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182 lines
6.3 KiB
182 lines
6.3 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "c_te_legacytempents.h"
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#include "tier1/keyvalues.h"
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#include "toolframework_client.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Breakable Model TE
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//-----------------------------------------------------------------------------
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class C_TEPhysicsProp : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEPhysicsProp, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TEPhysicsProp( void );
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virtual ~C_TEPhysicsProp( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecOrigin;
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QAngle m_angRotation;
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Vector m_vecVelocity;
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int m_nModelIndex;
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int m_nSkin;
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int m_nFlags;
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int m_nEffects;
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color32 m_clrRender;
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};
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEPhysicsProp, DT_TEPhysicsProp, CTEPhysicsProp)
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RecvPropVector( RECVINFO(m_vecOrigin)),
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RecvPropFloat( RECVINFO( m_angRotation[0] ) ),
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RecvPropFloat( RECVINFO( m_angRotation[1] ) ),
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RecvPropFloat( RECVINFO( m_angRotation[2] ) ),
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RecvPropVector( RECVINFO(m_vecVelocity)),
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RecvPropInt( RECVINFO(m_nModelIndex)),
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RecvPropInt( RECVINFO(m_nFlags)),
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RecvPropInt( RECVINFO(m_nSkin)),
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RecvPropInt( RECVINFO(m_nEffects)),
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RecvPropInt( RECVINFO(m_clrRender), 0, RecvProxy_Int32ToColor32 ),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEPhysicsProp::C_TEPhysicsProp( void )
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{
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color32 white = {255, 255, 255, 255};
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m_vecOrigin.Init();
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m_angRotation.Init();
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m_vecVelocity.Init();
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m_nModelIndex = 0;
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m_nSkin = 0;
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m_nFlags = 0;
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m_nEffects = 0;
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m_clrRender = white;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEPhysicsProp::~C_TEPhysicsProp( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Recording
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//-----------------------------------------------------------------------------
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static inline void RecordPhysicsProp( const Vector& start, const QAngle &angles,
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const Vector& vel, int nModelIndex, int flags, int nSkin, int nEffects, color24 renderColor )
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{
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if ( !ToolsEnabled() )
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return;
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if ( clienttools->IsInRecordingMode() )
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{
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const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL;
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const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
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Color convertedRenderColor((int)renderColor.r, (int)renderColor.g, (int)renderColor.b);
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KeyValues *msg = new KeyValues( "TempEntity" );
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msg->SetInt( "te", TE_PHYSICS_PROP );
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msg->SetString( "name", "TE_PhysicsProp" );
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msg->SetFloat( "time", gpGlobals->curtime );
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msg->SetFloat( "originx", start.x );
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msg->SetFloat( "originy", start.y );
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msg->SetFloat( "originz", start.z );
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msg->SetFloat( "anglesx", angles.x );
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msg->SetFloat( "anglesy", angles.y );
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msg->SetFloat( "anglesz", angles.z );
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msg->SetFloat( "velx", vel.x );
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msg->SetFloat( "vely", vel.y );
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msg->SetFloat( "velz", vel.z );
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msg->SetString( "model", pModelName );
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msg->SetInt( "breakmodel", flags );
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msg->SetInt( "skin", nSkin );
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msg->SetInt( "effects", nEffects );
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msg->SetColor( "rendercolor", convertedRenderColor );
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
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msg->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void TE_PhysicsProp( IRecipientFilter& filter, float delay,
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int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects, color24 renderColor )
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{
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tempents->PhysicsProp( modelindex, skin, pos, angles, vel, flags, effects, renderColor );
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RecordPhysicsProp( pos, angles, vel, modelindex, flags, skin, effects, renderColor );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEPhysicsProp::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TEPhysicsProp::PostDataUpdate" );
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color24 clrRenderConverted;
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clrRenderConverted.r = m_clrRender.r;
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clrRenderConverted.g = m_clrRender.g;
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clrRenderConverted.b = m_clrRender.b;
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tempents->PhysicsProp( m_nModelIndex, m_nSkin, m_vecOrigin, m_angRotation, m_vecVelocity, m_nFlags, m_nEffects, clrRenderConverted );
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RecordPhysicsProp( m_vecOrigin, m_angRotation, m_vecVelocity, m_nModelIndex, m_nFlags, m_nSkin, m_nEffects, clrRenderConverted );
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}
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void TE_PhysicsProp( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
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{
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Vector vecOrigin, vecVel;
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QAngle angles;
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int nSkin;
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nSkin = pKeyValues->GetInt( "skin", 0 );
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vecOrigin.x = pKeyValues->GetFloat( "originx" );
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vecOrigin.y = pKeyValues->GetFloat( "originy" );
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vecOrigin.z = pKeyValues->GetFloat( "originz" );
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angles.x = pKeyValues->GetFloat( "anglesx" );
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angles.y = pKeyValues->GetFloat( "anglesy" );
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angles.z = pKeyValues->GetFloat( "anglesz" );
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vecVel.x = pKeyValues->GetFloat( "velx" );
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vecVel.y = pKeyValues->GetFloat( "vely" );
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vecVel.z = pKeyValues->GetFloat( "velz" );
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const char *pModelName = pKeyValues->GetString( "model" );
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int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0;
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int flags = pKeyValues->GetInt( "breakmodel" );
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int nEffects = pKeyValues->GetInt( "effects" );
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Color renderColor = pKeyValues->GetColor( "rendercolor" );
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color24 convertedRenderColor;
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convertedRenderColor.r = (byte)renderColor.r();
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convertedRenderColor.g = (byte)renderColor.g();
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convertedRenderColor.b = (byte)renderColor.b();
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TE_PhysicsProp( filter, delay, nModelIndex, nSkin, vecOrigin, angles, vecVel, flags, nEffects, convertedRenderColor );
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}
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