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3953 lines
127 KiB
3953 lines
127 KiB
//========= Copyright (c) Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client handler implementations for instruction players how to play
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//
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//============================================================================//
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#include "cbase.h"
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#include "c_baselesson.h"
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#include "c_gameinstructor.h"
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#include "hud_locator_target.h"
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#include "c_world.h"
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#include "iinput.h"
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#include "ammodef.h"
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#include "vprof.h"
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#include "view.h"
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#include "vstdlib/ikeyvaluessystem.h"
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#ifdef INFESTED_DLL
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#include "c_asw_marine.h"
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#include "c_asw_marine_resource.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define LESSON_PRIORITY_MAX 1000
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#define LESSON_PRIORITY_NONE 0
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#define LESSON_MIN_TIME_ON_SCREEN_TO_MARK_DISPLAYED 1.5f
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#define LESSON_MIN_TIME_BEFORE_LOCK_ALLOWED 0.1f
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#define LESSON_DISTANCE_UPDATE_RATE 0.25f
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// See comments in UtlSymbol on why this is useful and how it works
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IMPLEMENT_PRIVATE_SYMBOLTYPE( CGameInstructorSymbol );
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extern ConVar gameinstructor_verbose;
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extern ConVar gameinstructor_verbose_lesson;
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extern ConVar gameinstructor_find_errors;
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//
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// CGameInstructorLesson
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//
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Color CBaseLesson::m_rgbaVerboseHeader = Color( 255, 128, 64, 255 );
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Color CBaseLesson::m_rgbaVerbosePlain = Color( 64, 128, 255, 255 );
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Color CBaseLesson::m_rgbaVerboseName = Color( 255, 255, 255, 255 );
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Color CBaseLesson::m_rgbaVerboseOpen = Color( 0, 255, 0, 255 );
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Color CBaseLesson::m_rgbaVerboseClose = Color( 255, 0, 0, 255 );
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Color CBaseLesson::m_rgbaVerboseSuccess = Color( 255, 255, 0, 255 );
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Color CBaseLesson::m_rgbaVerboseUpdate = Color( 255, 0, 255, 255 );
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CBaseLesson::CBaseLesson( const char *pchName, bool bIsDefaultHolder, bool bIsOpenOpportunity, int nSplitScreenSlot )
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{
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COMPILE_TIME_ASSERT( sizeof( CGameInstructorSymbol ) == sizeof( CUtlSymbol ) );
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m_nSplitScreenSlot = nSplitScreenSlot;
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m_stringName = pchName;
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m_stringReplaceKey = "";
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m_bIsDefaultHolder = bIsDefaultHolder;
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m_bIsOpenOpportunity = bIsOpenOpportunity;
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Init();
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}
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CBaseLesson::~CBaseLesson( void )
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{
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if ( m_pRoot )
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{
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// Remove from root's children list
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m_pRoot->m_OpenOpportunities.FindAndRemove( this );
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}
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else
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{
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for ( int i = 0; i < m_OpenOpportunities.Count(); ++i )
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{
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// Remove from children if they are still around
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CBaseLesson *pLesson = m_OpenOpportunities[ i ];
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pLesson->m_pRoot = NULL;
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}
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}
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}
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void CBaseLesson::AddPrerequisite( const char *pchLessonName )
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{
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if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "\t%s: ", GetName() );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Adding prereq " );
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ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pchLessonName );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
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}
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const CBaseLesson *pPrerequisite = GetGameInstructor().GetLesson( pchLessonName );
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if ( !pPrerequisite )
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{
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DevWarning( "Prerequisite %s added by lesson %s doesn't exist!\n", pchLessonName, GetName() );
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return;
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}
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m_Prerequisites.AddToTail( pPrerequisite );
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}
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void CBaseLesson::SetRoot( CBaseLesson *pRoot )
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{
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m_pRoot = pRoot;
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if ( m_pRoot && m_pRoot->m_OpenOpportunities.Find( this ) == -1 )
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{
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m_pRoot->m_OpenOpportunities.AddToTail( this );
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}
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}
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bool CBaseLesson::ShouldShowSpew( void )
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{
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if ( gameinstructor_verbose_lesson.GetString()[ 0 ] == '\0' )
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return false;
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return ( Q_stristr( GetName(), gameinstructor_verbose_lesson.GetString() ) != NULL );
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}
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bool CBaseLesson::NoPriority( void ) const
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{
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return ( m_iPriority == LESSON_PRIORITY_NONE );
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}
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bool CBaseLesson::IsLocked( void ) const
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{
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if ( m_fLockDuration == 0.0f )
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return false;
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if ( !IsInstructing() || !IsVisible() )
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return false;
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float fLockTime = m_fLockTime;
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if ( fLockTime == 0.0f )
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{
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fLockTime = m_fStartTime;
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}
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return ( gpGlobals->curtime > m_fStartTime + LESSON_MIN_TIME_BEFORE_LOCK_ALLOWED && gpGlobals->curtime < fLockTime + m_fLockDuration );
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}
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bool CBaseLesson::IsLearned( void ) const
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{
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if ( m_iDisplayLimit > 0 && m_iDisplayCount >= m_iDisplayLimit )
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return true;
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if ( m_iSuccessLimit > 0 && m_iSuccessCount >= m_iSuccessLimit )
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return true;
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return false;
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}
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bool CBaseLesson::PrerequisitesHaveBeenMet( void ) const
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{
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for ( int i = 0; i < m_Prerequisites.Count(); ++i )
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{
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if ( !m_Prerequisites[ i ]->IsLearned() )
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{
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// Failed a prereq
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return false;
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}
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}
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// All prereqs passed
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return true;
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}
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bool CBaseLesson::IsTimedOut( void )
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{
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VPROF_BUDGET( "CBaseLesson::IsTimedOut", "GameInstructor" );
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// Check for no timeout
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if ( m_fTimeout == 0.0f )
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return false;
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float fStartTime = m_fStartTime;
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if ( GetRoot()->IsLearned() )
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{
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if ( !m_bBumpWithTimeoutWhenLearned )
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{
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// Time out instantly if we've learned this and don't want to keep it open for priority bumping
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return true;
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}
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else
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{
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// It'll never be active, so lets use timeout based on when it was initialized
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fStartTime = m_fInitTime;
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}
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}
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if ( !fStartTime )
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{
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if ( !m_bCanTimeoutWhileInactive )
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{
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return false;
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}
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// Not active, so lets use timeout based on when it was initialized
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fStartTime = m_fInitTime;
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}
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bool bTimedOut = ( fStartTime + m_fTimeout < gpGlobals->curtime );
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if ( bTimedOut )
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{
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SetCloseReason( "Timed out." );
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}
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return bTimedOut;
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}
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void CBaseLesson::ResetDisplaysAndSuccesses( void )
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{
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m_iDisplayCount = 0;
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m_bSuccessCounted = false;
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m_iSuccessCount = 0;
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}
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bool CBaseLesson::IncDisplayCount( void )
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{
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if ( m_iDisplayCount < m_iDisplayLimit )
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{
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m_iDisplayCount++;
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return true;
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}
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return false;
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}
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bool CBaseLesson::IncSuccessCount( void )
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{
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if ( m_iSuccessCount < m_iSuccessLimit )
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{
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m_iSuccessCount++;
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return true;
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}
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return false;
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}
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void CBaseLesson::Init( void )
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{
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m_pRoot = NULL;
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m_bSuccessCounted = false;
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SetCloseReason( "None given." );
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m_iPriority = LESSON_PRIORITY_MAX; // Set to invalid value to ensure that it is actually set later on
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m_iInstanceType = LESSON_INSTANCE_MULTIPLE;
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m_iFixedInstancesMax = 1;
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m_bReplaceOnlyWhenStopped = false;
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m_iTeam = TEAM_ANY;
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m_bOnlyKeyboard = false;
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m_bOnlyGamepad = false;
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m_bNoSplitscreen = false;
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m_iDisplayLimit = 0;
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m_iDisplayCount = 0;
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m_bWasDisplayed = false;
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m_iSuccessLimit = 0;
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m_iSuccessCount = 0;
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m_fLockDuration = 0.0f;
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m_bCanOpenWhenDead = false;
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m_bBumpWithTimeoutWhenLearned = false;
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m_bOnceLearnedNeverOpen = false;
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m_bCanTimeoutWhileInactive = false;
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m_bUsableInMidair = false;
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m_fTimeout = 0.0f;
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m_fInitTime = gpGlobals->curtime;
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m_fStartTime = 0.0f;
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m_fLockTime = 0.0f;
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m_fUpdateInterval = 0.5;
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m_bHasPlayedSound = false;
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m_szStartSound = "Instructor.LessonStart";
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m_szLessonGroup = "";
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m_iNumDelayedPlayerSwaps = 0;
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}
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void CBaseLesson::TakePlaceOf( CBaseLesson *pLesson )
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{
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// Transfer over marked as displayed so a replaced lesson won't count as an extra display
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m_bWasDisplayed = pLesson->m_bWasDisplayed;
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pLesson->m_bWasDisplayed = false;
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}
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void CBaseLesson::MarkSucceeded( void )
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{
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if ( !m_bSuccessCounted )
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{
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GetGameInstructor().MarkSucceeded( GetName() );
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m_bSuccessCounted = true;
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}
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}
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void CBaseLesson::CloseOpportunity( const char *pchReason )
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{
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SetCloseReason( pchReason );
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m_bIsOpenOpportunity = false;
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}
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bool CBaseLesson::DoDelayedPlayerSwaps( void ) const
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{
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// A bot has swapped places with a player or player with a bot...
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// At the time of the actual swap there was no client representation for the new player...
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// So that swap was queued up and now we're going to make things right!
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while ( m_iNumDelayedPlayerSwaps )
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{
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C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps - 1 ].iNewUserID );
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if ( !pNewPlayer )
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{
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// There is still no client representation of the new player, we'll have to try again later
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if ( gameinstructor_verbose.GetInt() > 1 )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tFailed delayed player swap!" );
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}
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return false;
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}
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if ( gameinstructor_verbose.GetInt() > 1 )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tSuccessful delayed player swap!" );
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}
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m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps - 1 ].phHandleToChange->Set( pNewPlayer );
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m_iNumDelayedPlayerSwaps--;
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}
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return true;
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}
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//
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// CTextLesson
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//
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void CTextLesson::Init( void )
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{
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m_szDisplayText = "";
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m_szDisplayParamText = "";
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m_szBinding = "";
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m_szGamepadBinding = "";
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}
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void CTextLesson::Start( void )
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{
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// TODO: Display some text
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//m_szDisplayText
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}
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void CTextLesson::Stop( void )
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{
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// TODO: Clean up text
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}
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//
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// CIconLesson
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//
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void CIconLesson::Init( void )
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{
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m_hIconTarget = NULL;
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m_szVguiTargetName = "";
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m_szVguiTargetLookup = "";
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m_nVguiTargetEdge = 0;
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m_hLocatorTarget = -1;
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m_bFixedPosition = false;
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m_bNoIconTarget = false;
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m_bAllowNodrawTarget = false;
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m_bVisible = true;
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m_bShowWhenOccluded = true;
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m_bNoOffscreen = false;
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m_bForceCaption = false;
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m_szOnscreenIcon = "";
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m_szOffscreenIcon = "";
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m_flUpOffset = 0.0f;
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m_flRelativeUpOffset = 0.0f;
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m_fFixedPositionX = 0.0f;
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m_fFixedPositionY = 0.0f;
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m_fRange = 0.0f;
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m_fCurrentDistance = 0.0f;
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m_fOnScreenStartTime = 0.0f;
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m_fUpdateDistanceTime = 0.0f;
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m_iFlags = LOCATOR_ICON_FX_NONE;
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m_szCaptionColor = "255,255,255";// Default to white
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}
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void CIconLesson::Start( void )
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{
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if ( !DoDelayedPlayerSwaps() )
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{
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return;
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}
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// Display some text
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C_BaseEntity *pIconTarget = m_hIconTarget.Get();
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if ( !pIconTarget )
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{
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if ( !m_bNoIconTarget )
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{
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// Wanted one, but couldn't get it
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CloseOpportunity( "Icon Target handle went invalid before the lesson started!" );
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}
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return;
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}
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else
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{
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if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget )
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{
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// We don't allow no draw entities
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CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" );
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return;
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}
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}
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CLocatorTarget *pLocatorTarget = NULL;
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if( m_hLocatorTarget != -1 )
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{
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// Lets try the handle that we've held on to
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pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
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if ( !pLocatorTarget )
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{
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// It's gone stale, get a new target
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m_hLocatorTarget = Locator_AddTarget();
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pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
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}
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}
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else
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{
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// Get a new target
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m_hLocatorTarget = Locator_AddTarget();
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pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
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}
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if( m_hLocatorTarget == -1 || !pLocatorTarget )
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{
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CloseOpportunity( "Could not get a handle for new locator target. Too many targets in use!" );
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return;
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}
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pLocatorTarget->AddIconEffects( m_iFlags );
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pLocatorTarget->SetCaptionColor( GetCaptionColorString() );
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pLocatorTarget->SetIconNoTarget( m_bNoIconTarget );
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UpdateLocatorTarget( pLocatorTarget, pIconTarget );
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// Update occlusion data
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Locator_ComputeTargetIconPositionFromHandle( m_hLocatorTarget );
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}
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void CIconLesson::Stop( void )
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{
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if ( !DoDelayedPlayerSwaps() )
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{
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return;
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}
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if ( m_hLocatorTarget != -1 )
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{
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Locator_RemoveTarget( m_hLocatorTarget );
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}
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m_fOnScreenStartTime = 0.0f;
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}
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void CIconLesson::Update( void )
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{
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if ( !DoDelayedPlayerSwaps() )
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{
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return;
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}
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C_BaseEntity *pIconTarget = m_hIconTarget.Get();
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if ( !pIconTarget )
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{
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if ( !m_bNoIconTarget )
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{
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CloseOpportunity( "Lost our icon target handle returned NULL." );
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}
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return;
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}
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else
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{
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if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget )
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{
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// We don't allow no draw entities
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CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" );
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return;
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}
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}
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CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
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if ( !pLocatorTarget )
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{
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// Temp instrumentation to catch a bug - possibly calling Update without having called Start?
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Warning( "Problem in lesson %s: Locator_GetTargetFromHandle returned null for handle %d.\n IsInstanceActive: %s. IsInstructing: %s. IsLearned: %s\n",
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GetName(), m_hLocatorTarget,
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(IsInstanceActive() ? "yes" : "no"),
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(IsInstructing() ? "yes" : "no"),
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(IsLearned() ? "yes" : "no") );
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CloseOpportunity( "Lost locator target handle." );
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return;
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}
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UpdateLocatorTarget( pLocatorTarget, pIconTarget );
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C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
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// Check if it has been onscreen long enough to count as being displayed
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if ( m_fOnScreenStartTime == 0.0f )
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{
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if ( pLocatorTarget->IsOnScreen() && ( IsPresentComplete() || ( pLocatorTarget->GetIconEffectsFlags() & LOCATOR_ICON_FX_STATIC ) ) )
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{
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|
// Is either static or has finished presenting and is on screen
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|
m_fOnScreenStartTime = gpGlobals->curtime;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !pLocatorTarget->IsOnScreen() )
|
|
{
|
|
// Was visible before, but it isn't now
|
|
m_fOnScreenStartTime = 0.0f;
|
|
}
|
|
else if ( gpGlobals->curtime - m_fOnScreenStartTime >= LESSON_MIN_TIME_ON_SCREEN_TO_MARK_DISPLAYED )
|
|
{
|
|
// Lesson on screen long enough to be counted as displayed
|
|
m_bWasDisplayed = true;
|
|
}
|
|
}
|
|
|
|
if ( m_fUpdateDistanceTime < gpGlobals->curtime )
|
|
{
|
|
// Update it's distance from the local player
|
|
C_BaseEntity *pTarget = m_hIconTarget.Get();
|
|
|
|
if ( !pLocalPlayer || !pTarget || pLocalPlayer == pTarget )
|
|
{
|
|
m_fCurrentDistance = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
m_fCurrentDistance = pLocalPlayer->ActivePlayerCombatCharacter()->EyePosition().DistTo( pTarget->WorldSpaceCenter() );
|
|
}
|
|
|
|
m_fUpdateDistanceTime = gpGlobals->curtime + LESSON_DISTANCE_UPDATE_RATE;
|
|
}
|
|
}
|
|
|
|
void CIconLesson::UpdateInactive( void )
|
|
{
|
|
if ( m_fUpdateDistanceTime < gpGlobals->curtime )
|
|
{
|
|
if ( !DoDelayedPlayerSwaps() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
C_BaseEntity *pIconTarget = m_hIconTarget.Get();
|
|
|
|
if ( !pIconTarget )
|
|
{
|
|
if ( !m_bNoIconTarget )
|
|
{
|
|
CloseOpportunity( "Lost our icon target handle returned NULL." );
|
|
}
|
|
|
|
m_fCurrentDistance = 0.0f;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if ( ( pIconTarget->IsEffectActive( EF_NODRAW ) || pIconTarget->IsDormant() ) && !m_bAllowNodrawTarget )
|
|
{
|
|
// We don't allow no draw entities
|
|
CloseOpportunity( "Icon Target is using effect NODRAW and allow_nodraw_target is false!" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Update it's distance from the local player
|
|
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
|
|
|
|
if ( !pLocalPlayer || pLocalPlayer == pIconTarget )
|
|
{
|
|
m_fCurrentDistance = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
m_fCurrentDistance = pLocalPlayer->ActivePlayerCombatCharacter()->EyePosition().DistTo( pIconTarget->WorldSpaceCenter() );
|
|
}
|
|
|
|
m_fUpdateDistanceTime = gpGlobals->curtime + LESSON_DISTANCE_UPDATE_RATE;
|
|
}
|
|
}
|
|
|
|
bool CIconLesson::ShouldDisplay( void ) const
|
|
{
|
|
VPROF_BUDGET( "CIconLesson::ShouldDisplay", "GameInstructor" );
|
|
|
|
if ( !DoDelayedPlayerSwaps() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( m_fRange > 0.0f && m_fCurrentDistance > m_fRange )
|
|
{
|
|
// Distance to target is more than the max range
|
|
return false;
|
|
}
|
|
|
|
if ( !m_bShowWhenOccluded && m_hLocatorTarget >= 0 )
|
|
{
|
|
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
|
|
|
|
if ( pLocatorTarget && pLocatorTarget->IsOccluded() )
|
|
{
|
|
// Target is occluded and doesn't want to be shown when occluded
|
|
return false;
|
|
}
|
|
}
|
|
|
|
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
|
|
if ( !IsUsableInMidair() )
|
|
{
|
|
if ( !pLocalPlayer )
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
float flAirTime = pLocalPlayer->GetAirTime();
|
|
if ( flAirTime > 0.75f )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ok to display
|
|
return true;
|
|
}
|
|
|
|
bool CIconLesson::IsVisible( void ) const
|
|
{
|
|
VPROF_BUDGET( "CIconLesson::IsVisible", "GameInstructor" );
|
|
|
|
if( m_hLocatorTarget == -1 )
|
|
{
|
|
// If it doesn't want a target, it's "visible" otherwise we'll have to call it invisible
|
|
return m_bNoIconTarget;
|
|
}
|
|
|
|
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
|
|
if ( !pLocatorTarget )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return pLocatorTarget->IsVisible();
|
|
}
|
|
|
|
void CIconLesson::SwapOutPlayers( int iOldUserID, int iNewUserID )
|
|
{
|
|
BaseClass::SwapOutPlayers( iOldUserID, iNewUserID );
|
|
|
|
if ( m_bNoIconTarget )
|
|
return;
|
|
|
|
// Get the player pointers from the user IDs
|
|
C_BasePlayer *pOldPlayer = UTIL_PlayerByUserId( iOldUserID );
|
|
C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( iNewUserID );
|
|
|
|
if ( pOldPlayer == m_hIconTarget.Get() )
|
|
{
|
|
if ( pNewPlayer )
|
|
{
|
|
m_hIconTarget = pNewPlayer;
|
|
}
|
|
else
|
|
{
|
|
if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS )
|
|
{
|
|
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hIconTarget;
|
|
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID;
|
|
++m_iNumDelayedPlayerSwaps;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CIconLesson::TakePlaceOf( CBaseLesson *pLesson )
|
|
{
|
|
BaseClass::TakePlaceOf( pLesson );
|
|
|
|
const CIconLesson *pIconLesson = dynamic_cast<const CIconLesson*>( pLesson );
|
|
|
|
if ( pIconLesson )
|
|
{
|
|
if ( pIconLesson->m_hLocatorTarget != -1 )
|
|
{
|
|
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( pIconLesson->m_hLocatorTarget );
|
|
|
|
if ( pLocatorTarget )
|
|
{
|
|
// This one draw right to the hud... use it's icon target handle
|
|
m_hLocatorTarget = pIconLesson->m_hLocatorTarget;
|
|
}
|
|
}
|
|
|
|
m_fOnScreenStartTime = pIconLesson->m_fOnScreenStartTime;
|
|
}
|
|
}
|
|
|
|
void CIconLesson::SetLocatorBinding( CLocatorTarget * pLocatorTarget )
|
|
{
|
|
if ( IsGameConsole() || input->ControllerModeActive() )
|
|
{
|
|
// Try to use gamepad bindings first
|
|
if ( m_szGamepadBinding.String()[ 0 ] != '\0' )
|
|
{
|
|
// Found gamepad binds!
|
|
pLocatorTarget->SetBinding( m_szGamepadBinding.String() );
|
|
}
|
|
else
|
|
{
|
|
// No gamepad binding, so fallback to the regular binding
|
|
pLocatorTarget->SetBinding( m_szBinding.String() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Always use the regular binding when the gamepad is disabled
|
|
pLocatorTarget->SetBinding( m_szBinding.String() );
|
|
}
|
|
}
|
|
|
|
bool CIconLesson::IsPresentComplete( void )
|
|
{
|
|
if ( m_hLocatorTarget == -1 )
|
|
return false;
|
|
|
|
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
|
|
|
|
if ( !pLocatorTarget )
|
|
return false;
|
|
|
|
return !pLocatorTarget->IsPresenting();
|
|
}
|
|
|
|
void CIconLesson::PresentStart( void )
|
|
{
|
|
if ( m_hLocatorTarget == -1 )
|
|
return;
|
|
|
|
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
|
|
|
|
if ( !pLocatorTarget )
|
|
return;
|
|
|
|
pLocatorTarget->StartPresent();
|
|
}
|
|
|
|
void CIconLesson::PresentEnd( void )
|
|
{
|
|
if ( m_hLocatorTarget == -1 )
|
|
return;
|
|
|
|
CLocatorTarget *pLocatorTarget = Locator_GetTargetFromHandle( m_hLocatorTarget );
|
|
|
|
if ( !pLocatorTarget )
|
|
return;
|
|
|
|
pLocatorTarget->EndPresent();
|
|
}
|
|
|
|
void CIconLesson::UpdateLocatorTarget( CLocatorTarget *pLocatorTarget, C_BaseEntity *pIconTarget )
|
|
{
|
|
if ( m_bFixedPosition )
|
|
{
|
|
pLocatorTarget->m_bOriginInScreenspace = true;
|
|
pLocatorTarget->m_vecOrigin.x = m_fFixedPositionX;
|
|
pLocatorTarget->m_vecOrigin.y = m_fFixedPositionY;
|
|
pLocatorTarget->SetVguiTargetName( m_szVguiTargetName.String() );
|
|
pLocatorTarget->SetVguiTargetLookup( m_szVguiTargetLookup.String() );
|
|
pLocatorTarget->SetVguiTargetEdge( m_nVguiTargetEdge );
|
|
}
|
|
else
|
|
{
|
|
pLocatorTarget->m_bOriginInScreenspace = false;
|
|
pLocatorTarget->m_vecOrigin = pIconTarget->EyePosition() + MainViewUp( 0 ) * m_flRelativeUpOffset + Vector( 0.0f, 0.0f, m_flUpOffset );
|
|
pLocatorTarget->SetVguiTargetName( "" );
|
|
}
|
|
|
|
const char *pchDisplayParamText = m_szDisplayParamText.String();
|
|
#ifdef INFESTED_DLL
|
|
char szCustomName[ 256 ];
|
|
#endif
|
|
|
|
// Check if the parameter is the be the player display name
|
|
if ( Q_stricmp( pchDisplayParamText, "use_name" ) == 0 )
|
|
{
|
|
// Fix up the player display name
|
|
C_BasePlayer *pPlayer = ToBasePlayer( pIconTarget );
|
|
if ( pPlayer )
|
|
{
|
|
pchDisplayParamText = pPlayer->GetPlayerName();
|
|
}
|
|
else
|
|
{
|
|
bool bNoName = true;
|
|
|
|
#ifdef INFESTED_DLL
|
|
C_ASW_Marine *pMarine = dynamic_cast< C_ASW_Marine* >( pIconTarget );
|
|
if ( pMarine )
|
|
{
|
|
C_ASW_Marine_Resource *pMR = pMarine->GetMarineResource();
|
|
if ( pMR )
|
|
{
|
|
pMR->GetDisplayName( szCustomName, sizeof( szCustomName ) );
|
|
pchDisplayParamText = szCustomName;
|
|
bNoName = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ( bNoName )
|
|
{
|
|
// It's not a player!
|
|
pchDisplayParamText = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
pLocatorTarget->SetCaptionText( m_szDisplayText.String(), pchDisplayParamText );
|
|
SetLocatorBinding( pLocatorTarget );
|
|
pLocatorTarget->SetOnscreenIconTextureName( m_szOnscreenIcon.String() );
|
|
pLocatorTarget->SetOffscreenIconTextureName( m_szOffscreenIcon.String() );
|
|
pLocatorTarget->SetVisible( m_bVisible );
|
|
|
|
C_BasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
|
|
|
|
if( !m_bFixedPosition &&
|
|
( ( pLocalPlayer != NULL && pLocalPlayer == m_hIconTarget ) ||
|
|
GetClientWorldEntity() == m_hIconTarget ) )
|
|
{
|
|
// Mark this icon as a static icon that draws in a fixed
|
|
// location on the hud rather than tracking an object
|
|
// in 3D space.
|
|
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_STATIC );
|
|
}
|
|
else
|
|
{
|
|
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_NONE );
|
|
}
|
|
|
|
if ( m_bNoOffscreen )
|
|
{
|
|
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_NO_OFFSCREEN );
|
|
}
|
|
else
|
|
{
|
|
pLocatorTarget->RemoveIconEffects( LOCATOR_ICON_FX_NO_OFFSCREEN );
|
|
}
|
|
|
|
if( m_bForceCaption || IsLocked() )
|
|
{
|
|
pLocatorTarget->AddIconEffects( LOCATOR_ICON_FX_FORCE_CAPTION );
|
|
}
|
|
else
|
|
{
|
|
pLocatorTarget->RemoveIconEffects( LOCATOR_ICON_FX_FORCE_CAPTION );
|
|
}
|
|
|
|
pLocatorTarget->Update();
|
|
|
|
if ( pLocatorTarget->m_bIsDrawing )
|
|
{
|
|
if ( !m_bHasPlayedSound )
|
|
{
|
|
GetGameInstructor().PlaySound( m_szStartSound.String() );
|
|
m_bHasPlayedSound = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// CScriptedIconLesson
|
|
//
|
|
|
|
// Linking variables to scriptable entries is done here!
|
|
// The first parameter correlates to the case insensitive string name read from scripts.
|
|
// This macro generates code that passes this consistent variable data in to other macros
|
|
#define LESSON_VARIABLE_FACTORY \
|
|
LESSON_VARIABLE_MACRO_EHANDLE( VOID, m_hLocalPlayer, EHANDLE ) \
|
|
\
|
|
LESSON_VARIABLE_MACRO_EHANDLE( LOCAL_PLAYER, m_hLocalPlayer, EHANDLE ) \
|
|
LESSON_VARIABLE_MACRO( OUTPUT, m_fOutput, float ) \
|
|
\
|
|
LESSON_VARIABLE_MACRO_EHANDLE( ENTITY1, m_hEntity1, EHANDLE ) \
|
|
LESSON_VARIABLE_MACRO_EHANDLE( ENTITY2, m_hEntity2, EHANDLE ) \
|
|
LESSON_VARIABLE_MACRO_STRING( STRING1, m_szString1, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO_STRING( STRING2, m_szString2, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO( INTEGER1, m_iInteger1, int ) \
|
|
LESSON_VARIABLE_MACRO( INTEGER2, m_iInteger2, int ) \
|
|
LESSON_VARIABLE_MACRO( FLOAT1, m_fFloat1, float ) \
|
|
LESSON_VARIABLE_MACRO( FLOAT2, m_fFloat2, float ) \
|
|
\
|
|
LESSON_VARIABLE_MACRO_EHANDLE( ICON_TARGET, m_hIconTarget, EHANDLE ) \
|
|
LESSON_VARIABLE_MACRO_STRING( VGUI_TARGET_NAME, m_szVguiTargetName, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO_STRING( VGUI_TARGET_LOOKUP, m_szVguiTargetLookup, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO( VGUI_TARGET_EDGE, m_nVguiTargetEdge, int ) \
|
|
LESSON_VARIABLE_MACRO( FIXED_POSITION_X, m_fFixedPositionX, float ) \
|
|
LESSON_VARIABLE_MACRO( FIXED_POSITION_Y, m_fFixedPositionY, float ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( FIXED_POSITION, m_bFixedPosition, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( NO_ICON_TARGET, m_bNoIconTarget, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( ALLOW_NODRAW_TARGET, m_bAllowNodrawTarget, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( VISIBLE, m_bVisible, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( SHOW_WHEN_OCCLUDED, m_bShowWhenOccluded, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( NO_OFFSCREEN, m_bNoOffscreen, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( FORCE_CAPTION, m_bForceCaption, bool ) \
|
|
LESSON_VARIABLE_MACRO_STRING( ONSCREEN_ICON, m_szOnscreenIcon, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO_STRING( OFFSCREEN_ICON, m_szOffscreenIcon, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO( ICON_OFFSET, m_flUpOffset, float ) \
|
|
LESSON_VARIABLE_MACRO( ICON_RELATIVE_OFFSET, m_flRelativeUpOffset, float ) \
|
|
LESSON_VARIABLE_MACRO( RANGE, m_fRange, float ) \
|
|
\
|
|
LESSON_VARIABLE_MACRO( FLAGS, m_iFlags, int ) \
|
|
LESSON_VARIABLE_MACRO_STRING( CAPTION_COLOR, m_szCaptionColor, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO_STRING( GROUP, m_szLessonGroup, CGameInstructorSymbol ) \
|
|
\
|
|
LESSON_VARIABLE_MACRO_STRING( CAPTION, m_szDisplayText, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO_STRING( CAPTION_PARAM, m_szDisplayParamText, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO_STRING( BINDING, m_szBinding, CGameInstructorSymbol ) \
|
|
LESSON_VARIABLE_MACRO_STRING( GAMEPAD_BINDING, m_szGamepadBinding, CGameInstructorSymbol ) \
|
|
\
|
|
LESSON_VARIABLE_MACRO( PRIORITY, m_iPriority, int ) \
|
|
LESSON_VARIABLE_MACRO_STRING( REPLACE_KEY, m_stringReplaceKey, CGameInstructorSymbol ) \
|
|
\
|
|
LESSON_VARIABLE_MACRO( LOCK_DURATION, m_fLockDuration, float ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( CAN_OPEN_WHEN_DEAD, m_bCanOpenWhenDead, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( BUMP_WITH_TIMEOUT_WHEN_LEARNED, m_bBumpWithTimeoutWhenLearned, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( ONCE_LEARNED_NEVER_OPEN, m_bOnceLearnedNeverOpen, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( CAN_TIMEOUT_WHILE_INACTIVE, m_bCanTimeoutWhileInactive, bool ) \
|
|
LESSON_VARIABLE_MACRO_BOOL( USABLE_IN_MIDAIR, m_bUsableInMidair, bool) \
|
|
LESSON_VARIABLE_MACRO( TIMEOUT, m_fTimeout, float ) \
|
|
LESSON_VARIABLE_MACRO( UPDATE_INTERVAL, m_fUpdateInterval, float ) \
|
|
LESSON_VARIABLE_MACRO_STRING( START_SOUND, m_szStartSound, CGameInstructorSymbol ) \
|
|
|
|
|
|
// Create keyvalues name symbol
|
|
#define LESSON_VARIABLE_SYMBOL( _varEnum, _varName, _varType ) static int g_n##_varEnum##Symbol;
|
|
|
|
#define LESSON_VARIABLE_INIT_SYMBOL( _varEnum, _varName, _varType ) g_n##_varEnum##Symbol = KeyValuesSystem()->GetSymbolForString( #_varEnum );
|
|
|
|
#define LESSON_SCRIPT_STRING_ADD_TO_MAP( _varEnum, _varName, _varType ) g_NameToTypeMap.Insert( #_varEnum, LESSON_VARIABLE_##_varEnum );
|
|
|
|
// Create enum value
|
|
#define LESSON_VARIABLE_ENUM( _varEnum, _varName, _varType ) LESSON_VARIABLE_##_varEnum,
|
|
|
|
// Init info call
|
|
#define LESSON_VARIABLE_INIT_INFO_CALL( _varEnum, _varName, _varType ) g_pLessonVariableInfo[ LESSON_VARIABLE_##_varEnum ].Init_##_varEnum();
|
|
|
|
// Init info
|
|
#define LESSON_VARIABLE_INIT_INFO( _varEnum, _varName, _varType ) \
|
|
void Init_##_varEnum( void ) \
|
|
{ \
|
|
iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \
|
|
varType = LessonParamTypeFromString( #_varType ); \
|
|
}
|
|
|
|
#define LESSON_VARIABLE_INIT_INFO_BOOL( _varEnum, _varName, _varType ) \
|
|
void Init_##_varEnum( void ) \
|
|
{ \
|
|
iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \
|
|
varType = FIELD_BOOLEAN; \
|
|
}
|
|
|
|
#define LESSON_VARIABLE_INIT_INFO_EHANDLE( _varEnum, _varName, _varType ) \
|
|
void Init_##_varEnum( void ) \
|
|
{ \
|
|
iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \
|
|
varType = FIELD_EHANDLE; \
|
|
}
|
|
|
|
#define LESSON_VARIABLE_INIT_INFO_STRING( _varEnum, _varName, _varType ) \
|
|
void Init_##_varEnum( void ) \
|
|
{ \
|
|
iOffset = offsetof( CScriptedIconLesson, CScriptedIconLesson::_varName ); \
|
|
varType = FIELD_STRING; \
|
|
}
|
|
|
|
// Data desc
|
|
#define DEFINE_GAMEINSTRUCTOR_SYMBOL(name) \
|
|
{ FIELD_CUSTOM, #name, offsetof(classNameTypedef,name), 1, FTYPEDESC_SAVE, NULL, GetGameInstructorSymbolSaveRestoreOps( ), NULL }
|
|
|
|
#define LESSON_VARIABLE_DATADESC_INFO( _varEnum, _varName, _varType ) \
|
|
DEFINE_FIELD( _varName, LessonParamTypeFromString( #_varType ) ),
|
|
|
|
#define LESSON_VARIABLE_DATADESC_INFO_EHANDLE( _varEnum, _varName, _varType ) \
|
|
DEFINE_FIELD( _varName, FIELD_EHANDLE ),
|
|
|
|
#define LESSON_VARIABLE_DATADESC_INFO_STRING( _varEnum, _varName, _varType ) \
|
|
DEFINE_GAMEINSTRUCTOR_SYMBOL(_varName),
|
|
|
|
// Copy defaults into this scripted lesson into a new one
|
|
#define LESSON_VARIABLE_DEFAULT( _varEnum, _varName, _varType ) ( _varName = m_pDefaultHolder->_varName );
|
|
|
|
// Copy a variable from this scripted lesson into a new one
|
|
#define LESSON_VARIABLE_COPY( _varEnum, _varName, _varType ) ( pOpenLesson->_varName = _varName );
|
|
|
|
// Return the first param if pchName is the same as the second param
|
|
#define LESSON_SCRIPT_STRING( _type, _string ) \
|
|
if ( Q_stricmp( pchName, _string ) == 0 )\
|
|
{\
|
|
return _type;\
|
|
}
|
|
|
|
// Wrapper for using this macro in the factory
|
|
#define LESSON_SCRIPT_STRING_GENERAL( _varEnum, _varName, _varType ) LESSON_SCRIPT_STRING( LESSON_VARIABLE_##_varEnum, #_varEnum )
|
|
|
|
// Process the element action on this variable
|
|
#define PROCESS_LESSON_ACTION( _varEnum, _varName, _varType ) \
|
|
case LESSON_VARIABLE_##_varEnum:\
|
|
return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, _varName, &pLessonElement->szParam, eventParam_float );
|
|
|
|
#define PROCESS_LESSON_ACTION_EHANDLE( _varEnum, _varName, _varType ) \
|
|
case LESSON_VARIABLE_##_varEnum:\
|
|
return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, _varName, &pLessonElement->szParam, eventParam_float, eventParam_BaseEntity, eventParam_string );
|
|
|
|
#define PROCESS_LESSON_ACTION_STRING( _varEnum, _varName, _varType ) \
|
|
case LESSON_VARIABLE_##_varEnum:\
|
|
return ProcessElementAction( pLessonElement->iAction, pLessonElement->bNot, #_varName, &_varName, &pLessonElement->szParam, eventParam_string );
|
|
|
|
// Init the variable from the script (or a convar)
|
|
#define LESSON_VARIABLE_INIT( _varEnum, _varName, _varType ) \
|
|
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \
|
|
{ \
|
|
const char *pchParam = pSubKey->GetString(); \
|
|
if ( pchParam && StringHasPrefix( pchParam, "convar " ) ) \
|
|
{ \
|
|
ConVarRef tempCVar( pchParam + Q_strlen( "convar " ) ); \
|
|
if ( tempCVar.IsValid() ) \
|
|
{ \
|
|
_varName = static_cast<_varType>( tempCVar.GetFloat() ); \
|
|
} \
|
|
else \
|
|
{ \
|
|
_varName = static_cast<_varType>( 0.0f ); \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
_varName = static_cast<_varType>( pSubKey->GetFloat() ); \
|
|
} \
|
|
}
|
|
|
|
#define LESSON_VARIABLE_INIT_BOOL( _varEnum, _varName, _varType ) \
|
|
else if ( Q_stricmp( #_varEnum, pSubKey->GetName() ) == 0 ) \
|
|
{ \
|
|
_varName = pSubKey->GetBool(); \
|
|
}
|
|
|
|
#define LESSON_VARIABLE_INIT_EHANDLE( _varEnum, _varName, _varType ) \
|
|
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \
|
|
{ \
|
|
DevWarning( "Can't initialize an EHANDLE from the instructor lesson script." ); \
|
|
}
|
|
|
|
#define LESSON_VARIABLE_INIT_STRING( _varEnum, _varName, _varType ) \
|
|
else if ( g_n##_varEnum##Symbol == pSubKey->GetNameSymbol() ) \
|
|
{ \
|
|
const char *pchParam = pSubKey->GetString(); \
|
|
if ( pchParam && StringHasPrefix( pchParam, "convar " ) ) \
|
|
{ \
|
|
ConVarRef tempCVar( pchParam + Q_strlen( "convar " ) ); \
|
|
if ( tempCVar.IsValid() ) \
|
|
{ \
|
|
_varName = tempCVar.GetString(); \
|
|
} \
|
|
else \
|
|
{ \
|
|
_varName = ""; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
_varName = pSubKey->GetString(); \
|
|
} \
|
|
}
|
|
|
|
// Gets a scripted variable by offset and casts it to the proper type
|
|
#define LESSON_VARIABLE_GET_FROM_OFFSET( _type, _offset ) *static_cast<_type*>( static_cast<void*>( static_cast<byte*>( static_cast<void*>( this ) ) + _offset ) )
|
|
|
|
|
|
// Enum of scripted variables
|
|
enum LessonVariable
|
|
{
|
|
// Run enum macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_ENUM
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_ENUM
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_ENUM
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_ENUM
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
|
|
LESSON_VARIABLE_TOTAL
|
|
};
|
|
|
|
// Declare the keyvalues symbols for the keynames
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_SYMBOL
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_SYMBOL
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_SYMBOL
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_SYMBOL
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
|
|
// String lookup prototypes
|
|
LessonVariable LessonVariableFromString( const char *pchName, bool bWarnOnInvalidNames = true );
|
|
_fieldtypes LessonParamTypeFromString( const char *pchName );
|
|
int LessonActionFromString( const char *pchName );
|
|
|
|
|
|
// This is used to get type info an variable offsets from the variable enumerated value
|
|
class LessonVariableInfo
|
|
{
|
|
public:
|
|
|
|
LessonVariableInfo( void )
|
|
: iOffset( 0 ), varType( FIELD_VOID )
|
|
{
|
|
}
|
|
|
|
// Run init info macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_INFO
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_INFO_BOOL
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_INFO_EHANDLE
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_INFO_STRING
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
|
|
public:
|
|
|
|
int iOffset;
|
|
_fieldtypes varType;
|
|
};
|
|
|
|
LessonVariableInfo g_pLessonVariableInfo[ LESSON_VARIABLE_TOTAL ];
|
|
|
|
|
|
const LessonVariableInfo *GetLessonVariableInfo( int iLessonVariable )
|
|
{
|
|
Assert( iLessonVariable >= 0 && iLessonVariable < LESSON_VARIABLE_TOTAL );
|
|
|
|
if ( g_pLessonVariableInfo[ 0 ].varType == FIELD_VOID )
|
|
{
|
|
// Run init info call macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_INFO_CALL
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_INFO_CALL
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_INFO_CALL
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_INFO_CALL
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
}
|
|
|
|
return &(g_pLessonVariableInfo[ iLessonVariable ]);
|
|
}
|
|
|
|
static CUtlDict< LessonVariable, int > g_NameToTypeMap;
|
|
static CUtlDict< fieldtype_t, int > g_TypeToParamTypeMap;
|
|
CUtlDict< int, int > CScriptedIconLesson::LessonActionMap;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Queues up game instructor symbols to save/load
|
|
//-----------------------------------------------------------------------------
|
|
class CGameInstructorSymbolSaveRestoreOps : public CDefSaveRestoreOps
|
|
{
|
|
public:
|
|
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
|
|
{
|
|
pSave->StartBlock();
|
|
|
|
CGameInstructorSymbol *pSymbol = (CGameInstructorSymbol*)fieldInfo.pField;
|
|
|
|
int nNumChars = pSymbol->String() != NULL ? V_strlen( pSymbol->String() ) + 1 : 0;
|
|
pSave->WriteInt( &nNumChars );
|
|
|
|
if ( nNumChars > 0 )
|
|
{
|
|
pSave->WriteData( pSymbol->String(), nNumChars );
|
|
}
|
|
|
|
pSave->EndBlock();
|
|
}
|
|
|
|
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
|
|
{
|
|
pRestore->StartBlock();
|
|
|
|
int nNumChars;
|
|
pRestore->ReadInt( &nNumChars );
|
|
|
|
if ( nNumChars > 0 )
|
|
{
|
|
char *pchTemp = ((char*)stackalloc(nNumChars));
|
|
pRestore->ReadData( pchTemp, nNumChars, nNumChars );
|
|
|
|
CGameInstructorSymbol *pSymbol = (CGameInstructorSymbol*)fieldInfo.pField;
|
|
*pSymbol = pchTemp;
|
|
}
|
|
|
|
pRestore->EndBlock();
|
|
}
|
|
};
|
|
|
|
static CGameInstructorSymbolSaveRestoreOps s_GameInstructorSymbolSaveRestoreOps;
|
|
ISaveRestoreOps *GetGameInstructorSymbolSaveRestoreOps( )
|
|
{
|
|
return &s_GameInstructorSymbolSaveRestoreOps;
|
|
}
|
|
|
|
|
|
BEGIN_SIMPLE_DATADESC( CScriptedIconLesson )
|
|
|
|
DEFINE_GAMEINSTRUCTOR_SYMBOL( m_stringName ),
|
|
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_DATADESC_INFO
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_DATADESC_INFO
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_DATADESC_INFO_EHANDLE
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_DATADESC_INFO_STRING
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
CScriptedIconLesson::~CScriptedIconLesson( void )
|
|
{
|
|
if ( m_pDefaultHolder )
|
|
{
|
|
delete m_pDefaultHolder;
|
|
m_pDefaultHolder = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void CScriptedIconLesson::Init( void )
|
|
{
|
|
m_hLocalPlayer.Set( NULL );
|
|
m_fOutput = 0.0f;
|
|
m_hEntity1.Set( NULL );
|
|
m_hEntity2.Set( NULL );
|
|
m_szString1 = "";
|
|
m_szString2 = "";
|
|
m_iInteger1 = 0;
|
|
m_iInteger2 = 0;
|
|
m_fFloat1 = 0.0f;
|
|
m_fFloat2 = 0.0f;
|
|
|
|
m_fUpdateEventTime = 0.0f;
|
|
m_pDefaultHolder = NULL;
|
|
|
|
m_iScopeDepth = 0;
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing scripted lesson " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", GetName() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
|
|
}
|
|
|
|
if ( !IsDefaultHolder() )
|
|
{
|
|
if ( !IsOpenOpportunity() )
|
|
{
|
|
// Initialize from the key value file
|
|
InitFromKeys( GetGameInstructor().GetScriptKeys() );
|
|
|
|
if ( m_iPriority >= LESSON_PRIORITY_MAX )
|
|
{
|
|
DevWarning( "Priority level not set for lesson: %s\n", GetName() );
|
|
}
|
|
|
|
// We use this to remember variable defaults to be reset before each open attempt
|
|
m_pDefaultHolder = new CScriptedIconLesson( GetName(), true, false, m_nSplitScreenSlot );
|
|
CScriptedIconLesson *pOpenLesson = m_pDefaultHolder;
|
|
|
|
// Run copy macros on all default scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_COPY
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_COPY
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_COPY
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_COPY
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
|
|
// Listen for open events
|
|
for ( int iLessonEvent = 0; iLessonEvent < m_OpenEvents.Count(); ++iLessonEvent )
|
|
{
|
|
const LessonEvent_t *pLessonEvent = &(m_OpenEvents[ iLessonEvent ]);
|
|
ListenForGameEvent( pLessonEvent->szEventName.String() );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for open event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
|
|
}
|
|
}
|
|
|
|
// Listen for close events
|
|
for ( int iLessonEvent = 0; iLessonEvent < m_CloseEvents.Count(); ++iLessonEvent )
|
|
{
|
|
const LessonEvent_t *pLessonEvent = &(m_CloseEvents[ iLessonEvent ]);
|
|
ListenForGameEvent( pLessonEvent->szEventName.String() );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for close event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\"", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
|
|
}
|
|
}
|
|
|
|
// Listen for success events
|
|
for ( int iLessonEvent = 0; iLessonEvent < m_SuccessEvents.Count(); ++iLessonEvent )
|
|
{
|
|
const LessonEvent_t *pLessonEvent = &(m_SuccessEvents[ iLessonEvent ]);
|
|
ListenForGameEvent( pLessonEvent->szEventName.String());
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tListen for success event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\"", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ".\n" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// This is an open lesson! Get the root for reference
|
|
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetGameInstructor().GetLesson( GetName() ) );
|
|
SetRoot( const_cast<CScriptedIconLesson *>( pLesson ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptedIconLesson::InitPrerequisites( void )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Initializing prereqs for scripted lesson " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", GetName() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
|
|
}
|
|
|
|
for ( int iPrerequisit = 0; iPrerequisit < m_PrerequisiteNames.Count(); ++iPrerequisit )
|
|
{
|
|
const char *pPrerequisiteName = m_PrerequisiteNames[ iPrerequisit ].String();
|
|
AddPrerequisite( pPrerequisiteName );
|
|
}
|
|
}
|
|
|
|
void CScriptedIconLesson::OnOpen( void )
|
|
{
|
|
VPROF_BUDGET( "CScriptedIconLesson::OnOpen", "GameInstructor" );
|
|
|
|
if ( !DoDelayedPlayerSwaps() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetRoot() );
|
|
|
|
// Process all update events
|
|
for ( int iLessonEvent = 0; iLessonEvent < pLesson->m_OnOpenEvents.Count(); ++iLessonEvent )
|
|
{
|
|
const LessonEvent_t *pLessonEvent = &(pLesson->m_OnOpenEvents[ iLessonEvent ]);
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 1 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( Color( 255, 128, 64, 255 ), "GAME INSTRUCTOR: " );
|
|
ConColorMsg( Color( 64, 128, 255, 255 ), "OnOpen event " );
|
|
ConColorMsg( Color( 0, 255, 0, 255 ), "\"%s\"", pLessonEvent->szEventName.String());
|
|
ConColorMsg( Color( 64, 128, 255, 255 ), "received for lesson \"%s\"...\n", GetName() );
|
|
}
|
|
|
|
ProcessElements( NULL, &(pLessonEvent->elements) );
|
|
}
|
|
|
|
BaseClass::OnOpen();
|
|
}
|
|
|
|
void CScriptedIconLesson::Update( void )
|
|
{
|
|
VPROF_BUDGET( "CScriptedIconLesson::Update", "GameInstructor" );
|
|
|
|
if ( !DoDelayedPlayerSwaps() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
const CScriptedIconLesson *pLesson = static_cast<const CScriptedIconLesson *>( GetRoot() );
|
|
|
|
if ( gpGlobals->curtime >= m_fUpdateEventTime )
|
|
{
|
|
bool bShowSpew = ( gameinstructor_verbose.GetInt() > 1 && ShouldShowSpew() );
|
|
|
|
int iVerbose = gameinstructor_verbose.GetInt();
|
|
if ( gameinstructor_verbose.GetInt() == 1 )
|
|
{
|
|
// Force the verbose level from 1 to 0 for update events
|
|
gameinstructor_verbose.SetValue( 0 );
|
|
}
|
|
|
|
// Process all update events
|
|
for ( int iLessonEvent = 0; iLessonEvent < pLesson->m_UpdateEvents.Count(); ++iLessonEvent )
|
|
{
|
|
const LessonEvent_t *pLessonEvent = &(pLesson->m_UpdateEvents[ iLessonEvent ]);
|
|
|
|
if ( bShowSpew )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Update event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseUpdate, "\"%s\"", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() );
|
|
}
|
|
|
|
ProcessElements( NULL, &(pLessonEvent->elements) );
|
|
}
|
|
|
|
gameinstructor_verbose.SetValue( iVerbose );
|
|
|
|
// Wait before doing update events again
|
|
m_fUpdateEventTime = gpGlobals->curtime + m_fUpdateInterval;
|
|
}
|
|
|
|
BaseClass::Update();
|
|
}
|
|
|
|
void CScriptedIconLesson::SwapOutPlayers( int iOldUserID, int iNewUserID )
|
|
{
|
|
BaseClass::SwapOutPlayers( iOldUserID, iNewUserID );
|
|
|
|
// Get the player pointers from the user IDs
|
|
C_BasePlayer *pOldPlayer = UTIL_PlayerByUserId( iOldUserID );
|
|
C_BasePlayer *pNewPlayer = UTIL_PlayerByUserId( iNewUserID );
|
|
|
|
if ( pOldPlayer == m_hEntity1.Get() )
|
|
{
|
|
if ( pNewPlayer )
|
|
{
|
|
m_hEntity1 = pNewPlayer;
|
|
}
|
|
else
|
|
{
|
|
if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS )
|
|
{
|
|
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hEntity1;
|
|
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID;
|
|
++m_iNumDelayedPlayerSwaps;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( pOldPlayer == m_hEntity2.Get() )
|
|
{
|
|
if ( pNewPlayer )
|
|
{
|
|
m_hEntity2 = pNewPlayer;
|
|
}
|
|
else
|
|
{
|
|
|
|
if ( m_iNumDelayedPlayerSwaps < MAX_DELAYED_PLAYER_SWAPS )
|
|
{
|
|
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].phHandleToChange = &m_hEntity2;
|
|
m_pDelayedPlayerSwap[ m_iNumDelayedPlayerSwaps ].iNewUserID = iNewUserID;
|
|
++m_iNumDelayedPlayerSwaps;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptedIconLesson::FireGameEvent( IGameEvent *event )
|
|
{
|
|
VPROF_BUDGET( "CScriptedIconLesson::FireGameEvent", "GameInstructor" );
|
|
|
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( GetSplitScreenSlot() );
|
|
|
|
if ( m_bDisabled )
|
|
return;
|
|
|
|
if ( !DoDelayedPlayerSwaps() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !C_BasePlayer::GetLocalPlayer() )
|
|
return;
|
|
|
|
// Check that this lesson is allowed for the current input device
|
|
if( m_bOnlyKeyboard && input->ControllerModeActive() )
|
|
return;
|
|
|
|
if( m_bOnlyGamepad && !input->ControllerModeActive() )
|
|
return;
|
|
|
|
if( m_bNoSplitscreen && XBX_GetNumGameUsers() > 1 )
|
|
return;
|
|
|
|
// Check that this lesson is for the proper team
|
|
CBasePlayer *pLocalPlayer = GetGameInstructor().GetLocalPlayer();
|
|
|
|
if ( m_iTeam != TEAM_ANY && pLocalPlayer && pLocalPlayer->GetTeamNumber() != m_iTeam )
|
|
{
|
|
// This lesson is intended for a different team
|
|
return;
|
|
}
|
|
|
|
const char *name = event->GetName();
|
|
|
|
// Open events run on the root
|
|
ProcessOpenGameEvents( this, name, event );
|
|
|
|
// Close and success events run on the children
|
|
const CUtlVector < CBaseLesson * > *pChildren = GetChildren();
|
|
for ( int iChild = 0; iChild < pChildren->Count(); ++iChild )
|
|
{
|
|
CScriptedIconLesson *pScriptedChild = dynamic_cast<CScriptedIconLesson*>( (*pChildren)[ iChild ] );
|
|
|
|
pScriptedChild->ProcessCloseGameEvents( this, name, event );
|
|
pScriptedChild->ProcessSuccessGameEvents( this, name, event );
|
|
}
|
|
}
|
|
|
|
void CScriptedIconLesson::ProcessOpenGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event )
|
|
{
|
|
if ( pRootLesson->InstanceType() == LESSON_INSTANCE_SINGLE_OPEN && GetGameInstructor().IsLessonOfSameTypeOpen( this ) )
|
|
{
|
|
// We don't want more than one of this type, and there is already one open
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Opportunity " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pRootLesson->GetName() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "open events NOT processed (there is already an open lesson of this type).\n" );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_OpenEvents.Count(); ++iLessonEvent )
|
|
{
|
|
const LessonEvent_t *pLessonEvent = &(pRootLesson->m_OpenEvents[ iLessonEvent ]);
|
|
|
|
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Open event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\"", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() );
|
|
}
|
|
|
|
if ( m_pDefaultHolder )
|
|
{
|
|
// Run copy from default macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_DEFAULT
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_DEFAULT
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_DEFAULT
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_DEFAULT
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
}
|
|
|
|
if ( ProcessElements( event, &(pLessonEvent->elements) ) )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\tAll elements returned true. Opening!\n" );
|
|
}
|
|
|
|
MEM_ALLOC_CREDIT();
|
|
CScriptedIconLesson *pOpenLesson = new CScriptedIconLesson( GetName(), false, true, GetSplitScreenSlot() );
|
|
|
|
// Run copy macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_COPY
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_COPY
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_COPY
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_COPY
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
|
|
if ( GetGameInstructor().OpenOpportunity( pOpenLesson ) )
|
|
{
|
|
pOpenLesson->OnOpen();
|
|
|
|
if ( pRootLesson->InstanceType() == LESSON_INSTANCE_SINGLE_OPEN )
|
|
{
|
|
// This one is open and we only want one! So, we're done.
|
|
// Other open events may be listening for the same events... skip them!
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptedIconLesson::ProcessCloseGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event )
|
|
{
|
|
for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_CloseEvents.Count() && IsOpenOpportunity(); ++iLessonEvent )
|
|
{
|
|
const LessonEvent_t *pLessonEvent = &(pRootLesson->m_CloseEvents[ iLessonEvent ]);
|
|
|
|
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Close event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\"", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() );
|
|
}
|
|
|
|
if ( ProcessElements( event, &(pLessonEvent->elements) ) )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tAll elements returned true. Closing!\n" );
|
|
}
|
|
|
|
CloseOpportunity( "Close event elements completed." );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptedIconLesson::ProcessSuccessGameEvents( const CScriptedIconLesson *pRootLesson, const char *name, IGameEvent *event )
|
|
{
|
|
for ( int iLessonEvent = 0; iLessonEvent < pRootLesson->m_SuccessEvents.Count(); ++iLessonEvent )
|
|
{
|
|
const LessonEvent_t *pLessonEvent = &(pRootLesson->m_SuccessEvents[ iLessonEvent ]);
|
|
|
|
if ( Q_strcmp( name, pLessonEvent->szEventName.String()) == 0 )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseHeader, "GAME INSTRUCTOR: " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "Success event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\"", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "received for lesson \"%s\"...\n", GetName() );
|
|
}
|
|
|
|
if ( ProcessElements( event, &(pLessonEvent->elements) ) )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\tAll elements returned true. Succeeding!\n" );
|
|
}
|
|
|
|
MarkSucceeded();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LessonVariable LessonVariableFromString( const char *pchName, bool bWarnOnInvalidNames )
|
|
{
|
|
int slot = g_NameToTypeMap.Find( pchName );
|
|
if ( slot != g_NameToTypeMap.InvalidIndex() )
|
|
return g_NameToTypeMap[ slot ];
|
|
|
|
if ( bWarnOnInvalidNames )
|
|
{
|
|
AssertMsg( 0, "Invalid scripted lesson variable!" );
|
|
DevWarning( "Invalid scripted lesson variable: %s\n", pchName );
|
|
}
|
|
|
|
return LESSON_VARIABLE_TOTAL;
|
|
}
|
|
|
|
_fieldtypes LessonParamTypeFromString( const char *pchName )
|
|
{
|
|
if ( g_TypeToParamTypeMap.Count() == 0 )
|
|
{
|
|
CScriptedIconLesson::PreReadLessonsFromFile();
|
|
}
|
|
|
|
int slot = g_TypeToParamTypeMap.Find( pchName );
|
|
if ( slot != g_TypeToParamTypeMap.InvalidIndex() )
|
|
return g_TypeToParamTypeMap[ slot ];
|
|
|
|
DevWarning( "Invalid scripted lesson variable/param type: %s\n", pchName );
|
|
return FIELD_VOID;
|
|
}
|
|
|
|
int LessonActionFromString( const char *pchName )
|
|
{
|
|
int slot = CScriptedIconLesson::LessonActionMap.Find( pchName );
|
|
if ( slot != CScriptedIconLesson::LessonActionMap.InvalidIndex() )
|
|
return CScriptedIconLesson::LessonActionMap[ slot ];
|
|
|
|
DevWarning( "Invalid scripted lesson action: %s\n", pchName );
|
|
return LESSON_ACTION_NONE;
|
|
}
|
|
|
|
void CScriptedIconLesson::InitElementsFromKeys( CUtlVector< LessonElement_t > *pLessonElements, KeyValues *pKey )
|
|
{
|
|
KeyValues *pSubKey = NULL;
|
|
for ( pSubKey = pKey->GetFirstSubKey(); pSubKey; pSubKey = pSubKey->GetNextKey() )
|
|
{
|
|
char szSubKeyName[ 256 ];
|
|
V_strcpy_safe( szSubKeyName, pSubKey->GetName() );
|
|
|
|
char *pchToken = strtok( szSubKeyName, " " );
|
|
LessonVariable iVariable = LessonVariableFromString( pchToken );
|
|
|
|
pchToken = strtok ( NULL, "" );
|
|
int iAction = LESSON_ACTION_NONE;
|
|
bool bNot = false;
|
|
bool bOptionalParam = false;
|
|
|
|
if ( !pchToken || pchToken[ 0 ] == '\0' )
|
|
{
|
|
DevWarning( "No action specified for variable: \"%s\"\n", pSubKey->GetName() );
|
|
}
|
|
else
|
|
{
|
|
if ( pchToken[ 0 ] == '?' )
|
|
{
|
|
pchToken++;
|
|
bOptionalParam = true;
|
|
}
|
|
|
|
if ( pchToken[ 0 ] == '!' )
|
|
{
|
|
pchToken++;
|
|
bNot = true;
|
|
}
|
|
|
|
iAction = LessonActionFromString( pchToken );
|
|
}
|
|
|
|
V_strcpy_safe( szSubKeyName, pSubKey->GetString() );
|
|
|
|
pchToken = strtok( szSubKeyName, " " );
|
|
_fieldtypes paramType = LessonParamTypeFromString( pchToken );
|
|
|
|
char *pchParam = "";
|
|
|
|
if ( paramType != FIELD_VOID )
|
|
{
|
|
pchToken = strtok ( NULL, "" );
|
|
pchParam = pchToken;
|
|
}
|
|
|
|
if ( !pchParam )
|
|
{
|
|
DevWarning( "No parameter specified for action: \"%s\"\n", pSubKey->GetName() );
|
|
}
|
|
else
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t\tElement \"%s %s\" added.\n", pSubKey->GetName(), pSubKey->GetString() );
|
|
}
|
|
|
|
// See if our param is a scripted var
|
|
LessonVariable iParamVarIndex = LessonVariableFromString( pchParam, false );
|
|
|
|
pLessonElements->AddToTail( LessonElement_t( iVariable, iAction, bNot, bOptionalParam, pchParam, iParamVarIndex, paramType ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScriptedIconLesson::InitElementsFromElements( CUtlVector< LessonElement_t > *pLessonElements, const CUtlVector< LessonElement_t > *pLessonElements2 )
|
|
{
|
|
for ( int i = 0; i < pLessonElements2->Count(); ++i )
|
|
{
|
|
pLessonElements->AddToTail( LessonElement_t( (*pLessonElements2)[ i ] ) );
|
|
}
|
|
}
|
|
|
|
void CScriptedIconLesson::InitFromKeys( KeyValues *pKey )
|
|
{
|
|
if ( !pKey )
|
|
return;
|
|
|
|
static int s_nInstanceTypeSymbol = KeyValuesSystem()->GetSymbolForString( "instance_type" );
|
|
static int s_nReplaceKeySymbol = KeyValuesSystem()->GetSymbolForString( "replace_key" );
|
|
static int s_nFixedInstancesMaxSymbol = KeyValuesSystem()->GetSymbolForString( "fixed_instances_max" );
|
|
static int s_nReplaceOnlyWhenStopped = KeyValuesSystem()->GetSymbolForString( "replace_only_when_stopped" );
|
|
static int s_nTeamSymbol = KeyValuesSystem()->GetSymbolForString( "team" );
|
|
static int s_nOnlyKeyboardSymbol = KeyValuesSystem()->GetSymbolForString( "only_keyboard" );
|
|
static int s_nOnlyGamepadSymbol = KeyValuesSystem()->GetSymbolForString( "only_gamepad" );
|
|
static int s_nNoSplitscreenSymbol = KeyValuesSystem()->GetSymbolForString( "no_splitscreen" );
|
|
static int s_nDisplayLimitSymbol = KeyValuesSystem()->GetSymbolForString( "display_limit" );
|
|
static int s_nSuccessLimitSymbol = KeyValuesSystem()->GetSymbolForString( "success_limit" );
|
|
static int s_nPreReqSymbol = KeyValuesSystem()->GetSymbolForString( "prereq" );
|
|
static int s_nOpenSymbol = KeyValuesSystem()->GetSymbolForString( "open" );
|
|
static int s_nCloseSymbol = KeyValuesSystem()->GetSymbolForString( "close" );
|
|
static int s_nSuccessSymbol = KeyValuesSystem()->GetSymbolForString( "success" );
|
|
static int s_nOnOpenSymbol = KeyValuesSystem()->GetSymbolForString( "onopen" );
|
|
static int s_nUpdateSymbol = KeyValuesSystem()->GetSymbolForString( "update" );
|
|
|
|
KeyValues *pSubKey = NULL;
|
|
for ( pSubKey = pKey->GetFirstSubKey(); pSubKey; pSubKey = pSubKey->GetNextKey() )
|
|
{
|
|
if ( pSubKey->GetNameSymbol() == s_nInstanceTypeSymbol )
|
|
{
|
|
m_iInstanceType = LessonInstanceType( pSubKey->GetInt() );
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nReplaceKeySymbol )
|
|
{
|
|
m_stringReplaceKey = pSubKey->GetString();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nFixedInstancesMaxSymbol )
|
|
{
|
|
m_iFixedInstancesMax = pSubKey->GetInt();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nReplaceOnlyWhenStopped )
|
|
{
|
|
m_bReplaceOnlyWhenStopped = pSubKey->GetBool();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nTeamSymbol )
|
|
{
|
|
m_iTeam = pSubKey->GetInt();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nOnlyKeyboardSymbol )
|
|
{
|
|
m_bOnlyKeyboard = pSubKey->GetBool();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nOnlyGamepadSymbol )
|
|
{
|
|
m_bOnlyGamepad = pSubKey->GetBool();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nNoSplitscreenSymbol )
|
|
{
|
|
m_bNoSplitscreen = pSubKey->GetBool();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nDisplayLimitSymbol )
|
|
{
|
|
m_iDisplayLimit = pSubKey->GetInt();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nSuccessLimitSymbol )
|
|
{
|
|
m_iSuccessLimit = pSubKey->GetInt();
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nPreReqSymbol )
|
|
{
|
|
CGameInstructorSymbol pName;
|
|
pName = pSubKey->GetString();
|
|
m_PrerequisiteNames.AddToTail( pName );
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nOpenSymbol )
|
|
{
|
|
KeyValues *pEventKey = NULL;
|
|
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
|
|
{
|
|
LessonEvent_t *pLessonEvent = AddOpenEvent();
|
|
pLessonEvent->szEventName = pEventKey->GetName();
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding open event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
|
|
}
|
|
|
|
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
|
|
}
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nCloseSymbol )
|
|
{
|
|
KeyValues *pEventKey = NULL;
|
|
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
|
|
{
|
|
LessonEvent_t *pLessonEvent = AddCloseEvent();
|
|
pLessonEvent->szEventName = pEventKey->GetName();
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding close event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\"%s\" ", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
|
|
}
|
|
|
|
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
|
|
}
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nSuccessSymbol )
|
|
{
|
|
KeyValues *pEventKey = NULL;
|
|
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
|
|
{
|
|
LessonEvent_t *pLessonEvent = AddSuccessEvent();
|
|
pLessonEvent->szEventName = pEventKey->GetName();
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding success event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "\"%s\" ", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
|
|
}
|
|
|
|
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
|
|
}
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nOnOpenSymbol )
|
|
{
|
|
KeyValues *pEventKey = NULL;
|
|
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
|
|
{
|
|
LessonEvent_t *pLessonEvent = AddOnOpenEvent();
|
|
pLessonEvent->szEventName = pEventKey->GetName();
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding onopen event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\"%s\" ", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
|
|
}
|
|
|
|
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
|
|
}
|
|
}
|
|
else if ( pSubKey->GetNameSymbol() == s_nUpdateSymbol )
|
|
{
|
|
KeyValues *pEventKey = NULL;
|
|
for ( pEventKey = pSubKey->GetFirstTrueSubKey(); pEventKey; pEventKey = pEventKey->GetNextTrueSubKey() )
|
|
{
|
|
LessonEvent_t *pLessonEvent = AddUpdateEvent();
|
|
pLessonEvent->szEventName = pEventKey->GetName();
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tAdding update event " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseUpdate, "\"%s\" ", pLessonEvent->szEventName.String());
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "...\n" );
|
|
}
|
|
|
|
InitElementsFromKeys( &(pLessonEvent->elements), pEventKey );
|
|
}
|
|
}
|
|
|
|
// Run intialize from key macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_BOOL
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_EHANDLE
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_STRING
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
}
|
|
}
|
|
|
|
bool CScriptedIconLesson::ProcessElements( IGameEvent *event, const CUtlVector< LessonElement_t > *pElements )
|
|
{
|
|
VPROF_BUDGET( "CScriptedIconLesson::ProcessElements", "GameInstructor" );
|
|
|
|
m_hLocalPlayer = GetGameInstructor().GetLocalPlayer();
|
|
|
|
bool bSuccess = true;
|
|
int nContinueScope = -1;
|
|
m_iScopeDepth = 0;
|
|
|
|
if ( gameinstructor_find_errors.GetBool() )
|
|
{
|
|
// Just run them all to check for errors!
|
|
for ( int iElement = 0; iElement < pElements->Count(); ++iElement )
|
|
{
|
|
ProcessElement( event, &((*pElements)[ iElement ] ), false );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Process each element until a step fails
|
|
for ( int iElement = 0; iElement < pElements->Count(); ++iElement )
|
|
{
|
|
if ( nContinueScope == m_iScopeDepth )
|
|
{
|
|
nContinueScope = -1;
|
|
}
|
|
|
|
if ( !ProcessElement( event, &((*pElements)[ iElement ]), nContinueScope != -1 ) )
|
|
{
|
|
// This element failed
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tPrevious element returned false.\n" );
|
|
}
|
|
|
|
nContinueScope = m_iScopeDepth - 1;
|
|
|
|
if ( nContinueScope < 0 )
|
|
{
|
|
// No outer scope to worry about, we're done
|
|
bSuccess = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return bSuccess;
|
|
}
|
|
|
|
bool CScriptedIconLesson::ProcessElement( IGameEvent *event, const LessonElement_t *pLessonElement, bool bInFailedScope )
|
|
{
|
|
ACTIVE_SPLITSCREEN_PLAYER_GUARD( GetSplitScreenSlot() );
|
|
|
|
VPROF_BUDGET( "CScriptedIconLesson::ProcessElement", "GameInstructor" );
|
|
|
|
if ( pLessonElement->iAction == LESSON_ACTION_SCOPE_IN )
|
|
{
|
|
// Special case for closing (we don't need variables for this)
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tScopeIn()\n" );
|
|
}
|
|
|
|
m_iScopeDepth++;
|
|
return true;
|
|
}
|
|
else if ( pLessonElement->iAction == LESSON_ACTION_SCOPE_OUT )
|
|
{
|
|
// Special case for closing (we don't need variables for this)
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tScopeOut()\n" );
|
|
}
|
|
|
|
m_iScopeDepth--;
|
|
return true;
|
|
}
|
|
|
|
if ( bInFailedScope )
|
|
{
|
|
// Only scope upkeep is done when we're in a failing scope... bail!
|
|
return true;
|
|
}
|
|
|
|
if ( pLessonElement->iAction == LESSON_ACTION_CLOSE )
|
|
{
|
|
// Special case for closing (we don't need variables for this)
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tCloseOpportunity()\n" );
|
|
}
|
|
|
|
CloseOpportunity( "Close action." );
|
|
return true;
|
|
}
|
|
else if ( pLessonElement->iAction == LESSON_ACTION_SUCCESS )
|
|
{
|
|
// Special case for succeeding (we don't need variables for this)
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tMarkSucceeded()\n" );
|
|
}
|
|
|
|
MarkSucceeded();
|
|
return true;
|
|
}
|
|
else if ( pLessonElement->iAction == LESSON_ACTION_LOCK )
|
|
{
|
|
// Special case for setting the starting point for the lesson to stay locked from (we don't need variables for this)
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tm_fLockTime = gpGlobals->curtime\n" );
|
|
}
|
|
|
|
m_fLockTime = gpGlobals->curtime;
|
|
return true;
|
|
}
|
|
else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_COMPLETE )
|
|
{
|
|
// Special case for checking presentation status (we don't need variables for this)
|
|
bool bPresentComplete = IsPresentComplete();
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tIsPresentComplete() " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s ", ( bPresentComplete ) ? ( "true" ) : ( "false" ) );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( pLessonElement->bNot ) ? ( "!= true\n" ) : ( "== true\n" ) );
|
|
}
|
|
|
|
return ( pLessonElement->bNot ) ? ( !bPresentComplete ) : ( bPresentComplete );
|
|
}
|
|
else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_START )
|
|
{
|
|
// Special case for setting presentation status (we don't need variables for this)
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPresentStart()\n" );
|
|
}
|
|
|
|
PresentStart();
|
|
return true;
|
|
}
|
|
else if ( pLessonElement->iAction == LESSON_ACTION_PRESENT_END )
|
|
{
|
|
// Special case for setting presentation status (we don't need variables for this)
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPresentEnd()\n" );
|
|
}
|
|
|
|
PresentEnd();
|
|
return true;
|
|
}
|
|
else if ( pLessonElement->iAction == LESSON_ACTION_IS_MULTIPLAYER )
|
|
{
|
|
// Special case for checking if the gamerules are multiplayer
|
|
bool bIsMultiplayer = ( GameRules() && GameRules()->IsMultiplayer() );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tGameRules()->IsMultiplayer() " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s ", ( bIsMultiplayer ) ? ( "true" ) : ( "false" ) );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( pLessonElement->bNot ) ? ( "!= true\n" ) : ( "== true\n" ) );
|
|
}
|
|
|
|
return ( pLessonElement->bNot ) ? ( !bIsMultiplayer ) : ( bIsMultiplayer );
|
|
}
|
|
|
|
// These values temporarily hold the parameter's value
|
|
const char *pParamName = pLessonElement->szParam.String();
|
|
float eventParam_float = 0.0f;
|
|
char eventParam_string[ 256 ];
|
|
eventParam_string[ 0 ] = '\0';
|
|
C_BaseEntity *eventParam_BaseEntity = NULL;
|
|
|
|
// Get the value from the event parameter based on its type
|
|
switch ( pLessonElement->paramType )
|
|
{
|
|
case FIELD_FLOAT:
|
|
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
|
|
{
|
|
// The parameter is a scripted var
|
|
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
|
|
|
|
switch ( pInfo->varType )
|
|
{
|
|
case FIELD_FLOAT:
|
|
eventParam_float = LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset );
|
|
break;
|
|
case FIELD_INTEGER:
|
|
eventParam_float = static_cast<float>( LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) );
|
|
break;
|
|
case FIELD_BOOLEAN:
|
|
eventParam_float = static_cast<float>( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) );
|
|
break;
|
|
case FIELD_STRING:
|
|
eventParam_float = static_cast<float>( atoi( &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String() ) );
|
|
break;
|
|
case FIELD_EHANDLE:
|
|
case FIELD_FUNCTION:
|
|
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
|
|
break;
|
|
}
|
|
}
|
|
else if ( event && !(event->IsEmpty( pParamName )) )
|
|
{
|
|
eventParam_float = event->GetFloat( pParamName );
|
|
}
|
|
else if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// We don't want to interpret this and not finding the param is still ok
|
|
return true;
|
|
}
|
|
else if ( ( pParamName[ 0 ] >= '0' && pParamName[ 0 ] <= '9' ) || pParamName[ 0 ] == '-' || pParamName[ 0 ] == '.' )
|
|
{
|
|
// This param doesn't exist, try parsing the string
|
|
eventParam_float = Q_atof( pParamName );
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "Invalid event field name and not a float \"%s\".\n", pParamName );
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case FIELD_INTEGER:
|
|
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
|
|
{
|
|
// The parameter is a scripted var
|
|
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
|
|
|
|
switch ( pInfo->varType )
|
|
{
|
|
case FIELD_FLOAT:
|
|
eventParam_float = static_cast<int>( LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) );
|
|
break;
|
|
case FIELD_INTEGER:
|
|
eventParam_float = LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset );
|
|
break;
|
|
case FIELD_BOOLEAN:
|
|
eventParam_float = static_cast<int>( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) );
|
|
break;
|
|
case FIELD_STRING:
|
|
eventParam_float = atof( &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String() );
|
|
break;
|
|
case FIELD_EHANDLE:
|
|
case FIELD_FUNCTION:
|
|
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
|
|
break;
|
|
}
|
|
}
|
|
else if ( event && !(event->IsEmpty( pParamName )) )
|
|
{
|
|
eventParam_float = static_cast<float>( event->GetInt( pParamName ) );
|
|
}
|
|
else if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// We don't want to interpret this and not finding the param is still ok
|
|
return true;
|
|
}
|
|
else if ( ( pParamName[ 0 ] >= '0' && pParamName[ 0 ] <= '9' ) || pParamName[ 0 ] == '-' )
|
|
{
|
|
// This param doesn't exist, try parsing the string
|
|
eventParam_float = static_cast<float>( Q_atoi( pParamName ) );
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "Invalid event field name and not an integer \"%s\".\n", pParamName );
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case FIELD_STRING:
|
|
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
|
|
{
|
|
// The parameter is a scripted var
|
|
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
|
|
|
|
switch ( pInfo->varType )
|
|
{
|
|
case FIELD_STRING:
|
|
Q_strncpy( eventParam_string, &LESSON_VARIABLE_GET_FROM_OFFSET( CGameInstructorSymbol, pInfo->iOffset )->String(), sizeof( eventParam_string ) );
|
|
break;
|
|
case FIELD_FLOAT:
|
|
Q_snprintf( eventParam_string, sizeof( eventParam_string ), "%f", LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) );
|
|
break;
|
|
case FIELD_INTEGER:
|
|
Q_snprintf( eventParam_string, sizeof( eventParam_string ), "%i", LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) );
|
|
break;
|
|
case FIELD_BOOLEAN:
|
|
case FIELD_EHANDLE:
|
|
case FIELD_FUNCTION:
|
|
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char *pchEventString = NULL;
|
|
|
|
if ( event && !(event->IsEmpty( pParamName )) )
|
|
{
|
|
pchEventString = event->GetString( pParamName );
|
|
}
|
|
|
|
if ( pchEventString && pchEventString[0] )
|
|
{
|
|
V_strcpy_safe( eventParam_string, pchEventString );
|
|
}
|
|
else if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// We don't want to interpret this and not finding the param is still ok
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// This param doesn't exist, try parsing the string
|
|
Q_strncpy( eventParam_string, pParamName, sizeof( eventParam_string ) );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case FIELD_BOOLEAN:
|
|
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
|
|
{
|
|
// The parameter is a scripted var
|
|
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
|
|
|
|
switch ( pInfo->varType )
|
|
{
|
|
case FIELD_FLOAT:
|
|
eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( float, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) );
|
|
break;
|
|
case FIELD_INTEGER:
|
|
eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( int, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) );
|
|
break;
|
|
case FIELD_BOOLEAN:
|
|
eventParam_float = ( ( LESSON_VARIABLE_GET_FROM_OFFSET( bool, pInfo->iOffset ) ) ? ( 1.0f ) : ( 0.0f ) );
|
|
break;
|
|
case FIELD_EHANDLE:
|
|
case FIELD_STRING:
|
|
case FIELD_FUNCTION:
|
|
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
|
|
break;
|
|
}
|
|
}
|
|
else if ( event && !(event->IsEmpty( pParamName )) )
|
|
{
|
|
eventParam_float = ( event->GetBool( pParamName ) ) ? ( 1.0f ) : ( 0.0f );
|
|
}
|
|
else if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// We don't want to interpret this and not finding the param is still ok
|
|
return true;
|
|
}
|
|
else if ( pParamName[ 0 ] == '0' || pParamName[ 0 ] == '1' )
|
|
{
|
|
// This param doesn't exist, try parsing the string
|
|
eventParam_float = ( Q_atof( pParamName ) != 0.0f ) ? 1.0f : 0.0f;
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "Invalid event field name and not an boolean \"%s\".\n", pParamName );
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case FIELD_CUSTOM:
|
|
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
|
|
{
|
|
// The parameter is a scripted var
|
|
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
|
|
|
|
switch ( pInfo->varType )
|
|
{
|
|
case FIELD_EHANDLE:
|
|
eventParam_BaseEntity = ( LESSON_VARIABLE_GET_FROM_OFFSET( EHANDLE, pInfo->iOffset ) ).Get();
|
|
if ( !eventParam_BaseEntity )
|
|
{
|
|
if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// Not having an entity is fine
|
|
return true;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPlayer param \"%s\" returned NULL.\n", pParamName );
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
case FIELD_FLOAT:
|
|
case FIELD_INTEGER:
|
|
case FIELD_BOOLEAN:
|
|
case FIELD_STRING:
|
|
case FIELD_FUNCTION:
|
|
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
|
|
break;
|
|
}
|
|
}
|
|
else if ( event && !(event->IsEmpty( pParamName )) )
|
|
{
|
|
eventParam_BaseEntity = UTIL_PlayerByUserId( event->GetInt( pParamName ) );
|
|
if ( !eventParam_BaseEntity )
|
|
{
|
|
if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// Not having an entity is fine
|
|
return true;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tPlayer param \"%s\" returned NULL.\n", pParamName );
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
else if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// We don't want to interpret this and not finding the param is still ok
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pParamName, "null" ) == 0 )
|
|
{
|
|
// They explicitly want a null pointer
|
|
eventParam_BaseEntity = NULL;
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "Invalid event field name \"%s\".\n", pParamName );
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case FIELD_EHANDLE:
|
|
if ( pLessonElement->iParamVarIndex < LESSON_VARIABLE_TOTAL )
|
|
{
|
|
// The parameter is a scripted var
|
|
const LessonVariableInfo *pInfo = GetLessonVariableInfo( pLessonElement->iParamVarIndex );
|
|
|
|
switch ( pInfo->varType )
|
|
{
|
|
case FIELD_EHANDLE:
|
|
eventParam_BaseEntity = ( LESSON_VARIABLE_GET_FROM_OFFSET( EHANDLE, pInfo->iOffset ) ).Get();
|
|
if ( !eventParam_BaseEntity )
|
|
{
|
|
if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// Not having an entity is fine
|
|
return true;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tEntity param \"%s\" returned NULL.\n", pParamName );
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
case FIELD_FLOAT:
|
|
case FIELD_INTEGER:
|
|
case FIELD_BOOLEAN:
|
|
case FIELD_STRING:
|
|
case FIELD_FUNCTION:
|
|
DevWarning( "Can't use this variable type with this parameter type in lesson script.\n" );
|
|
break;
|
|
}
|
|
}
|
|
else if ( event && !(event->IsEmpty( pParamName )) )
|
|
{
|
|
int iEntID = event->GetInt( pParamName );
|
|
if ( iEntID >= NUM_ENT_ENTRIES )
|
|
{
|
|
AssertMsg( 0, "Invalid entity ID used in game event field!" );
|
|
DevWarning( "Invalid entity ID used in game event (%s) for param (%s).", event->GetName(), pParamName );
|
|
return false;
|
|
}
|
|
|
|
eventParam_BaseEntity = C_BaseEntity::Instance( iEntID );
|
|
if ( !eventParam_BaseEntity )
|
|
{
|
|
if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// Not having an entity is fine
|
|
return true;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tEntity param \"%s\" returned NULL.\n", pParamName );
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
else if ( pLessonElement->bOptionalParam )
|
|
{
|
|
// We don't want to interpret this and not finding the param is still ok
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pParamName, "null" ) == 0 )
|
|
{
|
|
// They explicitly want a null pointer
|
|
eventParam_BaseEntity = NULL;
|
|
}
|
|
else if ( Q_stricmp( pParamName, "world" ) == 0 )
|
|
{
|
|
// They explicitly want the world
|
|
eventParam_BaseEntity = GetClientWorldEntity();
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "Invalid event field name \"%s\".\n", pParamName );
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case FIELD_EMBEDDED:
|
|
{
|
|
// The parameter is a convar
|
|
ConVarRef tempCVar( pParamName );
|
|
if ( tempCVar.IsValid() )
|
|
{
|
|
eventParam_float = tempCVar.GetFloat();
|
|
Q_strncpy( eventParam_string, tempCVar.GetString(), sizeof( eventParam_string ) );
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "Invalid convar name \"%s\".\n", pParamName );
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Do the action to the specified variable
|
|
switch ( pLessonElement->iVariable )
|
|
{
|
|
// Run process action macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO PROCESS_LESSON_ACTION
|
|
#define LESSON_VARIABLE_MACRO_BOOL PROCESS_LESSON_ACTION
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE PROCESS_LESSON_ACTION_EHANDLE
|
|
#define LESSON_VARIABLE_MACRO_STRING PROCESS_LESSON_ACTION_STRING
|
|
LESSON_VARIABLE_FACTORY;
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, float &fVar, const CGameInstructorSymbol *pchParamName, float fParam )
|
|
{
|
|
switch ( iAction )
|
|
{
|
|
case LESSON_ACTION_SET:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
|
|
}
|
|
|
|
fVar = fParam;
|
|
return true;
|
|
|
|
case LESSON_ACTION_ADD:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] += [%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
|
|
}
|
|
|
|
fVar += fParam;
|
|
return true;
|
|
|
|
case LESSON_ACTION_SUBTRACT:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] -= [%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
|
|
}
|
|
|
|
fVar -= fParam;
|
|
return true;
|
|
|
|
case LESSON_ACTION_MULTIPLY:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] *= [%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
|
|
}
|
|
|
|
fVar *= fParam;
|
|
return true;
|
|
|
|
case LESSON_ACTION_IS:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", fVar );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
|
|
}
|
|
|
|
return ( bNot ) ? ( fVar != fParam ) : ( fVar == fParam );
|
|
|
|
case LESSON_ACTION_LESS_THAN:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", fVar );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
|
|
}
|
|
|
|
return ( bNot ) ? ( fVar >= fParam ) : ( fVar < fParam );
|
|
|
|
case LESSON_ACTION_HAS_BIT:
|
|
{
|
|
int iTemp1 = static_cast<int>( fVar );
|
|
int iTemp2 = ( 1 << static_cast<int>( fParam ) );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t([%s] ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "0x%X ", iTemp1 );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "& [%s] ", pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "0x%X", iTemp2 );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") == 0\n" ) : ( ") != 0\n" ) );
|
|
}
|
|
|
|
return ( bNot ) ? ( ( iTemp1 & iTemp2 ) == 0 ) : ( ( iTemp1 & iTemp2 ) != 0 );
|
|
}
|
|
|
|
case LESSON_ACTION_BIT_COUNT_IS:
|
|
{
|
|
int iTemp1 = UTIL_CountNumBitsSet( static_cast<unsigned int>( fVar ) );
|
|
int iTemp2 = static_cast<int>( fParam );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tUTIL_CountNumBitsSet([%s]) ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp1 );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( " != [%s] " ) : ( " == [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp2 );
|
|
}
|
|
|
|
return ( bNot ) ? ( iTemp1 != iTemp2 ) : ( iTemp1 == iTemp2 );
|
|
}
|
|
|
|
case LESSON_ACTION_BIT_COUNT_LESS_THAN:
|
|
{
|
|
int iTemp1 = UTIL_CountNumBitsSet( static_cast<unsigned int>( fVar ) );
|
|
int iTemp2 = static_cast<int>( fParam );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tUTIL_CountNumBitsSet([%s]) ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp1 );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( " >= [%s] " ) : ( " < [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp2 );
|
|
}
|
|
|
|
return ( bNot ) ? ( iTemp1 >= iTemp2 ) : ( iTemp1 < iTemp2 );
|
|
}
|
|
}
|
|
|
|
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, int &iVar, const CGameInstructorSymbol *pchParamName, float fParam )
|
|
{
|
|
float fTemp = static_cast<float>( iVar );
|
|
bool bRetVal = ProcessElementAction( iAction, bNot, pchVarName, fTemp, pchParamName, fParam );
|
|
|
|
iVar = static_cast<int>( fTemp );
|
|
return bRetVal;
|
|
}
|
|
|
|
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, bool &bVar, const CGameInstructorSymbol *pchParamName, float fParam )
|
|
{
|
|
float fTemp = ( bVar ) ? ( 1.0f ) : ( 0.0f );
|
|
bool bRetVal = ProcessElementAction( iAction, bNot, pchVarName, fTemp, pchParamName, fParam );
|
|
|
|
bVar = ( fTemp != 0.0f );
|
|
return bRetVal;
|
|
}
|
|
|
|
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, EHANDLE &hVar, const CGameInstructorSymbol *pchParamName, float fParam, C_BaseEntity *pParam, const char *pchParam )
|
|
{
|
|
// First try to let the mod act on the action
|
|
bool bModHandled = false;
|
|
bool bModReturn = Mod_ProcessElementAction( iAction, bNot, pchVarName, hVar, pchParamName, fParam, pParam, pchParam, bModHandled );
|
|
|
|
if ( bModHandled )
|
|
{
|
|
return bModReturn;
|
|
}
|
|
|
|
C_BaseEntity *pVar = hVar.Get();
|
|
|
|
switch ( iAction )
|
|
{
|
|
case LESSON_ACTION_SET:
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]\n", pchVarName, pchParamName->String() );
|
|
}
|
|
|
|
hVar = pParam;
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_IS:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t[%s] != [%s]\n" ) : ( "\t[%s] == [%s]\n" ), pchVarName, pchParamName->String() );
|
|
}
|
|
|
|
return ( bNot ) ? ( pVar != pParam ) : ( pVar == pParam );
|
|
|
|
case LESSON_ACTION_GET_DISTANCE:
|
|
{
|
|
if ( !pVar || !pParam )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->DistTo( [%s] )", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "...\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle or Param handle returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
C_BasePlayer *pVarPlayer = ( pVar->IsPlayer() ? static_cast< C_BasePlayer* >( pVar ) : NULL );
|
|
C_BasePlayer *pParamPlayer = ( pParam->IsPlayer() ? static_cast< C_BasePlayer* >( pParam ) : NULL );
|
|
|
|
Vector vVarPos = ( pVarPlayer ? pVarPlayer->ActivePlayerCombatCharacter()->EyePosition() : pVar->WorldSpaceCenter() );
|
|
Vector vParamPos = ( pParamPlayer ? pParamPlayer->ActivePlayerCombatCharacter()->EyePosition() : pParam->WorldSpaceCenter() );
|
|
|
|
m_fOutput = vVarPos.DistTo( vParamPos );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->DistTo( [%s] ) ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_GET_ANGULAR_DISTANCE:
|
|
{
|
|
if ( !pVar || !pParam )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->AngularDistTo( [%s] )", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "...\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle or Param handle returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
C_BasePlayer *pVarPlayer = ( pVar->IsPlayer() ? static_cast< C_BasePlayer* >( pVar ) : NULL );
|
|
C_BasePlayer *pParamPlayer = ( pParam->IsPlayer() ? static_cast< C_BasePlayer* >( pParam ) : NULL );
|
|
|
|
Vector vVarPos = ( pVarPlayer ? pVarPlayer->ActivePlayerCombatCharacter()->EyePosition() : pVar->WorldSpaceCenter() );
|
|
Vector vParamPos = ( pParamPlayer ? pParamPlayer->ActivePlayerCombatCharacter()->EyePosition() : pParam->WorldSpaceCenter() );
|
|
|
|
Vector vVarToParam = vParamPos - vVarPos;
|
|
VectorNormalize( vVarToParam );
|
|
|
|
Vector vVarForward;
|
|
|
|
if ( pVar->IsPlayer() )
|
|
{
|
|
AngleVectors( static_cast< C_BasePlayer* >( pVar )->ActivePlayerCombatCharacter()->EyeAngles(), &vVarForward, NULL, NULL );
|
|
}
|
|
else
|
|
{
|
|
pVar->GetVectors( &vVarForward, NULL, NULL );
|
|
}
|
|
|
|
// Set the distance in degrees
|
|
m_fOutput = ( vVarToParam.Dot( vVarForward ) - 1.0f ) * -90.0f;
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->AngularDistTo( [%s] ) ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_GET_PLAYER_DISPLAY_NAME:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
if ( iTemp <= 0 || iTemp > 2 )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [stringINVALID], [%s]->GetPlayerName() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Use string2 if it was specified, otherwise, use string1
|
|
CGameInstructorSymbol *pString;
|
|
char const *pchParamNameTemp = NULL;
|
|
|
|
if ( iTemp == 2 )
|
|
{
|
|
pString = &m_szString2;
|
|
pchParamNameTemp = "string2";
|
|
}
|
|
else
|
|
{
|
|
pString = &m_szString1;
|
|
pchParamNameTemp = "string1";
|
|
}
|
|
|
|
if ( !pVar )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [%s], [%s]->GetPlayerName() ", pchParamNameTemp, pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
*pString = pVar->GetPlayerName();
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy( [%s], [%s]->GetPlayerName() ", pchParamNameTemp, pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pString->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_CLASSNAME_IS:
|
|
{
|
|
if ( !pVar )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t!FClassnameIs( [%s] " ) : ( "\tFClassnameIs( [%s] " ), pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "..." );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t!FClassnameIs( [%s] " ) : ( "\tFClassnameIs( [%s] " ), pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s", pVar->GetClassname() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
}
|
|
|
|
return ( bNot ) ? ( !FClassnameIs( pVar, pchParam ) ) : ( FClassnameIs( pVar, pchParam ) );
|
|
}
|
|
|
|
case LESSON_ACTION_TEAM_IS:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
if ( !pVar )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetTeamNumber() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetTeamNumber() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", pVar->GetTeamNumber() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp );
|
|
}
|
|
|
|
return ( bNot ) ? ( pVar->GetTeamNumber() != iTemp ) : ( pVar->GetTeamNumber() == iTemp );
|
|
}
|
|
|
|
case LESSON_ACTION_MODELNAME_IS:
|
|
{
|
|
C_BaseAnimating *pBaseAnimating = dynamic_cast<C_BaseAnimating *>( pVar );
|
|
|
|
if ( !pBaseAnimating )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_stricmp( [%s]->ModelName() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "..." );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseAnimating returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const char *pchModelName = "-no model-";
|
|
CStudioHdr *pModel = pBaseAnimating->GetModelPtr();
|
|
if ( pModel )
|
|
{
|
|
const studiohdr_t *pRenderHDR = pModel->GetRenderHdr();
|
|
if ( pRenderHDR )
|
|
{
|
|
pchModelName = pRenderHDR->name;
|
|
}
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_stricmp( [%s]->ModelName() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%s", pchModelName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) );
|
|
}
|
|
|
|
return ( bNot ) ? ( Q_stricmp( pchModelName, pchParam ) != 0 ) : ( Q_stricmp( pchModelName, pchParam ) == 0 );
|
|
}
|
|
|
|
case LESSON_ACTION_HEALTH_LESS_THAN:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
if ( !pVar )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetHealth() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetHealth() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", pVar->GetHealth() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i\n", iTemp );
|
|
}
|
|
|
|
return ( bNot ) ? ( pVar->GetHealth() >= iTemp ) : ( pVar->GetHealth() < iTemp );
|
|
}
|
|
|
|
case LESSON_ACTION_HEALTH_PERCENTAGE_LESS_THAN:
|
|
{
|
|
if ( !pVar )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->HealthFraction() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->HealthFraction() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f ", pVar->HealthFraction() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", fParam );
|
|
}
|
|
|
|
float fHealthPercentage = 1.0f;
|
|
|
|
if ( pVar->GetMaxHealth() != 0.0f )
|
|
{
|
|
fHealthPercentage = pVar->HealthFraction();
|
|
}
|
|
|
|
return ( bNot ) ? ( fHealthPercentage >= fParam ) : ( fHealthPercentage < fParam );
|
|
}
|
|
|
|
case LESSON_ACTION_GET_ACTIVE_WEAPON:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
if ( iTemp <= 0 || iTemp > 2 )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = [%s]->GetActiveWeapon()\n", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Use entity2 if it was specified, otherwise, use entity1
|
|
CHandle<C_BaseEntity> *pHandle;
|
|
|
|
char const *pchParamNameTemp = NULL;
|
|
|
|
if ( iTemp == 2 )
|
|
{
|
|
pHandle = &m_hEntity2;
|
|
pchParamNameTemp = "entity2";
|
|
}
|
|
else
|
|
{
|
|
pHandle = &m_hEntity1;
|
|
pchParamNameTemp = "entity1";
|
|
}
|
|
|
|
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
|
|
|
|
if ( pVar )
|
|
{
|
|
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
|
|
}
|
|
|
|
if ( !pBaseCombatCharacter )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]->GetActiveWeapon()", pchParamNameTemp, pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
pHandle->Set( pBaseCombatCharacter->GetActiveWeapon() );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = [%s]->GetActiveWeapon()", pchParamNameTemp, pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_WEAPON_IS:
|
|
{
|
|
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
|
|
|
|
if ( pVar )
|
|
{
|
|
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
|
|
}
|
|
|
|
if ( !pBaseCombatCharacter )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CBaseCombatWeapon *pBaseCombatWeapon = pBaseCombatCharacter->GetActiveWeapon();
|
|
|
|
if ( !pBaseCombatWeapon )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->GetName() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\" ", pBaseCombatWeapon->GetName() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "!= [%s] " ) : ( "== [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"\n", pchParam );
|
|
}
|
|
|
|
return ( bNot ) ? ( Q_stricmp( pBaseCombatWeapon->GetName(), pchParam ) != 0 ) : ( Q_stricmp( pBaseCombatWeapon->GetName(), pchParam ) == 0 );
|
|
}
|
|
|
|
case LESSON_ACTION_WEAPON_HAS:
|
|
{
|
|
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
|
|
|
|
if ( pVar )
|
|
{
|
|
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
|
|
}
|
|
|
|
if ( !pBaseCombatCharacter )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_OwnsThisType([%s] " ) : ( "\t[%s]->Weapon_OwnsThisType([%s] " ), pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_OwnsThisType([%s] " ) : ( "\t[%s]->Weapon_OwnsThisType([%s] " ), pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
}
|
|
|
|
return ( bNot ) ? ( pBaseCombatCharacter->Weapon_OwnsThisType( pchParam ) == NULL ) : ( pBaseCombatCharacter->Weapon_OwnsThisType( pchParam ) != NULL );
|
|
}
|
|
|
|
case LESSON_ACTION_GET_ACTIVE_WEAPON_SLOT:
|
|
{
|
|
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
|
|
|
|
if ( pVar )
|
|
{
|
|
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
|
|
}
|
|
|
|
if ( !pBaseCombatCharacter )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetActiveSlot() ...\n", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
C_BaseCombatWeapon *pWeapon = pBaseCombatCharacter->GetActiveWeapon();
|
|
|
|
if ( !pWeapon )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetActiveSlot() ...\n", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
m_fOutput = pWeapon->GetSlot();
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_GET_WEAPON_SLOT:
|
|
{
|
|
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
|
|
|
|
if ( pVar )
|
|
{
|
|
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
|
|
}
|
|
|
|
if ( !pBaseCombatCharacter )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot([%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ") ...\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
C_BaseCombatWeapon *pWeapon = pBaseCombatCharacter->Weapon_OwnsThisType( pchParam );
|
|
m_fOutput = (pWeapon != NULL) ? pWeapon->GetSlot() : 0.0f;
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[output] = [%s]->Weapon_GetSlot([%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ") " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%f\n", m_fOutput );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_GET_WEAPON_IN_SLOT:
|
|
{
|
|
int nTemp = static_cast<int>( fParam );
|
|
|
|
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
|
|
|
|
if ( pVar )
|
|
{
|
|
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
|
|
}
|
|
|
|
if ( !pBaseCombatCharacter )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entity1] = [%s]->GetWeapon([%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%i\"", nTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
m_hEntity1 = pBaseCombatCharacter->GetWeapon( nTemp );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entity1] = [%s]->GetWeapon([%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%i\"", nTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_CLIP_PERCENTAGE_LESS_THAN:
|
|
{
|
|
C_BaseCombatCharacter *pBaseCombatCharacter = NULL;
|
|
|
|
if ( pVar )
|
|
{
|
|
pBaseCombatCharacter = pVar->MyCombatCharacterPointer();
|
|
}
|
|
|
|
if ( !pBaseCombatCharacter )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BaseCombatCharacter returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CBaseCombatWeapon *pBaseCombatWeapon = pBaseCombatCharacter->GetActiveWeapon();
|
|
|
|
if ( !pBaseCombatWeapon )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "... " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
float fClip1Percentage = 100.0f;
|
|
|
|
if ( pBaseCombatWeapon->UsesClipsForAmmo1() )
|
|
{
|
|
fClip1Percentage = 100.0f * ( static_cast<float>( pBaseCombatWeapon->Clip1() ) / static_cast<float>( pBaseCombatWeapon->GetMaxClip1() ) );
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetActiveWeapon()->Clip1Percentage() ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f ", fClip1Percentage );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam );
|
|
}
|
|
|
|
return ( bNot ) ? ( fClip1Percentage >= fParam ) : ( fClip1Percentage < fParam );
|
|
}
|
|
|
|
case LESSON_ACTION_WEAPON_AMMO_LOW:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
|
|
|
|
if ( !pBasePlayer )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30\n" ) : ( ")->AmmoPercentage() < 30\n" ) );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
|
|
|
|
// Get the weapon in variable slot
|
|
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ )
|
|
{
|
|
CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon );
|
|
if ( pBaseCombatWeaponTemp )
|
|
{
|
|
if ( pBaseCombatWeaponTemp->GetSlot() == iTemp )
|
|
{
|
|
pBaseCombatWeapon = pBaseCombatWeaponTemp;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !pBaseCombatWeapon )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30\n" ) : ( ")->AmmoPercentage() < 30\n" ) );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetActiveWeapon returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Check if the ammo is full
|
|
int iMaxAmmo = pBaseCombatWeapon->GetReserveAmmoMax( AMMO_POSITION_PRIMARY );
|
|
int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
|
|
|
|
|
|
bool bAmmoLow = ( iPlayerAmmo < ( iMaxAmmo / 3 ) );
|
|
|
|
if ( bNot )
|
|
{
|
|
bAmmoLow = !bAmmoLow;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetWeaponInSlot( ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ")->AmmoPercentage() >= 30 " ) : ( ")->AmmoPercentage() < 30 " ) );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bAmmoLow ) ? ( "true\n" ) : ( "false\n" ) );
|
|
}
|
|
|
|
return bAmmoLow;
|
|
}
|
|
|
|
case LESSON_ACTION_WEAPON_AMMO_FULL:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
|
|
|
|
if ( !pBasePlayer )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull()\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
|
|
|
|
// Get the weapon in variable slot
|
|
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ )
|
|
{
|
|
CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon );
|
|
if ( pBaseCombatWeaponTemp )
|
|
{
|
|
if ( pBaseCombatWeaponTemp->GetSlot() == iTemp )
|
|
{
|
|
pBaseCombatWeapon = pBaseCombatWeaponTemp;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !pBaseCombatWeapon )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull()\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetWeaponInSlot returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Check if the ammo is full
|
|
int iMaxAmmo = pBaseCombatWeapon->GetReserveAmmoMax( AMMO_POSITION_PRIMARY );
|
|
int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
|
|
|
|
bool bAmmoFull = ( iPlayerAmmo >= iMaxAmmo );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoFull() " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bAmmoFull ) ? ( "true\n" ) : ( "false\n" ) );
|
|
}
|
|
|
|
return ( bNot ) ? ( !bAmmoFull ) : ( bAmmoFull );
|
|
}
|
|
|
|
case LESSON_ACTION_WEAPON_AMMO_EMPTY:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
|
|
|
|
if ( !pBasePlayer )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty()\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CBaseCombatWeapon *pBaseCombatWeapon = NULL;
|
|
|
|
// Get the weapon in variable slot
|
|
for ( int iWeapon = 0; iWeapon < MAX_WEAPONS; iWeapon++ )
|
|
{
|
|
CBaseCombatWeapon *pBaseCombatWeaponTemp = pBasePlayer->ActivePlayerCombatCharacter()->GetWeapon( iWeapon );
|
|
if ( pBaseCombatWeaponTemp )
|
|
{
|
|
if ( pBaseCombatWeaponTemp->GetSlot() == iTemp )
|
|
{
|
|
pBaseCombatWeapon = pBaseCombatWeaponTemp;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !pBaseCombatWeapon )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty()\n" );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar GetWeaponInSlot returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Check if the ammo is empty
|
|
int iPlayerAmmo = pBaseCombatWeapon->GetReserveAmmoCount( AMMO_POSITION_PRIMARY );
|
|
|
|
bool bAmmoEmpty = ( iPlayerAmmo <= 0 );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->GetWeaponInSlot( " ) : ( "\t[%s]->GetWeaponInSlot( " ), pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseSuccess, "%i ", iTemp );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")->AmmoEmpty() " );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bAmmoEmpty ) ? ( "true" ) : ( "false" ) );
|
|
ConColorMsg(CBaseLesson::m_rgbaVerbosePlain, " )\n" );
|
|
}
|
|
|
|
return ( bNot ) ? ( !bAmmoEmpty ) : ( bAmmoEmpty );
|
|
}
|
|
|
|
case LESSON_ACTION_WEAPON_CAN_USE:
|
|
{
|
|
C_BaseCombatWeapon *pBaseCombatWeapon = dynamic_cast<C_BaseCombatWeapon*>( pParam );
|
|
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
|
|
|
|
if ( !pBasePlayer )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s])\n" ) : ( "\t[%s]->Weapon_CanUse([%s])\n" ), pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as BasePlayer returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( !pBaseCombatWeapon )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s])\n" ) : ( "\t[%s]->Weapon_CanUse([%s])\n" ), pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam BaseCombatWeapon returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool bCanEquip = pBasePlayer->Weapon_CanUse( pBaseCombatWeapon );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\t![%s]->Weapon_CanUse([%s]) " ) : ( "\t[%s]->Weapon_CanUse([%s]) " ), pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, ( bCanEquip ) ? ( "true\n" ) : ( "false\n" ) );
|
|
}
|
|
|
|
return ( bNot ) ? ( !bCanEquip ) : ( bCanEquip );
|
|
}
|
|
|
|
case LESSON_ACTION_USE_TARGET_IS:
|
|
{
|
|
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
|
|
|
|
if ( !pBasePlayer )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) != [%s]\n" ) : ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) == [%s]\n" ), pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) != [%s]\n" ) : ( "\tC_BaseEntity::Instance([%s]->GetUseEntity()) == [%s]\n" ), pchVarName, pchParamName->String() );
|
|
}
|
|
|
|
return ( bNot ) ? ( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) != pParam ) : ( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) == pParam );
|
|
}
|
|
|
|
case LESSON_ACTION_GET_USE_TARGET:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
if ( iTemp <= 0 || iTemp > 2 )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Use entity2 if it was specified, otherwise, use entity1
|
|
CHandle<C_BaseEntity> *pHandle;
|
|
char const *pchParamNameTemp = NULL;
|
|
|
|
if ( iTemp == 2 )
|
|
{
|
|
pHandle = &m_hEntity2;
|
|
pchParamNameTemp = "entity2";
|
|
}
|
|
else
|
|
{
|
|
pHandle = &m_hEntity1;
|
|
pchParamNameTemp = "entity1";
|
|
}
|
|
|
|
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
|
|
|
|
if ( !pBasePlayer )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchParamNameTemp, pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
pHandle->Set( C_BaseEntity::Instance( pBasePlayer->GetUseEntity() ) );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetUseEntity())\n", pchParamNameTemp, pchVarName );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
case LESSON_ACTION_GET_POTENTIAL_USE_TARGET:
|
|
{
|
|
int iTemp = static_cast<int>( fParam );
|
|
|
|
if ( iTemp <= 0 || iTemp > 2 )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[entityINVALID] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tParam selecting string is out of range!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Use entity2 if it was specified, otherwise, use entity1
|
|
CHandle<C_BaseEntity> *pHandle;
|
|
char const *pchParamNameTemp = NULL;
|
|
|
|
if ( iTemp == 2 )
|
|
{
|
|
pHandle = &m_hEntity2;
|
|
pchParamNameTemp = "entity2";
|
|
}
|
|
else
|
|
{
|
|
pHandle = &m_hEntity1;
|
|
pchParamNameTemp = "entity1";
|
|
}
|
|
|
|
C_BasePlayer *pBasePlayer = ToBasePlayer( pVar );
|
|
|
|
if ( !pBasePlayer )
|
|
{
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchParamNameTemp, pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseClose, "\tVar handle as Player returned NULL!\n" );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
pHandle->Set( C_BaseEntity::Instance( pBasePlayer->GetPotentialUseEntity() ) );
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s] = C_BaseEntity::Instance([%s]->GetPotentialUseEntity())\n", pchParamNameTemp, pchVarName );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CScriptedIconLesson::ProcessElementAction( int iAction, bool bNot, const char *pchVarName, CGameInstructorSymbol *pchVar, const CGameInstructorSymbol *pchParamName, const char *pchParam )
|
|
{
|
|
switch ( iAction )
|
|
{
|
|
case LESSON_ACTION_REFERENCE_OPEN:
|
|
{
|
|
const CBaseLesson *pLesson = GetGameInstructor().GetLesson( pchParamName->String() );
|
|
if ( !pLesson )
|
|
{
|
|
DevWarning( "Invalid lesson specified: \"%s\".", pchParamName->String() );
|
|
return false;
|
|
}
|
|
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( Color( 64, 128, 255, 255 ), ( bNot ) ? ( "\t!( [\"%s\"]->IsInstanceActive() " ) : ( "\t( [\"%s\"]->IsInstanceActive() " ), pchParamName->String() );
|
|
ConColorMsg( Color( 255, 255, 255, 255 ), "\"%s\"", (pLesson->IsInstanceActive() ? "true" : "false") );
|
|
ConColorMsg( Color( 64, 128, 255, 255 ), " )\n" );
|
|
}
|
|
|
|
return ( bNot ) ? ( !pLesson->IsInstanceActive() ) : ( pLesson->IsInstanceActive() );
|
|
}
|
|
|
|
case LESSON_ACTION_SET:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcpy([%s], [%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
}
|
|
|
|
*pchVar = pchParam;
|
|
return true;
|
|
|
|
case LESSON_ACTION_ADD:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcat([%s], [%s] ", pchVarName, pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ")\n" );
|
|
}
|
|
|
|
char szTemp[ 256 ];
|
|
Q_strncpy( szTemp, pchVar->String(), sizeof( szTemp ) );
|
|
Q_strncat( szTemp, pchParam, sizeof( szTemp ) );
|
|
|
|
*pchVar = szTemp;
|
|
return true;
|
|
|
|
case LESSON_ACTION_IS:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcmp([%s] ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchVar->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") != 0\n" ) : ( ") == 0\n" ) );
|
|
}
|
|
|
|
return ( bNot ) ? ( Q_strcmp( pchVar->String(), pchParam ) != 0 ) : ( Q_strcmp( pchVar->String(), pchParam ) == 0 );
|
|
|
|
case LESSON_ACTION_HAS_PREFIX:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tStringHasPrefix([%s] ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchVar->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") == false\n" ) : ( ") == true\n" ) );
|
|
}
|
|
|
|
return ( bNot ) ? ( !StringHasPrefix( pchVar->String(), pchParam ) ) : ( StringHasPrefix( pchVar->String(), pchParam ) );
|
|
|
|
case LESSON_ACTION_LESS_THAN:
|
|
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
|
|
{
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\tQ_strcmp([%s] ", pchVarName );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\"%s\"", pchVar->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ", [%s] ", pchParamName->String() );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\"%s\"", pchParam );
|
|
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ") >= 0\n" ) : ( ") < 0\n" ) );
|
|
}
|
|
|
|
return ( bNot ) ? ( Q_strcmp( pchVar->String(), pchParam ) >= 0 ) : ( Q_strcmp( pchVar->String(), pchParam ) < 0 );
|
|
}
|
|
|
|
DevWarning( "Invalid lesson action type used with \"%s\" variable type.\n", pchVarName );
|
|
|
|
return false;
|
|
}
|
|
|
|
LessonEvent_t * CScriptedIconLesson::AddOpenEvent( void )
|
|
{
|
|
int iNewLessonEvent = m_OpenEvents.AddToTail();
|
|
return &(m_OpenEvents[ iNewLessonEvent ]);
|
|
}
|
|
|
|
LessonEvent_t * CScriptedIconLesson::AddCloseEvent( void )
|
|
{
|
|
int iNewLessonEvent = m_CloseEvents.AddToTail();
|
|
return &(m_CloseEvents[ iNewLessonEvent ]);
|
|
}
|
|
|
|
LessonEvent_t * CScriptedIconLesson::AddSuccessEvent( void )
|
|
{
|
|
int iNewLessonEvent = m_SuccessEvents.AddToTail();
|
|
return &(m_SuccessEvents[ iNewLessonEvent ]);
|
|
}
|
|
|
|
LessonEvent_t * CScriptedIconLesson::AddOnOpenEvent( void )
|
|
{
|
|
int iNewLessonEvent = m_OnOpenEvents.AddToTail();
|
|
return &(m_OnOpenEvents[ iNewLessonEvent ]);
|
|
}
|
|
|
|
LessonEvent_t * CScriptedIconLesson::AddUpdateEvent( void )
|
|
{
|
|
int iNewLessonEvent = m_UpdateEvents.AddToTail();
|
|
return &(m_UpdateEvents[ iNewLessonEvent ]);
|
|
}
|
|
|
|
// Static method to init the keyvalues symbols used for comparisons
|
|
void CScriptedIconLesson::PreReadLessonsFromFile()
|
|
{
|
|
static bool bFirstTime = true;
|
|
if ( !bFirstTime )
|
|
return;
|
|
bFirstTime = false;
|
|
|
|
// Run init info call macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_VARIABLE_INIT_SYMBOL
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_VARIABLE_INIT_SYMBOL
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_VARIABLE_INIT_SYMBOL
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_VARIABLE_INIT_SYMBOL
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
|
|
// And build the map of variable name to enum
|
|
// Run string to int macros on all scriptable variables (see: LESSON_VARIABLE_FACTORY definition)
|
|
#define LESSON_VARIABLE_MACRO LESSON_SCRIPT_STRING_ADD_TO_MAP
|
|
#define LESSON_VARIABLE_MACRO_BOOL LESSON_SCRIPT_STRING_ADD_TO_MAP
|
|
#define LESSON_VARIABLE_MACRO_EHANDLE LESSON_SCRIPT_STRING_ADD_TO_MAP
|
|
#define LESSON_VARIABLE_MACRO_STRING LESSON_SCRIPT_STRING_ADD_TO_MAP
|
|
LESSON_VARIABLE_FACTORY
|
|
#undef LESSON_VARIABLE_MACRO
|
|
#undef LESSON_VARIABLE_MACRO_BOOL
|
|
#undef LESSON_VARIABLE_MACRO_EHANDLE
|
|
#undef LESSON_VARIABLE_MACRO_STRING
|
|
|
|
// Set up mapping of field types
|
|
g_TypeToParamTypeMap.Insert( "float", FIELD_FLOAT );
|
|
g_TypeToParamTypeMap.Insert( "string", FIELD_STRING );
|
|
g_TypeToParamTypeMap.Insert( "int", FIELD_INTEGER );
|
|
g_TypeToParamTypeMap.Insert( "integer", FIELD_INTEGER );
|
|
g_TypeToParamTypeMap.Insert( "short", FIELD_INTEGER );
|
|
g_TypeToParamTypeMap.Insert( "long", FIELD_INTEGER );
|
|
g_TypeToParamTypeMap.Insert( "bool", FIELD_BOOLEAN );
|
|
g_TypeToParamTypeMap.Insert( "player", FIELD_CUSTOM );
|
|
g_TypeToParamTypeMap.Insert( "entity", FIELD_EHANDLE );
|
|
g_TypeToParamTypeMap.Insert( "convar", FIELD_EMBEDDED );
|
|
g_TypeToParamTypeMap.Insert( "void", FIELD_VOID );
|
|
|
|
// Set up the lesson action map
|
|
|
|
CScriptedIconLesson::LessonActionMap.Insert( "scope in", LESSON_ACTION_SCOPE_IN );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "scope out", LESSON_ACTION_SCOPE_OUT );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "close", LESSON_ACTION_CLOSE );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "success", LESSON_ACTION_SUCCESS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "lock", LESSON_ACTION_LOCK );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "present complete", LESSON_ACTION_PRESENT_COMPLETE );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "present start", LESSON_ACTION_PRESENT_START );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "present end", LESSON_ACTION_PRESENT_END );
|
|
|
|
CScriptedIconLesson::LessonActionMap.Insert( "reference open", LESSON_ACTION_REFERENCE_OPEN );
|
|
|
|
CScriptedIconLesson::LessonActionMap.Insert( "is multiplayer", LESSON_ACTION_IS_MULTIPLAYER );
|
|
|
|
CScriptedIconLesson::LessonActionMap.Insert( "set", LESSON_ACTION_SET );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "add", LESSON_ACTION_ADD );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "subtract", LESSON_ACTION_SUBTRACT );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "multiply", LESSON_ACTION_MULTIPLY );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "is", LESSON_ACTION_IS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "less than", LESSON_ACTION_LESS_THAN );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "has prefix", LESSON_ACTION_HAS_PREFIX );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "has bit", LESSON_ACTION_HAS_BIT );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "bit count is", LESSON_ACTION_BIT_COUNT_IS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "bit count less than", LESSON_ACTION_BIT_COUNT_LESS_THAN );
|
|
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get distance", LESSON_ACTION_GET_DISTANCE );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get angular distance", LESSON_ACTION_GET_ANGULAR_DISTANCE );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get player display name", LESSON_ACTION_GET_PLAYER_DISPLAY_NAME );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "classname is", LESSON_ACTION_CLASSNAME_IS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "modelname is", LESSON_ACTION_MODELNAME_IS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "team is", LESSON_ACTION_TEAM_IS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "health less than", LESSON_ACTION_HEALTH_LESS_THAN );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "health percentage less than", LESSON_ACTION_HEALTH_PERCENTAGE_LESS_THAN );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get active weapon", LESSON_ACTION_GET_ACTIVE_WEAPON );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "weapon is", LESSON_ACTION_WEAPON_IS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "weapon has", LESSON_ACTION_WEAPON_HAS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get active weapon slot", LESSON_ACTION_GET_ACTIVE_WEAPON_SLOT );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get weapon slot", LESSON_ACTION_GET_WEAPON_SLOT );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get weapon in slot", LESSON_ACTION_GET_WEAPON_IN_SLOT );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "clip percentage less than", LESSON_ACTION_CLIP_PERCENTAGE_LESS_THAN);
|
|
CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo low", LESSON_ACTION_WEAPON_AMMO_LOW );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo full", LESSON_ACTION_WEAPON_AMMO_FULL );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "weapon ammo empty", LESSON_ACTION_WEAPON_AMMO_EMPTY );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "weapon can use", LESSON_ACTION_WEAPON_CAN_USE );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "use target is", LESSON_ACTION_USE_TARGET_IS );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get use target", LESSON_ACTION_GET_USE_TARGET );
|
|
CScriptedIconLesson::LessonActionMap.Insert( "get potential use target", LESSON_ACTION_GET_POTENTIAL_USE_TARGET );
|
|
|
|
// Add mod actions to the map
|
|
Mod_PreReadLessonsFromFile();
|
|
}
|