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// ========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// =============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include "mapoverview.h"
#include "hudelement.h"
#include "hud_macros.h"
#include <filesystem.h>
#include "cs_gamerules.h"
#include "c_team.h"
#include "c_cs_playerresource.h"
#include "c_plantedc4.h"
#include "c_cs_hostage.h"
#include "vtf/vtf.h"
#include "clientmode.h"
#include "voice_status.h"
#include "vgui/ILocalize.h"
#include <vstdlib/vstrtools.h>
#include "view.h"
#include "gameui_util.h"
#include "HUD/sfhudfreezepanel.h"
#include "HUD/sfhudwinpanel.h"
#include "HUD/sfhud_teamcounter.h"
#include "c_plantedc4.h"
#include "c_world.h"
#include "gametypes.h"
#include "hltvreplaysystem.h"
#include "clientmode_shared.h"
//memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static const float NOTSPOTTEDRADIUS = 1400.0f; static const float DEAD_FADE_TIME = 4.0f; static const float GHOST_FADE_TIME = 6.0f; static const float BOMB_FADE_TIME = 8.0f; static const float DEFUSER_FADE_TIME = 8.0f; static const float TIMER_INIT = -1000.0f; static const int INVALID_INDEX = -1;
ConVar mapoverview_allow_client_draw( "mapoverview_allow_client_draw", "0", FCVAR_RELEASE, "Allow a client to draw on the map overview" ); ConVar mapoverview_allow_grid_usage( "mapoverview_allow_grid_usage", "0", FCVAR_RELEASE, "When set to 1, allows turning on the (experimental) grid for drawing." ); ConVar mapoverview_icon_scale( "mapoverview_icon_scale", "1.0", FCVAR_RELEASE | FCVAR_ARCHIVE, "Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.", true, 0.5f, true, 3.0f );
/*******************************************************************************
* data definitions */
static const char* playerIconNames[] = { "Greande_HE", "Greande_FLASH", "Greande_SMOKE", "Greande_MOLOTOV", "Greande_DECOY",
"Defuser", "AbovePlayer", "BelowPlayer", "Flashed", "PlayerNumber", "PlayerNameCT", "PlayerNameT", // below this, the icons are rotated
"PlayerIndicator", "SpeakingOnMap", "HostageTransitOnMap", "CTOnMap", "CTDeath", "CTGhost", "TOnMap", "TDeath", "TGhost", "EnemyOnMap", "EnemyDeath", "EnemyGhost", "HostageOnMap", "HostageDeath", "HostageGhost", "DirectionalIndicator", "MuzzleFlash", "LowHealth", "Selected", NULL };
static const char* hostageIconNames[] = { "HostageDead", "HostageRescued", "HostageAlive", "HostageTransit", NULL };
static const char* overviewIconNames[] = { "BombPlantedIcon", "BombPlantedIconMedium", "BombPlantedIconFast", "HostageZoneIcon", NULL };
static const char *desiredMessageNames[] = { "game_newmap", "round_start", "player_connect", "player_info", "player_team", "player_spawn", "player_death", "player_disconnect", "hostage_killed", "hostage_rescued", "bomb_defused", "bomb_exploded", "bomb_planted", "bomb_pickup", "bomb_dropped", "defuser_pickup", "defuser_dropped", "decoy_started", "decoy_detonate", "hegrenade_detonate", "flashbang_detonate", "smokegrenade_detonate", "smokegrenade_expired", "inferno_startburn", "inferno_expire", "bot_takeover", NULL };
enum DESIRED_MESSAGE_INDICES { GAME_NEWMAP, ROUND_POST_START, PLAYER_CONNECT, PLAYER_INFO, PLAYER_TEAM, PLAYER_SPAWN, PLAYER_DEATH, PLAYER_DISCONNECT, HOSTAGE_KILLED, HOSTAGE_RESCUED, BOMB_DEFUSED, BOMB_EXPLODED, BOMB_PLANTED, BOMB_PICKUP, BOMB_DROPPED, DEFUSER_PICKUP, DEFUSER_DROPPED, DECOY_STARTED, DECOY_DETONATE, HE_DETONATE, FLASH_DETONATE, SMOKE_DETONATE, SMOKE_EXPIRE, MOLOTOV_DETONATE, MOLOTOV_EXPIRE, BOT_TAKEOVER,
};
/***************************************************
* callback and function declarations */
static bool maplessfunc( const char* const & s1, const char* const & s2 ) { return V_strcmp( s1, s2 ) < 0; }
CUtlMap<const char*, int> SFMapOverview::m_messageMap( maplessfunc );
DECLARE_HUDELEMENT( SFMapOverview ); DECLARE_HUD_MESSAGE( SFMapOverview, ProcessSpottedEntityUpdate );
SFUI_BEGIN_GAME_API_DEF SFUI_DECL_METHOD( MapLoaded ), SFUI_DECL_METHOD( ToggleOverviewMap ), SFUI_DECL_METHOD( AllowMapDrawing ), SFUI_DECL_METHOD( GetWorldDistance ), //SFUI_DECL_METHOD( GetNavPath ),
SFUI_END_GAME_API_DEF( SFMapOverview, MapOverview );
CON_COMMAND( drawoverviewmap, "Draws the overview map" ) { ( GET_HUDELEMENT( SFMapOverview ) )->ShowMapOverview( true ); }
CON_COMMAND( hideoverviewmap, "Hides the overview map" ) { ( GET_HUDELEMENT( SFMapOverview ) )->ShowMapOverview( false ); }
/**********************************************************************
* SFMapOverviewIconPackage code */
SFMapOverview::SFMapOverviewIconPackage::SFMapOverviewIconPackage() { ClearAll(); }
SFMapOverview::SFMapOverviewIconPackage::~SFMapOverviewIconPackage() { }
void SFMapOverview::SFMapOverviewIconPackage::ClearAll( void ) { m_IconPackage = NULL; m_IconPackageRotate = NULL; V_memset( m_Icons, 0, sizeof( m_Icons ) );
m_pScaleformUI = NULL;
m_iCurrentVisibilityFlags = 0; m_fCurrentAlpha = 1.0f;
m_Health = 0; m_iPlayerType = 0; m_iIndex = INVALID_INDEX; m_iEntityID = 0;
m_bIsActive = false; m_bOffMap = true;
m_bIsLowHealth = false; m_bIsSelected = false; m_bIsFlashed = false; m_bIsFiring = false;
m_bIsSpotted = false; m_fGhostTime = TIMER_INIT;
m_bIsDead = false; m_fDeadTime = TIMER_INIT; m_fGrenExpireTime = TIMER_INIT;
m_IconPackType = ICON_PACK_PLAYER; m_bIsRescued = false;
m_bIsOnLocalTeam = false;
m_fRoundStartTime = TIMER_INIT;
m_wcName[0] = 0;
m_Position = vec3_origin; m_Angle.Init();
m_nGrenadeType = -1;
m_bIsDefuser = false; }
void SFMapOverview::SFMapOverviewIconPackage::Init( IScaleformUI* pui, SFVALUE iconPackage ) { m_pScaleformUI = pui; m_IconPackage = pui->CreateValue( iconPackage ); m_IconPackageRotate = m_pScaleformUI->Value_GetMember( iconPackage, "RotatedLayer" );
for ( uint64 i = 0; i < PI_NUM_ICONS && playerIconNames[i] != NULL; i++ ) { if ( i < PI_FIRST_ROTATED ) { m_Icons[i] = pui->Value_GetMember( m_IconPackage, playerIconNames[i] ); } else { if ( m_IconPackageRotate ) { m_Icons[i] = pui->Value_GetMember( m_IconPackageRotate, playerIconNames[i] ); } }
if ( m_Icons[i] ) { pui->Value_SetVisible( m_Icons[i], ( m_iCurrentVisibilityFlags & ( 1ll << i ) ) != 0 ); } }
ScaleformDisplayInfo displayInfo; displayInfo.SetAlpha( m_fCurrentAlpha * 100.0f ); displayInfo.SetVisibility( m_iCurrentVisibilityFlags != 0 ); m_pScaleformUI->Value_SetDisplayInfo( m_IconPackage, &displayInfo ); }
void SFMapOverview::SFMapOverviewIconPackage::NukeFromOrbit( SFMapOverview* pSFUI ) { if ( pSFUI->FlashAPIIsValid() ) { pSFUI->SafeReleaseSFVALUE( m_IconPackage ); pSFUI->SafeReleaseSFVALUE( m_IconPackageRotate ); for ( uint64 i = 0; i < PI_NUM_ICONS; i++ ) { pSFUI->SafeReleaseSFVALUE( m_Icons[i] ); } }
ClearAll(); }
void SFMapOverview::SFMapOverviewIconPackage::StartRound( void ) { m_Health = 100;
m_bOffMap = false; m_bIsLowHealth = false; m_bIsSelected = false; m_bIsFlashed = false; m_bIsFiring = false; m_bIsSpotted = false; m_fGhostTime = TIMER_INIT;
m_bIsDead = false; m_fDeadTime = TIMER_INIT; m_fGrenExpireTime = TIMER_INIT;
m_bIsRescued = false;
m_nAboveOrBelow = R_SAMELEVEL;
m_fRoundStartTime = gpGlobals->curtime;
m_nGrenadeType = -1;
m_Position = vec3_origin; m_Angle.Init();
SetAlpha( 0 ); SetVisibilityFlags( 0 ); }
bool SFMapOverview::SFMapOverviewIconPackage::IsVisible( void ) { return ( m_fCurrentAlpha != 0 && m_iCurrentVisibilityFlags != 0 ); }
void SFMapOverview::SFMapOverviewIconPackage::SetIsPlayer( bool value ) { m_bIsPlayer = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsSpeaking ( bool value ) { m_bIsSpeaking = value && m_bIsOnLocalTeam; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsOffMap( bool value ) { m_bOffMap = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsLowHealth( bool value ) { m_bIsLowHealth = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsSelected( bool value ) { m_bIsSelected = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsFlashed( bool value ) { m_bIsFlashed = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsFiring( bool value ) { m_bIsFiring = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsAboveOrBelow( int value ) { m_nAboveOrBelow = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsMovingHostage( bool value ) { m_bIsMovingHostage = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsRescued( bool value ) { m_bIsRescued = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsOnLocalTeam( bool value ) { m_bIsOnLocalTeam = value; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsControlledBot( void ) { m_bIsDead = true; m_bIsSpotted = true; m_fDeadTime = TIMER_INIT; m_fGhostTime = TIMER_INIT; }
void SFMapOverview::SFMapOverviewIconPackage::SetIsDead( bool value ) { if ( value != m_bIsDead ) { if ( value ) { // SetIsSpotted( true );
m_fDeadTime = gpGlobals->curtime; } else { m_fDeadTime = TIMER_INIT; }
m_bIsDead = value; }
}
void SFMapOverview::SFMapOverviewIconPackage::SetGrenadeExpireTime( float value ) { if ( value ) { m_fGrenExpireTime = value; } }
void SFMapOverview::SFMapOverviewIconPackage::SetIsSpotted( bool value ) { if ( gpGlobals->curtime - m_fRoundStartTime > 0.25f ) { if ( value != m_bIsSpotted ) { if ( !value ) { m_fGhostTime = gpGlobals->curtime; } else { m_fGhostTime = TIMER_INIT; }
m_bIsSpotted = value; } } }
void SFMapOverview::SFMapOverviewIconPackage::SetPlayerTeam( int team ) { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) { return; }
int newType;
switch( team ) { case TEAM_UNASSIGNED: newType = PI_HOSTAGE; break;
case TEAM_TERRORIST: newType = pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || pLocalPlayer->IsObserver() ? PI_T : PI_ENEMY; break;
case TEAM_CT: newType =pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || pLocalPlayer->IsObserver() ? PI_CT : PI_ENEMY; break;
case TEAM_SPECTATOR: default: newType = 0; break; }
if ( m_iPlayerType != newType ) { m_iPlayerType = newType; SetVisibilityFlags( 0 ); }
}
void SFMapOverview::SFMapOverviewIconPackage::SetupIconsFromStates( void ) { uint64 flags = 0; float alpha = 1;
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) return;
bool bShowAll = false; if ( pLocalPlayer->IsSpectator() || g_bEngineIsHLTV ) bShowAll = true;
if ( m_iPlayerType != 0 ) { flags = 1ll << m_iPlayerType;
if ( m_bIsDead ) { if ( m_Position.x == 0 && m_Position.y == 0 || !m_bIsSpotted ) { flags = 0; } else { float deadElapsedTime = gpGlobals->curtime - m_fDeadTime; if ( deadElapsedTime > DEAD_FADE_TIME ) { m_fDeadTime = TIMER_INIT; flags = 0; } else { alpha = clamp( 1.0f - deadElapsedTime / DEAD_FADE_TIME, 0.0f, 1.0f );
// the shift below changes the icon to be the dead icon ( the X )
// rescued hostages are marked as dead, but we don't want to show
// the X in that case. So if this guy is a hostage and has been resuced
// we want to skip the code that changes the icon to the dead icon.
bool isRescuedNotDead = IsHostageType() && m_bIsRescued;
if ( !isRescuedNotDead ) { flags <<= 1; } } } } else if ( !m_bIsSpotted ) { float ghostElapsedTime = gpGlobals->curtime - m_fGhostTime; if ( ghostElapsedTime > GHOST_FADE_TIME ) { m_fGhostTime = TIMER_INIT; flags = 0; } else { alpha = clamp( 1.0f - ghostElapsedTime / GHOST_FADE_TIME, 0.0f, 1.0f ); // shifting to show the "ghost" icon
flags <<= 2; } } else { if ( m_bIsMovingHostage ) { flags |= 1 << PI_HOSTAGE_MOVING; }
if ( m_bIsSpeaking ) { flags |= 1 << PI_SPEAKING; } if ( m_bIsLowHealth ) { flags |= 1 << PI_LOWHEALTH; }
if ( m_bIsSelected ) { flags |= 1 << PI_SELECTED; }
if ( m_bIsFlashed ) { flags |= 1 << PI_FLASHED; }
if ( m_bIsFiring ) { flags |= 1 << PI_MUZZLE_FLASH; }
bool bSameTeamOrSpec = false; if ( m_iPlayerType == PI_CT && (pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || bShowAll) ) { flags |= 1 << PI_PLAYER_NAME_CT; bSameTeamOrSpec = true; }
if ( m_iPlayerType == PI_T && (pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || bShowAll) ) { flags |= 1 << PI_PLAYER_NAME_T; bSameTeamOrSpec = true; }
if ( bSameTeamOrSpec ) flags |= 1 << PI_PLAYER_NUMBER; flags |= 1 << PI_DIRECTION_INDICATOR;
if ( m_bIsPlayer ) { flags |= 1 << PI_PLAYER_INDICATOR; }
if ( m_fGrenExpireTime != TIMER_INIT ) { if ( m_fGrenExpireTime < gpGlobals->curtime ) { m_fGrenExpireTime = TIMER_INIT; m_bIsSpotted = false; } } } } else if ( m_bIsDefuser ) { // only render after we have received a position update
if ( m_Position != vec3_origin ) { flags |= 1 << PI_DEFUSER;
if ( m_bIsSpotted ) { m_fGhostTime = TIMER_INIT; alpha = 1.0f; } else { float ghostElapsedTime = gpGlobals->curtime - m_fGhostTime; if ( ghostElapsedTime > GHOST_FADE_TIME ) { m_fGhostTime = TIMER_INIT; flags = 0; } else { alpha = clamp( 1.0f - ghostElapsedTime / GHOST_FADE_TIME, 0.0f, 1.0f ); } } } } else if ( m_nGrenadeType > -1 ) { flags = 1ll << m_nGrenadeType;
float flFadeTime = 1.0f;
float deadElapsedTime = (m_fGrenExpireTime <= 0 ) ? 0 : gpGlobals->curtime - m_fGrenExpireTime; if ( deadElapsedTime > flFadeTime ) { m_fGrenExpireTime = TIMER_INIT; flags = 0; } else { alpha = clamp( 1.0f - deadElapsedTime / flFadeTime, 0.0f, 1.0f ); } }
//GetPlayerSlotIndex( m_iEntityID/*engine->GetPlayerForUserID( m_iEntityID )*/ );
SetAlpha( alpha ); SetVisibilityFlags( flags ); }
void SFMapOverview::SFMapOverviewIconPackage::SetVisibilityFlags( uint64 newFlags ) { newFlags &= ( ( 1ll << PI_NUM_ICONS )-1 );
uint64 diffFlags = m_iCurrentVisibilityFlags ^ newFlags;
if ( diffFlags ) { if ( m_IconPackage ) { bool wantVisible = ( newFlags != 0 ); if ( ( m_iCurrentVisibilityFlags != 0 ) != wantVisible ) { m_pScaleformUI->Value_SetVisible( m_IconPackage, wantVisible ); }
for ( uint64 i = 0; i < PI_NUM_ICONS && ( diffFlags != 0 ); i++, diffFlags >>= 1 ) { if ( (diffFlags & 1) && ( m_Icons[i] ) ) { Assert( m_Icons[i] ); if ( m_Icons[i] ) { m_pScaleformUI->Value_SetVisible( m_Icons[i], ( newFlags & ( 1ll << i ) ) != 0 ); } } } }
m_iCurrentVisibilityFlags = newFlags; } } void SFMapOverview::SFMapOverviewIconPackage::SetAlpha( float newAlpha ) { if ( newAlpha != m_fCurrentAlpha ) { m_fCurrentAlpha = newAlpha;
if ( m_IconPackage ) { ScaleformDisplayInfo displayInfo; displayInfo.SetAlpha( m_fCurrentAlpha * 100.0f ); m_pScaleformUI->Value_SetDisplayInfo( m_IconPackage, &displayInfo ); } } }
void SFMapOverview::SFMapOverviewIconPackage::SetIsDefuse( bool bValue ) { m_bIsDefuser = bValue; }
void SFMapOverview::SFMapOverviewIconPackage::SetGrenadeType( int nValue ) { m_nGrenadeType = nValue; }
/**********************************************************************
********************************************************************** ********************************************************************** ********************************************************************** ********************************************************************** * SFHudHostageIcon */
SFMapOverview::SFMapOverviewHostageIcons::SFMapOverviewHostageIcons() { m_IconPackage = NULL; V_memset( m_Icons, 0,sizeof( m_Icons ) ); m_iCurrentIcon = HI_UNUSED; }
SFMapOverview::SFMapOverviewHostageIcons::~SFMapOverviewHostageIcons() { } void SFMapOverview::SFMapOverviewHostageIcons::Init( IScaleformUI* scaleformui, SFVALUE iconPackage ) { m_pScaleformUI = scaleformui; m_IconPackage = scaleformui->CreateValue( iconPackage );
for ( int i = 0; i < HI_NUM_ICONS && hostageIconNames[i] != NULL; i++ ) { m_Icons[i] = m_pScaleformUI->Value_GetMember( m_IconPackage, hostageIconNames[i] ); if ( m_Icons[i] ) { m_pScaleformUI->Value_SetVisible( m_Icons[i], m_iCurrentIcon == i ); } }
m_pScaleformUI->Value_SetVisible( m_IconPackage, m_iCurrentIcon != HI_UNUSED ); }
void SFMapOverview::SFMapOverviewHostageIcons::SetStatus( int status ) { if ( status != m_iCurrentIcon ) { if ( m_IconPackage ) { if ( m_iCurrentIcon != HI_UNUSED ) { assert(m_Icons[m_iCurrentIcon]); m_pScaleformUI->Value_SetVisible( m_Icons[m_iCurrentIcon], false ); } else { m_pScaleformUI->Value_SetVisible( m_IconPackage, true ); }
m_iCurrentIcon = status;
if ( m_iCurrentIcon != HI_UNUSED ) { assert(m_Icons[m_iCurrentIcon]); m_pScaleformUI->Value_SetVisible( m_Icons[m_iCurrentIcon], true ); } else { m_pScaleformUI->Value_SetVisible( m_IconPackage, false ); } } } }
void SFMapOverview::SFMapOverviewHostageIcons::ReleaseHandles( SFMapOverview* pradar ) { if ( m_IconPackage && pradar->FlashAPIIsValid() ) { pradar->SafeReleaseSFVALUE( m_IconPackage );
for ( int i = 0; i < HI_NUM_ICONS; i++ ) { pradar->SafeReleaseSFVALUE( m_Icons[i] ); } } }
/**********************************************************************
********************************************************************** ********************************************************************** ********************************************************************** ********************************************************************** * SFMapOverview Code * */
SFMapOverview::SFMapOverview( const char *value ) : SFHudFlashInterface( value ), m_fMapSize( 1.0f ), m_fMapScale( 1.0f ), m_fPixelToRadarScale( 1.0f ), m_fWorldToPixelScale( 1.0f ), m_fWorldToRadarScale( 1.0f ), m_RadarModule( NULL ), m_Radar( NULL ), m_IconTranslation( NULL ), m_IconRotation( NULL ), m_MapRotation( NULL ), m_MapTranslation( NULL ), m_iNumGoalIcons( 0 ), m_iLastPlayerIndex( INVALID_INDEX ), m_iLastHostageIndex( INVALID_INDEX ), m_iLastGrenadeIndex( INVALID_INDEX ), m_iLastDefuserIndex( INVALID_INDEX ), m_RadarViewpointWorld( vec3_origin ), m_RadarViewpointMap( vec3_origin ), m_RadarRotation( 0 ), m_BombPosition( vec3_origin ), m_DefuserPosition( vec3_origin ), m_iCurrentVisibilityFlags( 0 ), m_fBombSeenTime( TIMER_INIT ), m_fBombAlpha( 0 ), m_fDefuserSeenTime( TIMER_INIT ), m_fDefuserAlpha( 0.0f ), m_LocationText( NULL ), m_bFlashLoading( false ), m_bFlashReady( false ), m_bGotPlayerIcons( false ), m_bShowingHostageZone( false ), m_bBombPlanted( false ), m_bBombDropped( false ), m_nBombEntIndex( -1 ), m_bShowBombHighlight( false ), m_bShowMapOverview( false ), m_bShowAll( false ), m_bShowingDashboard( false ), m_iObserverMode( OBS_MODE_NONE ), m_bTrackDefusers( false ), m_bVisible( false ) { //SetHiddenBits( HIDEHUD_RADAR );
m_bWantLateUpdate = true; m_cDesiredMapName[0] = 0; m_cLoadedMapName[0] = 0; m_wcLocationString[0] = 0;
V_memset( m_BombZoneIcons, 0, sizeof( m_BombZoneIcons ) ); V_memset( m_HostageZoneIcons, 0, sizeof( m_HostageZoneIcons ) ); V_memset( m_GoalIcons, 0, sizeof( m_GoalIcons ) ); V_memset( m_HostageStatusIcons, 0, sizeof( m_HostageStatusIcons ) ); V_memset( m_AllIcons, 0, sizeof( m_AllIcons ) );
m_EntitySpotted.ClearAll(); }
SFMapOverview::~SFMapOverview() { }
/**************************************
* hud element functions */
void SFMapOverview::Init( void ) { // register for events as client listener
const char** pwalk = &desiredMessageNames[0];
while( *pwalk != NULL ) { ListenForGameEvent( *pwalk ); pwalk++; }
if ( ! m_messageMap.Count() ) { const char** pwalk = &desiredMessageNames[0]; int i = 0;
while( *pwalk != NULL ) { m_messageMap.Insert( *pwalk++, i++ ); } }
HOOK_HUD_MESSAGE( SFMapOverview, ProcessSpottedEntityUpdate ); }
void SFMapOverview::LevelInit( void ) { if ( !m_bFlashReady && !m_bFlashLoading ) { SFUI_REQUEST_ELEMENT( SF_SS_SLOT( GET_ACTIVE_SPLITSCREEN_SLOT() ), g_pScaleformUI, SFMapOverview, this, MapOverview ); }
}
void SFMapOverview::LevelShutdown( void ) { if ( m_bFlashReady || m_bFlashLoading ) { RemoveFlashElement(); } }
bool SFMapOverview::ShouldDraw( void ) { if ( IsTakingAFreezecamScreenshot() || !m_bShowMapOverview ) return false;
return cl_drawhud.GetBool();// && CHudElement::ShouldDraw();
}
bool SFMapOverview::CanShowOverview( void ) { CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer && (pLocalPlayer->GetObserverMode() == OBS_MODE_NONE || pLocalPlayer->GetObserverMode() == OBS_MODE_DEATHCAM || pLocalPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) ) { return false; } if ( g_HltvReplaySystem.GetHltvReplayDelay() ) return false;
return true; }
void SFMapOverview::SetActive( bool bActive ) { if ( bActive == true && !CanShowOverview() ) return;
Show( bActive ); CHudElement::SetActive( bActive ); }
void SFMapOverview::Show( bool show ) { if ( show == true && !CanShowOverview() ) return;
if ( m_bFlashReady && show != m_bActive ) { WITH_SLOT_LOCKED { if ( show ) { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "showPanel", NULL, 0 ); m_bVisible = true; } else { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "hidePanel", NULL, 0 ); m_bVisible = false; } }
UpdateAllPlayerNamesAndNumbers(); }
}
void SFMapOverview::ShowPanel( bool bShow ) { if ( bShow != m_bVisible ) { if ( bShow ) { Show( true ); } else { Show( false ); } } }
//
// /**********************************
// * initialization code goes here
// */
//
//
// these overload the ScaleformFlashInterfaceMixin class
void SFMapOverview::FlashLoaded( void ) { m_RadarModule = m_pScaleformUI->Value_GetMember( m_FlashAPI, "RadarModule" );
if ( !m_RadarModule ) { return; }
m_Radar = m_pScaleformUI->Value_GetMember( m_RadarModule, "Radar" );
if ( m_Radar ) {
m_MapRotation = m_pScaleformUI->Value_GetMember( m_Radar, "MapRotation" );
if ( m_MapRotation ) { m_MapTranslation =m_pScaleformUI->Value_GetMember( m_MapRotation, "MapTranslation" ); }
m_IconRotation = m_pScaleformUI->Value_GetMember( m_Radar, "IconRotation" );
if ( !m_IconRotation ) { return; }
m_IconTranslation = m_pScaleformUI->Value_GetMember( m_IconRotation, "IconTranslation" );
if ( !m_IconTranslation ) { return; }
char cHostageZoneIconName[20] = {"HZone0"};
for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ ) { cHostageZoneIconName[5] = '0'+i; m_HostageZoneIcons[i] = m_pScaleformUI->Value_GetMember( m_IconTranslation, cHostageZoneIconName ); }
m_BombZoneIcons[0] = m_pScaleformUI->Value_GetMember( m_IconTranslation, "BombZoneA" ); m_BombZoneIcons[1] = m_pScaleformUI->Value_GetMember( m_IconTranslation, "BombZoneB" );
}
SFVALUE dashboard = m_pScaleformUI->Value_GetMember( m_RadarModule, "Dashboard" ); m_AllIcons[RI_DASHBOARD] = dashboard;
if ( !dashboard ) { return; }
char hostageIconName[20] = {"HostageStatusX"};
int index = 0; SFVALUE hostageIcon;
do { hostageIconName[13] = index + '1'; hostageIcon = m_pScaleformUI->Value_GetMember( dashboard, hostageIconName ); if ( hostageIcon == NULL ) { break; } else { m_HostageStatusIcons[index].Init( m_pScaleformUI, hostageIcon ); SafeReleaseSFVALUE( hostageIcon ); }
} while( ++index < MAX_HOSTAGES );
for ( int i = 0; overviewIconNames[i] != NULL; i++ ) { m_AllIcons[i] = m_pScaleformUI->Value_GetMember( dashboard, overviewIconNames[i] ); }
// m_LocationText = m_pScaleformUI->TextObject_MakeTextObjectFromMember( dashboard, "Location" );
// if ( m_LocationText )
// {
// m_LocationText->SetText( m_wcLocationString );
// }
}
void SFMapOverview::FlashReady( void ) { // these aren't ready until after the first frame, so they have to get connected here instead of in
// FlashLoaded()
m_AllIcons[RI_BOMB_ICON_PACKAGE] = m_pScaleformUI->Value_Invoke( m_IconTranslation, "createBombPack", NULL, 0 ); if ( m_AllIcons[RI_BOMB_ICON_PACKAGE] ) { m_AllIcons[RI_BOMB_ICON_DROPPED] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "DroppedBomb" ); m_AllIcons[RI_BOMB_ICON_PLANTED] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "PlantedBomb" ); m_AllIcons[RI_BOMB_ICON_BOMB_CT] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "BombCT" ); m_AllIcons[RI_BOMB_ICON_BOMB_T] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "BombT" );
m_AllIcons[RI_BOMB_ICON_BOMB_ABOVE] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "BombAbove" ); m_AllIcons[RI_BOMB_ICON_BOMB_BELOW] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "BombBelow" ); }
for ( int i = 0; i < RI_NUM_ICONS; i++ ) { if ( m_AllIcons[i] ) { m_pScaleformUI->Value_SetVisible( m_AllIcons[i], false ); } }
m_bFlashLoading = false; m_bFlashReady = true; ResetForNewMap();
// there will be a map waiting for us to load
FlashLoadMap( NULL );
if ( m_bActive ) { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "showPanel", NULL, 0 ); } else { m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "hidePanel", NULL, 0 ); } }
void SFMapOverview::LazyCreateGoalIcons( void ) { if ( m_bGotGoalIcons || !m_bFlashReady ) { return; }
// The goal entities don't exist on the client, so we have to get them from the CS Resource.
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; }
m_iNumGoalIcons = 0;
if ( CSGameRules()->IsBombDefuseMap() ) {
Vector bombA = pCSPR->GetBombsiteAPosition(); if( bombA != vec3_origin ) { m_GoalIcons[m_iNumGoalIcons].m_Position = bombA; m_GoalIcons[m_iNumGoalIcons].m_Icon = m_BombZoneIcons[0]; m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true ); m_iNumGoalIcons++; }
Vector bombB = pCSPR->GetBombsiteBPosition(); if( bombB != vec3_origin ) { m_GoalIcons[m_iNumGoalIcons].m_Position = bombB; m_GoalIcons[m_iNumGoalIcons].m_Icon = m_BombZoneIcons[1]; m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true ); m_iNumGoalIcons++; } } else if ( CSGameRules()->IsHostageRescueMap() ) { for( int rescueIndex = 0; rescueIndex < MAX_HOSTAGE_RESCUES; rescueIndex++ ) { int hIndex = 0; Vector hostageI = pCSPR->GetHostageRescuePosition( rescueIndex ); if( hostageI != vec3_origin ) { m_GoalIcons[m_iNumGoalIcons].m_Position = hostageI; m_GoalIcons[m_iNumGoalIcons].m_Icon = m_HostageZoneIcons[hIndex++]; m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true ); m_iNumGoalIcons++; } } }
m_bGotGoalIcons = true;
}
bool SFMapOverview::PreUnloadFlash( void ) { if ( m_IconTranslation ) { m_pScaleformUI->Value_InvokeWithoutReturn( m_IconTranslation, "removeBombPack", NULL, 0 ); }
for ( int i = 0; i < MAX_BOMB_ZONES; i++ ) { SafeReleaseSFVALUE( m_BombZoneIcons[i] ); }
for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ ) { SafeReleaseSFVALUE( m_HostageZoneIcons[i] ); }
while( m_iLastPlayerIndex >= 0 ) { RemovePlayer( m_iLastPlayerIndex ); }
while( m_iLastHostageIndex >= 0 ) { RemoveHostage( m_iLastHostageIndex ); }
RemoveAllDefusers();
RemoveAllGrenades();
SafeReleaseSFVALUE( m_MapRotation ); SafeReleaseSFVALUE( m_MapTranslation ); SafeReleaseSFVALUE( m_RadarModule ); SafeReleaseSFVALUE( m_Radar ); SafeReleaseSFVALUE( m_IconTranslation ); SafeReleaseSFVALUE( m_IconRotation );
SafeReleaseSFTextObject( m_LocationText );
int index = 0; while( m_HostageStatusIcons[index].m_IconPackage ) { m_HostageStatusIcons[index++].ReleaseHandles( this ); }
for ( int i =0 ; i < RI_NUM_ICONS; i++ ) { SafeReleaseSFVALUE( m_AllIcons[i] ); }
m_bFlashReady = false; m_cDesiredMapName[0] = 0; m_cLoadedMapName[0] = 0;
m_bActive = false;
return true; }
// /*********************************************************
// * set up the background map
// */
void SFMapOverview::SetMap( const char* pMapName ) { FlashLoadMap( pMapName );
KeyValues* MapKeyValues = new KeyValues( pMapName );
char tempfile[MAX_PATH]; Q_snprintf( tempfile, sizeof( tempfile ), "resource/overviews/%s.txt", pMapName );
if ( !MapKeyValues->LoadFromFile( g_pFullFileSystem, tempfile, "GAME" ) ) { DevMsg( 1, "Error! CMapOverview::SetMap: couldn't load file %s.\n", tempfile ); m_MapOrigin.x = 0; m_MapOrigin.y = 0; return; }
// TODO release old texture ?
m_MapOrigin.x = MapKeyValues->GetInt( "pos_x" ); m_MapOrigin.y = MapKeyValues->GetInt( "pos_y" ); m_MapOrigin.z = 0; m_fMapScale = MapKeyValues->GetFloat( "scale", 1.0f ); m_fWorldToPixelScale = 1.0f / m_fMapScale;
m_fWorldToRadarScale = m_fWorldToPixelScale * m_fPixelToRadarScale;
MapKeyValues->deleteThis();
}
void SFMapOverview::FlashLoadMap( const char* pMapName ) { const char* pMapToLoad = pMapName ? pMapName : m_cDesiredMapName;
if ( V_strcmp( pMapToLoad, m_cLoadedMapName ) ) { if ( m_bFlashReady ) { if ( pMapToLoad != m_cDesiredMapName ) { V_strncpy( m_cDesiredMapName, pMapToLoad, sizeof( m_cDesiredMapName )+1 ); }
WITH_SFVALUEARRAY_SLOT_LOCKED( args, 1 ) { m_pScaleformUI->ValueArray_SetElement( args, 0, pMapToLoad ); m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "loadMap", args, 1 ); } } else { if ( pMapToLoad != m_cDesiredMapName ) { V_strncpy( m_cDesiredMapName, pMapToLoad, sizeof( m_cDesiredMapName )+1 ); } } } }
void SFMapOverview::MapLoaded( SCALEFORM_CALLBACK_ARGS_DECL ) { // flash passes in the scaledsize / image size
m_fMapSize = ( float )pui->Params_GetArgAsNumber( obj, 0 ); m_fPixelToRadarScale = ( float )pui->Params_GetArgAsNumber( obj, 1 );
// m_MapOrigin.x = -(m_fMapSize/2);
// m_MapOrigin.y = -(m_fMapSize/2);
m_fWorldToRadarScale = m_fWorldToPixelScale * m_fPixelToRadarScale;
V_strncpy( m_cLoadedMapName, m_cDesiredMapName, sizeof( m_cLoadedMapName )+1 );
//Get the world's extent
C_World *world = GetClientWorldEntity(); if ( !world ) return;
Vector worldCenter = ( world->m_WorldMins + world->m_WorldMaxs ) * 0.5f; }
void SFMapOverview::ToggleOverviewMap( SCALEFORM_CALLBACK_ARGS_DECL ) { ShowMapOverview( !IsMapOverviewShown() ); }
// /**********************************************
// * reset functions
// */
//
//
void SFMapOverview::ResetForNewMap( void ) { if ( m_bFlashReady ) { for ( int i = 0; i < 2; i++ ) { m_pScaleformUI->Value_SetVisible( m_BombZoneIcons[i], false ); }
for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ ) { m_pScaleformUI->Value_SetVisible( m_HostageZoneIcons[i], false ); }
while( m_iLastHostageIndex >= 0 ) { RemoveHostage( m_iLastHostageIndex ); }
int index = 0; while( m_HostageStatusIcons[index].m_IconPackage && ( index < MAX_HOSTAGES ) ) { m_HostageStatusIcons[index++].SetStatus( SFMapOverviewHostageIcons::HI_UNUSED ); }
RemoveAllGrenades(); RemoveAllDefusers(); }
m_iNumGoalIcons = 0; m_bGotGoalIcons = false;
ResetRoundVariables();
}
void SFMapOverview::ResetRoundVariables( bool bResetGlobalStates ) { SetVisibilityFlags( 0 ); SetLocationText( NULL );
m_RadarViewpointWorld = vec3_origin; m_RadarViewpointMap = vec3_origin; m_RadarRotation = 0; m_fBombSeenTime = TIMER_INIT; m_fBombAlpha = 0.0f; m_fDefuserSeenTime = TIMER_INIT; m_fDefuserAlpha = 0.0f; m_bShowingHostageZone = false;
m_bShowBombHighlight = false; m_bShowingDashboard = false; m_bShowAll = false; m_iObserverMode = OBS_MODE_NONE; ApplySpectatorModes(); // reapply here to make sure it stays when it's supposed to
ConVarRef mp_defuser_allocation( "mp_defuser_allocation" ); m_bTrackDefusers = ( mp_defuser_allocation.GetInt() == DefuserAllocation::Random );
if ( bResetGlobalStates ) { m_nBombEntIndex = -1; m_BombPosition = vec3_origin; m_DefuserPosition = vec3_origin; m_bBombIsSpotted = false; m_bBombPlanted = false; m_bBombDropped = false; m_bBombExploded = false; m_bBombDefused = false; }
m_EntitySpotted.ClearAll();
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer && (pLocalPlayer->GetObserverMode() == OBS_MODE_NONE ) ) ShowMapOverview( false ); }
void SFMapOverview::ShowMapOverview( bool bValue ) { if ( bValue == true && !CanShowOverview() ) return;
ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal(); if ( mode ) { mode->ReloadScheme(); } m_bShowMapOverview = bValue; }
void SFMapOverview::ResetRadar( bool bResetGlobalStates ) { for ( int i = 0; i <= m_iLastPlayerIndex; i++ ) { ResetPlayer( i ); }
if ( CSGameRules()->IsHostageRescueMap() ) { RemoveStaleHostages();
for ( int i = 0; i <= m_iLastHostageIndex; i++ ) { ResetHostage( i ); }
int index = 0; while( m_HostageStatusIcons[index].m_IconPackage && ( index < MAX_HOSTAGES ) ) { m_HostageStatusIcons[index++].SetStatus( SFMapOverviewHostageIcons::HI_UNUSED ); } }
if ( bResetGlobalStates ) { RemoveAllGrenades(); RemoveAllDefusers(); }
ResetRoundVariables( bResetGlobalStates ); }
void SFMapOverview::ResetRound( void ) { ResetRadar( true );
RefreshGraphs(); }
void SFMapOverview::RefreshGraphs( void ) { g_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "onRefresh", 0, NULL ); }
// /*****************************************************
// * player icon loading / creating
// */
//
bool SFMapOverview::LazyUpdateIconArray( SFMapOverviewIconPackage* pArray, int lastIndex ) { bool result = true; int i; SFMapOverviewIconPackage* pwalk;
for ( pwalk = pArray, i = 0; i <= lastIndex; i++, pwalk++ ) { if ( pwalk->m_bIsActive && !pwalk->m_IconPackage ) { if ( !LazyCreateIconPackage( pwalk ) ) { // keep going, but remember that at least one wasn't loaded correctly
result = false; } } }
return result; }
void SFMapOverview::LazyCreatePlayerIcons( void ) { if ( !m_bFlashReady || m_bGotPlayerIcons ) return;
// the following code looks odd, but it insures that all three of the LazyUpdate calls are made
// even if m_bGotPlayerIcons becomes false early.
m_bGotPlayerIcons = LazyUpdateIconArray( m_Players, m_iLastPlayerIndex );
m_bGotPlayerIcons = LazyUpdateIconArray( m_Hostages, m_iLastHostageIndex ) && m_bGotPlayerIcons;
m_bGotPlayerIcons = LazyUpdateIconArray( m_Grenades, m_iLastGrenadeIndex ) && m_bGotPlayerIcons;
m_bGotPlayerIcons = LazyUpdateIconArray( m_Defusers, m_iLastDefuserIndex ) && m_bGotPlayerIcons;
}
bool SFMapOverview::LazyCreateIconPackage( SFMapOverviewIconPackage* pIconPack ) { if ( m_bFlashReady && pIconPack->m_bIsActive && !pIconPack->m_IconPackage ) { SFVALUE result = NULL;
WITH_SFVALUEARRAY_SLOT_LOCKED( args, 2 ) { m_pScaleformUI->ValueArray_SetElement( args, 0, pIconPack->m_iIndex ); m_pScaleformUI->ValueArray_SetElement( args, 1, pIconPack->m_IconPackType ); result = m_pScaleformUI->Value_Invoke( m_IconTranslation, "overviewCreateIconPack", args, 2 ); pIconPack->Init( m_pScaleformUI, result );
if ( result ) { m_pScaleformUI->ReleaseValue( result ); } }
return true; } else { return false; } }
void SFMapOverview::InitIconPackage( SFMapOverviewIconPackage* pPlayer, int iAbsoluteIndex, ICON_PACK_TYPE iconType ) { if ( pPlayer->m_bIsActive && m_pScaleformUI ) { RemoveIconPackage( pPlayer ); }
pPlayer->m_IconPackType = iconType; pPlayer->m_iIndex = iAbsoluteIndex; pPlayer->m_bIsActive = true;
pPlayer->StartRound();
if ( !pPlayer->m_IconPackage && !LazyCreateIconPackage( pPlayer ) ) { m_bGotPlayerIcons = false; }
}
void SFMapOverview::RemoveIconPackage( SFMapOverviewIconPackage* pPackage ) { if ( pPackage->m_bIsActive && m_pScaleformUI ) { if ( m_bFlashReady && pPackage->m_IconPackage ) { WITH_SFVALUEARRAY_SLOT_LOCKED( args, 1 ) { m_pScaleformUI->ValueArray_SetElement( args, 0, pPackage->m_IconPackage ); m_pScaleformUI->Value_InvokeWithoutReturn( m_IconTranslation, "removeIconPack", args, 1 ); } }
WITH_SLOT_LOCKED { pPackage->NukeFromOrbit( this ); } } }
// /**********************************************
// * player and hostage initialization and creation
// */
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::CreatePlayer( int index ) { SFMapOverviewIconPackage* pPackage = GetRadarPlayer( index ); InitIconPackage( pPackage, index, ICON_PACK_PLAYER );
m_iLastPlayerIndex = MAX( index, m_iLastPlayerIndex );
return pPackage; }
void SFMapOverview::ResetPlayer( int index ) { SFMapOverviewIconPackage* pPackage = GetRadarPlayer( index ); if ( pPackage->m_bIsActive ) { pPackage->StartRound(); }
UpdatePlayerNameAndNumber( pPackage ); }
void SFMapOverview::RemovePlayer( int index ) { RemoveIconPackage( GetRadarPlayer( index ) );
if ( index == m_iLastPlayerIndex ) { while( m_iLastPlayerIndex >= 0 && !m_Players[m_iLastPlayerIndex].m_bIsActive ) { m_iLastPlayerIndex--; } }
UpdateAllPlayerNamesAndNumbers(); }
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::CreateHostage( int index ) { SFMapOverviewIconPackage* pPackage = GetRadarHostage( index ); InitIconPackage( pPackage, index, ICON_PACK_HOSTAGE );
m_iLastHostageIndex = MAX( index, m_iLastHostageIndex );
return pPackage; }
void SFMapOverview::ResetHostage( int index ) { SFMapOverviewIconPackage* pPackage = GetRadarHostage( index ); if ( pPackage->m_bIsActive ) { pPackage->StartRound(); } }
void SFMapOverview::RemoveStaleHostages( void ) { // Remove hostages that are no longer tracked by the player resource (hostages that have died)
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; }
for ( int index = 0; index < MAX_HOSTAGES; index++ ) { SFMapOverviewIconPackage* pPackage = GetRadarHostage( index ); if ( pPackage->m_bIsActive ) { bool bRemove = true;
for( int i = 0; i < MAX_HOSTAGES; i++ ) { if ( pCSPR->GetHostageEntityID( i ) == pPackage->m_iEntityID ) { bRemove = false; break; } }
if ( bRemove ) { RemoveHostage( index ); } } } }
void SFMapOverview::RemoveHostage( int index ) { RemoveIconPackage( GetRadarHostage( index ) );
if ( index == m_iLastHostageIndex ) { while( m_iLastHostageIndex >= 0 && !m_Hostages[m_iLastHostageIndex].m_bIsActive ) { m_iLastHostageIndex--; } } }
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::CreateGrenade( int entityID, int nGrenadeType ) { SFMapOverviewIconPackage* pPackage = NULL; int index = m_iLastGrenadeIndex+1;
for ( int i = 0; i <= m_iLastGrenadeIndex; i++ ) { if ( !m_Grenades[i].m_bIsActive ) { index = i; break; } }
if ( index < MAX_GRENADES ) { pPackage = GetRadarGrenade( index );
InitIconPackage( pPackage, index, ICON_PACK_GRENADES );
pPackage->m_iEntityID = entityID; pPackage->m_fRoundStartTime = TIMER_INIT;
m_iLastGrenadeIndex = MAX( index, m_iLastGrenadeIndex ); }
return pPackage; }
void SFMapOverview::RemoveAllGrenades( void ) { for ( int i = 0; i <= m_iLastGrenadeIndex; i++ ) { if ( m_Grenades[i].m_bIsActive ) { RemoveGrenade( i ); } } }
void SFMapOverview::RemoveGrenade( int index ) { RemoveIconPackage( GetRadarGrenade( index ) );
if ( index == m_iLastGrenadeIndex ) { while( m_iLastGrenadeIndex >= 0 && !m_Grenades[m_iLastGrenadeIndex].m_bIsActive ) { m_iLastGrenadeIndex--; } } }
SFMapOverview::SFMapOverviewIconPackage * SFMapOverview::GetDefuser( int nEntityID, bool bCreateIfNotFound ) { SFMapOverviewIconPackage * pResult = NULL;
int nIndex = GetDefuseIndexFromEntityID( nEntityID );
if ( nIndex != INVALID_INDEX ) { pResult = GetRadarDefuser( nIndex ); }
if ( pResult == NULL && bCreateIfNotFound ) { pResult = CreateDefuser( nEntityID ); }
return pResult; }
void SFMapOverview::SetDefuserPos( int nEntityID, int x, int y, int z, int a ) { if ( !m_bTrackDefusers ) { return; }
SFMapOverviewIconPackage * pDefuser = GetDefuser( nEntityID, true );
AssertMsg( pDefuser != NULL, "Defuser not found. Update failed." );
if ( pDefuser ) { pDefuser->m_Position.Init( x, y, z ) ; pDefuser->SetAlpha( 1.0f );
SetIconPackagePosition( pDefuser ); } }
// defusers attached to players will update during the PlacePlayer phase
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::CreateDefuser( int nEntityID ) { if ( !m_bTrackDefusers ) { return NULL; }
SFMapOverviewIconPackage* pPackage = NULL; int index = m_iLastDefuserIndex+1;
AssertMsg( GetDefuseIndexFromEntityID( nEntityID ) == INVALID_INDEX, "Defuser entity ID already exists." );
for ( int i = 0; i <= m_iLastDefuserIndex; i++ ) { if ( !m_Defusers[i].m_bIsActive ) { index = i; break; } }
if ( index < MAX_PLAYERS ) { pPackage = GetRadarDefuser( index );
InitIconPackage( pPackage, index, ICON_PACK_DEFUSER );
pPackage->m_iEntityID = nEntityID; pPackage->m_fRoundStartTime = TIMER_INIT; pPackage->SetIsSpotted( false ); pPackage->SetIsDefuse( true ); pPackage->m_Position = vec3_origin;
m_iLastDefuserIndex = MAX( index, m_iLastDefuserIndex ); } else { AssertMsg( false, "m_Defusers array is full" ); }
return pPackage; }
void SFMapOverview::RemoveAllDefusers( void ) { for ( int i = 0; i <= m_iLastDefuserIndex; i++ ) { if ( m_Defusers[i].m_bIsActive ) { RemoveDefuser( i ); } } }
void SFMapOverview::RemoveDefuser( int index ) { RemoveIconPackage( GetRadarDefuser( index ) );
if ( index == m_iLastDefuserIndex ) { while( m_iLastDefuserIndex >= 0 && !m_Defusers[m_iLastDefuserIndex].m_bIsActive ) { m_iLastDefuserIndex--; } } }
void SFMapOverview::SetPlayerTeam( int index, int team ) { SFMapOverviewIconPackage* pPlayer = GetRadarPlayer( index ); pPlayer->SetPlayerTeam( team ); }
int SFMapOverview::GetPlayerIndexFromUserID( int userID ) { int nEntityID = engine->GetPlayerForUserID( userID ); for ( int i = 0; i <= m_iLastPlayerIndex; i++ ) { if ( m_Players[i].m_bIsActive && m_Players[i].m_iEntityID == nEntityID ) { return i; } }
return INVALID_INDEX; }
int SFMapOverview::GetHostageIndexFromHostageEntityID( int entityID ) { for ( int i = 0; i <= m_iLastHostageIndex; i++ ) { if ( m_Hostages[i].m_bIsActive && m_Hostages[i].m_iEntityID == entityID ) { return i; } }
return INVALID_INDEX; }
int SFMapOverview::GetGrenadeIndexFromEntityID( int entityID ) { for ( int i = 0; i <= m_iLastGrenadeIndex; i++ ) { if ( m_Grenades[i].m_bIsActive && m_Grenades[i].m_iEntityID == entityID ) { return i; } }
return INVALID_INDEX; }
int SFMapOverview::GetDefuseIndexFromEntityID( int nEntityID ) { for ( int i = 0; i <= m_iLastDefuserIndex; i++ ) { if ( m_Defusers[i].m_bIsActive && m_Defusers[i].m_iEntityID == nEntityID ) { return i; } }
return INVALID_INDEX; }
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::GetRadarPlayer( int index ) { return &m_Players[index]; }
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::GetRadarHostage( int index ) { return &m_Hostages[index]; }
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::GetRadarGrenade( int index ) { return &m_Grenades[index]; }
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::GetRadarDefuser( int index ) { return &m_Defusers[index]; }
// /*************************************************
// * We don't get updates from the server from players
// * that are not in our PVS, so there are separate
// * messages specifically to update the radar
// */
bool SFMapOverview::MsgFunc_ProcessSpottedEntityUpdate( const CCSUsrMsg_ProcessSpottedEntityUpdate &msg ) { if ( msg.new_update() ) { // new spotting frame. clean up.
m_bBombIsSpotted = false; m_EntitySpotted.ClearAll(); }
for ( int i = 0; i < msg.entity_updates_size(); i ++ ) { const CCSUsrMsg_ProcessSpottedEntityUpdate::SpottedEntityUpdate &update = msg.entity_updates(i);
int nEntityID = update.entity_idx(); if ( nEntityID < 0 || nEntityID >= MAX_EDICTS ) continue; // GeekPwn2016 range check
m_EntitySpotted.Set( nEntityID, true );
const char * szEntityClass = NULL;
int nClassID = update.class_id(); for ( ClientClass *pCur = g_pClientClassHead; pCur; pCur=pCur->m_pNext ) { if ( pCur->m_ClassID == nClassID ) { szEntityClass = pCur->GetName(); break; } }
if ( szEntityClass == NULL ) { Warning( "Unknown entity class received in ProcessSpottedEntityUpdate.\n" ); }
// non-class specific data
// read position and angle
int x = update.origin_x() * 4; int y = update.origin_y() * 4; int z = update.origin_z() * 4; int a = update.angle_y();
// Clients are unaware of the defuser class type, so we need to flag defuse entities manually
if ( update.defuser() ) { SetDefuserPos( nEntityID, x, y, z, a ); } else if ( V_strcmp( "CCSPlayer", szEntityClass ) == 0 ) { SFMapOverviewIconPackage* pPlayerIcon = NULL;
pPlayerIcon = GetRadarPlayer( nEntityID - 1 );
pPlayerIcon->m_Position.Init( x, y, z ); pPlayerIcon->m_Angle.Init( 0, a, 0 );
// has defuser?
if ( update.player_has_defuser() ) { SetDefuserPos( nEntityID, x, y, z, a ); }
// has C4?
if ( update.player_has_c4() ) { m_bBombIsSpotted = true; m_BombPosition.Init( x, y, 0 ); }
// The following code should no longer be necessary with the new spotting system
//C_CSPlayer *pPlayer = ToCSPlayer( UTIL_PlayerByIndex( nEntityID ) );
//// Only update players that are outside of PVS
//if ( pPlayer && pPlayer->IsDormant() )
//{
// // update origin and angle for players out of my PVS
// Vector origin = pPlayer->GetAbsOrigin();
// QAngle angles = pPlayer->GetAbsAngles();
// origin.x = x;
// origin.y = y;
// angles.y = a;
// pPlayer->SetAbsOrigin( origin );
// pPlayer->SetAbsAngles( angles );
//}
} else if ( V_strcmp( "CC4", szEntityClass ) == 0 || V_strcmp( "CPlantedC4", szEntityClass ) == 0 ) { m_bBombIsSpotted = true; m_BombPosition.Init( x, y, 0 ); } else if ( V_strcmp( "CHostage", szEntityClass ) == 0 ) { int hostageIndex = GetHostageIndexFromHostageEntityID( nEntityID );
if ( hostageIndex == INVALID_INDEX ) { for ( int i = 0; i <= m_iLastHostageIndex; i++ ) { RemoveHostage( i ); } } else { SFMapOverviewIconPackage* pPackage = GetRadarHostage( hostageIndex );
if ( pPackage ) { pPackage->m_Position.Init( x, y, z ); } } } else { Warning( "Unknown entity update received by ProcessSpottedEntityUpdate: %s.\n", szEntityClass ); }
}
return true; }
void SFMapOverview::UpdateAllPlayerNamesAndNumbers( void ) { //int nMaxPlayers = CCSGameRules::GetMaxPlayers();
for ( int i = 0; i <= MAX_PLAYERS; ++i ) { SFMapOverviewIconPackage* pPackage = GetRadarPlayer( i ); if ( pPackage ) UpdatePlayerNameAndNumber( pPackage ); } }
void SFMapOverview::UpdatePlayerNameAndNumber( SFMapOverviewIconPackage* pPackage ) { int nMaxPlayers = CCSGameRules::GetMaxPlayers();
// update the player number
SFHudTeamCounter* pTeamCounter = GET_HUDELEMENT( SFHudTeamCounter ); if ( pPackage && pPackage->m_Icons[PI_PLAYER_NUMBER] && pPackage->m_Icons[PI_PLAYER_NAME_CT] && pPackage->m_Icons[PI_PLAYER_NAME_T] ) { if ( pTeamCounter ) { int pidx = pTeamCounter->GetPlayerSlotIndex( pPackage->m_iEntityID ); if ( pidx != -1 ) { pidx += 1; if ( pidx == 10 ) pidx = 0;
ISFTextObject* textPanel = g_pScaleformUI->TextObject_MakeTextObjectFromMember( pPackage->m_Icons[PI_PLAYER_NUMBER], "Text" ); if ( textPanel ) { CBasePlayer * pPlayer = CBasePlayer::GetLocalPlayer(); bool bIsSpec = (pPlayer && (m_bShowAll || pPlayer->GetObserverMode() != OBS_MODE_NONE )); WITH_SLOT_LOCKED { if ( nMaxPlayers <= 10 && bIsSpec ) textPanel->SetText( pidx ); else textPanel->SetText( "" ); } SafeReleaseSFTextObject( textPanel ); } } }
int nTeamSlot = PI_PLAYER_NAME_CT; if ( pPackage->m_iPlayerType == PI_T ) nTeamSlot = PI_PLAYER_NAME_T;
ISFTextObject* textPanelName = g_pScaleformUI->TextObject_MakeTextObjectFromMember( pPackage->m_Icons[nTeamSlot], "Text" ); if ( textPanelName ) { WITH_SLOT_LOCKED { textPanelName->SetText( pPackage->m_wcName ); } SafeReleaseSFTextObject( textPanelName ); } } }
//handles all game event messages ( first looks them up in map so there's no long list of strcmps )
void SFMapOverview::FireGameEvent( IGameEvent *event ) { const char* eventName = event->GetName(); int elementIndex = m_messageMap.Find( eventName ); if ( elementIndex == m_messageMap.InvalidIndex() ) { return; }
SF_SPLITSCREEN_PLAYER_GUARD();
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); int EventUserID = event->GetInt( "userid", -1 ); int LocalPlayerID = ( pLocalPlayer != NULL ) ? pLocalPlayer->GetUserID() : -2;
DESIRED_MESSAGE_INDICES messageTypeIndex = ( DESIRED_MESSAGE_INDICES )m_messageMap.Element( elementIndex );
switch( messageTypeIndex ) { case GAME_NEWMAP: ResetForNewMap(); SetMap( event->GetString( "mapname" ) ); break;
case ROUND_POST_START: ResetRound(); break;
case PLAYER_CONNECT: case PLAYER_INFO: { int index = event->GetInt( "index" ); // = entity index - 1
int userID = index + 1;
if ( index < 0 || index >= MAX_PLAYERS ) { return; }
SFMapOverviewIconPackage* pPackage = CreatePlayer( index ); if ( messageTypeIndex == PLAYER_CONNECT ) { pPackage->SetPlayerTeam( TEAM_SPECTATOR ); }
pPackage->m_iEntityID = userID;
const char* name = event->GetString( "name","unknown" ); if ( CDemoPlaybackParameters_t const *pParameters = engine->GetDemoPlaybackParameters() ) { if ( pParameters->m_bAnonymousPlayerIdentity ) name = ""; // suppress names for anonymous playback
}
V_UTF8ToUnicode( name, pPackage->m_wcName, sizeof( pPackage->m_wcName ) ); } break;
case PLAYER_TEAM: { int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) );
if ( playerIndex == INVALID_INDEX ) { return; }
SFMapOverviewIconPackage* pPackage = GetRadarPlayer( playerIndex ); pPackage->SetPlayerTeam( event->GetInt( "team" ) );
} break;
case PLAYER_DEATH: { int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) );
if ( playerIndex == INVALID_INDEX ) { return; }
SFMapOverviewIconPackage* pPackage = GetRadarPlayer( playerIndex );
if ( pPackage->m_bIsActive ) { pPackage->SetIsDead( true ); pPackage->m_Health = 0; }
int nDefuseIndex = GetDefuseIndexFromEntityID( engine->GetPlayerForUserID( event->GetInt( "userid" ) ) );
if ( nDefuseIndex != INVALID_INDEX ) { RemoveDefuser( nDefuseIndex ); } } break;
case PLAYER_SPAWN: { if ( EventUserID == LocalPlayerID ) { m_bShowMapOverview = false; }
int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) );
if ( playerIndex != INVALID_INDEX ) { SFMapOverviewIconPackage* pPackage = GetRadarPlayer( playerIndex ); pPackage->m_Health = 100;
UpdatePlayerNameAndNumber( pPackage ); } } break;
case PLAYER_DISCONNECT: {
int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) );
if ( playerIndex != INVALID_INDEX ) { RemovePlayer( playerIndex ); } } break;
case HOSTAGE_KILLED: { int hostageIndex = GetHostageIndexFromHostageEntityID( event->GetInt( "hostage" ) );
if ( hostageIndex == INVALID_INDEX ) { return; }
SFMapOverviewIconPackage* pPackage = GetRadarHostage( hostageIndex );
if ( pPackage->m_bIsActive ) { pPackage->SetIsDead( true ); }
} break;
case HOSTAGE_RESCUED: { int hostageIndex = GetHostageIndexFromHostageEntityID( event->GetInt( "hostage" ) );
if ( hostageIndex == INVALID_INDEX ) { return; }
SFMapOverviewIconPackage* pPackage = GetRadarHostage( hostageIndex );
if ( pPackage->m_bIsActive ) { pPackage->SetIsRescued( true ); }
} break;
case BOMB_DEFUSED: { m_bBombDefused = true; } break;
case BOMB_EXPLODED: { m_bBombExploded = true; } break;
case BOMB_PLANTED: { m_nBombEntIndex = -1; m_bBombPlanted = true; m_BombPosition.z = 0; } break;
case BOMB_PICKUP: { m_bBombDropped = false; m_nBombEntIndex = -1; } break;
case BOMB_DROPPED: { m_nBombEntIndex = event->GetInt( "entindex", -1 ); m_bBombDropped = true; } break;
case DEFUSER_PICKUP: { int nDefuseIndex = GetDefuseIndexFromEntityID( event->GetInt( "entityid" ) );
if ( nDefuseIndex != INVALID_INDEX ) { RemoveDefuser( nDefuseIndex ); } } break;
case DEFUSER_DROPPED: { int nEntityID = event->GetInt( "entityid" );
CreateDefuser( nEntityID ); } break;
case DECOY_STARTED: { if ( pLocalPlayer ) { int userID = event->GetInt( "userid" ); CBasePlayer* player = UTIL_PlayerByUserId( userID );
if ( player ) { bool bShowGrenade = false;
// if it was placed by a player on our team or if we are a spectator, show the grenade as a grenade icon
// otherwise, we're going to show it as if it were a fake player
if ( player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() || m_bShowAll ) bShowGrenade = true; int entityID = event->GetInt( "entityid" ); int teamNumber = player->GetAssociatedTeamNumber();
SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_DECOY );
if ( pPackage ) { if ( bShowGrenade ) pPackage->SetGrenadeType( PI_GRENADE_DECOY ); else { pPackage->SetPlayerTeam( teamNumber ); pPackage->SetIsSpotted( true ); }
pPackage->m_Position.Init( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0.0f ); pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f ); SetIconPackagePosition( pPackage ); } } }
} break;
case DECOY_DETONATE: { int entityID = event->GetInt( "entityid" ); int i = GetGrenadeIndexFromEntityID( entityID ); if ( i != INVALID_INDEX ) { SFMapOverviewIconPackage* pPackage = GetRadarGrenade( i ); pPackage->SetGrenadeExpireTime( gpGlobals->curtime ); SetIconPackagePosition( pPackage ); }
STEAMWORKS_TESTSECRET_AMORTIZE( 23 ); } break;
case HE_DETONATE: { int entityID = event->GetInt( "entityid" ); int userID = event->GetInt( "userid" ); CBasePlayer* player = UTIL_PlayerByUserId( userID ); if ( pLocalPlayer && player ) { // if it was placed by a player on our team or if we are a spectator, show the grenade as usually
// otherwise, we don't show it at all
Vector vecGrenade = Vector( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0 ); if ( (player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() && IsEnemyCloseEnoughToShow( vecGrenade )) || m_bShowAll ) { SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_HE ); if ( pPackage ) { pPackage->SetGrenadeType( PI_GRENADE_HE ); pPackage->SetGrenadeExpireTime( gpGlobals->curtime ); pPackage->m_Position.Init( vecGrenade.x, vecGrenade.y, 0.0f ); pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f ); SetIconPackagePosition( pPackage ); } } }
STEAMWORKS_TESTSECRET_AMORTIZE( 19 ); } break;
case FLASH_DETONATE: { int entityID = event->GetInt( "entityid" ); int userID = event->GetInt( "userid" ); CBasePlayer* player = UTIL_PlayerByUserId( userID ); if ( pLocalPlayer && player ) { // if it was placed by a player on our team or if we are a spectator, show the grenade as usually
// otherwise, we don't show it at all
Vector vecGrenade = Vector( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0 ); if ( (player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() && IsEnemyCloseEnoughToShow( vecGrenade )) || m_bShowAll ) { SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_FLASH ); if ( pPackage ) { pPackage->SetGrenadeType( PI_GRENADE_FLASH ); pPackage->SetGrenadeExpireTime( gpGlobals->curtime ); pPackage->m_Position.Init( vecGrenade.x, vecGrenade.y, 0.0f ); pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f ); SetIconPackagePosition( pPackage ); } } }
STEAMWORKS_TESTSECRET_AMORTIZE( 17 ); } break;
case SMOKE_DETONATE: { int entityID = event->GetInt( "entityid" ); int userID = event->GetInt( "userid" ); CBasePlayer* player = UTIL_PlayerByUserId( userID ); if ( pLocalPlayer && player ) { // if it was placed by a player on our team or if we are a spectator, show the grenade as usually
// otherwise, we don't show it at all
Vector vecGrenade = Vector( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0 ); if ( (player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() && IsEnemyCloseEnoughToShow( vecGrenade )) || m_bShowAll ) { SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_SMOKE );
if ( pPackage ) { pPackage->SetGrenadeType( PI_GRENADE_SMOKE ); pPackage->m_Position.Init( vecGrenade.x, vecGrenade.y, 0.0f ); pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f ); SetIconPackagePosition( pPackage ); } } } } break; case SMOKE_EXPIRE: { int entityID = event->GetInt( "entityid" ); int i = GetGrenadeIndexFromEntityID( entityID ); if ( i != INVALID_INDEX ) { SFMapOverviewIconPackage* pPackage = GetRadarGrenade( i ); pPackage->SetGrenadeExpireTime( gpGlobals->curtime ); SetIconPackagePosition( pPackage ); }
STEAMWORKS_TESTSECRET_AMORTIZE( 11 ); } break;
case MOLOTOV_DETONATE: { int entityID = event->GetInt( "entityid" ); int userID = event->GetInt( "userid" ); CBasePlayer* player = UTIL_PlayerByUserId( userID ); if ( pLocalPlayer && player ) { // if it was placed by a player on our team or if we are a spectator, show the grenade as usually
// otherwise, we don't show it at all
Vector vecGrenade = Vector( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0 ); if ( (player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() && IsEnemyCloseEnoughToShow( vecGrenade )) || m_bShowAll ) { SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_MOLOTOV );
if ( pPackage ) { pPackage->SetGrenadeType( PI_GRENADE_MOLOTOV ); pPackage->m_Position.Init( vecGrenade.x, vecGrenade.y, 0.0f ); pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f ); SetIconPackagePosition( pPackage ); } } } } break;
case MOLOTOV_EXPIRE: { int entityID = event->GetInt( "entityid" ); int i = GetGrenadeIndexFromEntityID( entityID ); if ( i != INVALID_INDEX ) { SFMapOverviewIconPackage* pPackage = GetRadarGrenade( i ); pPackage->SetGrenadeExpireTime( gpGlobals->curtime ); SetIconPackagePosition( pPackage ); }
STEAMWORKS_TESTSECRET_AMORTIZE( 19 ); } break;
case BOT_TAKEOVER: { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pLocalPlayer ) { int userID = event->GetInt( "userid" ); int localID = pLocalPlayer->GetUserID();
if (localID == userID ) { ResetRadar( false ); } }
} break;
default: break; } } //
//
// /*****************************************************
// * these set lazy update the icons and text based
// * on the values in the state variables
// */
//
void SFMapOverview::SetupIconsFromStates( void ) { uint64 newFlags = 0; if ( CSGameRules()->IsBombDefuseMap() ) { // check to see if the bomb exists before assuming the first exists and trying to get data from it
if ( !m_bBombDefused && m_bBombPlanted && g_PlantedC4s.Count() > 0 ) { float fPercent = ( g_PlantedC4s[0]->GetDetonationProgress() * 100.0f );
if ( fPercent > 60.0f ) { newFlags |= 1 << RI_BOMB_IS_PLANTED; } else if ( fPercent > 30.0f ) { newFlags |= 1 << RI_BOMB_IS_PLANTED_MEDIUM; } else if ( fPercent > 0.0f ) { newFlags |= 1 << RI_BOMB_IS_PLANTED_FAST; } }
if ( m_fBombAlpha > 0.0f ) { newFlags |= 1 << RI_BOMB_ICON_PACKAGE; if ( m_bShowBombHighlight ) { if ( m_bBombPlanted ) { newFlags |= 1 << RI_BOMB_ICON_PLANTED; } else { newFlags |= 1 << RI_BOMB_ICON_DROPPED; }
C_CSPlayer *pLocalOrObserver = GetLocalOrInEyeCSPlayer(); if ( pLocalOrObserver ) { if ( m_BombPosition.z > pLocalOrObserver->GetAbsOrigin().z + 180 ) newFlags |= 1 << RI_BOMB_ICON_BOMB_ABOVE; else if ( m_BombPosition.z < pLocalOrObserver->GetAbsOrigin().z - 180 ) newFlags |= 1 << RI_BOMB_ICON_BOMB_BELOW; } } C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer != NULL ) { if ( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST ) { newFlags |= 1 << RI_BOMB_ICON_BOMB_T; } else { newFlags |= 1 << RI_BOMB_ICON_BOMB_CT; } }
Vector mapPosition;
WorldToRadar( m_BombPosition, mapPosition );
Vector newMapPosition = mapPosition; newMapPosition -= m_RadarViewpointMap;
ScaleformDisplayInfo displayInfo; displayInfo.SetAlpha( m_fBombAlpha * 100.0f ); int nBombCarryOffset = 0; if ( ((newFlags & (1 << RI_BOMB_ICON_BOMB_T)) || (newFlags & (1 << RI_BOMB_ICON_BOMB_CT))) && !(newFlags & (1 << RI_BOMB_ICON_PLANTED)) ) { nBombCarryOffset = 6; }
displayInfo.SetX( mapPosition.x ); displayInfo.SetY( mapPosition.y + nBombCarryOffset ); displayInfo.SetRotation( -m_RadarRotation ); assert( m_AllIcons[RI_BOMB_ICON_PACKAGE] ); m_pScaleformUI->Value_SetDisplayInfo( m_AllIcons[RI_BOMB_ICON_PACKAGE], &displayInfo ); } } else if ( CSGameRules()->IsHostageRescueMap() ) { if ( m_bShowingHostageZone ) { newFlags |= 1 << RI_IN_HOSTAGE_ZONE; } }
if ( m_bShowingDashboard ) newFlags |= 1 << RI_DASHBOARD;
SetVisibilityFlags( newFlags ); }
void SFMapOverview::SetVisibilityFlags( uint64 newFlags ) { newFlags &= ( ( 1 << RI_NUM_ICONS )-1 );
uint64 diffFlags = m_iCurrentVisibilityFlags ^ newFlags;
if ( diffFlags ) { for ( int i = 0; i < RI_NUM_ICONS && ( diffFlags != 0 ); i++, diffFlags >>= 1 ) { if ( diffFlags & 1 ) { if ( m_AllIcons[i] ) m_pScaleformUI->Value_SetVisible( m_AllIcons[i], ( newFlags & ( 1ll << i ) ) != 0 ); } }
m_iCurrentVisibilityFlags = newFlags; } }
void SFMapOverview::SetLocationText( wchar_t *newText ) { if ( newText == NULL ) { newText = L""; }
if ( V_wcscmp( newText, m_wcLocationString ) ) { V_wcsncpy( m_wcLocationString, newText, sizeof( wchar_t )*MAX_LOCATION_TEXT_LENGTH );
if ( m_LocationText ) { WITH_SLOT_LOCKED m_LocationText->SetText( m_wcLocationString ); } } }
//
// /********************************************
// * "drawing" code. Actually just sets position / alpha
// * of the flash objects
// */
//
void SFMapOverview::WorldToRadar( const Vector& ptin, Vector& ptout ) { ptout.x = ( ptin.x - m_MapOrigin.x ) * m_fWorldToRadarScale; ptout.y = ( m_MapOrigin.y - ptin.y ) * m_fWorldToRadarScale; ptout.z = 0; }
void SFMapOverview::RadarToWorld( const Vector& ptin, Vector& ptout ) { ptout.x = ( ptin.x + m_MapOrigin.x ) / m_fWorldToRadarScale; ptout.y = ( m_MapOrigin.y + ptin.y ) / m_fWorldToRadarScale; ptout.z = 0; }
void SFMapOverview::PositionRadarViewpoint( void ) { if ( !m_bFlashReady ) { return; }
int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT();
CBasePlayer * pPlayer = CBasePlayer::GetLocalPlayer();
if( pPlayer == NULL ) { pPlayer = GetSplitScreenViewPlayer( nSlot ); }
// [jbright] Using GetLocalOrigin addresses an issue which
// causes the center player indicator to not stay centered
// on the radar. This solution causes the radar to go jump
// around while in observer mode, so in those cases rely on
// MainViewOrigin.
// if ( pPlayer && m_iObserverMode == OBS_MODE_NONE )
// {
// m_RadarViewpointWorld = pPlayer->GetLocalOrigin();
// }
// else
// {
// m_RadarViewpointWorld = MainViewOrigin( nSlot );
// }
// Get the world's extent
// C_World *world = GetClientWorldEntity();
// if ( !world )
// return;
//
// Vector worldCenter = ( world->m_WorldMins + world->m_WorldMaxs ) * 0.5f;
m_RadarViewpointWorld = Vector( m_MapOrigin.x, m_MapOrigin.y, 0 );//worldCenter;
//m_RadarViewpointWorld.z = 0;
WorldToRadar( m_RadarViewpointWorld, m_RadarViewpointMap );
m_RadarRotation = 0;
ScaleformDisplayInfo displayInfo;
if ( m_MapRotation ) { displayInfo.SetRotation( m_RadarRotation ); m_pScaleformUI->Value_SetDisplayInfo( m_MapRotation, &displayInfo );
if ( m_MapTranslation ) { displayInfo.Clear(); displayInfo.SetX( -(m_fMapSize/2) ); displayInfo.SetY( -(m_fMapSize/2) );
m_pScaleformUI->Value_SetDisplayInfo( m_MapTranslation, &displayInfo ); } }
if ( m_IconRotation ) { displayInfo.Clear(); displayInfo.SetRotation( m_RadarRotation ); m_pScaleformUI->Value_SetDisplayInfo( m_IconRotation, &displayInfo );
if ( m_IconTranslation ) { displayInfo.Clear(); displayInfo.SetX( -(m_fMapSize/2) - 1 ); displayInfo.SetY( -(m_fMapSize/2) - 1 );
m_pScaleformUI->Value_SetDisplayInfo( m_IconTranslation, &displayInfo ); } }
}
void SFMapOverview::PlaceGoalIcons( void ) { C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; }
SFMapOverviewGoalIcon* pwalk = m_GoalIcons; Vector mapPosition; ScaleformDisplayInfo displayInfo;
for ( int i = 0; i < m_iNumGoalIcons; i++ ) { WorldToRadar( pwalk->m_Position, mapPosition );
if ( pwalk->m_Icon ) { Vector newMapPosition = mapPosition; newMapPosition -= m_RadarViewpointMap;
displayInfo.SetX( mapPosition.x ); displayInfo.SetY( mapPosition.y ); displayInfo.SetRotation( -m_RadarRotation );
m_pScaleformUI->Value_SetDisplayInfo( pwalk->m_Icon, &displayInfo ); } pwalk++; }
}
void SFMapOverview::SetIconPackagePosition( SFMapOverviewIconPackage* pPackage ) { if ( !m_bFlashReady ) return;
Vector mapPosition; ScaleformDisplayInfo displayInfo; float mapAngle;
WorldToRadar( pPackage->m_Position, mapPosition );
Vector newMapPosition = mapPosition; newMapPosition -= m_RadarViewpointMap; pPackage->SetIsOffMap( false ); if ( pPackage->m_bIsDead || !pPackage->m_bIsSpotted ) { mapAngle = -m_RadarRotation; } else { mapAngle = -pPackage->m_Angle[YAW]+90; }
displayInfo.SetX( mapPosition.x ); displayInfo.SetY( mapPosition.y ); float flScale = mapoverview_icon_scale.GetFloat(); displayInfo.SetXScale( 120 * flScale ); displayInfo.SetYScale( 120 * flScale ); m_pScaleformUI->Value_SetDisplayInfo( pPackage->m_IconPackage, &displayInfo );
// only rotated the sublayer, the stuff on top doesn't want to be rotated
//SFVALUE rotatedIcon;
//rotatedIcon = m_pScaleformUI->Value_GetMember( pPackage->m_IconPackage, "RotatedLayer" );
if ( pPackage->m_IconPackageRotate ) { ScaleformDisplayInfo rotatedDisplayInfo; rotatedDisplayInfo.SetRotation( mapAngle ); m_pScaleformUI->Value_SetDisplayInfo( pPackage->m_IconPackageRotate, &rotatedDisplayInfo ); }
pPackage->SetupIconsFromStates(); }
void SFMapOverview::PlaceHostages( void ) { if ( !m_bFlashReady ) { return; }
if ( !CSGameRules()->IsHostageRescueMap() ) { return; }
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; }
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) { return; }
int iNumLiveHostages = 0; int iNumDeadHostages = 0; int iNumMovingHostages = 0; int iNumRescuedHostages = 0;
bool bIsTerrorist = ( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST );
if ( bIsTerrorist ) { // Taking over a bot after switching to the terrorist team results in
// the hostage indicators remaining visible, so we need to remove them.
for ( int i = 0; i <= m_iLastHostageIndex; i++ ) { if ( GetRadarHostage( i )->m_bIsActive ) RemoveHostage( i ); }
// we also want to show the number of hostages that are still alive
// and unrescued
for( int i=0; i < MAX_HOSTAGES; i++ ) { if( pCSPR->IsHostageAlive( i ) ) iNumLiveHostages++; }
} else { // T's can now always see basic hostage info (alive, dead) but not moving or rescued status
/*
bool bCanShowHostages = m_bShowAll || ( pLocalPlayer->GetTeamNumber() == TEAM_CT );
if ( !bCanShowHostages ) { return; } */
// Update hostage status
for( int i=0; i < MAX_HOSTAGES; i++ ) { int nEntityID = pCSPR->GetHostageEntityID( i );
if ( nEntityID > 0 ) { SFMapOverviewIconPackage* pHostage = NULL;
int nHostageIndex = GetHostageIndexFromHostageEntityID( nEntityID );
if ( nHostageIndex == INVALID_INDEX ) { // Create the hostage in next available slot
for ( nHostageIndex = 0; nHostageIndex < MAX_HOSTAGES; nHostageIndex++ ) { if ( !m_Hostages[nHostageIndex].m_bIsActive ) { pHostage = CreateHostage( nHostageIndex ); pHostage->SetPlayerTeam( TEAM_UNASSIGNED ); pHostage->m_iEntityID = nEntityID; break; } } } else { pHostage = GetRadarHostage( nHostageIndex ); }
if ( pHostage ) { if( pCSPR->IsHostageAlive( i ) ) { if ( !pHostage->m_bIsActive ) { }
pHostage->SetIsDead( false );
if ( pCSPR->IsHostageFollowingSomeone( i ) ) { iNumMovingHostages++; pHostage->SetIsMovingHostage( true ); } else { iNumLiveHostages++; pHostage->SetIsMovingHostage( false ); } } else if ( i <= m_iLastHostageIndex && pHostage->m_bIsActive ) { if ( pHostage->m_bIsRescued ) { iNumRescuedHostages++; } else { iNumDeadHostages++; }
pHostage->SetIsDead( true ); pHostage->SetIsMovingHostage( false ); } } } }
// Update hostage positions
for( int i = 0; i < MAX_HOSTAGES; i++ ) { SFMapOverviewIconPackage* pHostage = GetRadarHostage( i );
if ( pHostage->m_bIsActive ) { C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( pHostage->m_iEntityID );
if ( pEntity && !pEntity->IsDormant() ) { Assert( dynamic_cast<CHostage*>( pEntity ) );
pHostage->m_Position = pEntity->GetNetworkOrigin(); }
pHostage->SetIsSpotted( true ); SetIconPackagePosition( pHostage ); } } }
int hostageIndex = 0;
for ( int i = 0; i < iNumDeadHostages; i++ ) { m_HostageStatusIcons[hostageIndex++].SetStatus( SFMapOverviewHostageIcons::HI_DEAD ); }
for ( int i = 0; i < iNumRescuedHostages; i++ ) { m_HostageStatusIcons[hostageIndex++].SetStatus( SFMapOverviewHostageIcons::HI_RESCUED ); }
for ( int i = 0; i < iNumMovingHostages; i++ ) { m_HostageStatusIcons[hostageIndex++].SetStatus( SFMapOverviewHostageIcons::HI_TRANSIT ); }
for ( int i = 0; i < iNumLiveHostages; i++ ) { m_HostageStatusIcons[hostageIndex++].SetStatus( SFMapOverviewHostageIcons::HI_ALIVE ); }
for ( ; hostageIndex < MAX_HOSTAGES && m_HostageStatusIcons[hostageIndex].m_IconPackage != NULL; hostageIndex++ ) { m_HostageStatusIcons[hostageIndex].SetStatus( SFMapOverviewHostageIcons::HI_UNUSED ); } }
void SFMapOverview::UpdateAllDefusers( void ) { if ( !m_bTrackDefusers ) { return; }
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) { return; }
for ( int i = 0; i <= m_iLastDefuserIndex; i++ ) { SFMapOverviewIconPackage * pPackage = GetRadarDefuser( i );
if ( pPackage && pPackage->m_bIsActive ) { C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( pPackage->m_iEntityID );
bool bSpotted = ( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || ( pEntity && pEntity->IsSpotted() ) || m_EntitySpotted.Get( pPackage->m_iEntityID ) );
pPackage->SetIsSpotted( bSpotted );
if ( bSpotted && pEntity && !pEntity->IsDormant() ) { SetDefuserPos( pPackage->m_iEntityID, pEntity->GetNetworkOrigin().x, pEntity->GetNetworkOrigin().y, pEntity->GetNetworkOrigin().z, pEntity->GetNetworkAngles().y ); } }
// update radar position and visibility
if ( pPackage && pPackage->m_bIsActive ) { SetIconPackagePosition( pPackage ); } } }
void SFMapOverview::PlacePlayers( void ) { if ( !m_bFlashReady ) { return; }
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; }
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( pLocalPlayer == NULL ) { return; }
int localPlayerIndex = pLocalPlayer->entindex()-1;
if ( localPlayerIndex == INVALID_INDEX ) { return; }
int localTeamNumber = pLocalPlayer->GetAssociatedTeamNumber();
SFMapOverviewIconPackage* pwalk = m_Players; int playerIndex;
for ( int i = 0; i <= m_iLastPlayerIndex; i++, pwalk++ ) { if ( pwalk->m_IconPackage && pwalk->m_bIsActive ) { playerIndex = i+1;
C_CSPlayer *pPlayer = ToCSPlayer( UTIL_PlayerByIndex( playerIndex ) );
bool playerIsActive = pPlayer != NULL && !pPlayer->IsDormant(); int nIsAboveOrBelow = R_SAMELEVEL;
// we do all the pCSPR stuff because the player may not have been given
// to us by the server yet. If that's the case, we can't use the player
// pointer to find anything out, we have to use the PCSPR which keeps some
// of this data ( like team numbers, spotted, hasC4 etc. The dormant means
// that it's not in our view
if ( pCSPR->IsConnected( playerIndex ) ) { pwalk->m_Health = pCSPR->GetHealth( playerIndex );
if ( !pCSPR->IsAlive( playerIndex ) ) { pwalk->m_Health = 0; if( pCSPR->GetControlledByPlayer( playerIndex ) ) { pwalk->SetIsControlledBot(); } else { pwalk->SetIsDead( true ); } } else { pwalk->SetIsDead( false );
//it's hard to figure out if this player has been spotted, and if spotted has enough info to be
//shown.
bool bSameTeam = ( localTeamNumber == pCSPR->GetTeam( playerIndex ) ); bool bObservingTarget = pLocalPlayer->GetObserverTarget() && (pLocalPlayer->GetObserverTarget() == pPlayer);
bool bHasValidPosition = playerIsActive || ( pwalk->m_Position.x != 0 || pwalk->m_Position.y != 0 );
Vector vecEnemy = pwalk->m_Position; bool bPlayerSpotted = bObservingTarget || (( m_EntitySpotted.Get( playerIndex ) || ( playerIsActive && pPlayer->IsSpotted() ) ) && (m_bShowAll || (!bSameTeam && IsEnemyCloseEnoughToShow( vecEnemy ))));
if ( pPlayer && bHasValidPosition && ( bSameTeam || m_bShowAll || bPlayerSpotted ) ) { pwalk->SetIsSpotted( true );
if ( playerIsActive && pPlayer->HasDefuser() ) { // attach a defuser icon to this player if one does not already exist
if ( GetDefuseIndexFromEntityID( playerIndex ) == INVALID_INDEX ) { CreateDefuser( playerIndex ); } }
if ( playerIsActive && pPlayer->HasC4() && ( bPlayerSpotted || m_bShowAll ) ) { m_bBombIsSpotted = true; m_BombPosition = pwalk->m_Position; }
// set is low health
pwalk->SetIsLowHealth( (playerIsActive && pPlayer->GetHealth() < 40) );
// set is selected
C_CSPlayer *pLocalOrObserver = ToCSPlayer( pLocalPlayer->GetObserverTarget() ); pwalk->SetIsSelected( pLocalOrObserver && pPlayer == pLocalOrObserver ); // set is flashed
pwalk->SetIsFlashed( pPlayer->IsBlinded() );
// set is firing
pwalk->SetIsFiring( (pPlayer->GetLastFiredWeaponTime() + 0.2) >= gpGlobals->curtime ); } else { pwalk->SetIsSpotted( false ); } }
pwalk->SetPlayerTeam( pCSPR->GetTeam( playerIndex ) ); pwalk->SetIsOnLocalTeam( localTeamNumber == pCSPR->GetTeam( playerIndex ) );
pwalk->SetIsPlayer( i == localPlayerIndex ); pwalk->SetIsSpeaking( GetClientVoiceMgr()->IsPlayerSpeaking( playerIndex ) && GetClientVoiceMgr()->IsPlayerAudible( playerIndex ) );
UpdatePlayerNameAndNumber( pwalk ); } else { pwalk->SetIsSpotted( false ); pwalk->SetIsSpeaking( false ); }
// when a player dies the system reports the player's position as the position of
// the spectator camera. If we let that happen, the dead player's X migrates from
// the point they died to follow another player's position.
//
// so, never update the icon position for a dead player
if ( playerIsActive && pwalk->m_bIsSpotted && !pwalk->m_bIsDead ) { // dkorus and pfreese: Changed from local origin and local angles to last networked version to address jitter issues for pax demo 2011
pwalk->m_Position = pPlayer->GetNetworkOrigin();
// only set the angle of the icon if the player isn't above or below us
if ( nIsAboveOrBelow == R_SAMELEVEL ) pwalk->m_Angle = pPlayer->GetLocalAngles(); else { int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT(); pwalk->m_Angle = MainViewAngles( nSlot ); }
if ( pPlayer->HasC4() ) { m_BombPosition = pwalk->m_Position; } }
SetIconPackagePosition( pwalk ); } } }
bool SFMapOverview::IsEnemyCloseEnoughToShow( Vector vecEnemyPos ) { //double check if spotted based on distance
// we're going to check the distance of this guy from all of the people on our team
// if they are outside the radius (more or less) of what the radar would allow us to see, consider them not spotted
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if( !pLocalPlayer ) return false;
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) return false;
int localTeamNumber = pLocalPlayer->GetAssociatedTeamNumber();
bool bTooFar = true; SFMapOverviewIconPackage* pTeammate = m_Players; for ( int j = 0; j <= (m_iLastPlayerIndex); j++, pTeammate++ ) { if ( pCSPR->IsConnected( (j+1) ) && localTeamNumber == pCSPR->GetTeam( (j+1) ) ) { Vector toEnemy = pTeammate->m_Position - vecEnemyPos; float dist = toEnemy.LengthSqr(); if ( dist <= NOTSPOTTEDRADIUS*NOTSPOTTEDRADIUS ) { bTooFar = false;; } } }
return !bTooFar; }
void SFMapOverview::UpdateMiscIcons( void ) { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( !pLocalPlayer ) { return; }
// We show the entire dashboard in spectator mode now, so you can see bomb/hostage status, etc.
m_bShowingDashboard = true;
// Uncomment this line to disable the radar dashboard in spectator mode:
// m_bShowingDashboard = ( pLocalPlayer->GetObserverMode() == OBS_MODE_NONE );
const char *pszLocation = pLocalPlayer->GetLastKnownPlaceName();
if ( pszLocation ) { SetLocationText( g_pVGuiLocalize->Find( pszLocation ) ); } else { SetLocationText( NULL ); }
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources(); if ( !pCSPR ) { return; }
m_fBombAlpha = 0.0f; m_fDefuserAlpha = 0.0f;
if ( CSGameRules()->IsBombDefuseMap() ) { if ( m_bBombPlanted ) { FOR_EACH_VEC( g_PlantedC4s, iBomb ) { C_PlantedC4 * pC4 = g_PlantedC4s[iBomb]; if ( pC4 && pC4->IsBombActive() ) { bool bLocalPlayerCanSeeBomb =( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || m_bShowAll || ( pC4 && !pC4->IsDormant() && pC4->IsSpotted() ) && IsEnemyCloseEnoughToShow( pC4->GetNetworkOrigin() ) ); if ( bLocalPlayerCanSeeBomb && pC4 && !pC4->IsDormant() ) { m_bBombIsSpotted = true; m_BombPosition = pC4->GetNetworkOrigin(); } } } } if ( m_nBombEntIndex != -1 && ( !m_bBombIsSpotted || m_bBombDropped ) ) { C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( m_nBombEntIndex );
bool bLocalPlayerCanSeeBomb = pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || m_bShowAll || ( pEntity && !pEntity->IsDormant() && pEntity->IsSpotted() && IsEnemyCloseEnoughToShow( pEntity->GetNetworkOrigin() ) ); if ( bLocalPlayerCanSeeBomb && pEntity && !pEntity->IsDormant() ) { Assert( pEntity && FClassnameIs( pEntity, "weapon_c4" ) ); m_bBombIsSpotted = true; m_BombPosition = pEntity->GetNetworkOrigin(); } }
float now = gpGlobals->curtime; bool drawBomb = false;
bool bBombPositionIsValid = ( m_BombPosition.x != 0 || m_BombPosition.y != 0 );
if ( bBombPositionIsValid && !m_bBombExploded && m_bBombIsSpotted ) { drawBomb = true; m_fBombSeenTime = now; m_fBombAlpha = 1.0f; } else if ( m_bBombExploded ) { m_fBombAlpha = 0; m_fBombSeenTime = TIMER_INIT; } else { m_fBombAlpha = clamp( 1.0f - ( now - m_fBombSeenTime )/BOMB_FADE_TIME, 0.0f, 1.0f ); if ( m_fBombAlpha > 0 ) { drawBomb = true; } else { m_fBombSeenTime = TIMER_INIT; } }
if ( drawBomb ) { m_bShowBombHighlight = !m_bBombDefused && ( m_bBombPlanted || m_bBombDropped ); } } else if ( CSGameRules()->IsHostageRescueMap() ) { m_bShowingHostageZone = pLocalPlayer->IsInHostageRescueZone(); }
}
void SFMapOverview::ApplySpectatorModes( void ) { C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
m_bShowAll = false; m_iObserverMode = OBS_MODE_NONE;
if ( pLocalPlayer ) { m_iObserverMode = pLocalPlayer->GetObserverMode(); if ( pLocalPlayer->IsSpectator() || pLocalPlayer->IsHLTV() ) { m_bShowAll = true; return; }
}
// if ( m_iObserverMode != OBS_MODE_NONE )
// {
// // if we're observing in casual, then show everyone everywhere
// ConVarRef mp_forcecamera( "mp_forcecamera" );
// m_bShowAll = mp_forcecamera.GetInt() == OBS_ALLOW_ALL;
// }
}
void SFMapOverview::UpdateGrenades( void ) { for ( int i = 0; i <= m_iLastGrenadeIndex; i++ ) { SFMapOverviewIconPackage* pPackage = GetRadarGrenade( i );
if ( pPackage && pPackage->m_bIsActive ) { SetIconPackagePosition( pPackage ); if ( !pPackage->IsVisible() ) { RemoveGrenade( i ); } } } }
void SFMapOverview::ProcessInput( void ) { LazyCreateGoalIcons();
LazyCreatePlayerIcons();
ApplySpectatorModes(); PositionRadarViewpoint();
PlaceGoalIcons(); PlacePlayers();
PlaceHostages();
UpdateGrenades();
UpdateAllDefusers();
UpdateMiscIcons();
SetupIconsFromStates(); }
static inline bool Helper_AllowMapDrawing() { if ( mapoverview_allow_client_draw.GetBool() ) return true;
if ( sv_competitive_official_5v5.GetBool() ) return true;
if ( C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer() ) { if ( pPlayer->IsHLTV() ) return true;
if ( pPlayer->IsSpectator() ) { if ( CSGameRules() && CSGameRules()->IsQueuedMatchmaking() ) return true; } }
return false; }
void SFMapOverview::AllowMapDrawing( SCALEFORM_CALLBACK_ARGS_DECL ) { bool bAllow = Helper_AllowMapDrawing(); m_pScaleformUI->Params_SetResult( obj, bAllow ); }
void SFMapOverview::GetWorldDistance( SCALEFORM_CALLBACK_ARGS_DECL ) { int x1 = ( float )pui->Params_GetArgAsNumber( obj, 0 ); int y1 = ( float )pui->Params_GetArgAsNumber( obj, 1 ); int x2 = ( float )pui->Params_GetArgAsNumber( obj, 2 ); int y2 = ( float )pui->Params_GetArgAsNumber( obj, 3 );
Vector vecStart; Vector vecEnd; RadarToWorld( Vector( x1, y1, 0 ), vecStart ); RadarToWorld( Vector( x2, y2, 0 ), vecEnd );
float flDist = vecStart.AsVector2D().DistTo( vecEnd.AsVector2D() );
m_pScaleformUI->Params_SetResult( obj, flDist ); }
/*
void SFMapOverview::GetNavPath( SCALEFORM_CALLBACK_ARGS_DECL ) { int x1 = ( float )pui->Params_GetArgAsNumber( obj, 0 ); int y1 = ( float )pui->Params_GetArgAsNumber( obj, 1 ); int x2 = ( float )pui->Params_GetArgAsNumber( obj, 2 ); int y2 = ( float )pui->Params_GetArgAsNumber( obj, 3 );
Vector vecStart; Vector vecEnd; RadarToWorld( Vector( x1, y1, 0 ), vecStart ); RadarToWorld( Vector( x2, y2, 0 ), vecEnd );
CNavArea *navStartArea = TheNavMesh->GetNearestNavArea( vecStart ); CNavArea *navEndArea = TheNavMesh->GetNearestNavArea( vecEnd );
CNavArea *goalArea = NULL; NavAreaBuildPath( tArea, ctArea, NULL, cost, &goalArea );
ShortestPathCost cost = ShortestPathCost(); float dist_left = NavAreaTravelDistance( TheNavMesh->GetNearestNavArea( ( *left )->GetAbsOrigin() ), TheNavMesh->GetNearestNavArea( CSGameRules()->m_vecMainCTSpawnPos ), cost );
float dist_right = NavAreaTravelDistance( TheNavMesh->GetNearestNavArea( ( *right )->GetAbsOrigin() ), TheNavMesh->GetNearestNavArea( CSGameRules()->m_vecMainCTSpawnPos ), cost );
//bool bAllow = Helper_AllowMapDrawing();
//m_pScaleformUI->Params_SetResult( obj, bAllow );
} */
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