_pDefaultHolder->_varName );
// Copy a variable from this scripted lesson into a new one
#define LESSON_VARIABLE_COPY( _varEnum, _varName, _varType ) ( pOpenLesson->_varName = _varName );
// Return the first param if pchName is the same as the second param
#define LESSON_SCRIPT_STRING( _type, _string ) \
if ( Q_stricmp( pchName, _string ) == 0 )\
{\
return _type;\
}
// Wrapper for using this macro in the factory
#define LESSON_SCRIPT_STRING_GENERAL( _varEnum, _varName, _varType ) LESSON_SCRIPT_STRING( LESSON_VARIABLE_##_varEnum, #_varEnum )
// Process the element action on this variable
#define PROCESS_LESSON_ACTION( _varEnum, _varName, _varType ) \
case LESSON_VARIABLE_##_varEnum:\
return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, _varName, &pLessonElement->szParam, eventParam_float );
#define PROCESS_LESSON_ACTION_EHANDLE( _varEnum, _varName, _varType ) \
case LESSON_VARIABLE_##_varEnum:\
return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, _varName, &pLessonElement->szParam, eventParam_float, eventParam_BaseEntity, eventParam_string );
#define PROCESS_LESSON_ACTION_STRING( _varEnum, _varName, _varType ) \
case LESSON_VARIABLE_##_varEnum:\
return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, &_varName, &pLessonElement->szParam, eventParam_string );
// Init the variable from the script (or a convar)
#define LESSON_VARIABLE_INIT( _varEnum, _varName, _varType ) \
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \
{ \
const char *pchParam = pSubKey->GetString(); \
if ( pchParam && StringHasPrefix( pchParam, "convar " ) ) \
{ \
ConVarRef tempCVar( pchParam + Q_strlen( "convar " ) ); \
if ( tempCVar.IsValid() ) \
{ \
_varName = static_cast<_varType>( tempCVar.GetFloat() ); \
} \
else \
{ \
_varName = static_cast<_varType>( 0.0f ); \
} \
} \
else \
{ \
_varName = static_cast<_varType>( pSubKey->GetFloat() ); \
} \
}
#define LESSON_VARIABLE_INIT_BOOL( _varEnum, _varName, _varType ) \
else if ( Q_stricmp( #_varEnum, pSubKey->GetName() ) == 0 ) \
{ \
_varName = pSubKey->GetBool(); \
}
#define LESSON_VARIABLE_INIT_EHANDLE( _varEnum, _varName, _varType ) \
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \
{ \
DevWarning( "Can't initialize an EHANDLE from the instructor lesson script." ); \
}
#define LESSON_VARIABLE_INIT_STRING( _varEnum, _varName, _varType ) \
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \
{ \
const char *pchParam = pSubKey->GetString(); \
if ( pchParam && StringHasPrefix( pchParam, "convar " ) ) \
{ \
ConVarRef tempCVar( pchParam + Q_strlen( "convar " ) ); \
if ( tempCVar.IsValid() ) \
{ \
_varName = tempCVar.GetString(); \
} \
else \
{ \
_varName = ""; \
} \
} \
else \
{ \
_varName = pSubKey->GetString(); \
} \
}
// Gets a scripted variable by offset and casts it to the proper type
#define LESSON_VARIABLE_GET_FROM_OFFSET( _type, _offset ) *static_cast<_type*>( static_cast<void*>( static_cast<byte*>( static_cast<void*>( this ) ) + _offset ) )
// Enum of scripted variables
enum LessonVariable
{
// Run enum macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_ENUM
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_ENUM
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_ENUM
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_ENUM
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
LESSON_VARIABLE_TOTAL
};
// Declare the keyvalues symbols for the keynames
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_SYMBOL
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_SYMBOL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_SYMBOL
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_SYMBOL
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
// String lookup prototypes
LessonVariable LessonVariableFromString( const char *pchName, bool bWarnOnInvalidNames = true );
_fieldtypes LessonParamTypeFromString( const char *pchName );
int LessonActionFromString( const char *pchName );
// This is used to get type info an variable offsets from the variable enumerated value
class LessonVariableInfo
{
public:
LessonVariableInfo( void )
: iOffset( 0 ), varType( FIELD_VOID )
{
}
// Run init info macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_INFO
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_INFO_BOOL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_INFO_EHANDLE
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_INFO_STRING
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
public:
int iOffset;
_fieldtypes varType;
};
LessonVariableInfo g_pLessonVariableInfo[ LESSON_VARIABLE_TOTAL ];
const LessonVariableInfo *GetLessonVariableInfo( int iLessonVariable )
{
Assert( iLessonVariable >= 0 && iLessonVariable < LESSON_VARIABLE_TOTAL );
if ( g_pLessonVariableInfo[ 0 ].varType == FIELD_VOID )
{
// Run init info call macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_INFO_CALL
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_INFO_CALL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_INFO_CALL
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_INFO_CALL
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
}
return &(g_pLessonVariableInfo[ iLessonVariable ]);
}
static CUtlDict< LessonVariable, int > g_NameToTypeMap;
static CUtlDict< fieldtype_t, int > g_TypeToParamTypeMap;
CUtlDict< int, int > CScriptedIconLesson::LessonActionMap;
//-----------------------------------------------------------------------------
// Queues up game instructor symbols to save/load
//-----------------------------------------------------------------------------
class CGameInstructorSymbolSaveRestoreOps : public CDefSaveRestoreOps
{
public:
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
{
pSave->StartBlock();
CGameInstructorSymbol *pSymbol = (CGameInstructorSymbol*)fieldInfo.pField;
int nNumChars = pSymbol->String() != NULL ? V_strlen( pSymbol->String() ) + 1 : 0;
pSave->WriteInt( &nNumChars );
if ( nNumChars > 0 )
{
pSave->WriteData( pSymbol->String(), nNumChars );
}
pSave->EndBlock();
}
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
{
pRestore->StartBlock();
int nNumChars;
pRestore->ReadInt( &nNumChars );
if ( nNumChars > 0 )
{
char *pchTemp = ((char*)stackalloc(nNumChars));
pRestore->ReadData( pchTemp, nNumChars, nNumChars );
CGameInstructorSymbol *pSymbol = (CGameInstructorSymbol*)fieldInfo.pField;
*pSymbol = pchTemp;
}
pRestore->EndBlock();
}
};
static CGameInstructorSymbolSaveRestoreOps s_GameInstructorSymbolSaveRestoreOps;
ISaveRestoreOps *GetGameInstructorSymbolSaveRestoreOps( )
{
return &s_GameInstructorSymbolSaveRestoreOps;
}
BEGIN_SIMPLE_DATADESC( CScriptedIconLesson )
DEFINE_GAMEINSTRUCTOR_SYMBOL( m_stringName ),
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_DATADESC_INFO
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_DATADESC_INFO
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_DATADESC_INFO_EHANDLE
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_DATADESC_INFO_STRING
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
END_DATADESC()
CScriptedIconLesson::~CScriptedIconLesson( void )
{
if ( m_pDefaultHolder )
{
delete m_pDefaultHolder;
m_pDefaultHolder = NULL;
}
}
void CScriptedIconLesson::Init( void )
{
m_hLocalPlayer.Set( NULL );
m_fOutput = 0.0f;
m_hEntity1.Set( NULL );
m_hEntity2.Set( NULL );
m_szString1 = "";
m_szString2 = "";
m_iInteger1 = 0;
m_iInteger2 = 0;
m_fFloat1 = 0.0f;
m_fFloat2 = 0.0f;
m_fUpdateEventTime = 0.0f;
m_pDefaultHolder = NULL;
m_iScopeDepth = 0;
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing scripted lesson " );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", GetName() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
}
if ( !IsDefaultHolder() )
{
if ( !IsOpenOpportunity() )
{
// Initialize from the key value file
InitFromKeys( GetGameInstructor().GetScriptKeys() );
if ( m_iPriority >= LESSON_PRIORITY_MAX )
{
DevWarning( "Priority level not set for lesson: %s\n", GetName() );
}
// We use this to remember variable defaults to be reset before each open attempt
m_pDefaultHolder = new CScriptedIconLesson( GetName(), true, false, m_nSplitScreenSlot );
CScriptedIconLesson *pOpenLesson = m_pDefaultHolder;
// Run copy macros on all default scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_COPY
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
// Listen for open events
for ( int iLessonEvent = 0; iLessonEvent < m_OpenEvents.Count(); ++iLessonEvent )
{
const LessonEvent_t *pLessonEvent = &(m_OpenEvents[ iLessonEvent ]);
ListenForGameEvent( pLessonEvent->szEventName.String() );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for open event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
}
}
// Listen for close events
for ( int iLessonEvent = 0; iLessonEvent < m_CloseEvents.Count(); ++iLessonEvent )
{
const LessonEvent_t *pLessonEvent = &(m_CloseEvents[ iLessonEvent ]);
ListenForGameEvent( pLessonEvent->szEventName.String() );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for close event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\"", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
}
}
// Listen for success events
for ( int iLessonEvent = 0; iLessonEvent < m_SuccessEvents.Count(); ++iLessonEvent )
{
const LessonEvent_t *pLessonEvent = &(m_SuccessEvents[ iLessonEvent ]);
ListenForGameEvent( pLessonEvent->szEventName.String());
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for success event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\"", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
}
}
}
else
{
// This is an open lesson! Get the root for reference
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetGameInstructor().GetLesson( GetName() ) );
SetRoot( const_cast<CScriptedIconLesson *>( pLesson ) );
}
}
}
void CScriptedIconLesson::InitPrerequisites( void )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing prereqs for scripted lesson " );
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", GetName() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
}
for ( int iPrerequisit = 0; iPrerequisit < m_PrerequisiteNames.Count(); ++iPrerequisit )
{
const char *pPrerequisiteName = m_PrerequisiteNames[ iPrerequisit ].String();
AddPrerequisite( pPrerequisiteName );
}
}
void CScriptedIconLesson::OnOpen( void )
{
VPROF_BUDGET( "CScriptedIconLesson::OnOpen", "GameInstructor" );
if ( !DoDelayedPlayerSwaps() )
{
return;
}
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetRoot() );
// Process all update events
for ( int iLessonEvent = 0; iLessonEvent < pLesson->m_OnOpenEvents.Count(); ++iLessonEvent )
{
const LessonEvent_t *pLessonEvent = &(pLesson->m_OnOpenEvents[ iLessonEvent ]);
if ( gameinstructor_verbose.GetInt() > 1 && ShouldShowSpew() )
{
ConColorMsg( Color( 255, 128, 64, 255 ), "GAME INSTRUCTOR: " );
ConColorMsg( Color( 64, 128, 255, 255 ), "OnOpen event " );
ConColorMsg( Color( 0, 255, 0, 255 ), "\"%s\"", pLessonEvent->szEventName.String());
ConColorMsg( Color( 64, 128, 255, 255 ), "received for lesson \"%s\"...\n", GetName() );
}
ProcessElements( NULL, &(pLessonEvent->elements) );
}
BaseClass::OnOpen();
}
void CScriptedIconLesson::Update( void )
{
VPROF_BUDGET( "CScriptedIconLesson::Update", "GameInstructor" );
if ( !DoDelayedPlayerSwaps() )
{
return;
}
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetRoot() );
if ( gpGlobals->curtime >= m_fUpdateEventTime )
{
bool bShowSpew = ( gameinstructor_verbose.GetInt() > 1 && ShouldShowSpew() );
int iVerbose = gameinstructor_verbose.GetInt();
if ( gameinstructor_verbose.GetInt() == 1 )
{
// Force the verbose level from 1 to 0 for update events
gameinstructor_verbose.SetValue( 0 );
}
// Process all update events
for ( int iLessonEvent = 0; iLessonEvent < pLesson->m_UpdateEvents.Count(); ++iLessonEvent )
{
const LessonEvent_t *pLessonEvent = &(pLesson->m_UpdateEvents[ iLessonEvent ]);
if ( bShowSpew )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Update event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseUpdate, "\"%s\"", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() );
}
ProcessElements( NULL, &(pLessonEvent->elements) );
}
gameinstructor_verbose.SetValue( iVerbose );
// Wait before doing update events again
m_fUpdateEventTime = gpGlobals->curtime + m_fUpdateInterval;
}
BaseClass::Update();
}
void CScriptedIconLesson::SwapOutPlayers( int iOldUserID, int iNewUserID )
{
BaseClass::SwapOutPlayers( iOldUserID, iNewUserID );
// Get the player pointers from the user IDs
C_BasePlayer *pOldPlayer = UTIL_PlayerByUserId( iOldUserID );
C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( iNewUserID );
if ( pOldPlayer == m_hEntity1.Get() )
{
if ( pNewPlayer )
{
m_hEntity1 = pNewPlayer;
}
else
{
if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS )
{
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hEntity1;
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID;
++m_iNumDelayedPlayerSwaps;
}
}
}
if ( pOldPlayer == m_hEntity2.Get() )
{
if ( pNewPlayer )
{
m_hEntity2 = pNewPlayer;
}
else
{
if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS )
{
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hEntity2;
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID;
++m_iNumDelayedPlayerSwaps;
}
}
}
}
void CScriptedIconLesson::FireGameEvent( IGameEvent *event )
{
VPROF_BUDGET( "CScriptedIconLesson::FireGameEvent", "GameInstructor" );
ACTIVE_SPLITSCREEN_PLAYER_GUARD( GetSplitScreenSlot() );
if ( m_bDisabled )
return;
if ( !DoDelayedPlayerSwaps() )
{
return;
}
if ( !C_BasePlayer::GetLocalPlayer() )
return;
// Check that this lesson is allowed for the current input device
if( m_bOnlyKeyboard && input->ControllerModeActive() )
return;
if( m_bOnlyGamepad && !input->ControllerModeActive() )
return;
if( m_bNoSplitscreen && XBX_GetNumGameUsers() > 1 )
return;
// Check that this lesson is for the proper team
CBasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
if ( m_iTeam != TEAM_ANY && pLocalPlayer && pLocalPlayer->GetTeamNumber() != m_iTeam )
{
// This lesson is intended for a different team
return;
}
const char *name = event->GetName();
// Open events run on the root
ProcessOpenGameEvents( this, name, event );
// Close and success events run on the children
const CUtlVector < CBaseLesson * > *pChildren = GetChildren();
for ( int iChild = 0; iChild < pChildren->Count(); ++iChild )
{
CScriptedIconLesson *pScriptedChild = dynamic_cast<CScriptedIconLesson*>( (*pChildren)[ iChild ] );
pScriptedChild->ProcessCloseGameEvents( this, name, event );
pScriptedChild->ProcessSuccessGameEvents( this, name, event );
}
}
void CScriptedIconLesson::ProcessOpenGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event )
{
if ( pRootLesson->InstanceType() == LESSON_INSTANCE_SINGLE_OPEN && GetGameInstructor().IsLessonOfSameTypeOpen( this ) )
{
// We don't want more than one of this type, and there is already one open
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pRootLesson->GetName() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "open events NOT processed (there is already an open lesson of this type).\n" );
}
return;
}
for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_OpenEvents.Count(); ++iLessonEvent )
{
const LessonEvent_t *pLessonEvent = &(pRootLesson->m_OpenEvents[ iLessonEvent ]);
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Open event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() );
}
if ( m_pDefaultHolder )
{
// Run copy from default macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_DEFAULT
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_DEFAULT
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_DEFAULT
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_DEFAULT
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
}
if ( ProcessElements( event, &(pLessonEvent->elements) ) )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\tAll elements returned true. Opening!\n" );
}
MEM_ALLOC_CREDIT();
CScriptedIconLesson *pOpenLesson = new CScriptedIconLesson( GetName(), false, true, GetSplitScreenSlot() );
// Run copy macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_COPY
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_COPY
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
if ( GetGameInstructor().OpenOpportunity( pOpenLesson ) )
{
pOpenLesson->OnOpen();
if ( pRootLesson->InstanceType() == LESSON_INSTANCE_SINGLE_OPEN )
{
// This one is open and we only want one! So, we're done.
// Other open events may be listening for the same events... skip them!
return;
}
}
}
}
}
}
void CScriptedIconLesson::ProcessCloseGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event )
{
for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_CloseEvents.Count() && IsOpenOpportunity(); ++iLessonEvent )
{
const LessonEvent_t *pLessonEvent = &(pRootLesson->m_CloseEvents[ iLessonEvent ]);
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Close event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\"", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() );
}
if ( ProcessElements( event, &(pLessonEvent->elements) ) )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tAll elements returned true. Closing!\n" );
}
CloseOpportunity( "Close event elements completed." );
}
}
}
}
void CScriptedIconLesson::ProcessSuccessGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event )
{
for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_SuccessEvents.Count(); ++iLessonEvent )
{
const LessonEvent_t *pLessonEvent = &(pRootLesson->m_SuccessEvents[ iLessonEvent ]);
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Success event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\"", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() );
}
if ( ProcessElements( event, &(pLessonEvent->elements) ) )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\tAll elements returned true. Succeeding!\n" );
}
MarkSucceeded();
}
}
}
}
LessonVariable LessonVariableFromString( const char *pchName, bool bWarnOnInvalidNames )
{
int slot = g_NameToTypeMap.Find( pchName );
if ( slot != g_NameToTypeMap.InvalidIndex() )
return g_NameToTypeMap[ slot ];
if ( bWarnOnInvalidNames )
{
AssertMsg( 0, "Invalid scripted lesson variable!" );
DevWarning( "Invalid scripted lesson variable: %s\n", pchName );
}
return LESSON_VARIABLE_TOTAL;
}
_fieldtypes LessonParamTypeFromString( const char *pchName )
{
if ( g_TypeToParamTypeMap.Count() == 0 )
{
CScriptedIconLesson::PreReadLessonsFromFile();
}
int slot = g_TypeToParamTypeMap.Find( pchName );
if ( slot != g_TypeToParamTypeMap.InvalidIndex() )
return g_TypeToParamTypeMap[ slot ];
DevWarning( "Invalid scripted lesson variable/param type: %s\n", pchName );
return FIELD_VOID;
}
int LessonActionFromString( const char *pchName )
{
int slot = CScriptedIconLesson::LessonActionMap.Find( pchName );
if ( slot != CScriptedIconLesson::LessonActionMap.InvalidIndex() )
return CScriptedIconLesson::LessonActionMap[ slot ];
DevWarning( "Invalid scripted lesson action: %s\n", pchName );
return LESSON_ACTION_NONE;
}
void CScriptedIconLesson::InitElementsFromKeys( CUtlVector< LessonElement_t > *pLessonElements, KeyValues *pKey )
{
KeyValues *pSubKey = NULL;
for ( pSubKey = pKey->GetFirstSubKey(); pSubKey; pSubKey = pSubKey->GetNextKey() )
{
char szSubKeyName[ 256 ];
V_strcpy_safe( szSubKeyName, pSubKey->GetName() );
char *pchToken = strtok( szSubKeyName, " " );
LessonVariable iVariable = LessonVariableFromString( pchToken );
pchToken = strtok ( NULL, "" );
int iAction = LESSON_ACTION_NONE;
bool bNot = false;
bool bOptionalParam = false;
if ( !pchToken || pchToken[ 0 ] == '\0' )
{
DevWarning( "No action specified for variable: \"%s\"\n", pSubKey->GetName() );
}
else
{
if ( pchToken[ 0 ] == '?' )
{
pchToken++;
bOptionalParam = true;
}
if ( pchToken[ 0 ] == '!' )
{
pchToken++;
bNot = true;
}
iAction = LessonActionFromString( pchToken );
}
V_strcpy_safe( szSubKeyName, pSubKey->GetString() );
pchToken = strtok( szSubKeyName, " " );
_fieldtypes paramType = LessonParamTypeFromString( pchToken );
char *pchParam = "";
if ( paramType != FIELD_VOID )
{
pchToken = strtok ( NULL, "" );
pchParam = pchToken;
}
if ( !pchParam )
{
DevWarning( "No parameter specified for action: \"%s\"\n", pSubKey->GetName() );
}
else
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t\tElement \"%s %s\" added.\n", pSubKey->GetName(), pSubKey->GetString() );
}
// See if our param is a scripted var
LessonVariable iParamVarIndex = LessonVariableFromString( pchParam, false );
pLessonElements->AddToTail( LessonElement_t( iVariable, iAction, bNot, bOptionalParam, pchParam, iParamVarIndex, paramType ) );
}
}
}
void CScriptedIconLesson::InitElementsFromElements( CUtlVector< LessonElement_t > *pLessonElements, const CUtlVector< LessonElement_t > *pLessonElements2 )
{
for ( int i = 0; i < pLessonElements2->Count(); ++i )
{
pLessonElements->AddToTail( LessonElement_t( (*pLessonElements2)[ i ] ) );
}
}
void CScriptedIconLesson::InitFromKeys( KeyValues *pKey )
{
if ( !pKey )
return;
static int s_nInstanceTypeSymbol = KeyValuesSystem()->GetSymbolForString( "instance_type" );
static int s_nReplaceKeySymbol = KeyValuesSystem()->GetSymbolForString( "replace_key" );
static int s_nFixedInstancesMaxSymbol = KeyValuesSystem()->GetSymbolForString( "fixed_instances_max" );
static int s_nReplaceOnlyWhenStopped = KeyValuesSystem()->GetSymbolForString( "replace_only_when_stopped" );
static int s_nTeamSymbol = KeyValuesSystem()->GetSymbolForString( "team" );
static int s_nOnlyKeyboardSymbol = KeyValuesSystem()->GetSymbolForString( "only_keyboard" );
static int s_nOnlyGamepadSymbol = KeyValuesSystem()->GetSymbolForString( "only_gamepad" );
static int s_nNoSplitscreenSymbol = KeyValuesSystem()->GetSymbolForString( "no_splitscreen" );
static int s_nDisplayLimitSymbol = KeyValuesSystem()->GetSymbolForString( "display_limit" );
static int s_nSuccessLimitSymbol = KeyValuesSystem()->GetSymbolForString( "success_limit" );
static int s_nPreReqSymbol = KeyValuesSystem()->GetSymbolForString( "prereq" );
static int s_nOpenSymbol = KeyValuesSystem()->GetSymbolForString( "open" );
static int s_nCloseSymbol = KeyValuesSystem()->GetSymbolForString( "close" );
static int s_nSuccessSymbol = KeyValuesSystem()->GetSymbolForString( "success" );
static int s_nOnOpenSymbol = KeyValuesSystem()->GetSymbolForString( "onopen" );
static int s_nUpdateSymbol = KeyValuesSystem()->GetSymbolForString( "update" );
KeyValues *pSubKey = NULL;
for ( pSubKey = pKey->GetFirstSubKey(); pSubKey; pSubKey = pSubKey->GetNextKey() )
{
if ( pSubKey->GetNameSymbol() == s_nInstanceTypeSymbol )
{
m_iInstanceType = LessonInstanceType( pSubKey->GetInt() );
}
else if ( pSubKey->GetNameSymbol() == s_nReplaceKeySymbol )
{
m_stringReplaceKey = pSubKey->GetString();
}
else if ( pSubKey->GetNameSymbol() == s_nFixedInstancesMaxSymbol )
{
m_iFixedInstancesMax = pSubKey->GetInt();
}
else if ( pSubKey->GetNameSymbol() == s_nReplaceOnlyWhenStopped )
{
m_bReplaceOnlyWhenStopped = pSubKey->GetBool();
}
else if ( pSubKey->GetNameSymbol() == s_nTeamSymbol )
{
m_iTeam = pSubKey->GetInt();
}
else if ( pSubKey->GetNameSymbol() == s_nOnlyKeyboardSymbol )
{
m_bOnlyKeyboard = pSubKey->GetBool();
}
else if ( pSubKey->GetNameSymbol() == s_nOnlyGamepadSymbol )
{
m_bOnlyGamepad = pSubKey->GetBool();
}
else if ( pSubKey->GetNameSymbol() == s_nNoSplitscreenSymbol )
{
m_bNoSplitscreen = pSubKey->GetBool();
}
else if ( pSubKey->GetNameSymbol() == s_nDisplayLimitSymbol )
{
m_iDisplayLimit = pSubKey->GetInt();
}
else if ( pSubKey->GetNameSymbol() == s_nSuccessLimitSymbol )
{
m_iSuccessLimit = pSubKey->GetInt();
}
else if ( pSubKey->GetNameSymbol() == s_nPreReqSymbol )
{
CGameInstructorSymbol pName;
pName = pSubKey->GetString();
m_PrerequisiteNames.AddToTail( pName );
}
else if ( pSubKey->GetNameSymbol() == s_nOpenSymbol )
{
KeyValues *pEventKey = NULL;
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
{
LessonEvent_t *pLessonEvent = AddOpenEvent();
pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding open event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
}
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
}
}
else if ( pSubKey->GetNameSymbol() == s_nCloseSymbol )
{
KeyValues *pEventKey = NULL;
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
{
LessonEvent_t *pLessonEvent = AddCloseEvent();
pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding close event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
}
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
}
}
else if ( pSubKey->GetNameSymbol() == s_nSuccessSymbol )
{
KeyValues *pEventKey = NULL;
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
{
LessonEvent_t *pLessonEvent = AddSuccessEvent();
pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding success event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\" ", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
}
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
}
}
else if ( pSubKey->GetNameSymbol() == s_nOnOpenSymbol )
{
KeyValues *pEventKey = NULL;
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
{
LessonEvent_t *pLessonEvent = AddOnOpenEvent();
pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding onopen event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
}
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
}
}
else if ( pSubKey->GetNameSymbol() == s_nUpdateSymbol )
{
KeyValues *pEventKey = NULL;
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
{
LessonEvent_t *pLessonEvent = AddUpdateEvent();
pLessonEvent->szEventName = pEventKey->GetName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding update event " );
ConColorMsg( CBaseLesson::m_rgbaVerboseUpdate, "\"%s\" ", pLessonEvent->szEventName.String());
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
}
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
}
}
// Run intialize from key macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_BOOL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_EHANDLE
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_STRING
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
}
}
bool CScriptedIconLesson::ProcessElements( IGameEvent *event, const CUtlVector< LessonElement_t > *pElements )
{
VPROF_BUDGET( "CScriptedIconLesson::ProcessElements", "GameInstructor" );
m_hLocalPlayer = GetGameInstructor().GetLocalPlayer();
bool bSuccess = true;
int nContinueScope = -1;
m_iScopeDepth = 0;
if ( gameinstructor_find_errors.GetBool() )
{
// Just run them all to check for errors!
for ( int iElement = 0; iElement < pElements->Count(); ++iElement )
{
ProcessElement( event, &((*pElements)[ iElement ] ), false );
}
return false;
}
// Process each element until a step fails
for ( int iElement = 0; iElement < pElements->Count(); ++iElement )
{
if ( nContinueScope == m_iScopeDepth )
{
nContinueScope = -1;
}
if ( !ProcessElement( event, &((*pElements)[ iElement ]), nContinueScope != -1 ) )
{
// This element failed
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tPrevious element returned false.\n" );
}
nContinueScope = m_iScopeDepth - 1;
if ( nContinueScope < 0 )
{
// No outer scope to worry about, we're done
bSuccess = false;
break;
}
}
}
return bSuccess;
}
bool CScriptedIconLesson::ProcessElement( IGameEvent *event, const LessonElement_t *pLessonElement, bool bInFailedScope )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( GetSplitScreenSlot() );
VPROF_BUDGET( "CScriptedIconLesson::ProcessElement", "GameInstructor" );
if ( pLessonElement->iAction == LESSON_ACTION_SCOPE_IN )
{
// Special case for closing (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tScopeIn()\n" );
}
m_iScopeDepth++;
return true;
}
else if ( pLessonElement->iAction == LESSON_ACTION_SCOPE_OUT )
{
// Special case for closing (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tScopeOut()\n" );
}
m_iScopeDepth--;
return true;
}
if ( bInFailedScope )
{
// Only scope upkeep is done when we're in a failing scope... bail!
return true;
}
if ( pLessonElement->iAction == LESSON_ACTION_CLOSE )
{
// Special case for closing (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tCloseOpportunity()\n" );
}
CloseOpportunity( "Close action." );
return true;
}
else if ( pLessonElement->iAction == LESSON_ACTION_SUCCESS )
{
// Special case for succeeding (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tMarkSucceeded()\n" );
}
MarkSucceeded();
return true;
}
else if ( pLessonElement->iAction == LESSON_ACTION_LOCK )
{
// Special case for setting the starting point for the lesson to stay locked from (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tm_fLockTime = gpGlobals->curtime\n" );
}
m_fLockTime = gpGlobals->curtime;
return true;
}
else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_COMPLETE )
{
// Special case for checking presentation status (we don't need variables for this)
bool bPresentComplete = IsPresentComplete();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tIsPresentComplete() " );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s ", ( bPresentComplete ) ? ( "true" ) : ( "false" ) );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( pLessonElement->bNot ) ? ( "!= true\n" ) : ( "== true\n" ) );
}
return ( pLessonElement->bNot ) ? ( !bPresentComplete ) : ( bPresentComplete );
}
else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_START )
{
// Special case for setting presentation status (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPresentStart()\n" );
}
PresentStart();
return true;
}
else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_END )
{
// Special case for setting presentation status (we don't need variables for this)
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPresentEnd()\n" );
}
PresentEnd();
return true;
}
else if ( pLessonElement->iAction == LESSON_ACTION_IS_MULTIPLAYER )
{
// Special case for checking if the gamerules are multiplayer
bool bIsMultiplayer = ( GameRules() && GameRules()->IsMultiplayer() );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tGameRules()->IsMultiplayer() " );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s ", ( bIsMultiplayer ) ? ( "true" ) : ( "false" ) );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( pLessonElement->bNot ) ? ( "!= true\n" ) : ( "== true\n" ) );
}
return ( pLessonElement->bNot ) ? ( !bIsMultiplayer ) : ( bIsMultiplayer );
}
// These values temporarily hold the parameter's value
const char *pParamName = pLessonElement->szParam.String();
float eventParam_float = 0.0f;
char eventParam_string[ 256 ];
eventParam_string[ 0 ] = '\0';
C_BaseEntity *eventParam_BaseEntity = NULL;
// Get the value from the event parameter based on its type
switch ( pLessonElement->paramType )
{
case FIELD_FLOAT:
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
{
// The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType )
{
case FIELD_FLOAT:
eventParam_float = LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset );
break;
case FIELD_INTEGER:
eventParam_float = static_cast<float>( LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) );
break;
case FIELD_BOOLEAN:
eventParam_float = static_cast<float>( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) );
break;
case FIELD_STRING:
eventParam_float = static_cast<float>( atoi( &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String() ) );
break;
case FIELD_EHANDLE:
case FIELD_FUNCTION:
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
break;
}
}
else if ( event && !(event->IsEmpty( pParamName )) )
{
eventParam_float = event->GetFloat( pParamName );
}
else if ( pLessonElement->bOptionalParam )
{
// We don't want to interpret this and not finding the param is still ok
return true;
}
else if ( ( pParamName[ 0 ] >= '0' && pParamName[ 0 ] <= '9' ) || pParamName[ 0 ] == '-' || pParamName[ 0 ] == '.' )
{
// This param doesn't exist, try parsing the string
eventParam_float = Q_atof( pParamName );
}
else
{
DevWarning( "Invalid event field name and not a float \"%s\".\n", pParamName );
return false;
}
break;
case FIELD_INTEGER:
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
{
// The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType )
{
case FIELD_FLOAT:
eventParam_float = static_cast<int>( LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) );
break;
case FIELD_INTEGER:
eventParam_float = LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset );
break;
case FIELD_BOOLEAN:
eventParam_float = static_cast<int>( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) );
break;
case FIELD_STRING:
eventParam_float = atof( &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String() );
break;
case FIELD_EHANDLE:
case FIELD_FUNCTION:
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
break;
}
}
else if ( event && !(event->IsEmpty( pParamName )) )
{
eventParam_float = static_cast<float>( event->GetInt( pParamName ) );
}
else if ( pLessonElement->bOptionalParam )
{
// We don't want to interpret this and not finding the param is still ok
return true;
}
else if ( ( pParamName[ 0 ] >= '0' && pParamName[ 0 ] <= '9' ) || pParamName[ 0 ] == '-' )
{
// This param doesn't exist, try parsing the string
eventParam_float = static_cast<float>( Q_atoi( pParamName ) );
}
else
{
DevWarning( "Invalid event field name and not an integer \"%s\".\n", pParamName );
return false;
}
break;
case FIELD_STRING:
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
{
// The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType )
{
case FIELD_STRING:
Q_strncpy( eventParam_string, &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String(), sizeof( eventParam_string ) );
break;
case FIELD_FLOAT:
Q_snprintf( eventParam_string, sizeof( eventParam_string ), "%f", LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) );
break;
case FIELD_INTEGER:
Q_snprintf( eventParam_string, sizeof( eventParam_string ), "%i", LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) );
break;
case FIELD_BOOLEAN:
case FIELD_EHANDLE:
case FIELD_FUNCTION:
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
break;
}
}
else
{
const char *pchEventString = NULL;
if ( event && !(event->IsEmpty( pParamName )) )
{
pchEventString = event->GetString( pParamName );
}
if ( pchEventString && pchEventString[0] )
{
V_strcpy_safe( eventParam_string, pchEventString );
}
else if ( pLessonElement->bOptionalParam )
{
// We don't want to interpret this and not finding the param is still ok
return true;
}
else
{
// This param doesn't exist, try parsing the string
Q_strncpy( eventParam_string, pParamName, sizeof( eventParam_string ) );
}
}
break;
case FIELD_BOOLEAN:
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
{
// The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType )
{
case FIELD_FLOAT:
eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) );
break;
case FIELD_INTEGER:
eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) );
break;
case FIELD_BOOLEAN:
eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) );
break;
case FIELD_EHANDLE:
case FIELD_STRING:
case FIELD_FUNCTION:
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
break;
}
}
else if ( event && !(event->IsEmpty( pParamName )) )
{
eventParam_float = ( event->GetBool( pParamName ) ) ? ( 1.0f ) : ( 0.0f );
}
else if ( pLessonElement->bOptionalParam )
{
// We don't want to interpret this and not finding the param is still ok
return true;
}
else if ( pParamName[ 0 ] == '0' || pParamName[ 0 ] == '1' )
{
// This param doesn't exist, try parsing the string
eventParam_float = ( Q_atof( pParamName ) != 0.0f ) ? 1.0f : 0.0f;
}
else
{
DevWarning( "Invalid event field name and not an boolean \"%s\".\n", pParamName );
return false;
}
break;
case FIELD_CUSTOM:
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
{
// The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType )
{
case FIELD_EHANDLE:
eventParam_BaseEntity = ( LESSON_VARIABLE_GET_FROM_OFFSET( EHANDLE, pInfo->iOffset ) ).Get();
if ( !eventParam_BaseEntity )
{
if ( pLessonElement->bOptionalParam )
{
// Not having an entity is fine
return true;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPlayer param \"%s\" returned NULL.\n", pParamName );
}
return false;
}
break;
case FIELD_FLOAT:
case FIELD_INTEGER:
case FIELD_BOOLEAN:
case FIELD_STRING:
case FIELD_FUNCTION:
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
break;
}
}
else if ( event && !(event->IsEmpty( pParamName )) )
{
eventParam_BaseEntity = UTIL_PlayerByUserId( event->GetInt( pParamName ) );
if ( !eventParam_BaseEntity )
{
if ( pLessonElement->bOptionalParam )
{
// Not having an entity is fine
return true;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPlayer param \"%s\" returned NULL.\n", pParamName );
}
return false;
}
}
else if ( pLessonElement->bOptionalParam )
{
// We don't want to interpret this and not finding the param is still ok
return true;
}
else if ( Q_stricmp( pParamName, "null" ) == 0 )
{
// They explicitly want a null pointer
eventParam_BaseEntity = NULL;
}
else
{
DevWarning( "Invalid event field name \"%s\".\n", pParamName );
return false;
}
break;
case FIELD_EHANDLE:
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
{
// The parameter is a scripted var
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
switch ( pInfo->varType )
{
case FIELD_EHANDLE:
eventParam_BaseEntity = ( LESSON_VARIABLE_GET_FROM_OFFSET( EHANDLE, pInfo->iOffset ) ).Get();
if ( !eventParam_BaseEntity )
{
if ( pLessonElement->bOptionalParam )
{
// Not having an entity is fine
return true;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tEntity param \"%s\" returned NULL.\n", pParamName );
}
return false;
}
break;
case FIELD_FLOAT:
case FIELD_INTEGER:
case FIELD_BOOLEAN:
case FIELD_STRING:
case FIELD_FUNCTION:
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
break;
}
}
else if ( event && !(event->IsEmpty( pParamName )) )
{
int iEntID = event->GetInt( pParamName );
if ( iEntID >= NUM_ENT_ENTRIES )
{
AssertMsg( 0, "Invalid entity ID used in game event field!" );
DevWarning( "Invalid entity ID used in game event (%s) for param (%s).", event->GetName(), pParamName );
return false;
}
eventParam_BaseEntity = C_BaseEntity::Instance( iEntID );
if ( !eventParam_BaseEntity )
{
if ( pLessonElement->bOptionalParam )
{
// Not having an entity is fine
return true;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tEntity param \"%s\" returned NULL.\n", pParamName );
}
return false;
}
}
else if ( pLessonElement->bOptionalParam )
{
// We don't want to interpret this and not finding the param is still ok
return true;
}
else if ( Q_stricmp( pParamName, "null" ) == 0 )
{
// They explicitly want a null pointer
eventParam_BaseEntity = NULL;
}
else if ( Q_stricmp( pParamName, "world" ) == 0 )
{
// They explicitly want the world
eventParam_BaseEntity = GetClientWorldEntity();
}
else
{
DevWarning( "Invalid event field name \"%s\".\n", pParamName );
return false;
}
break;
case FIELD_EMBEDDED:
{
// The parameter is a convar
ConVarRef tempCVar( pParamName );
if ( tempCVar.IsValid() )
{
eventParam_float = tempCVar.GetFloat();
Q_strncpy( eventParam_string, tempCVar.GetString(), sizeof( eventParam_string ) );
}
else
{
DevWarning( "Invalid convar name \"%s\".\n", pParamName );
return false;
}
}
break;
}
// Do the action to the specified variable
switch ( pLessonElement->iVariable )
{
// Run process action macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO PROCESS_LESSON_ACTION
#define LESSON_VARIABLE_MACRO_BOOL PROCESS_LESSON_ACTION
#define LESSON_VARIABLE_MACRO_EHANDLE PROCESS_LESSON_ACTION_EHANDLE
#define LESSON_VARIABLE_MACRO_STRING PROCESS_LESSON_ACTION_STRING
LESSON_VARIABLE_FACTORY;
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
}
return true;
}
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, float &fVar, const CGameInstructorSymbol *pchParamName, float fParam )
{
switch ( iAction )
{
case LESSON_ACTION_SET:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
}
fVar = fParam;
return true;
case LESSON_ACTION_ADD:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] += [%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
}
fVar += fParam;
return true;
case LESSON_ACTION_SUBTRACT:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] -= [%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
}
fVar -= fParam;
return true;
case LESSON_ACTION_MULTIPLY:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] *= [%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
}
fVar *= fParam;
return true;
case LESSON_ACTION_IS:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", fVar );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
}
return ( bNot ) ? ( fVar != fParam ) : ( fVar == fParam );
case LESSON_ACTION_LESS_THAN:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", fVar );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
}
return ( bNot ) ? ( fVar >= fParam ) : ( fVar < fParam );
case LESSON_ACTION_HAS_BIT:
{
int iTemp1 = static_cast<int>( fVar );
int iTemp2 = ( 1 << static_cast<int>( fParam ) );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t([%s] ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "0x%X ", iTemp1 );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "& [%s] ", pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "0x%X", iTemp2 );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") == 0\n" ) : ( ") != 0\n" ) );
}
return ( bNot ) ? ( ( iTemp1 & iTemp2 ) == 0 ) : ( ( iTemp1 & iTemp2 ) != 0 );
}
case LESSON_ACTION_BIT_COUNT_IS:
{
int iTemp1 = UTIL_CountNumBitsSet( static_cast<unsigned int>( fVar ) );
int iTemp2 = static_cast<int>( fParam );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tUTIL_CountNumBitsSet([%s]) ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp1 );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( " != [%s] " ) : ( " == [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp2 );
}
return ( bNot ) ? ( iTemp1 != iTemp2 ) : ( iTemp1 == iTemp2 );
}
case LESSON_ACTION_BIT_COUNT_LESS_THAN:
{
int iTemp1 = UTIL_CountNumBitsSet( static_cast<unsigned int>( fVar ) );
int iTemp2 = static_cast<int>( fParam );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tUTIL_CountNumBitsSet([%s]) ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp1 );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( " >= [%s] " ) : ( " < [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp2 );
}
return ( bNot ) ? ( iTemp1 >= iTemp2 ) : ( iTemp1 < iTemp2 );
}
}
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
return false;
}
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, int &iVar, const CGameInstructorSymbol *pchParamName, float fParam )
{
float fTemp = static_cast<float>( iVar );
bool bRetVal = ProcessElementAction( iAction, bNot, pchVarName, fTemp, pchParamName, fParam );
iVar = static_cast<int>( fTemp );
return bRetVal;
}
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, bool &bVar, const CGameInstructorSymbol *pchParamName, float fParam )
{
float fTemp = ( bVar ) ? ( 1.0f ) : ( 0.0f );
bool bRetVal = ProcessElementAction( iAction, bNot, pchVarName, fTemp, pchParamName, fParam );
bVar = ( fTemp != 0.0f );
return bRetVal;
}
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, EHANDLE &hVar, const CGameInstructorSymbol *pchParamName, float fParam, C_BaseEntity *pParam, const char *pchParam )
{
// First try to let the mod act on the action
bool bModHandled = false;
bool bModReturn = Mod_ProcessElementAction( iAction, bNot, pchVarName, hVar, pchParamName, fParam, pParam, pchParam, bModHandled );
if ( bModHandled )
{
return bModReturn;
}
C_BaseEntity *pVar = hVar.Get();
switch ( iAction )
{
case LESSON_ACTION_SET:
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]\n", pchVarName, pchParamName->String() );
}
hVar = pParam;
return true;
}
case LESSON_ACTION_IS:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t[%s] != [%s]\n" ) : ( "\t[%s] == [%s]\n" ), pchVarName, pchParamName->String() );
}
return ( bNot ) ? ( pVar != pParam ) : ( pVar == pParam );
case LESSON_ACTION_GET_DISTANCE:
{
if ( !pVar || !pParam )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->DistTo( [%s] )", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "...\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle or Param handle returned NULL!\n" );
}
return false;
}
C_BasePlayer *pVarPlayer = ( pVar->IsPlayer() ? static_cast< C_BasePlayer* >( pVar ) : NULL );
C_BasePlayer *pParamPlayer = ( pParam->IsPlayer() ? static_cast< C_BasePlayer* >( pParam ) : NULL );
Vector vVarPos = ( pVarPlayer ? pVarPlayer->ActivePlayerCombatCharacter()->EyePosition() : pVar->WorldSpaceCenter() );
Vector vParamPos = ( pParamPlayer ? pParamPlayer->ActivePlayerCombatCharacter()->EyePosition() : pParam->WorldSpaceCenter() );
m_fOutput = vVarPos.DistTo( vParamPos );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->DistTo( [%s] ) ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput );
}
return true;
}
case LESSON_ACTION_GET_ANGULAR_DISTANCE:
{
if ( !pVar || !pParam )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->AngularDistTo( [%s] )", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "...\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle or Param handle returned NULL!\n" );
}
return false;
}
C_BasePlayer *pVarPlayer = ( pVar->IsPlayer() ? static_cast< C_BasePlayer* >( pVar ) : NULL );
C_BasePlayer *pParamPlayer = ( pParam->IsPlayer() ? static_cast< C_BasePlayer* >( pParam ) : NULL );
Vector vVarPos = ( pVarPlayer ? pVarPlayer->ActivePlayerCombatCharacter()->EyePosition() : pVar->WorldSpaceCenter() );
Vector vParamPos = ( pParamPlayer ? pParamPlayer->ActivePlayerCombatCharacter()->EyePosition() : pParam->WorldSpaceCenter() );
Vector vVarToParam = vParamPos - vVarPos;
VectorNormalize( vVarToParam );
Vector vVarForward;
if ( pVar->IsPlayer() )
{
AngleVectors( static_cast< C_BasePlayer* >( pVar )->ActivePlayerCombatCharacter()->EyeAngles(), &vVarForward, NULL, NULL );
}
else
{
pVar->GetVectors( &vVarForward, NULL, NULL );
}
// Set the distance in degrees
m_fOutput = ( vVarToParam.Dot( vVarForward ) - 1.0f ) * -90.0f;
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->AngularDistTo( [%s] ) ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput );
}
return true;
}
case LESSON_ACTION_GET_PLAYER_DISPLAY_NAME:
{
int iTemp = static_cast<int>( fParam );
if ( iTemp <= 0 || iTemp > 2 )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [stringINVALID], [%s]->GetPlayerName() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" );
}
return false;
}
// Use string2 if it was specified, otherwise, use string1
CGameInstructorSymbol *pString;
char const *pchParamNameTemp = NULL;
if ( iTemp == 2 )
{
pString = &m_szString2;
pchParamNameTemp = "string2";
}
else
{
pString = &m_szString1;
pchParamNameTemp = "string1";
}
if ( !pVar )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [%s], [%s]->GetPlayerName() ", pchParamNameTemp, pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
}
return false;
}
*pString = pVar->GetPlayerName();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [%s], [%s]->GetPlayerName() ", pchParamNameTemp, pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pString->String() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
}
return true;
}
case LESSON_ACTION_CLASSNAME_IS:
{
if ( !pVar )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t!FClassnameIs( [%s] " ) : ( "\tFClassnameIs( [%s] " ), pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "..." );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
}
return false;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t!FClassnameIs( [%s] " ) : ( "\tFClassnameIs( [%s] " ), pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s", pVar->GetClassname() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
}
return ( bNot ) ? ( !FClassnameIs( pVar, pchParam ) ) : ( FClassnameIs( pVar, pchParam ) );
}
case LESSON_ACTION_TEAM_IS:
{
int iTemp = static_cast<int>( fParam );
if ( !pVar )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetTeamNumber() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
}
return false;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetTeamNumber() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", pVar->GetTeamNumber() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp );
}
return ( bNot ) ? ( pVar->GetTeamNumber() != iTemp ) : ( pVar->GetTeamNumber() == iTemp );
}
case LESSON_ACTION_MODELNAME_IS:
{
C_BaseAnimating *pBaseAnimating = dynamic_cast<C_BaseAnimating *>( pVar );
if ( !pBaseAnimating )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_stricmp( [%s]->ModelName() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "..." );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseAnimating returned NULL!\n" );
}
return false;
}
const char *pchModelName = "-no model-";
CStudioHdr *pModel = pBaseAnimating->GetModelPtr();
if ( pModel )
{
const studiohdr_t *pRenderHDR = pModel->GetRenderHdr();
if ( pRenderHDR )
{
pchModelName = pRenderHDR->name;
}
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_stricmp( [%s]->ModelName() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s", pchModelName );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) );
}
return ( bNot ) ? ( Q_stricmp( pchModelName, pchParam ) != 0 ) : ( Q_stricmp( pchModelName, pchParam ) == 0 );
}
case LESSON_ACTION_HEALTH_LESS_THAN:
{
int iTemp = static_cast<int>( fParam );
if ( !pVar )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetHealth() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
}
return false;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetHealth() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", pVar->GetHealth() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp );
}
return ( bNot ) ? ( pVar->GetHealth() >= iTemp ) : ( pVar->GetHealth() < iTemp );
}
case LESSON_ACTION_HEALTH_PERCENTAGE_LESS_THAN:
{
if ( !pVar )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->HealthFraction() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
}
return false;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->HealthFraction() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", pVar->HealthFraction() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
}
float fHealthPercentage = 1.0f;
if ( pVar->GetMaxHealth() != 0.0f )
{
fHealthPercentage = pVar->HealthFraction();
}
return ( bNot ) ? ( fHealthPercentage >= fParam ) : ( fHealthPercentage < fParam );
}
case LESSON_ACTION_GET_ACTIVE_WEAPON:
{
int iTemp = static_cast<int>( fParam );
if ( iTemp <= 0 || iTemp > 2 )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = [%s]->GetActiveWeapon()\n", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" );
}
return false;
}
// Use entity2 if it was specified, otherwise, use entity1
CHandle<C_BaseEntity> *pHandle;
char const *pchParamNameTemp = NULL;
if ( iTemp == 2 )
{
pHandle = &m_hEntity2;
pchParamNameTemp = "entity2";
}
else
{
pHandle = &m_hEntity1;
pchParamNameTemp = "entity1";
}
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar )
{
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
}
if ( !pBaseCombatCharacter )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]->GetActiveWeapon()", pchParamNameTemp, pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
}
return false;
}
pHandle->Set( pBaseCombatCharacter->GetActiveWeapon() );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]->GetActiveWeapon()", pchParamNameTemp, pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam );
}
return true;
}
case LESSON_ACTION_WEAPON_IS:
{
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar )
{
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
}
if ( !pBaseCombatCharacter )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
}
return false;
}
CBaseCombatWeapon *pBaseCombatWeapon = pBaseCombatCharacter->GetActiveWeapon();
if ( !pBaseCombatWeapon )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" );
}
return false;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pBaseCombatWeapon->GetName() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam );
}
return ( bNot ) ? ( Q_stricmp( pBaseCombatWeapon->GetName(), pchParam ) != 0 ) : ( Q_stricmp( pBaseCombatWeapon->GetName(), pchParam ) == 0 );
}
case LESSON_ACTION_WEAPON_HAS:
{
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar )
{
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
}
if ( !pBaseCombatCharacter )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_OwnsThisType([%s] " ) : ( "\t[%s]->Weapon_OwnsThisType([%s] " ), pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
}
return false;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_OwnsThisType([%s] " ) : ( "\t[%s]->Weapon_OwnsThisType([%s] " ), pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
}
return ( bNot ) ? ( pBaseCombatCharacter->Weapon_OwnsThisType( pchParam ) == NULL ) : ( pBaseCombatCharacter->Weapon_OwnsThisType( pchParam ) != NULL );
}
case LESSON_ACTION_GET_ACTIVE_WEAPON_SLOT:
{
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar )
{
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
}
if ( !pBaseCombatCharacter )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetActiveSlot() ...\n", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
}
return false;
}
C_BaseCombatWeapon *pWeapon = pBaseCombatCharacter->GetActiveWeapon();
if ( !pWeapon )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetActiveSlot() ...\n", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" );
}
return false;
}
m_fOutput = pWeapon->GetSlot();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput );
}
return true;
}
case LESSON_ACTION_GET_WEAPON_SLOT:
{
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar )
{
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
}
if ( !pBaseCombatCharacter )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot([%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ") ...\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
}
return false;
}
C_BaseCombatWeapon *pWeapon = pBaseCombatCharacter->Weapon_OwnsThisType( pchParam );
m_fOutput = (pWeapon != NULL) ? pWeapon->GetSlot() : 0.0f;
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot([%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ") " );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput );
}
return true;
}
case LESSON_ACTION_GET_WEAPON_IN_SLOT:
{
int nTemp = static_cast<int>( fParam );
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar )
{
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
}
if ( !pBaseCombatCharacter )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entity1] = [%s]->GetWeapon([%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%i\"", nTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
}
return false;
}
m_hEntity1 = pBaseCombatCharacter->GetWeapon( nTemp );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entity1] = [%s]->GetWeapon([%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%i\"", nTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
}
return true;
}
case LESSON_ACTION_CLIP_PERCENTAGE_LESS_THAN:
{
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
if ( pVar )
{
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
}
if ( !pBaseCombatCharacter )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
}
return false;
}
CBaseCombatWeapon *pBaseCombatWeapon = pBaseCombatCharacter->GetActiveWeapon();
if ( !pBaseCombatWeapon )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" );
}
return false;
}
float fClip1Percentage = 100.0f;
if ( pBaseCombatWeapon->UsesClipsForAmmo1() )
{
fClip1Percentage = 100.0f * ( static_cast<float>( pBaseCombatWeapon->Clip1() ) / static_cast<float>( pBaseCombatWeapon->GetMaxClip1() ) );
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f ", fClip1Percentage );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam );
}
return ( bNot ) ? ( fClip1Percentage >= fParam ) : ( fClip1Percentage < fParam );
}
case LESSON_ACTION_WEAPON_AMMO_LOW:
{
int iTemp = static_cast<int>( fParam );
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30\n" ) : ( ")->AmmoPercentage() < 30\n" ) );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" );
}
return false;
}
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
// Get the weapon in variable slot
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ )
{
CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon );
if ( pBaseCombatWeaponTemp )
{
if ( pBaseCombatWeaponTemp->GetSlot() == iTemp )
{
pBaseCombatWeapon = pBaseCombatWeaponTemp;
break;
}
}
}
if ( !pBaseCombatWeapon )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30\n" ) : ( ")->AmmoPercentage() < 30\n" ) );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" );
}
return false;
}
// Check if the ammo is full
int iMaxAmmo = pBaseCombatWeapon->GetReserveAmmoMax( AMMO_POSITION_PRIMARY );
int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
bool bAmmoLow = ( iPlayerAmmo < ( iMaxAmmo / 3 ) );
if ( bNot )
{
bAmmoLow = !bAmmoLow;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30 " ) : ( ")->AmmoPercentage() < 30 " ) );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bAmmoLow ) ? ( "true\n" ) : ( "false\n" ) );
}
return bAmmoLow;
}
case LESSON_ACTION_WEAPON_AMMO_FULL:
{
int iTemp = static_cast<int>( fParam );
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull()\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" );
}
return false;
}
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
// Get the weapon in variable slot
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ )
{
CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon );
if ( pBaseCombatWeaponTemp )
{
if ( pBaseCombatWeaponTemp->GetSlot() == iTemp )
{
pBaseCombatWeapon = pBaseCombatWeaponTemp;
break;
}
}
}
if ( !pBaseCombatWeapon )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull()\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetWeaponInSlot returned NULL!\n" );
}
return false;
}
// Check if the ammo is full
int iMaxAmmo = pBaseCombatWeapon->GetReserveAmmoMax( AMMO_POSITION_PRIMARY );
int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
bool bAmmoFull = ( iPlayerAmmo >= iMaxAmmo );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull() " );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bAmmoFull ) ? ( "true\n" ) : ( "false\n" ) );
}
return ( bNot ) ? ( !bAmmoFull ) : ( bAmmoFull );
}
case LESSON_ACTION_WEAPON_AMMO_EMPTY:
{
int iTemp = static_cast<int>( fParam );
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty()\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" );
}
return false;
}
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
// Get the weapon in variable slot
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ )
{
CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon );
if ( pBaseCombatWeaponTemp )
{
if ( pBaseCombatWeaponTemp->GetSlot() == iTemp )
{
pBaseCombatWeapon = pBaseCombatWeaponTemp;
break;
}
}
}
if ( !pBaseCombatWeapon )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty()\n" );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetWeaponInSlot returned NULL!\n" );
}
return false;
}
// Check if the ammo is empty
int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
bool bAmmoEmpty = ( iPlayerAmmo <= 0 );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty() " );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bAmmoEmpty ) ? ( "true" ) : ( "false" ) );
ConColorMsg(CBaseLesson::m_rgbaVerbosePlain, " )\n" );
}
return ( bNot ) ? ( !bAmmoEmpty ) : ( bAmmoEmpty );
}
case LESSON_ACTION_WEAPON_CAN_USE:
{
C_BaseCombatWeapon *pBaseCombatWeapon = dynamic_cast<C_BaseCombatWeapon*>( pParam );
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s])\n" ) : ( "\t[%s]->Weapon_CanUse([%s])\n" ), pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" );
}
return false;
}
if ( !pBaseCombatWeapon )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s])\n" ) : ( "\t[%s]->Weapon_CanUse([%s])\n" ), pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam BaseCombatWeapon returned NULL!\n" );
}
return false;
}
bool bCanEquip = pBasePlayer->Weapon_CanUse( pBaseCombatWeapon );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s]) " ) : ( "\t[%s]->Weapon_CanUse([%s]) " ), pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bCanEquip ) ? ( "true\n" ) : ( "false\n" ) );
}
return ( bNot ) ? ( !bCanEquip ) : ( bCanEquip );
}
case LESSON_ACTION_USE_TARGET_IS:
{
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) != [%s]\n" ) : ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) == [%s]\n" ), pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" );
}
return false;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) != [%s]\n" ) : ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) == [%s]\n" ), pchVarName, pchParamName->String() );
}
return ( bNot ) ? ( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) != pParam ) : ( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) == pParam );
}
case LESSON_ACTION_GET_USE_TARGET:
{
int iTemp = static_cast<int>( fParam );
if ( iTemp <= 0 || iTemp > 2 )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" );
}
return false;
}
// Use entity2 if it was specified, otherwise, use entity1
CHandle<C_BaseEntity> *pHandle;
char const *pchParamNameTemp = NULL;
if ( iTemp == 2 )
{
pHandle = &m_hEntity2;
pchParamNameTemp = "entity2";
}
else
{
pHandle = &m_hEntity1;
pchParamNameTemp = "entity1";
}
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchParamNameTemp, pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" );
}
return false;
}
pHandle->Set( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchParamNameTemp, pchVarName );
}
return true;
}
case LESSON_ACTION_GET_POTENTIAL_USE_TARGET:
{
int iTemp = static_cast<int>( fParam );
if ( iTemp <= 0 || iTemp > 2 )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" );
}
return false;
}
// Use entity2 if it was specified, otherwise, use entity1
CHandle<C_BaseEntity> *pHandle;
char const *pchParamNameTemp = NULL;
if ( iTemp == 2 )
{
pHandle = &m_hEntity2;
pchParamNameTemp = "entity2";
}
else
{
pHandle = &m_hEntity1;
pchParamNameTemp = "entity1";
}
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
if ( !pBasePlayer )
{
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchParamNameTemp, pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" );
}
return false;
}
pHandle->Set( C_BaseEntity::Instance( pBasePlayer->GetPotentialUseEntity() ) );
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchParamNameTemp, pchVarName );
}
return true;
}
}
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
return false;
}
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, CGameInstructorSymbol *pchVar, const CGameInstructorSymbol *pchParamName, const char *pchParam )
{
switch ( iAction )
{
case LESSON_ACTION_REFERENCE_OPEN:
{
const CBaseLesson *pLesson = GetGameInstructor().GetLesson( pchParamName->String() );
if ( !pLesson )
{
DevWarning( "Invalid lesson specified: \"%s\".", pchParamName->String() );
return false;
}
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( Color( 64, 128, 255, 255 ), ( bNot ) ? ( "\t!( [\"%s\"]->IsInstanceActive() " ) : ( "\t( [\"%s\"]->IsInstanceActive() " ), pchParamName->String() );
ConColorMsg( Color( 255, 255, 255, 255 ), "\"%s\"", (pLesson->IsInstanceActive() ? "true" : "false") );
ConColorMsg( Color( 64, 128, 255, 255 ), " )\n" );
}
return ( bNot ) ? ( !pLesson->IsInstanceActive() ) : ( pLesson->IsInstanceActive() );
}
case LESSON_ACTION_SET:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy([%s], [%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
}
*pchVar = pchParam;
return true;
case LESSON_ACTION_ADD:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcat([%s], [%s] ", pchVarName, pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
}
char szTemp[ 256 ];
Q_strncpy( szTemp, pchVar->String(), sizeof( szTemp ) );
Q_strncat( szTemp, pchParam, sizeof( szTemp ) );
*pchVar = szTemp;
return true;
case LESSON_ACTION_IS:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcmp([%s] ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchVar->String() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) );
}
return ( bNot ) ? ( Q_strcmp( pchVar->String(), pchParam ) != 0 ) : ( Q_strcmp( pchVar->String(), pchParam ) == 0 );
case LESSON_ACTION_HAS_PREFIX:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tStringHasPrefix([%s] ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchVar->String() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") == false\n" ) : ( ") == true\n" ) );
}
return ( bNot ) ? ( !StringHasPrefix( pchVar->String(), pchParam ) ) : ( StringHasPrefix( pchVar->String(), pchParam ) );
case LESSON_ACTION_LESS_THAN:
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcmp([%s] ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\"%s\"", pchVar->String() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\"%s\"", pchParam );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") >= 0\n" ) : ( ") < 0\n" ) );
}
return ( bNot ) ? ( Q_strcmp( pchVar->String(), pchParam ) >= 0 ) : ( Q_strcmp( pchVar->String(), pchParam ) < 0 );
}
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
return false;
}
LessonEvent_t * CScriptedIconLesson::AddOpenEvent( void )
{
int iNewLessonEvent = m_OpenEvents.AddToTail();
return &(m_OpenEvents[ iNewLessonEvent ]);
}
LessonEvent_t * CScriptedIconLesson::AddCloseEvent( void )
{
int iNewLessonEvent = m_CloseEvents.AddToTail();
return &(m_CloseEvents[ iNewLessonEvent ]);
}
LessonEvent_t * CScriptedIconLesson::AddSuccessEvent( void )
{
int iNewLessonEvent = m_SuccessEvents.AddToTail();
return &(m_SuccessEvents[ iNewLessonEvent ]);
}
LessonEvent_t * CScriptedIconLesson::AddOnOpenEvent( void )
{
int iNewLessonEvent = m_OnOpenEvents.AddToTail();
return &(m_OnOpenEvents[ iNewLessonEvent ]);
}
LessonEvent_t * CScriptedIconLesson::AddUpdateEvent( void )
{
int iNewLessonEvent = m_UpdateEvents.AddToTail();
return &(m_UpdateEvents[ iNewLessonEvent ]);
}
// Static method to init the keyvalues symbols used for comparisons
void CScriptedIconLesson::PreReadLessonsFromFile()
{
static bool bFirstTime = true;
if ( !bFirstTime )
return;
bFirstTime = false;
// Run init info call macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_SYMBOL
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_SYMBOL
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_SYMBOL
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_SYMBOL
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
// And build the map of variable name to enum
// Run string to int macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
#define LESSON_VARIABLE_MACRO LESSON_SCRIPT_STRING_ADD_TO_MAP
#define LESSON_VARIABLE_MACRO_BOOL LESSON_SCRIPT_STRING_ADD_TO_MAP
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_SCRIPT_STRING_ADD_TO_MAP
#define LESSON_VARIABLE_MACRO_STRING LESSON_SCRIPT_STRING_ADD_TO_MAP
LESSON_VARIABLE_FACTORY
#undef LESSON_VARIABLE_MACRO
#undef LESSON_VARIABLE_MACRO_BOOL
#undef LESSON_VARIABLE_MACRO_EHANDLE
#undef LESSON_VARIABLE_MACRO_STRING
// Set up mapping of field types
g_TypeToParamTypeMap.Insert( "float", FIELD_FLOAT );
g_TypeToParamTypeMap.Insert( "string", FIELD_STRING );
g_TypeToParamTypeMap.Insert( "int", FIELD_INTEGER );
g_TypeToParamTypeMap.Insert( "integer", FIELD_INTEGER );
g_TypeToParamTypeMap.Insert( "short", FIELD_INTEGER );
g_TypeToParamTypeMap.Insert( "long", FIELD_INTEGER );
g_TypeToParamTypeMap.Insert( "bool", FIELD_BOOLEAN );
g_TypeToParamTypeMap.Insert( "player", FIELD_CUSTOM );
g_TypeToParamTypeMap.Insert( "entity", FIELD_EHANDLE );
g_TypeToParamTypeMap.Insert( "convar", FIELD_EMBEDDED );
g_TypeToParamTypeMap.Insert( "void", FIELD_VOID );
// Set up the lesson action map
CScriptedIconLesson::LessonActionMap.Insert( "scope in", LESSON_ACTION_SCOPE_IN );
CScriptedIconLesson::LessonActionMap.Insert( "scope out", LESSON_ACTION_SCOPE_OUT );
CScriptedIconLesson::LessonActionMap.Insert( "close", LESSON_ACTION_CLOSE );
CScriptedIconLesson::LessonActionMap.Insert( "success", LESSON_ACTION_SUCCESS );
CScriptedIconLesson::LessonActionMap.Insert( "lock", LESSON_ACTION_LOCK );
CScriptedIconLesson::LessonActionMap.Insert( "present complete", LESSON_ACTION_PRESENT_COMPLETE );
CScriptedIconLesson::LessonActionMap.Insert( "present start", LESSON_ACTION_PRESENT_START );
CScriptedIconLesson::LessonActionMap.Insert( "present end", LESSON_ACTION_PRESENT_END );
CScriptedIconLesson::LessonActionMap.Insert( "reference open", LESSON_ACTION_REFERENCE_OPEN );
CScriptedIconLesson::LessonActionMap.Insert( "is multiplayer", LESSON_ACTION_IS_MULTIPLAYER );
CScriptedIconLesson::LessonActionMap.Insert( "set", LESSON_ACTION_SET );
CScriptedIconLesson::LessonActionMap.Insert( "add", LESSON_ACTION_ADD );
CScriptedIconLesson::LessonActionMap.Insert( "subtract", LESSON_ACTION_SUBTRACT );
CScriptedIconLesson::LessonActionMap.Insert( "multiply", LESSON_ACTION_MULTIPLY );
CScriptedIconLesson::LessonActionMap.Insert( "is", LESSON_ACTION_IS );
CScriptedIconLesson::LessonActionMap.Insert( "less than", LESSON_ACTION_LESS_THAN );
CScriptedIconLesson::LessonActionMap.Insert( "has prefix", LESSON_ACTION_HAS_PREFIX );
CScriptedIconLesson::LessonActionMap.Insert( "has bit", LESSON_ACTION_HAS_BIT );
CScriptedIconLesson::LessonActionMap.Insert( "bit count is", LESSON_ACTION_BIT_COUNT_IS );
CScriptedIconLesson::LessonActionMap.Insert( "bit count less than", LESSON_ACTION_BIT_COUNT_LESS_THAN );
CScriptedIconLesson::LessonActionMap.Insert( "get distance", LESSON_ACTION_GET_DISTANCE );
CScriptedIconLesson::LessonActionMap.Insert( "get angular distance", LESSON_ACTION_GET_ANGULAR_DISTANCE );
CScriptedIconLesson::LessonActionMap.Insert( "get player display name", LESSON_ACTION_GET_PLAYER_DISPLAY_NAME );
CScriptedIconLesson::LessonActionMap.Insert( "classname is", LESSON_ACTION_CLASSNAME_IS );
CScriptedIconLesson::LessonActionMap.Insert( "modelname is", LESSON_ACTION_MODELNAME_IS );
CScriptedIconLesson::LessonActionMap.Insert( "team is", LESSON_ACTION_TEAM_IS );
CScriptedIconLesson::LessonActionMap.Insert( "health less than", LESSON_ACTION_HEALTH_LESS_THAN );
CScriptedIconLesson::LessonActionMap.Insert( "health percentage less than", LESSON_ACTION_HEALTH_PERCENTAGE_LESS_THAN );
CScriptedIconLesson::LessonActionMap.Insert( "get active weapon", LESSON_ACTION_GET_ACTIVE_WEAPON );
CScriptedIconLesson::LessonActionMap.Insert( "weapon is", LESSON_ACTION_WEAPON_IS );
CScriptedIconLesson::LessonActionMap.Insert( "weapon has", LESSON_ACTION_WEAPON_HAS );
CScriptedIconLesson::LessonActionMap.Insert( "get active weapon slot", LESSON_ACTION_GET_ACTIVE_WEAPON_SLOT );
CScriptedIconLesson::LessonActionMap.Insert( "get weapon slot", LESSON_ACTION_GET_WEAPON_SLOT );
CScriptedIconLesson::LessonActionMap.Insert( "get weapon in slot", LESSON_ACTION_GET_WEAPON_IN_SLOT );
CScriptedIconLesson::LessonActionMap.Insert( "clip percentage less than", LESSON_ACTION_CLIP_PERCENTAGE_LESS_THAN);
CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo low", LESSON_ACTION_WEAPON_AMMO_LOW );
CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo full", LESSON_ACTION_WEAPON_AMMO_FULL );
CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo empty", LESSON_ACTION_WEAPON_AMMO_EMPTY );
CScriptedIconLesson::LessonActionMap.Insert( "weapon can use", LESSON_ACTION_WEAPON_CAN_USE );
CScriptedIconLesson::LessonActionMap.Insert( "use target is", LESSON_ACTION_USE_TARGET_IS );
CScriptedIconLesson::LessonActionMap.Insert( "get use target", LESSON_ACTION_GET_USE_TARGET );
CScriptedIconLesson::LessonActionMap.Insert( "get potential use target", LESSON_ACTION_GET_POTENTIAL_USE_TARGET );
// Add mod actions to the map
Mod_PreReadLessonsFromFile();
}