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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "c_te_legacytempents.h"
#include "tier1/keyvalues.h"
#include "toolframework_client.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Breakable Model TE
//-----------------------------------------------------------------------------
class C_TEPhysicsProp : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEPhysicsProp, C_BaseTempEntity ); DECLARE_CLIENTCLASS();
C_TEPhysicsProp( void ); virtual ~C_TEPhysicsProp( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public: Vector m_vecOrigin; QAngle m_angRotation; Vector m_vecVelocity; int m_nModelIndex; int m_nSkin; int m_nFlags; int m_nEffects; color32 m_clrRender; };
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEPhysicsProp, DT_TEPhysicsProp, CTEPhysicsProp) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropFloat( RECVINFO( m_angRotation[0] ) ), RecvPropFloat( RECVINFO( m_angRotation[1] ) ), RecvPropFloat( RECVINFO( m_angRotation[2] ) ), RecvPropVector( RECVINFO(m_vecVelocity)), RecvPropInt( RECVINFO(m_nModelIndex)), RecvPropInt( RECVINFO(m_nFlags)), RecvPropInt( RECVINFO(m_nSkin)), RecvPropInt( RECVINFO(m_nEffects)), RecvPropInt( RECVINFO(m_clrRender), 0, RecvProxy_Int32ToColor32 ), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEPhysicsProp::C_TEPhysicsProp( void ) { color32 white = {255, 255, 255, 255};
m_vecOrigin.Init(); m_angRotation.Init(); m_vecVelocity.Init(); m_nModelIndex = 0; m_nSkin = 0; m_nFlags = 0; m_nEffects = 0; m_clrRender = white; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEPhysicsProp::~C_TEPhysicsProp( void ) { }
//-----------------------------------------------------------------------------
// Recording
//-----------------------------------------------------------------------------
static inline void RecordPhysicsProp( const Vector& start, const QAngle &angles, const Vector& vel, int nModelIndex, int flags, int nSkin, int nEffects, color24 renderColor ) { if ( !ToolsEnabled() ) return;
if ( clienttools->IsInRecordingMode() ) { const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL; const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; Color convertedRenderColor((int)renderColor.r, (int)renderColor.g, (int)renderColor.b);
KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_PHYSICS_PROP ); msg->SetString( "name", "TE_PhysicsProp" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", start.x ); msg->SetFloat( "originy", start.y ); msg->SetFloat( "originz", start.z ); msg->SetFloat( "anglesx", angles.x ); msg->SetFloat( "anglesy", angles.y ); msg->SetFloat( "anglesz", angles.z ); msg->SetFloat( "velx", vel.x ); msg->SetFloat( "vely", vel.y ); msg->SetFloat( "velz", vel.z ); msg->SetString( "model", pModelName ); msg->SetInt( "breakmodel", flags ); msg->SetInt( "skin", nSkin ); msg->SetInt( "effects", nEffects ); msg->SetColor( "rendercolor", convertedRenderColor );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TE_PhysicsProp( IRecipientFilter& filter, float delay, int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects, color24 renderColor ) { tempents->PhysicsProp( modelindex, skin, pos, angles, vel, flags, effects, renderColor ); RecordPhysicsProp( pos, angles, vel, modelindex, flags, skin, effects, renderColor ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEPhysicsProp::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEPhysicsProp::PostDataUpdate" );
color24 clrRenderConverted; clrRenderConverted.r = m_clrRender.r; clrRenderConverted.g = m_clrRender.g; clrRenderConverted.b = m_clrRender.b;
tempents->PhysicsProp( m_nModelIndex, m_nSkin, m_vecOrigin, m_angRotation, m_vecVelocity, m_nFlags, m_nEffects, clrRenderConverted ); RecordPhysicsProp( m_vecOrigin, m_angRotation, m_vecVelocity, m_nModelIndex, m_nFlags, m_nSkin, m_nEffects, clrRenderConverted ); }
void TE_PhysicsProp( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { Vector vecOrigin, vecVel; QAngle angles; int nSkin; nSkin = pKeyValues->GetInt( "skin", 0 ); vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); angles.x = pKeyValues->GetFloat( "anglesx" ); angles.y = pKeyValues->GetFloat( "anglesy" ); angles.z = pKeyValues->GetFloat( "anglesz" ); vecVel.x = pKeyValues->GetFloat( "velx" ); vecVel.y = pKeyValues->GetFloat( "vely" ); vecVel.z = pKeyValues->GetFloat( "velz" ); const char *pModelName = pKeyValues->GetString( "model" ); int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; int flags = pKeyValues->GetInt( "breakmodel" ); int nEffects = pKeyValues->GetInt( "effects" ); Color renderColor = pKeyValues->GetColor( "rendercolor" ); color24 convertedRenderColor; convertedRenderColor.r = (byte)renderColor.r(); convertedRenderColor.g = (byte)renderColor.g(); convertedRenderColor.b = (byte)renderColor.b();
TE_PhysicsProp( filter, delay, nModelIndex, nSkin, vecOrigin, angles, vecVel, flags, nEffects, convertedRenderColor ); }
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